The Productive Zerg Thread - Page 3
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ShaperofDreams
Canada2492 Posts
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luckySe7en
148 Posts
On August 05 2010 09:03 b4llz wrote: You have a link to this vid? I'd like to see it. as a terran, i second this. baneling dropping on marine balls is so very effective. biggest reason why i don't go MM. | ||
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FabledIntegral
United States9232 Posts
On August 05 2010 09:53 Logo wrote: Either way it's not really efficient. Overseer: 50/100 2x Overseer: 100/200 Factory: 200/100 If I were playing terran and had the option to spend 200/100 to waste 100/200 of a zerg's money I'd do it hands down every single time. That's the problem with overseers, unless they're delaying a critical unit or tech you cannot afford the gas. If the two are killed it's also al oss of 300/200 instead of 100/200. | ||
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tetracycloide
295 Posts
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figq
12519 Posts
On August 05 2010 09:53 Logo wrote: Zerg could benefit from 1/2 vs 2/1 resource trade off in ZvT, if it means no (or less) tanks for the Terran, while also increasing the speed of zerg's food-supporting scouts, and ensuring detection. The trade is not just the factory, but also all the tanks that are being denied, and could have been built instead.If I were playing terran and had the option to spend 200/100 to waste 100/200 of a zerg's money I'd do it hands down every single time. | ||
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imbored89
United States57 Posts
Long story short, I think using nydus worms to help hold a position and grant hydras more mobility on large maps is an idea worth experimenting with. | ||
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Smurfz
United States327 Posts
I've actually done this one before: Do any type of drop on his mineral line. Doom Drop, Speedling Drop, whatever. The important thing is to bring 2-3 Infestors with you. When he responds to your attack by bringing his units up the ramp, Fungal Growth the units on the ramp, and keep them FGd. This gives you so much more time for your harass to do damage. | ||
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leeznon
United States255 Posts
If T has Senor Towers, get all your overlords and make them fly into the tower radius. Terran will move his army to all those flashing lights thinking its your army. Then move your army from a different direction. T is outta position, gg. | ||
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FabledIntegral
United States9232 Posts
On August 05 2010 10:59 leeznon wrote: TvZ: If T has Senor Towers, get all your overlords and make them fly into the tower radius. Terran will move his army to all those flashing lights thinking its your army. Then move your army from a different direction. T is outta position, gg. I've done thisss. Doesn't work always but helps. | ||
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b4llz
United States4 Posts
Outstanding. Thanks! | ||
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GhoSt[shield]
Canada2131 Posts
On August 05 2010 08:05 GaussWaffle wrote: Assuming Overseers have the same energy recharge rate as sentries, a Zerg player could potentially get 5-6 Overseres, park them outside the opponents base, and constantly corrupt upgrade buildings or key unit producing buildings (you could stop tank production...stop immoral/colossus production...) It's purely theory craft and is very gas intensive in the early going, but I'll give it a shot and see if it has any merit Also, if you corrupt assimilators, do they become unminable for the duration? And when you have no gas left for an army and the oppenent just 1a's into your natural, what good is corruption then? Or is a T gets vikings or a P gets Pheonixes...thats a huge investment for an otherwise unnessary harassment at the cost of any tech ground army. 600 gas could be better spent on spire+4 mutas OR 2 nydus worms in his base. At least you wouldn't look as silly when you get rolled by 5 hellions roasting your all ling army while your overseers do some detecting but nothing else. Play some games and understand that getting non-fighting units with ALL your early game gas is an easy way to die every game. edit: must be getting trolled. | ||
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Slakter
Sweden1947 Posts
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Xiran
United States50 Posts
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GaussWaffle
United States211 Posts
On August 05 2010 08:08 Saracen wrote: There's nothing stopping him from just building more production facilities, whereas you're wasted 600 gas to stall either 1 Thor (60 game second build time) or 1.5 tanks (40 game second build time), considering adding another factory takes like 60 game seconds to build. Maybe, but you could then stall both the production facilities at least for a short time or on an intermittent basis (start at beginning of production and right before end). The longer he has to wait for his big folks to do a push the more prepared you (should) be. It also will provide scouting. That's not to say it isn't counterable, because it obviously is (have 6 marines stand 4 stalkers stand around the important shit), but it forces a little more play form your opponent Like I said, I'll give it a whirl (hopefully the opponents I do it with are decent) and if it works I'll show you the replay This isn't a troll attempt, I'm just trying to be creative. I'm just as despondent as you guys are about current Zerg play. | ||
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Sieziggy
United States53 Posts
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OHtRUe
United States283 Posts
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Sieziggy
United States53 Posts
On August 05 2010 13:31 OHtRUe wrote: theres nothing you can theorycraft. TvZ is god awful and theres nothing you can do about it. Are you gonna learn cute overlord micro to learn about the 5 different lethal builds terran could be doing or are you gonna learn how to prepare for all 5 of them? Zerg is just a half assed race compared to the other 2..... If you're scouting you only have to prepare for whatever he's deploying at the time. Terran are definitely our hardest match, but it's not broken. | ||
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Saracen
United States5139 Posts
On August 05 2010 13:00 GaussWaffle wrote: Maybe, but you could then stall both the production facilities at least for a short time or on an intermittent basis (start at beginning of production and right before end). The longer he has to wait for his big folks to do a push the more prepared you (should) be. It also will provide scouting. That's not to say it isn't counterable, because it obviously is (have 6 marines stand 4 stalkers stand around the important shit), but it forces a little more play form your opponent Like I said, I'll give it a whirl (hopefully the opponents I do it with are decent) and if it works I'll show you the replay This isn't a troll attempt, I'm just trying to be creative. I'm just as despondent as you guys are about current Zerg play. I would like to see this working on a higher level of course. I mean, I can totally see a silver player not building extra production facilities and just trying to wait it out. Plus, the gas investment is really off-putting ![]() | ||
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tfmdjeff
United States170 Posts
On August 05 2010 13:31 OHtRUe wrote: theres nothing you can theorycraft. TvZ is god awful and theres nothing you can do about it. Are you gonna learn cute overlord micro to learn about the 5 different lethal builds terran could be doing or are you gonna learn how to prepare for all 5 of them? Zerg is just a half assed race compared to the other 2..... This is what we in the business of productivity call "not productive" As for that baneling drop, that is really interesting. I had no idea overlords could drop on the move, which really discouraged me from using drops. That makes the idea of dropping ultralisks on a mech army seem much more appealing to me. Hell, I'll try it sometime should I be presented with the opportunity. | ||
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deadbutmoving
United States66 Posts
When I was a platinum/gold player these strats were fun and useful. But when I got to Diamond, the opponent's game mechanics are fundamentally much too strong. You gotta have great game mechanics just to keep up, if you get caught doing something cute, THEY WILL take advantage of that information. The best strategies I can agree with are strategies that don't cost alot, are easy to employ, and do not effect your army/tech growth by much. Double Nydus Worms are just too gas intensive. I agree with these said strategies: -Mass overlord movements when he puts up sensory towers. -Overlord creep over opponents expo is a good one. -Using overlord creep to hide tech is another good one. Here is my own strategy against Terran that you may like: Moving around the map with 2 queens and an overlord for scout/harassment. This is not very costly because most Zergs build multiple queens for air defense and after the early game the queens just sit there doing nothing. Secondly, Overlord speed upgrade is a mandatory upgrade, so this strategy doesn't really cost much gas, if any at all. The idea behind this strategy is that with 2 queens you can put 1 creep tumor every 12.5 secs (25energy divided by 2 queens = 12.5sec per tumor). The Terran player will be forced to use more scans than he can afford. Which means if you put as many as your queens allows for, he will never have enough scans to destroy them all =) Example: Harass miners and annoy him with queen attacks, burrow creep tumors everywhere around the map, burrow creep tumors on his expo, Burrow creep tumors in or near his base, Burrow Creep Tumors near his choke, Burrow 2 creep tumors on his expo far enough from each other so that he requires 2 scans to take them both out. Just burrow as many creep tumors, as close to him, as he allows you to. That will force him to ravens or waste scans. Best of all, you will get a lot of good intel from the creep vision and the movement of overlords. If he decides to go for vikings, support with hydras/mutas or just spread creep tumors somewhere else. Whatever you do, Keep Macroing and JUST SPREAD CREEP TUMORS AND NEVER STOP. You'll be surprised at how fast you can spread creep vision in the entire map with 2 puny queens. | ||
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I mean, I can totally see a silver player not building extra production facilities and just trying to wait it out. Plus, the gas investment is really off-putting 