• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:13
CEST 14:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1326 users

Expansion Unit Additions (Zerg Theorycrafting) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-04 22:31:05
August 04 2010 22:29 GMT
#21
On August 05 2010 07:22 Saracen wrote:
Why does Zerg need an air caster? What role would that fill? A lurker would fill the defensive turtle/stall unit role. A scourge would fill the cheap anti-drop/anti-massive air unit role (including anti-colossus), and could effectively replace the corruptor while giving the Zerg more options. What would an air caster do? It's silly to say Zerg needs an air caster without elaborating on the spells.


Virtually any role, including a defensive/stall role. The aesthetic and thematic elements of a race are probably equally considered by blizzard when designing new units.

On August 05 2010 07:24 R0YAL wrote:
Zerg has Overseers which have Contaminate, the most underused skill in the game. They dont need another caster but maybe an additional spell that would encourage people to get a few more overseers for more than just detection.


Contaminate is powerful, but it serves primarily as a utility skill with no combat usage.


Too Busy to Troll!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 04 2010 22:37 GMT
#22
On August 05 2010 07:29 Half wrote:
Show nested quote +
On August 05 2010 07:22 Saracen wrote:
Why does Zerg need an air caster? What role would that fill? A lurker would fill the defensive turtle/stall unit role. A scourge would fill the cheap anti-drop/anti-massive air unit role (including anti-colossus), and could effectively replace the corruptor while giving the Zerg more options. What would an air caster do? It's silly to say Zerg needs an air caster without elaborating on the spells.


Virtually any role, including a defensive/stall role. The aesthetic and thematic elements of a race are probably equally considered by blizzard when designing new units.

That's fine, but simply saying "Zerg needs an air caster" doesn't really mean anything. Cool, I've got this guy flying around that casts spells. So what? What would this air caster do? How would it help out the race? That's something OP does with the units he's suggesting, but simply saying "Zerg air caster" doesn't address.
a11
Profile Blog Joined August 2007
Germany303 Posts
August 04 2010 22:40 GMT
#23
The theory is fair enough, but it'd be just a joke to add those two units back into the game. Then we'd have basically a BW remake with 3D and a few new units, as far as Zerg is concerned.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 04 2010 22:43 GMT
#24
On August 05 2010 07:40 a11 wrote:
The theory is fair enough, but it'd be just a joke to add those two units back into the game. Then we'd have basically a BW remake with 3D and a few new units, as far as Zerg is concerned.

Then give us two new units to replace them, at least I don't think corruptor and baneling cut it, because there are still many things the lurker/scourge could do that the corruptor and baneling can't.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
August 04 2010 22:49 GMT
#25
On August 05 2010 07:40 a11 wrote:
The theory is fair enough, but it'd be just a joke to add those two units back into the game. Then we'd have basically a BW remake with 3D and a few new units, as far as Zerg is concerned.

This is true to an extent. Theres plenty of new units already and Zerg in general work totally different than they did in BW.
Rename them, reskin them, idc... Conceptually, Lurkers and Scourge just fill the roles Zerg needs so well...
Absence of evidence is not evidence of absence.
petered
Profile Joined February 2010
United States1817 Posts
August 04 2010 22:54 GMT
#26
I am not against adding new units, but I really don't want zerg to go back to playing the exact same way they did in BW.

Besides, neither of those units fixes the tvz problems. Zerg is generally at a huge disadvantage pre lair tech, meaning they still have very few options to deal with the crazy number of harass/timing push options terran has even with those units.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 04 2010 22:55 GMT
#27
What I'm taking away from this thread is that if I put absolutely no effort into the OP but just vomit my thoughts out, I'm not gonna get warned or temp banned as long as the result is an intimidating block of text.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 04 2010 23:02 GMT
#28
On August 05 2010 07:55 UniversalSnip wrote:
What I'm taking away from this thread is that if I put absolutely no effort into the OP but just vomit my thoughts out, I'm not gonna get warned or temp banned as long as the result is an intimidating block of text.

Why the hell would you warn or temp ban the OP?
AbyssArray
Profile Joined May 2010
Canada26 Posts
Last Edited: 2010-08-04 23:07:00
August 04 2010 23:05 GMT
#29
On the Overseer, or an evolution of the Queen:
Hmm.. maybe a ground aoe spell that increases HP regen while on creep?

Just throwing ideas out there.. it'll make use of the Queen's Spawn Creep Tumor, and it isn't complete forced synergy with the Queen's spell because Hatcheries (Lair and Hive as well) generate creep around it too; it'd make Zerg units last a tiny bit longer while defending.


Or maybe a variation of the BW Queen's Spawn Broodlings ability.. that doesn't work on Massive units. You'd be able to chip away at their Tank count, or harass their worker line like that.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 04 2010 23:09 GMT
#30
On August 05 2010 08:02 Saracen wrote:
Show nested quote +
On August 05 2010 07:55 UniversalSnip wrote:
What I'm taking away from this thread is that if I put absolutely no effort into the OP but just vomit my thoughts out, I'm not gonna get warned or temp banned as long as the result is an intimidating block of text.

Why the hell would you warn or temp ban the OP?


The balance claims without argumentation, the fact that the EXACT SAME THREAD (add back the bw zerg units!) has been made multiple times weekly since the beta started, the headache formatting, the simple wrongness (no gas heavy units).
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
August 04 2010 23:11 GMT
#31
lurker were not needed in 3tier because of mass detection
#1 Fantasy Fan!!!!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 04 2010 23:12 GMT
#32
On August 05 2010 08:09 UniversalSnip wrote:
Show nested quote +
On August 05 2010 08:02 Saracen wrote:
On August 05 2010 07:55 UniversalSnip wrote:
What I'm taking away from this thread is that if I put absolutely no effort into the OP but just vomit my thoughts out, I'm not gonna get warned or temp banned as long as the result is an intimidating block of text.

Why the hell would you warn or temp ban the OP?


The balance claims without argumentation, the fact that the EXACT SAME THREAD (add back the bw zerg units!) has been made multiple times weekly since the beta started, the headache formatting, the simple wrongness (no gas heavy units).

Yeah except what the OP says is true, and he makes some good points. Zerg is lacking something to fill the roles the lack of the lurker and scourge leave. I agree that maybe he could offer alternate units rather than just "put the lurker and scourge back in and rebalance accordingly." But it definitely doesn't deserve a warning, much less a ban.
OverSight
Profile Joined June 2010
United States104 Posts
August 04 2010 23:13 GMT
#33
Not all the races have to have a unit fulfilling every type of tactical role. They are ment to play and think very differently. I think the lurker would just be a undesirable clone of colosos and tank ranged/splash style.
I have learned and I will thusly crush people. -Day[9]
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
August 04 2010 23:15 GMT
#34
I'd like to see a long range ground unit for the Zerg... Maybe an upgrade at Hive tech that allows Infestor's to morph into Reaver-like units(they already look the part), sort of like how after High Templars use their energy, they morph into Archons.
woolly
Profile Joined May 2010
United States56 Posts
August 04 2010 23:16 GMT
#35
I still say that they need to just tweak a few of the existing units such as the Overseer. Give changlings the ability to "detonate" on command, and rename them to "Jihadlings". Done. Simple.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 05 2010 00:15 GMT
#36
On August 05 2010 08:12 Saracen wrote:
Show nested quote +
On August 05 2010 08:09 UniversalSnip wrote:
On August 05 2010 08:02 Saracen wrote:
On August 05 2010 07:55 UniversalSnip wrote:
What I'm taking away from this thread is that if I put absolutely no effort into the OP but just vomit my thoughts out, I'm not gonna get warned or temp banned as long as the result is an intimidating block of text.

Why the hell would you warn or temp ban the OP?


The balance claims without argumentation, the fact that the EXACT SAME THREAD (add back the bw zerg units!) has been made multiple times weekly since the beta started, the headache formatting, the simple wrongness (no gas heavy units).

Yeah except what the OP says is true, and he makes some good points. Zerg is lacking something to fill the roles the lack of the lurker and scourge leave. I agree that maybe he could offer alternate units rather than just "put the lurker and scourge back in and rebalance accordingly." But it definitely doesn't deserve a warning, much less a ban.


Agree to disagree... I don't think the post adds anything new, or is well thought out, or well written, or well researched.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2010-08-05 00:39:49
August 05 2010 00:38 GMT
#37
On August 05 2010 09:15 UniversalSnip wrote:
Show nested quote +
On August 05 2010 08:12 Saracen wrote:
On August 05 2010 08:09 UniversalSnip wrote:
On August 05 2010 08:02 Saracen wrote:
On August 05 2010 07:55 UniversalSnip wrote:
What I'm taking away from this thread is that if I put absolutely no effort into the OP but just vomit my thoughts out, I'm not gonna get warned or temp banned as long as the result is an intimidating block of text.

Why the hell would you warn or temp ban the OP?


The balance claims without argumentation, the fact that the EXACT SAME THREAD (add back the bw zerg units!) has been made multiple times weekly since the beta started, the headache formatting, the simple wrongness (no gas heavy units).

Yeah except what the OP says is true, and he makes some good points. Zerg is lacking something to fill the roles the lack of the lurker and scourge leave. I agree that maybe he could offer alternate units rather than just "put the lurker and scourge back in and rebalance accordingly." But it definitely doesn't deserve a warning, much less a ban.


Agree to disagree... I don't think the post adds anything new, or is well thought out, or well written, or well researched.

ok... WHY?
no point in posting solely to criticize...
Why are these bad ideas? What do you suggest instead?
Absence of evidence is not evidence of absence.
okrane
Profile Joined April 2010
France265 Posts
August 07 2010 19:30 GMT
#38
The lurker was a great unit. I cannot say if it is the unit that would solve zerg problems, but clearly the current installation of zerg is very lackluster.

Being a "reactionary" race is bullshit. And moreover, due to their incapability of putting pressure early on, there is very little room for the zerg play to evolve. Everyone is saying, "give it time, things will change". Well, they will, as in T and P will figure out new ways to break the zerg in the early game.

Not much can Zerg become, if their early and mid game are dictated solely by the play of their oponent.

Lurkers are a step in the right direction, but I feel its not enough.
Really disappointed with Starcraft II Zerg! :(
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 07 2010 19:40 GMT
#39
On August 05 2010 07:22 Saracen wrote:
Why does Zerg need an air caster? What role would that fill? A lurker would fill the defensive turtle/stall unit role. A scourge would fill the cheap anti-drop/anti-massive air unit role (including anti-colossus), and could effectively replace the corruptor while giving the Zerg more options. What would an air caster do? It's silly to say Zerg needs an air caster without elaborating on the spells.


Sounds like the expression: "When all you have is a hammer all problems look like nails" is appropriate.

You're approaching these problems from a SC1 standpoint, instead of SC2.
Opinion
Profile Joined May 2010
United States236 Posts
August 07 2010 19:48 GMT
#40
Theory crafting can be fun, I'll play.

Derpling

Permanently burrowed, cannot leave the creep.

Consumes 1 unit, dragging it under the creep where it slowly dies.

If you kill the Derpling you can have your unit back but he will have PTSD for the rest of his life and never trust soft ground again.



Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV696
IndyStarCraft 263
Rex83
CranKy Ducklings71
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko605
IndyStarCraft 263
SortOf 152
ProTech119
Rex 83
Codebar 23
StarCraft: Brood War
Calm 6633
Horang2 1763
Zeus 348
Hyuk 334
actioN 274
ggaemo 272
Pusan 105
Mind 81
ToSsGirL 74
JYJ 46
[ Show more ]
Sea.KH 41
Aegong 39
[sc1f]eonzerg 31
Shinee 25
Hm[arnc] 19
soO 18
Noble 18
Movie 15
Free 15
IntoTheRainbow 14
Sacsri 13
GoRush 13
yabsab 12
JulyZerg 11
Bale 11
ajuk12(nOOB) 6
Terrorterran 5
Icarus 4
Dota 2
XcaliburYe886
canceldota164
Gorgc80
qojqva34
Counter-Strike
olofmeister4101
fl0m2208
markeloff99
edward82
Heroes of the Storm
Khaldor209
Other Games
singsing1885
B2W.Neo679
Happy294
crisheroes293
Sick88
ArmadaUGS85
Organizations
Counter-Strike
PGL10253
Other Games
BasetradeTV3183
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 23
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt622
Other Games
• WagamamaTV398
• tFFMrPink 11
Upcoming Events
Replay Cast
11h 47m
Sparkling Tuna Cup
21h 47m
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.