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On August 19 2010 13:52 Disarray wrote: I am alone in wishing units had no priority over what they would attack ? They should just attack the thing closest to them ? I cannot stand when i swarm 30 lings into a mineral line, Attack Move them, just to have them all leave to surround one dumb unit You are not alone; I heartily agree.
Adding "priorities" actually makes micro much much harder in SC2, because when we want to go against those priorities, we have to explicitly order the units to switch targets.
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On August 20 2010 04:31 gmerc wrote: It has been personally observed that workers have the same attack priority as offensive units only when they are attack moving (remember tvt in beta with 60 hp scvs?). Mining, repairing, moving, or idle workers are second priority.
The easy fix is to bump up repairing units, or even units with auto repair turned on, to have the same priority as attacking units.
Edit: Emphasis on SAME priority.
What would happen if, let's say,scvs were behind a wall being repaired?
IMO if blizzard could program this perfectly it would be great. HOWEVER, if they programmed it to make the AI do retarded things like make lings behind a wall being repaired run around like idiots or do dumb things to bunkers being repaired, I would rather have no priority or possibly some other fix.
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They don't have to have the highest priority
But the AI needs to be fixed, if it can't attack something it needs to pick a new target. For instance, if a thor is surrounded by scvs, lings won't just run around all retarded like, they will start to pick off scvs
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On August 20 2010 04:49 kidcrash wrote:Show nested quote +On August 20 2010 04:31 gmerc wrote: It has been personally observed that workers have the same attack priority as offensive units only when they are attack moving (remember tvt in beta with 60 hp scvs?). Mining, repairing, moving, or idle workers are second priority.
The easy fix is to bump up repairing units, or even units with auto repair turned on, to have the same priority as attacking units.
Edit: Emphasis on SAME priority. What would happen if, let's say,scvs were behind a wall being repaired? IMO if blizzard could program this perfectly it would be great. HOWEVER, if they programmed it to make the AI do retarded things like make lings behind a wall being repaired run around like idiots or do dumb things to bunkers being repaired, I would rather have no priority or possibly some other fix.
The absolute exact same thing that would happen if there was even one marine on the other side of the wall......
That doesn't seem like a problem to me.
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United States47024 Posts
On August 20 2010 04:49 kidcrash wrote: What would happen if, let's say,scvs were behind a wall being repaired?
IMO if blizzard could program this perfectly it would be great. HOWEVER, if they programmed it to make the AI do retarded things like make lings behind a wall being repaired run around like idiots or do dumb things to bunkers being repaired, I would rather have no priority or possibly some other fix. IMO that situation is preferable to the current one--focus-firing a building in a wall is more feasible than focus-firing an SCV that is blocked from vision by a unit/building and is extremely hard to select.
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On August 20 2010 04:57 TheYango wrote:Show nested quote +On August 20 2010 04:49 kidcrash wrote: What would happen if, let's say,scvs were behind a wall being repaired?
IMO if blizzard could program this perfectly it would be great. HOWEVER, if they programmed it to make the AI do retarded things like make lings behind a wall being repaired run around like idiots or do dumb things to bunkers being repaired, I would rather have no priority or possibly some other fix. IMO that situation is preferable to the current one--focus-firing a building in a wall is more feasible than focus-firing an SCV that is blocked from vision by a unit/building and is extremely hard to select.
Good point I guess you guys are right, I'm just afraid blizzard would fuck it up some unforeseen way.
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i just tried out hold position micro and it works with lings (though it still takes a bit of effort due to collision i think) and works pretty well with ranged units. as long as thor isn't in your units rangethey will auto target the scvs and not bug out like retards in sc1.
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Probably mentioned but...
Make it a variable priority? For example, If Priority of scv (doing nothing) = 2, Tank = 4 Thor = 5, Zerglings go for 5 (Thor). If Scv repairs Thor, it's priority jumps to 5, so lings attack both scvs ant thor. If scv repairs Tank, Priority of scv jumps to 4, lings still attack thor.
HMMMM?
Found it! :
On August 19 2010 22:03 Meff wrote:Show nested quote +On August 19 2010 21:39 pSeUd0 wrote:On August 19 2010 21:35 kidcrash wrote: Although that's a very elaborate and well thought out idea, the problem like you said is with any priorities system, something is always compromised. With no priority system units would just act retarded as you stated.
we need to figure out the one solution that generates the smallest amount of problems and simultaneously distributes these problems equally to all races. its the only way i can think of a reasonable solution to this issue. there is no first best solution here There's actually a simpler way: make repairing SCVs have the same priority as the thing they are repairing. Priority switches based on actions already happen with workers (think of the difference in targeting between an attacking worker and a mining one), so that's nothing new.
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On August 20 2010 05:08 EliteAzn wrote: Probably mentioned but...
Make it a variable priority? For example, If Priority of scv (doing nothing) = 2, Tank = 4 Thor = 5, Zerglings go for 5 (Thor). If Scv repairs Thor, it's priority jumps to 5, so lings attack both scvs ant thor. If scv repairs Tank, Priority of scv jumps to 4, lings still attack thor.
HMMMM?
I like this!
voidrays 2, charging voidrays 4, max voidrays 6. and immortals are 5, unless you have more zelots than stalkers, then they are 3.5. And collosus are 5 but only if they have the range upgrade. And if your protoss ground weapons is higher than the zerg carapace upgrade zelots are 1 to zerglings so they know to run away and attack something else... of course seige tanks in siege mode are 10, unless of course the path to them exceeds 15 squares in length, then they are the closest other units priorits minus one, but only to ground units...
wait, this really sucks...
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that would be so bad you could just get like 20 probes and hit atou repair even if you dant have any mech and get less damage done to your army
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On August 20 2010 05:26 XKiller wrote: that would be so bad you could just get like 20 probes and hit atou repair even if you dant have any mech and get less damage done to your army
This is invalid because:
1. Auto attack probes have the same priority as zelots and stalkers in the first place.
2. Its in the game already. Terran scvs will auto repair before they attack even while attack moving.
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In no way EVER do I want Blizzard to dumb this game down even more.
I'm Zerg and I love the challenge of countering repairing SCVs.
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that Thor push used to make me so mad, your units prioritize the the thor
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medivacs apparently have the same priority as other attacking units; scvs that are repairing mechanical units are serving the same function; sounds logical to give them the same priority
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terran is immobile as it is already. changing scv repair attack priority will make terran even more static.
if u cant hold back 1 or 2 thors coming at u, its cause ur own failure at macro'ing an army.
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I don't even understand how having attack priorities in the game in the first place are beneficial. SCV's should be equal to everything else, and if you want to pick something off specifically you should have to manually target it.
I can't think of one time where I've said to myself, "Man I'm glad my units attacked those marines instead of those mining SCV's."
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It should be priority when repairing hostile units: Planetary Fortress, Missile Turrets, Active Bunkers, and any other hostile units.
Edit*
I think melee units need to have a different priority hierarchy than ranged units. Said before, attack-moving a group of Zerglings into a mineral line can be too micro intensive if your opponent's army is engaging the Zerglings. Zerglings are the closest thing to fodder that a unit can come (other than the mighty Baneling)...the least they should be able to do is kill some harvesters before they perish.
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On August 20 2010 02:24 Galleon.frigate wrote: I find it funny how TL was full of "WHERE IS MY MICRO" thread for the beta
and since release its all "GET RIDE OF THIS X SO I DON'T HAVE TO MICRO IT'S TOO HARD"
I say it adds to the skill cap of the game... even if a bw pro wouldn't have to think twice about being able to hand the apm needed, every thing more we automate brings down the fun It is mostly the sc2 people who say the latter, and the bw players who say the former.
I say just remove auto-repair completely
Edit: Also, remove auto surround, it's just plain stupid.
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On August 19 2010 13:20 Jawaka wrote: Or, you know, you could attack the SCVs manually. shhh this is SC2 IT MUST BE AUTOMATIC
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It's probably been said, but it's a lot easier to have to select the giant Thor if that's what you want to target than to select every little SCV which may even be blocked by the Thor.
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