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Attack move units: Reparing Scvs #1 Priority. - Page 8

Forum Index > SC2 General
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Iggyhopper
Profile Joined July 2010
United States259 Posts
August 20 2010 02:08 GMT
#141
I can confirm that hold position works. That is, if after you hold, you're actually in range with melee attacks.

-.-
Sputty
Profile Joined April 2010
Canada161 Posts
August 20 2010 02:11 GMT
#142
Please do make repairing SCVs the highest priority so that every terran will do unbeatable all-ins every game with 15 self repairing SCVs coming with the various attacks
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
August 20 2010 02:17 GMT
#143
On August 19 2010 13:47 Deathstar wrote:
Show nested quote +
On August 19 2010 13:35 JPSke wrote:
An easier idea would probably be just to limit the amount of scvs who can repair a specific unit at any one time. Maybe three for a thor, six for a PF, etc. That gets rid of both the surround issue and the "thor + repairz = GodMode" occurrences.


This is a great idea, and it would eliminate the alamo PF. I'm watching Trump's stream and it's painful to see a single planetary fortress withstand a large roach and broodlord army.

edit: Now that I think more about it, this would also never happen. The amount of scvs repairing a structure or unit won't be limited. I'm still for making repairing scvs a high priority to attack.


nah, i'm zerg, but that's no fun for terran. i don't like taking things out that are fun.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Iscariott
Profile Joined August 2010
United States17 Posts
August 20 2010 03:22 GMT
#144
On August 20 2010 07:51 Gigaudas wrote:
In no way EVER do I want Blizzard to dumb this game down even more.

I'm Zerg and I love the challenge of countering repairing SCVs.



This is the one impulse that is absolutely mind numbingly stupid in the SC community. Some of you demand that the game be poorly designed just so that it is harder. It doesnt matter what your APM is, the current auto repair function is poorly designed. Up to and including the inability to target SCV's that are obscured by the object they are repairing.

Fixing shit gameplay > your view of "skill".
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 20 2010 04:21 GMT
#145
On August 20 2010 11:11 Sputty wrote:
Please do make repairing SCVs the highest priority so that every terran will do unbeatable all-ins every game with 15 self repairing SCVs coming with the various attacks


I'll take that, 15 free SCV kills every time you attack, that sounds awesome.
As it turns out, marines don't actually cost any money -Jinro
boblzer0
Profile Joined May 2010
84 Posts
August 20 2010 13:28 GMT
#146
the morons saying that auto repair is good but auto targeting is bad are hypocrites. you can't have your cake and eat it too. eliminate auto repair or just give svcs the same priority. it's fucking simple.
freestalker
Profile Joined March 2010
469 Posts
August 20 2010 13:36 GMT
#147
remove auto repair. Problem solved! ^_^
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 20 2010 15:30 GMT
#148
so when my lings surrounded the thor and I press hold position, the lings destroy the scvs?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2010-08-20 15:54:29
August 20 2010 15:52 GMT
#149
On August 20 2010 11:08 Iggyhopper wrote:
I can confirm that hold position works. That is, if after you hold, you're actually in range with melee attacks.-.-
The problem with hold position though is that you lose some time before they decide to attack anything, plus if his workers ever decide to a-move, you need to a-move as well, otherwise your lings will keep attacking the Nexus and the probes will kill them 2-3 at a time with their superior surround.

If done to a Thor surround, it's also sketchy because your other lings won't fill the holes when the first ones fall, and they fall fast.

Plus, it's obviously a bad fix to something that serves no purpose in the first place, at least for melee/short ranged units.
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