• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:45
CEST 00:45
KST 07:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9953 users

Attack move units: Reparing Scvs #1 Priority. - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 Next All
Oddysay
Profile Blog Joined October 2007
Canada597 Posts
Last Edited: 2010-08-19 14:16:46
August 19 2010 14:15 GMT
#101
do you also want that ur unit move back when they get hit ? micro can be hard sometime right ?

im not saying auto micro for all the race of course ! only for protoss and zerg .

because that so hard play the game when you need skill for something , let remove everything who require some skill .
Snowfield
Profile Blog Joined April 2010
1289 Posts
August 19 2010 15:33 GMT
#102
SCV's should atleast be higher priority then P Fortresses, i mean, it's insane how it is right now with a almost full circle of SCVs around a fortress and your units refuse to attack SCVs and just want to bash the fortress which gets a repair rate of 1000HP/sec
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 19 2010 16:26 GMT
#103
On August 19 2010 23:15 Oddysay wrote:
do you also want that ur unit move back when they get hit ? micro can be hard sometime right ?

im not saying auto micro for all the race of course ! only for protoss and zerg .

because that so hard play the game when you need skill for something , let remove everything who require some skill .


Learn your own race, nub. Auto repair ftw!
Steven Bonnell II is the friggin man.
PacketOverflow
Profile Joined May 2010
United States80 Posts
August 19 2010 16:42 GMT
#104
Wouldn't this just encourage terran players to grab 6 or 8 SCVs for an All-in-ish early attack where the SCVS are on auto repair to distract the enemy? If you want to take them out without clicking each one, use AOE attacks. Lings (and units in general) do a lot of "auto-micro" to begin with and I think it's too soon in the game's development to judge whether we need to throw more "auto-micro" in there.
Fight or flight? Yeah, right.
Narien
Profile Joined July 2010
Sweden31 Posts
August 19 2010 17:00 GMT
#105
I think bumping off scv's would make their repair ability in battle useless (all they would be would be cannon fodder). Think about the single player map where you steal the odin, try using scv's to repair it on brutal, they will die imediatly, it would be too great of a nerf in my opinion.
IKenshinI
Profile Joined April 2010
United States132 Posts
August 19 2010 17:09 GMT
#106
Make repairing SCVs higher priority than ONLY Thors and Planetary Fortresses. That or make zergling/ultra AI target SCVs if it can not attack target it is trying to surround.
A cat is fine too
SpiciestZerg
Profile Joined August 2010
United States154 Posts
August 19 2010 17:15 GMT
#107
On August 19 2010 13:52 Disarray wrote:
I am alone in wishing units had no priority over what they would attack ? They should just attack the thing closest to them ? I cannot stand when i swarm 30 lings into a mineral line, Attack Move them, just to have them all leave to surround one dumb unit

yeah definitely. I think attack priorities hurt Zerg the most because really all Zerg needs is for all their units to be attacking something. ling runbys are completely nullified by having a couple units nearby, forcing you to manually click each scv/probe in the mineral line
The answer to all life's questions is more zerglings.
EppE
Profile Joined July 2010
United States221 Posts
August 19 2010 17:16 GMT
#108
I don't know why, for the life of me, they don't just auto target the closest unit. The AI is getting in the way of micro by doing things for me.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-19 17:25:17
August 19 2010 17:18 GMT
#109
EDIT: nm
Moderator
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
August 19 2010 17:24 GMT
#110
I find it funny how TL was full of "WHERE IS MY MICRO" thread for the beta

and since release its all "GET RIDE OF THIS X SO I DON'T HAVE TO MICRO IT'S TOO HARD"



I say it adds to the skill cap of the game... even if a bw pro wouldn't have to think twice about being able to hand the apm needed, every thing more we automate brings down the fun
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 19 2010 17:26 GMT
#111
I'm alwyas in favour of attack priority to the scvs, if you wanted to target fire the thor, or planetary fortress, you would have.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2010 17:27 GMT
#112
On August 20 2010 02:24 Galleon.frigate wrote:
I find it funny how TL was full of "WHERE IS MY MICRO" thread for the beta

and since release its all "GET RIDE OF THIS X SO I DON'T HAVE TO MICRO IT'S TOO HARD"



I say it adds to the skill cap of the game... even if a bw pro wouldn't have to think twice about being able to hand the apm needed, every thing more we automate brings down the fun


If You could micro effectively versus those scvs,cool,let it stay.
And it is not fun playing micro intensive vs 1A LOL I WON
I work alone. // Visit TL Mafia subforum!
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 19 2010 17:33 GMT
#113
On August 20 2010 02:27 Kurumi wrote:
Show nested quote +
On August 20 2010 02:24 Galleon.frigate wrote:
I find it funny how TL was full of "WHERE IS MY MICRO" thread for the beta

and since release its all "GET RIDE OF THIS X SO I DON'T HAVE TO MICRO IT'S TOO HARD"



I say it adds to the skill cap of the game... even if a bw pro wouldn't have to think twice about being able to hand the apm needed, every thing more we automate brings down the fun


If You could micro effectively versus those scvs,cool,let it stay.
And it is not fun playing micro intensive vs 1A LOL I WON


Exactly what I'm trying to get across here!!!
Steven Bonnell II is the friggin man.
Pwere
Profile Joined April 2010
Canada1557 Posts
August 19 2010 17:42 GMT
#114
The real issue is simple:
It is easier to target fire one thing than many, so why does the one thing have higher priority ?
I think every unit should have equal priority, let us micro around what we want to target.

The other part of the issue is that lings tend to run around, all trying to attack one thing, when they could easily attack the closest thing and be that much more effective.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 19 2010 19:06 GMT
#115
It's just annoying because often the Thor or PF blocks you from actually clickin on the damn SCVs. I'd gladly manually attack those buggers as long as I can freaking see them. 3D is awesome, just not in this case.
eNyoron
Profile Joined September 2009
United States170 Posts
August 19 2010 19:17 GMT
#116
Another way to handle this issue is by introducing an "attack unit type" command - ergo, A + ctrl + click SCV with a group of lings, and the lings will prioritize killing all the SCVs on the active game screen before anything else.
0sm9sm8sm... the beginning of the end.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
August 19 2010 19:23 GMT
#117
On August 19 2010 23:15 Oddysay wrote:
do you also want that ur unit move back when they get hit ? micro can be hard sometime right ?

im not saying auto micro for all the race of course ! only for protoss and zerg .

because that so hard play the game when you need skill for something , let remove everything who require some skill .

Why not just add a "let computer play" button, all you have to do is click it and watch the rest of the game.
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-08-19 19:29:35
August 19 2010 19:28 GMT
#118
I think this is a tricky issue, I could see how it might be okay when it comes to Thor+SCVs and PF, but when scvs are pulled off the line to repair a bunker the guy should have to manually kill them, not automatically.
gmerc
Profile Joined August 2009
Canada45 Posts
Last Edited: 2010-08-19 19:32:36
August 19 2010 19:31 GMT
#119
It has been personally observed that workers have the same attack priority as offensive units only when they are attack moving (remember tvt in beta with 60 hp scvs?). Mining, repairing, moving, or idle workers are second priority.

The easy fix is to bump up repairing units, or even units with auto repair turned on, to have the same priority as attacking units.

Edit: Emphasis on SAME priority.
Al Bundy
Profile Joined April 2010
7257 Posts
August 19 2010 19:35 GMT
#120
On August 20 2010 04:31 gmerc wrote:
The easy fix is to bump up repairing units, or even units with auto repair turned on, to have the same priority as attacking units.

Edit: Emphasis on SAME priority.


This seems quite reasonnable.
o choro é livre
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech90
Dota 2
NeuroSwarm30
LuMiX1
monkeys_forever0
Super Smash Bros
PPMD41
Other Games
summit1g11083
Grubby3217
shahzam698
C9.Mang0411
uThermal319
FrodaN255
Trikslyr228
ZombieGrub199
ROOTCatZ94
UpATreeSC59
PiGStarcraft1
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream2326
Other Games
BasetradeTV126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 82
• StrangeGG 55
• RyuSc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 49
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21122
Other Games
• imaqtpie996
• Shiphtur218
Upcoming Events
OSC
1h 15m
ByuN vs Shameless
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
The PondCast
2 days
OSC
3 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
5 days
GSL
5 days
[ Show More ]
Patches Events
5 days
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
Proleague 2026-06-15
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.