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Expansion Unit Additions (Zerg Theorycrafting) - Page 3

Forum Index > SC2 General
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aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
August 07 2010 19:54 GMT
#41
how is it an expansion if the units are from its predecessor ? I'd kinda like to see new units that have similar roles.
FlashDave.999 aka Star
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 07 2010 20:04 GMT
#42
On August 05 2010 06:16 R0YAL wrote:

There are ZERO units that cost more gas than minerals which means that there are no units that you can dump gas into when low on minerals. BW had many Z units that costed more gas than minerals.
The fact that you dont know this makes me want to accuse you of the same thing o.o

Bro, you got to learn your race.
Infestors cost 100/150 which means more gas than minerals.

but yeah this is pretty much an I want updated brood war thread.
Dao
Profile Joined May 2010
13 Posts
August 07 2010 20:06 GMT
#43
personally i find that ultralisks are fair because if they have the economy to continually pump them out i'd have lost anyways >_<
Im not evil, Im sadistic. Theres a difference
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-08-07 20:07:54
August 07 2010 20:07 GMT
#44
I would see for zerg the lurker and another caster.
Lurker reworked to be T2 (it was T3 I think before the beta). A caster (T3) with plague.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
August 07 2010 20:19 GMT
#45

I don't know why I'm responding to you, because I really shouldn't be given your posting history on TvZ, and you're probably the only person left still arguing ZvT imbalanced. Lurkers aren't just about anti-infantry. They're about defending positions with few units so that you can do other stuff such as harass and drop and nydus without losing the game to a counter-attack. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133023


I am not a Zerg player, I am just going to say that. What I will say though is banelings can be a lot more useful then you think. I don't know if this is a practical use for them, however what you could do with them is burrow them near your defenses (or in there chokes) and set them to auto unburrow. This way they work the same as mines, and still do lots of damage.

Again I doubt its a huge practical use but you never know.

Also, with the Nydus, instead of loading your whole force up put like 1/4 of your army inside and try to get in the enemies base, when your opponent realizes that hes about to get screwed over because of the nydus worms, he'll run almost his whole army to defend it, then you can run the other 3/4's of your army into his natural and kill it and retreat before he realizes what hit him.

There are two strategic ideas, however I do not know whether or not they are practical since I don't play Zerg.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
Last Edited: 2010-08-07 20:27:59
August 07 2010 20:26 GMT
#46
On August 05 2010 06:16 R0YAL wrote:
Show nested quote +
On August 05 2010 05:21 Graven wrote:
I like the idea of adding more units to Zerg, since they need more diversity, but then I got to this paragraph...

On August 05 2010 04:56 R0YAL wrote:

Another point is that both of these units are gas heavy. Zerg has no gas heavy units in this stage of the game which is simply unacceptable. Also dont take these numbers to heart Id rather discuss the concept of these units and how it would impact the game for better or worse.


Now, there are two possibilities -- you've never played Zerg or you're trolling. In either case, it really nullifies anything you write.


There are ZERO units that cost more gas than minerals which means that there are no units that you can dump gas into when low on minerals. BW had many Z units that costed more gas than minerals.
The fact that you dont know this makes me want to accuse you of the same thing o.o



Infestors. Costs 100min 150gas. You Fail. I've never been low on mineral and high on gas before =S Unless early game where I grabbed 4 gas and completely got my tech destroyed =\ You should look at the ratio of min/gas cost of units and compare it to ratio of min/gas gather rate, and not just look and say, "oh most of Z's stuff costs more minerals, therefore, gas sink is needed".

me_viet
Profile Blog Joined April 2010
Australia1350 Posts
August 08 2010 01:27 GMT
#47
Hey is a possible reason of instantaneous EMP be due to blink stalkers? I'd imagine if you ever see an emp coming, with stalkers, you'd just blink them away. Thus Blink stalker would become a dominant strat against T with it's obvious advantages? dunno, that was theory crafting.
Kakisho
Profile Joined January 2010
United States240 Posts
August 08 2010 03:50 GMT
#48
I still never understood one thing that could've made the Zerg AA so much nicer.

Corruptors? They seem like, would logically be, look like, melee units.

They have a big beak that would make sense for ripping and chewing apart metal and crap. They have tentacles, the perfect thing to hold down the enemy whilst attacking them.
They're like the sentinels from Matrix, or like squids.

But instead, the tentacles just....dangle? A Zerg melee air unit, is creative, new and exciting. As well as very dynamic, considering how the air front has never had melee before, though Scourge were similar. This would be the perfect evolution to Scourge, something that is so much stronger that it becomes THE AA for heavy units, like Battleships. The Corruptors look beastly and Blizzard made the perfect model for this scenario...But gave them a cool ranged attack.

Blah. SCII is awesome anyways.
Cold wind, chilling.
moush
Profile Joined August 2010
United States4 Posts
Last Edited: 2010-08-09 08:58:58
August 09 2010 08:58 GMT
#49
On August 08 2010 12:50 Kakisho wrote:
A Zerg melee air unit, is creative, new and exciting. As well as very dynamic, considering how the air front has never had melee before, though Scourge were similar. This would be the perfect evolution to Scourge, something that is so much stronger that it becomes THE AA for heavy units, like Battleships. The Corruptors look beastly and Blizzard made the perfect model for this scenario...But gave them a cool ranged attack.


I really like the idea of an air melee unit, but I can't see it working well.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 09 2010 10:52 GMT
#50
I think we can all agree: If you can't spell I'm not listening to your idea.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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