• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:00
CEST 11:00
KST 18:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon106
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
SC2 INu's Battles#21 [ 3-Days tournament ] 2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach Bot on ladder BW General Discussion PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6405 users

Attack move units: Reparing Scvs #1 Priority. - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 All
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 20 2010 02:08 GMT
#141
I can confirm that hold position works. That is, if after you hold, you're actually in range with melee attacks.

-.-
Sputty
Profile Joined April 2010
Canada161 Posts
August 20 2010 02:11 GMT
#142
Please do make repairing SCVs the highest priority so that every terran will do unbeatable all-ins every game with 15 self repairing SCVs coming with the various attacks
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
August 20 2010 02:17 GMT
#143
On August 19 2010 13:47 Deathstar wrote:
Show nested quote +
On August 19 2010 13:35 JPSke wrote:
An easier idea would probably be just to limit the amount of scvs who can repair a specific unit at any one time. Maybe three for a thor, six for a PF, etc. That gets rid of both the surround issue and the "thor + repairz = GodMode" occurrences.


This is a great idea, and it would eliminate the alamo PF. I'm watching Trump's stream and it's painful to see a single planetary fortress withstand a large roach and broodlord army.

edit: Now that I think more about it, this would also never happen. The amount of scvs repairing a structure or unit won't be limited. I'm still for making repairing scvs a high priority to attack.


nah, i'm zerg, but that's no fun for terran. i don't like taking things out that are fun.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Iscariott
Profile Joined August 2010
United States17 Posts
August 20 2010 03:22 GMT
#144
On August 20 2010 07:51 Gigaudas wrote:
In no way EVER do I want Blizzard to dumb this game down even more.

I'm Zerg and I love the challenge of countering repairing SCVs.



This is the one impulse that is absolutely mind numbingly stupid in the SC community. Some of you demand that the game be poorly designed just so that it is harder. It doesnt matter what your APM is, the current auto repair function is poorly designed. Up to and including the inability to target SCV's that are obscured by the object they are repairing.

Fixing shit gameplay > your view of "skill".
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 20 2010 04:21 GMT
#145
On August 20 2010 11:11 Sputty wrote:
Please do make repairing SCVs the highest priority so that every terran will do unbeatable all-ins every game with 15 self repairing SCVs coming with the various attacks


I'll take that, 15 free SCV kills every time you attack, that sounds awesome.
As it turns out, marines don't actually cost any money -Jinro
boblzer0
Profile Joined May 2010
84 Posts
August 20 2010 13:28 GMT
#146
the morons saying that auto repair is good but auto targeting is bad are hypocrites. you can't have your cake and eat it too. eliminate auto repair or just give svcs the same priority. it's fucking simple.
freestalker
Profile Joined March 2010
469 Posts
August 20 2010 13:36 GMT
#147
remove auto repair. Problem solved! ^_^
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 20 2010 15:30 GMT
#148
so when my lings surrounded the thor and I press hold position, the lings destroy the scvs?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2010-08-20 15:54:29
August 20 2010 15:52 GMT
#149
On August 20 2010 11:08 Iggyhopper wrote:
I can confirm that hold position works. That is, if after you hold, you're actually in range with melee attacks.-.-
The problem with hold position though is that you lose some time before they decide to attack anything, plus if his workers ever decide to a-move, you need to a-move as well, otherwise your lings will keep attacking the Nexus and the probes will kill them 2-3 at a time with their superior surround.

If done to a Thor surround, it's also sketchy because your other lings won't fill the holes when the first ones fall, and they fall fast.

Plus, it's obviously a bad fix to something that serves no purpose in the first place, at least for melee/short ranged units.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 192
StarCraft: Brood War
actioN 1129
Bisu 723
hero 169
HiyA 108
Soma 83
Shine 77
EffOrt 48
Mong 37
sorry 35
Killer 27
[ Show more ]
ZerO 26
Bale 23
Sharp 12
Terrorterran 12
Noble 11
League of Legends
JimRising 470
Counter-Strike
edward0
Heroes of the Storm
WinterStarcraft822
crisheroes1
Other Games
gofns12243
olofmeister987
singsing823
ceh9505
Livibee221
Pyrionflax88
ArmadaUGS47
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream560
Other Games
gamesdonequick542
StarCraft: Brood War
lovetv 17
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH335
• StrangeGG 30
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2382
League of Legends
• Jankos1358
• Rush1202
• Lourlo959
• Stunt427
Upcoming Events
Sparkling Tuna Cup
1h
Afreeca Starleague
1h
Leta vs Soulkey
PiGosaur Cup
15h
Kung Fu Cup
1d 2h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.