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On July 22 2010 07:15 Takkara wrote: In my humble opinion,
Zerg is fine as a race, they're just unpolished. Their casters are just not finished, spells are added and removed constantly, and they get swapped a bunch. Roaches aren't finished and need some additional tweaks. Corruptors also seems to fall into that unfinished range.
Compare that to Terran where Blizzard has done such an amazing job. I don't think T is overpowered, I think T is the model. Terran is where the races should be when things are "balanced." Every unit is viable (worst is the Reaper), and almost any tech tree has valid strategies around it.
People mistakenly say "lack of diversity" for Zerg. That's not it. They don't necessarily need any more units, they just need the units they all have to be indispensable in some context. Once all the units have a clear and well-defined niche and an appropriate synergy amongst themselves, the race will feel like T and P.
This won't make them any stronger or weaker. It will just make them have more polish. They're the race that's changed the most probably in the beta and still don't feel settled.
Love you man. I feel exactly the same. I used to be a Zerg player. Now I am random because I enjoy so much the protoss and terran gameplay. Zerg is a little boring compare to the other races.
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I really liked zerg since roaches where upped to 2 food. Before that roaches where just so much more cost effective then all the other zerg units (exept maybe broodlords) and you could just steamroll your opponent. But after they kind of balanced the roach(remember day 1 roach? yeah they healed so fast with hive upgrade that immortals couldn´t kill them) I just played a lot more with the other units and the race became much more attractive as a whole.
I also don´t get the whine against terrans. Yeah tanks are strong and they have strong harrasment units but so few people are just nydus worming or dropping and helpless terran base while he is slowly mech pushing. Also spreading your tech is n1 against mech so you can sac a base while you kill his main.
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I haven't read every page but ...
It seems like the zerg strategies didn't change very much throughout the beta. It started at 13 pool / 15 hatch and at the end of the beta it was 13 pool / 15 hatch. The Toss and Terran flexed and evolved their strategies where zerg players didn't seem to evolve in the least. Terran figured out how to beat 13 pool / 15 hatch but Zergs just kept doing it and doing it. I think the zerg are certainly the weakest race of the three but I think much of it still is operator error.
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On July 22 2010 23:28 Konsume wrote:Show nested quote +On July 22 2010 07:11 iCCup.Raelcun wrote:Okay so I can't count how many QQ threads I've seen on Zerg being underpowered how it's uncreative it needs changes blah blah blah. Well I play zerg and I'm constantly around some of the best zergs around and generally I tend to disagree and I'm about to explain why. Tech Switches+ Show Spoiler + Unlike other races where you need to build a whole new production facility to make a new set of units such as a factory a stargate, the zerg only needs to wait on a single tech building and then every single hatch/lair/hive can produce that unit. This makes Zerg the undeniable king of Tech Switching, yes the tech buildings can take quite a while to build but this is to balance out the fact that as soon as it's done there can be 20+ of that unit hatching at any given time.
This kind of rapid unit composition switching is unparalleled by the other races especially terran who has to deal with addons and switching them around if they want to change their unit composition even while dealing with the same units.
Mobility+ Show Spoiler + The zerg air army can be very frightening when used correctly, creep giving movement boosts when exploited allows for aggressive creep expansion letting the zerg dominate the map early on in the game. Later in the game Nydus networks allow a zerg to move their army from one corner of the map to the other in the blink of an eye. Fungal Growth used effectively can stop the mobility of their opponents completely. Zerg is capable of out maneuvering every other race in the game with the exeption of the use of mass recall by protoss but that has limited uses when compared to a good nydus network setup.
Unit Production+ Show Spoiler + Zerg has the capability to reproduce units faster than any other race with the queen mechanics, larva spit is so completely powerful and watching the top zergs at the moment you will see that even they don't miss larva injections. The zerg macro mechanic is tough to deal with as you have to manage every hatchery seperately requiring a lot more multitasking than warpins or dealing with add-ons. But when done effectively the rate at which a zerg can produce units is rather scary.
Conclusion+ Show Spoiler +Zerg has many mechanics that still have not been used to their fullest: - Larva Injection (yes pros still mess this up)
- Transfusion strategies
- Contamination
- Nydus Networks both offensively and defensively
So until this game is released and players get the time to REALLY get their hands on zerg and play with it and experiment then I don't think it's right to really be commenting on how zerg is broken it doesn't work yada yada. Previously people complained that Ultras werent usable and that they were the reason why zerg didn't have any units and now Ultras are being used in top level play somewhat. There might be a few more adjustments to zerg units down the road but for now saying "Zerg sucks fix it now" is a bit of an exaggeration. I mostly disagree with you. Being a 400-500ish diamond Zerg myself (and 500ish protoss) at phase 2 (on different accounts) and practicing with one of the most famous zerg "SLush" almost every week makes me think that you are wrong on some of your points). Altho I agree that you made some valid points I think that whats being said about zerg is true. Tech SwitchesAltho I agree that zergs can switch tech on a dime, there is currently a problem on "how fast you can get those NEEDED techs". vP colossus will always get out before you can get your tier3 (ultralisk/broolords) and will annihilate your zerglins/ hydra/ roache force. The collosus is an EASY unit to micro and is REALLY potent on many maps. You can get corrupters to deal with them but in all honesty most protoss players including myself get soooo many stalkers that it's almost not good to get corrupter. If you stop for a sec to get hydras or roaches you are dead... so ultralisks normaly comes late (aka when your opp has around 4-5 colossus) and you just have to hope that he's not going to do TOO much damage or make some mistakes before you get ultras. Altho I agree that ZvP is probably the most balanced matchup right now. vT thors/tank are normaly out by the time you can get infestors/hydralisks and to fight tanks/thors you definaly need either ultras or broods. So this is where 1 problem resides. MobilityI find it funny that in SC2 players still tend to say that zerg has alot of mobility. In SC:BW zerg DEFINATLY had alot of mobility and I would agree with you that any zergs not abusing mobility in SC:BW would lose... but FFS SC2 zerg has mobility ONLY on creep. Zerg mobility in SC2 is clearly an UTOPIA or you're basicaly talking about speedlings? Creep = defensive not offensive and currently where zergs lacks the most is OFFENSIVE. As far as AIR mobility I find the phoenix to be more "mobile" than any zerg air force. Nydus is laughed by alot of pro simply cause the worm can get killed in the 3hrs it takes to get him out and finaly if you get him out units will get out 1 by 1 can you spell "D u c k S h o o t i n g R a n g e" ??  I mean if your army would get all out at once... it would be FREAKING good perhaps too good. but right now a 3hrs build time that cost OOOHHHH so many gaz and than you have this 1 by 1 unit getting out... please to say that nydus is a valid solution.... It's rather a cheese you can use early game to slip in some banelings. Also... on maps such as Kulas Ravine, Lost Temple.... I'd say that Terran has alot more "mobility" than zergs. Hell late game protoss with blink/colossus and air has alot more mobility than zergs. Unit ProductionI do agree with you that zergs unit production is kinda good. However the queen larva injection IS the most obnoxius macro ability compared to the 2 other races. It really requires dedication and you're being punished for keeping energy on your queens. Terrans has 150 energy? no problem trade them for ~900 minerals right away a DT is in your base "LOL" I missed a mule CD and I'm now rewarded for it. Protoss has 150 energy? Boom 3 techs are being researched at the speed of light I need more probes boom! done!. Zerg has 150 energy? eh... well i'll do a creeptumor here and there... oh and there... and there... and.... there... ahh my unit has taken 12 damage here transfuse. See what I mean? I do agree that when kept on top of the game queen is really strong but you don't get anything else. Also I want to point out that queen is the ONLY air support zerg has in tier 1 and 1.5 and yet loosing to 1 voidray and 1 banshee. Basicaly you need 1.67 queen PER voidray/banshee and while they are defending air you're not using your superb macro ability while the protoss and terrans are just laughing.... which is ridiculous! On the other hand, if you really get to late game and finaly get a 200/200 army, if it gets decimated (which it will be) you'll be able to get your 200/200 back in no time... so I somewhat agree with you on this point. ConclusionOr should I say reflection, I know that the game (or rather the beta) hasn't been studied as BW, but I must admit that Zergs unit choices isn't that hard to find since they have sooo few units and each units are used against X composition. I mean protoss and terrans will find new things to do with their 12 and 13 units but zergs with 9 units.... I mean common the race has already been viewed and studied in and out. I also want to point some FACTS: 1. A lot of whining/complaints from zergs, mostly none from protoss and none from terrans at all 2. Terrans/Protoss are dominating latest tournaments 3. Best random player switching to terran. Because he wins more games with it. As simple as that (speaking of TLO) and to be honest he was a REALLY good zerg... so why not choosing zerg? 4. Most statistics showing lacks of zerg players in the top ranking 5. Games, where terran fails to properly harass/attack opponent and yet they are leading. 6. Miracle comebacks. I've never seen them in Zerg 7. Games, where zerg are in clear advantage and somehow lose without doing any major mistake. 8. Some complaints from pros (Dimaga, IdrA......). 9. Several pro players currently playing Zergs are currently thinking on switching if blizzard don't fix zergs starting with one of the most known zerg (idra) and calculated by alot of player like THE BEST zerg. Altho I don't think he's THE BEST zerg (I think that sen was better) I still think that he's freaking good. I mean, I'm not Albert Einstein but when THE BEST zerg player is currently saying that zerg sucks and plans on switching to terran....... it says alot. If the best zerg fails to prove us all wrong how to you want to masses to be with you?
I'm saving your post. Great stuff, summed up my thoughts exactly.
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Can we please stop using a known whiner/excuse maker as a reputable source?
I'm also really tired of all of this endless theorizing without evidence beyond "Idra sez" to back it up. I haven't made my mind up yet re: Z and how much help, if any, they need, but I'll say for sure that NONE of these posts have convinced me of anything at all. Just for an example of the typical crap people post:
The collosus is an EASY unit to micro and is REALLY potent on many maps. You can get corrupters to deal with them but in all honesty most protoss players including myself get soooo many stalkers that it's almost not good to get corrupter. If you stop for a sec to get hydras or roaches you are dead... so ultralisks normaly comes late (aka when your opp has around 4-5 colossus) and you just have to hope that he's not going to do TOO much damage or make some mistakes before you get ultras
This means absolutely nothing. Saying you can't stop making hydra or roach without, talking about CRITICAL MASS of collosi as if there is no chance to force an engagement before that number is reached but oh wait also he's got more stalkers than you could possibly deal with so corrupters are out... all without any replays to back it up.
And for people talking about the Idra v Huk match on LT and how it was close even though Huk forgot Thermal Lance... Idra got too many corrupters. After all the collosi were dead he had what, 8+ corrupter left? That's a ton of recourses/supply. And Idra attacked OVER the front of Huk's army instead of flanking with the corrupters and forcing the stalkers out of position.
Post replays proving what you're saying for goddsake.
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On July 23 2010 03:05 Tenks wrote: I haven't read every page but ...
It seems like the zerg strategies didn't change very much throughout the beta. It started at 13 pool / 15 hatch and at the end of the beta it was 13 pool / 15 hatch. The Toss and Terran flexed and evolved their strategies where zerg players didn't seem to evolve in the least. Terran figured out how to beat 13 pool / 15 hatch but Zergs just kept doing it and doing it. I think the zerg are certainly the weakest race of the three but I think much of it still is operator error.
This is somewhat true, but the conclusion you've drawn isn't. First of all, I actually think one-base strats have become more popular as the Beta went on, especially on certain maps (another key point is that with the exception of Metalopolis, Zerg's are always at a map disadvantage currently).
Anyways, the reason you've seen Terran evolving exponentially faster than Zerg is because Zerg have no early game options...they can't open differently because every strategy revolves around the first Spawn Larvae. Before that first batch pops, there's nothing Zerg can do (short of 6-pool, lol). If Zerg goes all-in with lings, Roaches, or blings and fails, it's over -- not because of the investment, but because the larvae wasn't being used on drones. Zerg need to have a macro advantage to even compete in the mid-late game, which is why so many Zerg's go for the fast expand because it's actaully the SAFER play (which is completely illogical). If Terran does a MM push or Hellion push, they can transition a thousand differnt ways safely and keep their economy up.
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Zerg is dead. How many times through the beta have we seen "Zerg is dead!" and "Zerg is not Dead!" threads? I think thats a clear sign that its jacked. Zerg players are caught wanting to give up but also having that determination to stick with it and make Zerg work. But i think most will give up if zerg does not change.
Once more protoss starts figuring out they can win with just phoenixes. Once all terrans learn how to transition multiple harass. Its clearly over for Zerg.
Its over for me. I dont want to play turtle Zerg with 8 creep colonies. and be constantly at the mercy of whatever harass is thrown at me.
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On July 22 2010 07:15 Takkara wrote: In my humble opinion,
Zerg is fine as a race, they're just unpolished. Their casters are just not finished, spells are added and removed constantly, and they get swapped a bunch. Roaches aren't finished and need some additional tweaks. Corruptors also seems to fall into that unfinished range.
Compare that to Terran where Blizzard has done such an amazing job. I don't think T is overpowered, I think T is the model. Terran is where the races should be when things are "balanced." Every unit is viable (worst is the Reaper), and almost any tech tree has valid strategies around it.
People mistakenly say "lack of diversity" for Zerg. That's not it. They don't necessarily need any more units, they just need the units they all have to be indispensable in some context. Once all the units have a clear and well-defined niche and an appropriate synergy amongst themselves, the race will feel like T and P.
This won't make them any stronger or weaker. It will just make them have more polish. They're the race that's changed the most probably in the beta and still don't feel settled.
Eh, Idk Takkara, Perhaps there are more changes to come, but as for each unit not having a clearly defined role, I disagree. Roaches are our tanks, hydras our dps, and zlings are our paperdoll scouts/cannon-fodder. Mutas are a nice all-purpose air unit, corrupters are the tanky support air unit, and blords are the ultimate anti-ground flyer. Ultralisks are the big-nasty bug-zillas, and infestors are our support casters. I see well defined roles. The problem is that people expect the races to behave similarly. Personally, I don't want a bug that behave just like a zealot, or a toss unit that does the same thing as a banshee, but I want the races to be different, the more so, the better. And as for reapers not being viable, I disagree again, they're freaking scary( when micro'd properly, of course). In any case, the fast expansion, creep spreading through tumors/olord-peeing/etc., nydus transport, tech-switching, etc. make the Zerg a unique and refreshing addition to the game. ~Duncan Idaho
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Hyrule18968 Posts
Zerg doesn't have nuke, and therefore is underpowered (same applies to Protoss and any Terran who doesn't actually USE Nukes [so basically everyone except Lz]).
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On July 23 2010 03:41 DanielD wrote: Post replays proving what you're saying for goddsake.
Watch Idra vs Tester game 1 - He gets caged and played REALLY well even if left on 1 base. Goes of mass lings since he's only able to do that (could have gotten roaches but didn't have the econ to do it since his natural was blocked) and did a spine to get out. Goes with 41287481234294 lings and gets stoped by 1 sentry and 1 zealot and 1 canon.
Ok not the best zerg games I've seen but still... HELL Tester even did 2 cybergate and chronoest the wrong one and still wins under 10min mark!! LOLOLOLOLOLOL!
Watch IdrA vs Tester game 2 - well setuped game I would say that IdrA was ahead till the 12ish min mark (when I was pumping hydras) but for some reason he never really had the chance to attack... anyways not a problem he goes ultralisks and in the mean time Tester landed 2 robo started to pump 3-4 colossus and won the game before IdrA was able to run with ultralisks.
Dimaga vs IntoTheRainbow game 1 Clearly lost with Roach aggressive play and his opp had expanded before him
Dimaga vs IntoTheRainbow game 2 Clearly lost cause he was with Roaches/Hydra vs Thors!!! ROFL
Yah, and those are just but 2 of the best zerg COMPETING FOR 3000$$ these are not show matches where they only gain fame and try things out. I REPETE THEY ARE COMPETING FOR 3000$$!!!!!
and than on their 2nd tries they all lose 1 match!... and thats just the start...
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On July 23 2010 04:17 Konsume wrote:Show nested quote +On July 23 2010 03:41 DanielD wrote: Post replays proving what you're saying for goddsake.
Watch Idra vs Tester game 1 - He gets caged and played REALLY well even if left on 1 base. Goes of mass lings since he's only able to do that (could have gotten roaches but didn't have the econ to do it since his natural was blocked) and did a spine to get out. Goes with 41287481234294 lings and gets stoped by 1 sentry and 1 zealot and 1 canon. Ok not the best zerg games I've seen but still... HELL Tester even did 2 cybergate and chronoest the wrong one and still wins under 10min mark!! LOLOLOLOLOLOL! Watch IdrA vs Tester game 2 - well setuped game I would say that IdrA was ahead till the 12ish min mark (when I was pumping hydras) but for some reason he never really had the chance to attack... anyways not a problem he goes ultralisks and in the mean time Tester landed 2 robo started to pump 3-4 colossus and won the game before IdrA was able to run with ultralisks. Dimaga vs IntoTheRainbow game 1 Clearly lost with Roach aggressive play and his opp had expanded before him Dimaga vs IntoTheRainbow game 2 Clearly lost cause he was with Roaches/Hydra vs Thors!!! ROFL Yah, and those are just but 2 of the best zerg COMPETING FOR 3000$$ these are not show matches where they only gain fame and try things out. I REPETE THEY ARE COMPETING FOR 3000$$!!!!! and than on their 2nd tries they all lose 1 match!... and thats just the start...
I'm sorry, but game 2 of the idra vs tester. Idra didn't scout the double robo he had no answer to the collosus gtfo. He scouted the collosus right before the push, he would of won if he had ultra/corruptors easily. His macro was insane and unit control was the best I've seen so far in that game.
I also don't think Dimaga played well against Rainbow at all in that series.
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I'd like to see a few more spells for the Zerg and maybe 2 more units. (doubt that's gonna happen)
I've been playing Zerg all beta but am switching to random because Zerg is getting repetitive.
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On July 23 2010 04:17 Konsume wrote:Show nested quote +On July 23 2010 03:41 DanielD wrote: Post replays proving what you're saying for goddsake.
Watch Idra vs Tester game 1 - He gets caged and played REALLY well even if left on 1 base. Goes of mass lings since he's only able to do that (could have gotten roaches but didn't have the econ to do it since his natural was blocked) and did a spine to get out. Goes with 41287481234294 lings and gets stoped by 1 sentry and 1 zealot and 1 canon. Ok not the best zerg games I've seen but still... HELL Tester even did 2 cybergate and chronoest the wrong one and still wins under 10min mark!! LOLOLOLOLOLOL! Watch IdrA vs Tester game 2 - well setuped game I would say that IdrA was ahead till the 12ish min mark (when I was pumping hydras) but for some reason he never really had the chance to attack... anyways not a problem he goes ultralisks and in the mean time Tester landed 2 robo started to pump 3-4 colossus and won the game before IdrA was able to run with ultralisks. Dimaga vs IntoTheRainbow game 1 Clearly lost with Roach aggressive play and his opp had expanded before him Dimaga vs IntoTheRainbow game 2 Clearly lost cause he was with Roaches/Hydra vs Thors!!! ROFL Yah, and those are just but 2 of the best zerg COMPETING FOR 3000$$ these are not show matches where they only gain fame and try things out. I REPETE THEY ARE COMPETING FOR 3000$$!!!!! and than on their 2nd tries they all lose 1 match!... and thats just the start...
Dimaga played desperate from the very start, the first game he had terrible micro (could have attacked repairing scvs but didn't) and the second game was just a headscratcher, taking the gold late and building those roaches that did absolutely nothing.
The first game Idra got thrown off his game and instead of trying to tech at all or simply saving up 300 mins to expand (or 600 to double expand) he goes for an all-in ling bust against a wall in the freakin' NATURAL (as in, all those lings are useless since a contain means nothing when you can take your natural) and game 2 was a nice juke by tester combined with Idra being a scaredy-cat-macro-whore and not pressuring enough.
I just re-read your post and realized you basically made no points besides describing the games.... feel really silly having responded but I already typed it all out =/
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On July 23 2010 03:05 Tenks wrote: I haven't read every page but ...
It seems like the zerg strategies didn't change very much throughout the beta. It started at 13 pool / 15 hatch and at the end of the beta it was 13 pool / 15 hatch. The Toss and Terran flexed and evolved their strategies where zerg players didn't seem to evolve in the least. Terran figured out how to beat 13 pool / 15 hatch but Zergs just kept doing it and doing it. I think the zerg are certainly the weakest race of the three but I think much of it still is operator error.
Wrong, it started at 13 pool 15 hatch, and turned into.
14 pool 15 hatch into speedlings 14 pool 15 hatch into banelings 14 pool 15 hatch into minimal lings with roaches 14 pool 15 hatch into minimal lings fast tech to hydras 14 gas 14 pool speedlings into mutas 1 base sen style
Just a few, didn't feel like posting them all. Very viable all of these, and have been proven in tournaments. It isn't the same, it's just the opening seems the same. I mean when you say all terrans build their rax at the same time, after a depot, at the same place against zerg, then yes you can make terran look like there was no development either.
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On July 22 2010 20:36 lovewithlea wrote: why people feel like zerg is underpowered is due to the fact if you don't play one base and instead fast expand early, you put yourself in a position where you wont be able to put any pressure on your opponent and only can react to what he does until like 10 minutes in the game. thus scouting becomes crucial, if you miss any tech switches hidden techs or anything your opponent does your gonna be catched offguard pretty easy.
all this makes you feal powerless playing zerg. but in my opinion this ain't a problem. there are enough good zergs that have shown that there are ways to deal with it.
some tweaking will always be needed but imo Blizz did a pretty good job so far
What a load. I play pretty much only one base and it isn't much help. Any Terran or Toss player is going to block his ramp before you can get more than a couple zerglings in (and then only if you're extremely fast). Banelings are our only option to get into the base during the early game and it is an allin strategy that can backfire quite easily with 1 misclick. 1 base Muta is more reasonable, but if your opponent scouts and you fail to do significant damage, you will be so far down in econ your opponent can just sit back and play defensively forcing you to take on the attacking disadvantage and most likely lose the game. If 1 base zerg was so viable, you wouldn't see nearly the amount of all-in strats by players like Gerrard, Haypro, and Dimaga. Right now, the Zerg have a few gimmicks that work well, but players are quickly learning these cheap tricks. The lack of depth and versatility in Zerg units creates an uphill battle that is very frustrating. Everyone is still learning how to play their race well, so I'm not buying that BS line that Zerg players need to learn their race better.
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On July 23 2010 04:30 DanielD wrote: Dimaga played desperate from the very start,
and my question to you.... why do you think he played desesperatly despite the fact that he's one of the top Zerg players?
Edit I would like to ask one more question...
There has been COUNTLESS posts about zergs being up and the such... instead of asking proofs of why zergs are UP... just give us proofs that zergs are fine. please post replays of top players where zergs did fine against and equal level opponent. please state your opinion on why zergs are perfectly balanced an Zergs need to L2P.
I'm seriously fed of all the arguments I,m trying to bring and the only thing you ahve to say is... replays, proofs, gogo, I don't trust you blah blah... it's jsut too easy for your to counter. I've stated my opinion which seems to be shared (read post thats +1) now I would like to ear your counter-argument rather than just asking me to proof my saying!
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On July 23 2010 04:36 Konsume wrote:Show nested quote +On July 23 2010 04:30 DanielD wrote: Dimaga played desperate from the very start, and my question to you.... why do you think he played desesperatly despite the fact that he's one of the top Zerg players?
Because he was nervous.... ITR is an Korean ex-pro whose team is DOMINATING the Korean sc2 scene, the tournament is for a lot of money, and Dimaga is relatively new to competitive formats like this (looking at his liquipedia page shows all of his achievements have been in 2010).
I see what you're getting at but how Dimaga feels is besides the point, it's the way the games are played that counts and Dimaga didn't play well enough to prove anything about balance.
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On July 23 2010 04:40 DanielD wrote: I see what you're getting at but how Dimaga feels is besides the point, it's the way the games are played that counts and Dimaga didn't play well enough to prove anything about balance.
Ok I can agree with you... but on the other hand... do you think that IdrA did a good job? I'm sorry if you don't think so... cause I do feel like IdrA was on the top of his game. And as I stated in my post, this dude is for many players the "best zerg around". Would you not say that he was in REALLY good shape and than 1 unit is made and counter all of his army?! I don't know it sounds a bit cheesy. When roaches where 1 supply things like this never happened cause the roaches were able to take the hit and zergs were able to survive for THAT period of time needed to tech switch. now it just feels that when your army is dies to the T3 of the 2 other races... it's all over!
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Zerg just sucks. Its worse than in sc bw. Whenever my friends watch me play. They go whoah force field that was sick, whoah reapers badass. And they go wtf is new for Zerg? After watching me defend harass for 5 minutes and then still getting crushed by mech army. IM a huge zerg fan i dont want to play the other races, but Zerg is just pathetic straight up.
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On July 23 2010 04:47 Konsume wrote:Show nested quote +On July 23 2010 04:40 DanielD wrote: I see what you're getting at but how Dimaga feels is besides the point, it's the way the games are played that counts and Dimaga didn't play well enough to prove anything about balance. Ok I can agree with you... but on the other hand... do you think that IdrA did a good job? I'm sorry if you don't think so... cause I do feel like IdrA was on the top of his game. And as I stated in my post, this dude is for many players the "best zerg around". Would you not say that he was in REALLY good shape and than 1 unit is made and counter all of his army?! I don't know it sounds a bit cheesy. When roaches where 1 supply things like this never happened cause the roaches were able to take the hit and zergs were able to survive for THAT period of time needed to tech switch. now it just feels that when your army is dies to the T3 of the 2 other races... it's all over!
I was very disappointed in Idra's play.
I think I already answered these questions... game one he massed lings rather than expand or tech which was a mistake in terms of responses to the cannon rush I feel, obviously a gateway wall with a sentry behind it nullifies mass ling, especially that far into the game.
Game 2 he got fooled! He didn't see the collosi until it was too late. He needed corrupters. But I am going to re-watch Game 2 and tell you what I think.
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