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Attack move units: Reparing Scvs #1 Priority. - Page 8
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Iggyhopper
United States259 Posts
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Sputty
Canada161 Posts
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danl9rm
United States3111 Posts
On August 19 2010 13:47 Deathstar wrote: This is a great idea, and it would eliminate the alamo PF. I'm watching Trump's stream and it's painful to see a single planetary fortress withstand a large roach and broodlord army. edit: Now that I think more about it, this would also never happen. The amount of scvs repairing a structure or unit won't be limited. I'm still for making repairing scvs a high priority to attack. nah, i'm zerg, but that's no fun for terran. i don't like taking things out that are fun. | ||
Iscariott
United States17 Posts
On August 20 2010 07:51 Gigaudas wrote: In no way EVER do I want Blizzard to dumb this game down even more. I'm Zerg and I love the challenge of countering repairing SCVs. This is the one impulse that is absolutely mind numbingly stupid in the SC community. Some of you demand that the game be poorly designed just so that it is harder. It doesnt matter what your APM is, the current auto repair function is poorly designed. Up to and including the inability to target SCV's that are obscured by the object they are repairing. Fixing shit gameplay > your view of "skill". | ||
Jermstuddog
United States2231 Posts
On August 20 2010 11:11 Sputty wrote: Please do make repairing SCVs the highest priority so that every terran will do unbeatable all-ins every game with 15 self repairing SCVs coming with the various attacks I'll take that, 15 free SCV kills every time you attack, that sounds awesome. | ||
boblzer0
84 Posts
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freestalker
469 Posts
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heishe
Germany2284 Posts
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Pwere
Canada1556 Posts
On August 20 2010 11:08 Iggyhopper wrote: The problem with hold position though is that you lose some time before they decide to attack anything, plus if his workers ever decide to a-move, you need to a-move as well, otherwise your lings will keep attacking the Nexus and the probes will kill them 2-3 at a time with their superior surround.I can confirm that hold position works. That is, if after you hold, you're actually in range with melee attacks.-.- If done to a Thor surround, it's also sketchy because your other lings won't fill the holes when the first ones fall, and they fall fast. Plus, it's obviously a bad fix to something that serves no purpose in the first place, at least for melee/short ranged units. | ||
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