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Active: 944 users

Attack move units: Reparing Scvs #1 Priority. - Page 2

Forum Index > SC2 General
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wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2010-08-19 05:09:29
August 19 2010 04:56 GMT
#21
The only thing that bugs me is when SCVs get BEHIND the damn Thor and become impossible to target.

EDIT: Picture for emphasis:

[image loading]

I added an orange line by the HP bars to indicate which ones were SCVs. Excluding the leftmost one, you tell me you can target those. :|
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
August 19 2010 04:57 GMT
#22
On August 19 2010 13:52 Disarray wrote:
I am alone in wishing units had no priority over what they would attack ? They should just attack the thing closest to them ? I cannot stand when i swarm 30 lings into a mineral line, Attack Move them, just to have them all leave to surround one dumb unit

this is one of the major things i have a problem with the ai
Rah
Profile Joined February 2010
United States973 Posts
August 19 2010 04:59 GMT
#23
On August 19 2010 13:56 wooozy wrote:
The only thing that bugs me is when SCVs get BEHIND the damn Thor and become impossible to target.


Will camera micro be a new skill to have in vs Terran matchups? =p
Streaming on twitch. http://www.twitch.tv/rahsun86
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 19 2010 05:00 GMT
#24
Or you could use a spell like Fungal Growth or Psi Storm...

Am I the only one who thought about this?
I am Terranfying.
Antares777
Profile Joined June 2010
United States1971 Posts
August 19 2010 05:01 GMT
#25
On August 19 2010 13:59 Rah wrote:
Show nested quote +
On August 19 2010 13:56 wooozy wrote:
The only thing that bugs me is when SCVs get BEHIND the damn Thor and become impossible to target.


Will camera micro be a new skill to have in vs Terran matchups? =p


hmm... interesting...
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2010-08-19 05:04:12
August 19 2010 05:02 GMT
#26
Bashiok wrote:
The game is young, and we don't feel that it would have been helpful to progressing peoples understanding by throwing in tons of fixes based on flavor-of-the-week (or day, or hour) strats


This.

I might add that ultimately, the ability to pull insane micro is what differentiates players. In my opinion the game is already very noob-friendly compared to BW so further dumbing down the game would again lower the skill ceilling and would not be healthy for the pro scene,

As a Z player I don't want to a-move my way to victory. Not exciting nor challenging.
o choro é livre
smocca
Profile Joined May 2010
United States83 Posts
August 19 2010 05:02 GMT
#27
Crazy idea:

SCVs cannot repair anything that has been hit within the last one second. Breaking walls possible? Bunker rushes less powerful? Thor/Planetary fortress super regen gone?

TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 19 2010 05:03 GMT
#28
On August 19 2010 13:55 Rah wrote:
Show nested quote +
On August 19 2010 13:50 TLOBrian wrote:
On August 19 2010 13:45 Rah wrote:
Yea guys. Down with terran?! I think Blizzard was trying this out internally so we'll see if it makes it in. My personal opinion is that it would make mech strategies weaker. Since there's a lot of clutch defense situations with repairing scvs barely holding out when terran goes mech. If those situations would cost the terran a lot more scvs, relying on that fast tech to hold out wouldn't be as viable. So if you want to see more bio balls, go for it.


It really wouldn't make too big of a difference. Most of the time you're wanting to repair damaged units outside of battle, and you should be willing to take the risk to sacrifice those scvs if you want to repair things. I don't think this will have anything to do with Marine Viking Tank or Marauder Tank viking or Tank marine banshee. The three things it'll have an impact on are:

1) Repairing buildings while under attack.

2) Repairing thors while one thor pushing.

Terran is just too strong in tiny little ways, this would be a way to have a subtle fix to some of their more...

Fucking retarded strategies, if I were to put my own words to it lol.


I was thinking more like a thor comes out just in time to handle a muta harass or in a rare case banshee harass. Normally the thor would be enough to drive the mutas off with minimal scv kills, with the change the terran would lose a lot of scvs Ding up against that first harass. Meaning thor would be a lot less useful and marines and turrets would be the only option. Offensively is another story but remember those are SCVs that aren't mining and will probably die in the push if the zerg defends properly. So it's still a trade off. A clutch tank being repaired is another example that would be weakened.


True, but the rewards for sending that thor are way greater than the risks. Also, turrets and marines shut down mutas so hard (And are really cheap) that I don't think thors not being able to be repaired as easily will be that big of a deal.
Steven Bonnell II is the friggin man.
5ahj4g
Profile Joined August 2010
72 Posts
August 19 2010 05:04 GMT
#29
On August 19 2010 14:00 Zombo Joe wrote:
Or you could use a spell like Fungal Growth or Psi Storm...

Am I the only one who thought about this?


Right, because toss will always have storm and zerg will always have fungal growth when a thor shows up.

Also, manually targetting scvs with melee units is a pain, because you'd have to have a small number attack each scv or they just dance around like idiots
Andtwo
Profile Joined June 2009
United States126 Posts
Last Edited: 2010-08-19 05:07:16
August 19 2010 05:06 GMT
#30
That would be nice but at the same time, I'd start incorporating banelings into your army since they blow up all the SCVs really really fast. That way it also becomes a risk to bring 12 SCVs along for a repair party if half of them get blown up instantly by two blings. Generally the early "thor repair push" comes with marines anyway...

If you have infestors fungal works as does MC, but infestors are so late game that by the time it gets to that it's rarely a problem.

I'd rather them patch things gameplay and strategy can't overcome. It's fine to have one race be a bit more micro intensive than another anyway (Terran SC1 anyone?)

Edit: the zerglings dancing around like idiots does annoy me when I'm trying to attack a building--but once again this can be overcome by micro
Sieziggy
Profile Joined July 2010
United States53 Posts
August 19 2010 05:09 GMT
#31
This issue is pretty frustrating. I recently had a game where I had a vastly superior ultra army against a PF and some tanks / marauders / marines. My comp slaughtered the T's main army, then acted completely retarded as his over-saturated expo repaired the PF. I tried to micro 2 ultras against the scv's but found the mass of scv's that couldnt reach the PF constantly interrupted attack commands. The ultras would try to get to the SCV's actively healing the PF but would get stuck as other SCV's blocked by repair access swerved back and forth.

Still, if -all- the ultras went for repairing scvs it might result in other weird behavior, I don't think there is an easy fix.
blacktoss
Profile Joined August 2010
United States121 Posts
August 19 2010 05:11 GMT
#32
The easy fix is to go back to BW attack AI. It worked.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
Last Edited: 2010-08-19 05:26:55
August 19 2010 05:11 GMT
#33
On August 19 2010 14:06 Andtwo wrote:
That would be nice but at the same time, I'd start incorporating banelings into your army since they blow up all the SCVs really really fast. That way it also becomes a risk to bring 12 SCVs along for a repair party if half of them get blown up instantly by two blings. Generally the early "thor repair push" comes with marines anyway...

If you have infestors fungal works as does MC, but infestors are so late game that by the time it gets to that it's rarely a problem.

I'd rather them patch things gameplay and strategy can't overcome. It's fine to have one race be a bit more micro intensive than another anyway (Terran SC1 anyone?)

Edit: the zerglings dancing around like idiots does annoy me when I'm trying to attack a building--but once again this can be overcome by micro


It's retarded(stupid, frustrating, not indicative of skill, unnecessary, superfluous?) to think that you have to micro your heart out against scvs repairing to come out on top. Seriously, if you guys want it to be super difficult for zerg to come out on top versus a Terran's 1A be my guest, I'm just trying to suggest things that would make it overall less frustrating and more balanced.
Steven Bonnell II is the friggin man.
Al Bundy
Profile Joined April 2010
7257 Posts
August 19 2010 05:14 GMT
#34
So you are asking for thought about this matter, then you call people's opinions "idiotic", and "retarded".

Very nice.
o choro é livre
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 19 2010 05:18 GMT
#35
On August 19 2010 14:14 AlBundy wrote:
So you are asking for thought about this matter, then you call people's opinions "idiotic", and "retarded".

Very nice.


Well, you try to micro against a thor rush as a zerg when you've done any fast expand build. It IS retarded. Micro should not be the solution here, it is just an unfair advantage. Not everyone is going to have 300 APM to deal with a thor-scv push, and yes, I am very nice. Think about what you're trying to say here before you say it and READ THE OP. This isn't about "You can micro to kill it." it's about you shouldn't have to micro to kill it.
Steven Bonnell II is the friggin man.
Al Bundy
Profile Joined April 2010
7257 Posts
August 19 2010 05:22 GMT
#36
On August 19 2010 14:18 TLOBrian wrote:
This isn't about "You can micro to kill it." it's about you shouldn't have to micro to kill it.


Why? because "it is very difficult", or because "it is retarded" ?

Anyway I'm leaving this thread. Have fun with your flawless ideas and have a nice day.
o choro é livre
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 19 2010 05:24 GMT
#37
On August 19 2010 14:22 AlBundy wrote:
Show nested quote +
On August 19 2010 14:18 TLOBrian wrote:
This isn't about "You can micro to kill it." it's about you shouldn't have to micro to kill it.


Why? because "it is very difficult", or because "it is retarded" ?

Anyway I'm leaving this thread. Have fun with your flawless ideas and have a nice day.


No prob bro. Glad to see people pick apart words so easily without getting the meaning behind anything. You sir, deserve a medal.
Steven Bonnell II is the friggin man.
Al Bundy
Profile Joined April 2010
7257 Posts
August 19 2010 05:29 GMT
#38
Listen, TLOBrian, I see your point, I have experienced the situations you described, thors, PFs etc. Very frustrating indeed. But I think auto repairing SCVs having number one priority is a bad idea for the sake of gameplay depth. This is too big of a change this early in the game's life. This may seem shortsighted but it's my opinion.
o choro é livre
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
August 19 2010 05:30 GMT
#39
They should definitely be the highest priority. I do thor rushes tvz all the time with lots of scvs repairing it, and the only times it's been stopped are when it's a large map or when I fuck it up. It's just way too easy for the terran and requires a ridiculous level of micro for the zerg. This would fix the PF being retarded as well.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
August 19 2010 05:31 GMT
#40
Or an easier fix would be to remove the auto repair function. I think removing this function would stop a lot of this OP thor bullshit xD
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