Attack move units: Reparing Scvs #1 Priority. - Page 3
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Saechiis
Netherlands4989 Posts
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Andtwo
United States126 Posts
The more SCVs they take with the thor the more allin-ish this is too. Losing 6 SCVs early game with your thor push is huge if they defend. I've given you a viable option of banelings which if you see a ton of marines coming your way you should probably be making anyway. It's not like you can't spot the slow moving thor with SCVs from a long distance nor are banelings a deep and difficult tech path to get it. I also disagree that in general for every push every aspect of the game the micro/mechanics level has to be completely equal for all the races, but that's more a design philosophy question. Though, I will agree that targeting each and every one of them with say 1 zergling will take a ton of effort/micro which is why I suggest banelings. You'll be happier as well to find gameplay options of dealing with annoying things than trying to change the game entirely. | ||
TLOBrian
United States453 Posts
On August 19 2010 14:29 AlBundy wrote: Listen, TLOBrian, I see your point, I have experienced the situations you described, thors, PFs etc. Very frustrating indeed. But I think auto repairing SCVs having number one priority is a bad idea for the sake of gameplay depth. This is too big of a change this early in the game's life. This may seem shortsighted but it's my opinion. I'm just saying throw the other races a bone, it's not that big of a change and just makes the game more fun to play in general in my opinion. Edit: I'm just going to be repeating myself. | ||
Al Bundy
7257 Posts
On August 19 2010 14:37 TLOBrian wrote: I wouldn't have a problem with it if the terran had ANY MICRO in the game to really do at all besides basic stop and shoot micro. Seriously, tell me a micro intensive unit that terran has thats regularly used.. I agree with you on this part. Early game harassment is all I can think about atm | ||
PokePill
United States1048 Posts
If this change is implemented how will T players be able to hold off 40 roaches and 10 brood lords at their 3rd? | ||
StupidFatHobbit
United States98 Posts
On August 19 2010 14:37 TLOBrian wrote: I'm just saying throw the other races a bone, it's not that big of a change and just makes the game more fun to play in general in my opinion. Edit: I'm just going to be repeating myself. It's not even "throwing the other races a bone" the way it works in it's current form is Not Fun At All to play against. | ||
Saechiis
Netherlands4989 Posts
Seriously, tell me a micro intensive unit that terran has thats regularly used. The reapers' life expectancy and damage potential is greatly (completely?) dependant on the players' micro. Vikings vs. Void Rays, very micro-intensive. The ravens' usage also heavily hinges on the players' ability to keep them alive while serving their job, same goes for the ghost with sniping templar/ infestors before a fight, or even muta's if you have to. Saving your marines from banelings by stim-running a/o spreading them out and tanking with marauders. And ofcourse basic focus-firing of key units like colossi ^^ Sure, tanks are pretty independant if you have them sieged ... doesn't mean that all Terran units are equally destructive without proper control. | ||
TLOBrian
United States453 Posts
On August 19 2010 14:41 AlBundy wrote: I agree with you on this part. Early game harassment is all I can think about atm Rage/Zerg tears: + Show Spoiler + And even then, I just have so much rage about zergs design. Terran has two harass units that overlap the hellion and the reaper BLAH. And it's still stop and shoot micro. And then blizzard decides that banelings and lurkers overlap when they're so different it's laughable...what are they thinking???? Edit: I'm done with raging, talk amongst yourselves. Edit2: After rereading some of these counterpoints...I'm stupid for responding. They seem like trolling to me, they're just rediculous. | ||
KiaL.Kiwi
Germany210 Posts
On August 19 2010 14:06 Andtwo wrote: That would be nice but at the same time, I'd start incorporating banelings into your army since they blow up all the SCVs really really fast. That way it also becomes a risk to bring 12 SCVs along for a repair party if half of them get blown up instantly by two blings. Generally the early "thor repair push" comes with marines anyway... Been there, done that. It works decently good, but I am not quite sure if im comfortable with having to suicide lots of my Blings into the Thors: the collision size of the Thor protects Scvs behind it from the Bling explosion, therefore you have to attack them from several sides to really get those pesky things (this sounds like a minor nuissance, but is often a problem cause the Thor is placed in the mid of the Terran ball). Having to put gas into a tech (granted its useful in many games, but definitly not all of them) and build units to counter just the basic workers of one race seems rather silly to me. Also there are forms of Thor pushes (Hellion/Marauder/Thor) were Blings are completly inefficient against the army itself and thereby a risky investment. I don't really get the "micro is good for the game" arguments either, because they are defending one of (if not the one) least micro intense abilities of the game. Autorepair is the OPPOSITE of actual micro. I don't think there should be an priority for repairing SCVs (this could be abused in rather silly ways to lure Units away from their real targets). It would also lead to the opposite result, instead of having your melee units run senseless circles around the Thor they'd be running senseless rounds around the Scvs. The best solution in this case seems to me to not give any priorities at all - let those units attack the ones they are able to reach and everythings finde. You still have the possibility to use micro to take them out faster and more efficient, but if you have the superior army they will go down anyway at some point in time. | ||
sadyque
Romania251 Posts
Please stop asking for nerf this nerf that. Instead ask for buffs. Ask for some new , interesting , viable strategies to be opened for you. Nerfing everything you cant handle wont make the game better... | ||
TLOBrian
United States453 Posts
On August 19 2010 15:01 sadyque wrote: As a terran player i support the repairing scvs change 100%. Ill just get 20 scvs auto repairing one another in front of my mech/bio ball and auto win all games woooohooooo. Please stop asking for nerf this nerf that. Instead ask for buffs. Ask for some new , interesting , viable strategies to be opened for you. Nerfing everything you cant handle wont make the game better... Yeah...like that would even work? Wouldn't all the scvs get insta vaporized? And couldn't I just go back knowing that I killed 20 scvs? Where the hell is the logic here? I think it would be simple to implement "If scv is repairing this unit, auto target." I'm not going to ask for buffs to zerg, because it would make ZvP imbalanced, you can't just do that type of shit. Please try to at least put some work into trolling. | ||
KiaL.Kiwi
Germany210 Posts
On August 19 2010 15:01 sadyque wrote: As a terran player i support the repairing scvs change 100%. Ill just get 20 scvs auto repairing one another in front of my mech/bio ball and auto win all games woooohooooo. You are aware of the fact that you could have exactly the same effect with 20 attacking workers atm? The only unit where there really should be a notable amount of difference between an repairing and an attack-moving wall of Scvs are unupgraded Lings... (even though your technically right, it would be to easy to abuse an repair-priority to lure units away from the real fight - therefore there just should not be any priority involved in this case at all. Repair-Scvs should be equal in regars to your other units and everything would be fine) | ||
KillerPlague
United States1386 Posts
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Andtwo
United States126 Posts
On August 19 2010 14:52 KiaL.Kiwi wrote: Been there, done that. It works decently good, but I am not quite sure if im comfortable with having to suicide lots of my Blings into the Thors: the collision size of the Thor protects Scvs behind it from the Bling explosion, therefore you have to attack them from several sides to really get those pesky things (this sounds like a minor nuissance, but is often a problem cause the Thor is placed in the mid of the Terran ball). Having to put gas into a tech (granted its useful in many games, but definitly not all of them) and build units to counter just the basic workers of one race seems rather silly to me. Also there are forms of Thor pushes (Hellion/Marauder/Thor) were Blings are completly inefficient against the army itself and thereby a risky investment. If you're having trouble against the much later hellion/marauder/thor compositions you just don't really have enough stuff (and you have infestors--how do you repair that which you do not own? or fungal them). I said banelings for the early thor pushes with workers. It usually comes with marines anyway. You don't move your banelings into the thors headon (especially if the scvs are behind) you move your blings around/near the thor and then blow them up. Just straight attacking the thor isn't a good idea. He's saccing a lot of economy to take SCVs off the line to repair that unit, I don't think it's too much to ask for a little gas investment to counter it, especially as thors are a lot of gas. (I do play zerg btw) | ||
Saechiis
Netherlands4989 Posts
After rereading some of these counterpoints...I'm stupid for responding. They seem like trolling to me, they're just rediculous. You asked a question and I responded, calling everyone that takes the (wasted) effort to give you an answer a troll is just a way of hiding you don't have anything to say when it goes beyond calling something imba. Actually opening another thread about another Terran "imbalance" you spotted with your absolutely unbiased balancing eye of judgement, and then not replying because the others are apparently all trolls ... it's actually you that's trolling . If you can't handle losing, don't play. Go watch some Power Rangers and yell at the TV about how OP the Megazord is. + Show Spoiler + And what's the deal with Ivan Ooze o_O | ||
ooni
Australia1498 Posts
On August 19 2010 14:32 Saechiis wrote: Think twice before suggesting stuff like this. How long would it be till people complain that their units attack SCV's repairing a Command Center while marines and marauders are happily shooting away at their units. SCVs repairing each other as a wall for MM. I can see this getting abused. | ||
TLOBrian
United States453 Posts
On August 19 2010 15:23 Saechiis wrote: You asked a question and I responded, calling everyone that takes the (wasted) effort to give you an answer a troll is just a way of hiding you don't have anything to say when it goes beyond calling something imba. Actually opening another thread about another Terran "imbalance" you spotted with your absolutely unbiased balancing eye of judgement, and then not replying because the others are apparently all trolls ... it's actually you that's trolling . If you can't handle losing, don't play. Go watch some Power Rangers and yell at the TV about how OP the Megazord is. + Show Spoiler + And what's the deal with Ivan Ooze o_O You can't fix stupid it seems, trying to get points across and get decent replies with a little bit of thought behind them from a terran is like trying to break down a spiked brick wall with your head, it isn't going to happen. | ||
EvasivE
United States70 Posts
On August 19 2010 15:01 sadyque wrote: As a terran player i support the repairing scvs change 100%. Ill just get 20 scvs auto repairing one another in front of my mech/bio ball and auto win all games woooohooooo. Please stop asking for nerf this nerf that. Instead ask for buffs. Ask for some new , interesting , viable strategies to be opened for you. Nerfing everything you cant handle wont make the game better... are you fucking serious? you idiot terrans with your auto-pilot 60 apm 1 base down syndrome straight to midlevel diamond play need to be dealt with by forcing you to develop some micro. stop embarrassing yourself with your stupid terrible defensive techniques in saying " stop whining" "wtf i still lose so its balanced"....maybe you need to realize you arent even remotely talented. | ||
Wr3k
Canada2533 Posts
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RageOverdose
United States690 Posts
Pushing against walls would be annoying because the units would go for repairing SCV's instead of combat units. This could distract from the fact you may be getting hit and need to hit the units that are a threat. And anyway, you can just target them when they start repair. That's Jaedong micro right there. Same goes for Thors, although the obstruction makes that a lot more difficult. But if your units are going to auto-target SCVs, that will divert them from the damn Thors, which means the SCVs are going to start repairing themselves, and unless you have critical mass, will just let your units get pummeled, which is still an issue from having to micro them in the first place, which may just consist of shift-queuing targets and selecting a group to hit another SCV. This minor change does not sound practical. Then there is the SCV wall of repair. I'm pretty sure units take priority over getting hit to workers, but if SCV's start repairing, then the rest of the units would just hit you uncontested for a little bit. With battles being so fast, I don't think that's a good thing. And MULE's could make up for the loss of SCV's, unless they were super pro and kept less than 50 energy the whole game. And while auto-repair may not support micro, neither does this change. There really doesn't seem to be any more but crying that Terran is too strong and that people don't want to have any bit of dexterity with something that is probably a lot easier than mere ghosting in Brood War. | ||
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