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I couldnt dissagree more with this thread. Its very clear that zerg needs some help in the current state of the game. And this wont change 1-2 years after release.. It will take alot of time until ppl get really good at sc2 it wont happen over night. If in 3-4 years zerg will be too strong they can be nerfed again but i dont think there is sooo crazy much more potential in zerg compared to the other races..
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what I find underpowred with Z is the fact you suck off creep with roaches or hydras, and larva injection is way less good than mules and chrono because of one thing: you cannot cast two at once...so if you dont have Flawless macro, you will suffer, whereas protoss and terran will not suffer nearly as badly. just drop two mules, chrono whatever u want whenever u want instead....
This is queite clear to me atleast, duno how it can escape so many other people..
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On July 22 2010 19:24 arnold(soTa) wrote: what I find underpowred with Z is the fact you suck off creep with roaches or hydras, and larva injection is way less good than mules and chrono because of one thing: you cannot cast two at once...so if you dont have Flawless macro, you will suffer, whereas protoss and terran will not suffer nearly as badly. just drop two mules, chrono whatever u want whenever u want instead....
This is queite clear to me atleast, duno how it can escape so many other people..
Well even the best players forget about chrono in the late game. And some don't even think it's that important. So i guess it's not that good.
While inject larva is pretty much all zerg has. No inject no party. I call that good, specially when "droneing up".
So, in short: Larva injection is way better than you think, if you use it correctly of course.
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Actually lowering nydus cost seems like a good change to the zerg. It really needs to be utilized more often than a unique tactic that's only viable once every 10 games and depends on your opponent leaving one of his expos entirely undefended.
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OP the blizzard does not agree with you: we are aware that zerg is weak at T2. We looking into it.
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On July 22 2010 19:33 Salteador Neo wrote:Show nested quote +On July 22 2010 19:24 arnold(soTa) wrote: what I find underpowred with Z is the fact you suck off creep with roaches or hydras, and larva injection is way less good than mules and chrono because of one thing: you cannot cast two at once...so if you dont have Flawless macro, you will suffer, whereas protoss and terran will not suffer nearly as badly. just drop two mules, chrono whatever u want whenever u want instead....
This is queite clear to me atleast, duno how it can escape so many other people.. Well even the best players forget about chrono in the late game. And some don't even think it's that important. So i guess it's not that good. While inject larva is pretty much all zerg has. No inject no party. I call that good, specially when "droneing up". So, in short: Larva injection is way better than you think, if you use it correctly of course. Larva injections are great and they help zerg a lot but they aren't much of a choice. If a zerg forgets his larva injections then he gets out about 1/3 of the potential larvas and has his production capacity sliced by 2/3.
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Great post
Most people who say Zerg is underpowered do so because of their units, but not the ridiculous number of awesome mechanics!
Can't wait to see more use of contamination in the future... Does it work on static defence, like cannons?
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why people feel like zerg is underpowered is due to the fact if you don't play one base and instead fast expand early, you put yourself in a position where you wont be able to put any pressure on your opponent and only can react to what he does until like 10 minutes in the game. thus scouting becomes crucial, if you miss any tech switches hidden techs or anything your opponent does your gonna be catched offguard pretty easy.
all this makes you feal powerless playing zerg. but in my opinion this ain't a problem. there are enough good zergs that have shown that there are ways to deal with it.
some tweaking will always be needed but imo Blizz did a pretty good job so far
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On July 22 2010 20:33 uberdeluxe wrote: Can't wait to see more use of contamination in the future... Does it work on static defence, like cannons?
Of course not, only pauses production buildings. Doesnt prevent larvas from morphing either.
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It's funny to see this thread because actually Zerg started the Beta far stronger...over time they got butchered and now we are seeing in tourney's that Protoss and Terran are the main contenders...where in the past Zerg was somewhat dominant...
Blizzard didn't show Zerg as much love, creativity and attention as they did to Protoss and Terran and we are seeing how woefully inadequate Zerg is now due to this neglect...
It's a sad state of affairs that such an iconic race has been created with such rock, paper, scissor concept driven design that each unit for Zerg has been made into a inflexible mess...
The main issue is Blizzard made less units for Zerg but never once did they think to make the race more flexible in order to counter the less units...also why have Zerg got the most lengthy and protracted tech tree? I mean seriously what is up with that bureaucratic mess of a tech tree?
Zerg is good?
Definately not the case...Blizzard need to bring some much needed love and attention back to Zerg...because at the minute it well and truly is the odd race...
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The sad thing is, if nothing changes after release, people will realize just how amazingly fragile zerg is in the first minutes of the game... I always keep on praying the enemy doesnt send a troop of 8 marines whilst I am just getting my expo up and running. the bases are so open, its really annoying. We all have seen how easy it is to harrass a zerg in the early game and massive halt any expansion. And a zerg with no expo tends to get punished in the long run...
ADD MORE OPEN MAPS!!! I read some people complain about how the maps is really what is limiting the zerg, and the more I think about it, the more it makes sense. No way to get any surrounds in the current maps, heck, there is no way to get to the enemy half of the time. I dont care that its just 2 upgrades to "unlimited dropships", it costs 300/300 and at least 120 secs AFTER LAIR to get there...
Also, no other race has to make the decisions zerg has to, it is oh so easy to block those ramps and mass up units in a relaxed fashion. Make the other races have to sometimes face the same decisions and situations zerg has to, and I am SO sure all those gay sieges on inreachable cliffs will miraculously go away, as everyone will be holding on to their dear bases. Just as zerg are
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I say Blizzard should give Zerg a new defensive structure called "Zerg Meat Shield" ZMS.
It's basically a massive ramp blocker with a cat flap that allows the free movement of zerg units but no entry to opponents...it should have maybe 500 hp and can be erected once a spawning pool is down.
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On July 22 2010 19:38 Sadistx wrote: Actually lowering nydus cost seems like a good change to the zerg. It really needs to be utilized more often than a unique tactic that's only viable once every 10 games and depends on your opponent leaving one of his expos entirely undefended.
Got to agree here.
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Just to throw this out there. People say zerg is boring, then stop 1 base all in muta/ling every fucking game!
I swear that's like the only strategy I've seen on the US servers phase 2. I've yet to see some creative stuff on ladder.
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It took me about until after the second ladder reset to hit plat/diamond with zerg. I started playing random for fun after that and I hit diamond as random within 50 games. I find pretty much every matchup easier than zvp zvt. The game might still be balanced but I just found zerg a pain to learn and it's so hard adjusting to all the new build orders that come out and adjusting to the patches.
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I dont think Zerg is really bad or anything. But what I do dislike about the Zerg are their spells. Not the spells itself, but the clear difference between a spell-caster and a damage dealer.
Terran: bio has stimpack, tanks have siege, Thors 250mm cannons and of course there is the yamato cannon for the BC's. to top this all up they have the Ghosts, which is an all around spell-caster.
Toss: They have blink for stalkers, Sentry's are spell-caster which you get pretty much always, without having to go down some big tech three. Phoenixes have graviton beams, lets not begin about the dark Templar and High Templar.and the mothership having the mass recall and Vortex.
These are all very nice command spells for both damage dealers and spell-casters The Zerg really lag's this. damage dealers have burrow, and some move while burrow, and then there are the spell-caster, which are totally awesome. But the damage dealers have no command spells, and I really miss this when I play Zerg. It feels much more as 1a2a3a then with the other races.
So if they should change anything I hope Roaches Mutalisks and Hydralisks will get there own nice spells to cast during a battle
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On July 22 2010 19:33 Salteador Neo wrote:Show nested quote +On July 22 2010 19:24 arnold(soTa) wrote: what I find underpowred with Z is the fact you suck off creep with roaches or hydras, and larva injection is way less good than mules and chrono because of one thing: you cannot cast two at once...so if you dont have Flawless macro, you will suffer, whereas protoss and terran will not suffer nearly as badly. just drop two mules, chrono whatever u want whenever u want instead....
This is queite clear to me atleast, duno how it can escape so many other people.. Well even the best players forget about chrono in the late game. And some don't even think it's that important. So i guess it's not that good. While inject larva is pretty much all zerg has. No inject no party. I call that good, specially when "droneing up". So, in short: Larva injection is way better than you think, if you use it correctly of course.
you missed my point entirely, you need flawless injections (meaning you inject larvae the instant your larvae spawns) to contend with terran/protoss unit production. and that is close to impossible.. missing mules and chronos does NOT hurt in teh same way BECAUSE YOU CAN CAST MULTIPLE AT ONCE.
This should be queite clear..
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Zerg is good, but I'm hoping for a true 1-supply unit in HotS.
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On July 22 2010 19:38 Sadistx wrote: Actually lowering nydus cost seems like a good change to the zerg. It really needs to be utilized more often than a unique tactic that's only viable once every 10 games and depends on your opponent leaving one of his expos entirely undefended.
I would like to see the cost lowered, and something about creep/non creep nydus change
Like, lower the cost but if it's built off creep the build time is longer, if it's built on creep it's regular speed. It would make a better defensive structure while not making it bad offensively since it would be cheaper and so less of an investment if it all goes to shit.
For the record I nydus in almost all my z games since no one does it anymore. Sometimes you can even nydus right in view of peoples bases (in top diamond) and they don't pay any attention.
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