• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:30
CEST 17:30
KST 00:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event4Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 505 users

Datamined Game Win/Loss Statistics - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 16 2010 00:35 GMT
#61
The missing #s are from the platinum/gold-leaguers who get stomped by diamond players and the matches they aggregated before getting placed diamond. Making this less useful than it should be
Najda
Profile Joined June 2010
United States3765 Posts
July 16 2010 00:41 GMT
#62
On July 16 2010 09:10 vica wrote:
Show nested quote +
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-16 01:23:18
July 16 2010 01:22 GMT
#63
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 16 2010 01:26 GMT
#64
Win rates seem pretty much the same.

Data pool is pretty big, so the data should be quite valid.

It'd be nice to see winrates for specific matchups though.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 16 2010 01:26 GMT
#65
On July 16 2010 09:41 Najda wrote:
Show nested quote +
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Yeah, lol I didn't want to edit the tie out after I wrote the other four. I think its the bot didn't crawl enough too. Number of players seems a bit low.
There is no one like you in the universe.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-07-16 02:05:59
July 16 2010 02:04 GMT
#66
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 16 2010 02:15 GMT
#67
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.
Moderator
Sentient
Profile Joined April 2010
United States437 Posts
July 16 2010 04:11 GMT
#68
On July 16 2010 11:15 Excalibur_Z wrote:
Show nested quote +
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.

Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it.
Monk___
Profile Joined March 2010
United States123 Posts
July 16 2010 04:18 GMT
#69
I love the community : )
Tanatos
Profile Joined April 2010
United States381 Posts
July 16 2010 04:19 GMT
#70
This is great stuff. Hoping to see whats going on in Asia server.
happyness
Profile Joined June 2010
United States2400 Posts
July 16 2010 04:20 GMT
#71
There's always a 1-2% error, so the data doesn't show anything really. But thanks!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 16 2010 04:22 GMT
#72
Wow, thats awesome data. Good work.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
happyness
Profile Joined June 2010
United States2400 Posts
July 16 2010 04:22 GMT
#73
On July 16 2010 09:41 Najda wrote:
Show nested quote +
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all)
JaspluR
Profile Joined April 2010
Australia174 Posts
July 16 2010 04:23 GMT
#74
cool would be good to see PvT stats etc if possible though
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 16 2010 04:24 GMT
#75
Its interesting that in the US data, all winning % are above 50%. I wonder how that works?
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 16 2010 04:26 GMT
#76
On July 16 2010 13:11 Sentient wrote:
Show nested quote +
On July 16 2010 11:15 Excalibur_Z wrote:
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.

Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it.


Oh I see what you were saying before. It was just worded in a confusing way so I misunderstood.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 16 2010 04:28 GMT
#77
On July 16 2010 13:22 happyness wrote:
Show nested quote +
On July 16 2010 09:41 Najda wrote:
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all)


You don't have to post on the forums to have your games counted here. All this information is mined from a script that browses the profiles of all live accounts. I'm not sure what you're suggesting here.
Moderator
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 16 2010 04:44 GMT
#78
On July 16 2010 10:22 Wr3k wrote:
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?


You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
muffley
Profile Blog Joined May 2010
United States280 Posts
July 16 2010 04:56 GMT
#79
Does anybody have any idea what's up with the profile numbers that lead to errors? (using US profiles)

From 1 to 850, every number aside from 1, 51, 101, 151, etc errors. Then blocks of 50 like 1052-1100, 1152-1200, all error. The first 10,000 have a lot of these blocks, and then it just falls off a cliff and stops being so uniform.

Also, error IDs seem completely random and don't mean anything.
warshop
Profile Joined March 2010
Canada490 Posts
July 16 2010 05:16 GMT
#80
On July 16 2010 13:44 MangoTango wrote:
Show nested quote +
On July 16 2010 10:22 Wr3k wrote:
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?


You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups.


And if I'm not mistaken, there's only a portion of each player's matches that's kept and displayed on the website. Hence why anything statistics of MU would not be complete.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Group Stage Day 1
WardiTV949
uThermal573
SteadfastSC252
TKL 207
IndyStarCraft 123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 573
SteadfastSC 252
TKL 207
IndyStarCraft 123
Livibee 90
ForJumy 38
trigger 19
StarCraft: Brood War
Britney 40279
Rain 7224
Bisu 3772
Calm 1951
Sea 1835
ggaemo 1549
Mong 881
ZerO 601
Soulkey 601
BeSt 563
[ Show more ]
Barracks 323
Snow 296
hero 286
Soma 257
Mini 211
actioN 166
Larva 149
Zeus 135
Dewaltoss 126
sSak 121
Sharp 89
JYJ61
sorry 60
Sacsri 55
Killer 54
Sexy 46
Sea.KH 39
[sc1f]eonzerg 31
Shine 29
soO 21
yabsab 18
Aegong 18
IntoTheRainbow 11
JulyZerg 10
Terrorterran 10
ivOry 9
scan(afreeca) 7
sas.Sziky 3
Stormgate
Lowko572
Dota 2
Gorgc6517
qojqva3638
syndereN342
420jenkins2
League of Legends
Trikslyr26
Counter-Strike
fl0m1997
Foxcn625
flusha308
Heroes of the Storm
Khaldor132
Other Games
gofns5828
Beastyqt492
crisheroes378
RotterdaM222
KnowMe108
XaKoH 104
ArmadaUGS91
QueenE90
Fuzer 67
ZerO(Twitch)18
Organizations
Other Games
BasetradeTV41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• poizon28 86
• davetesta20
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki15
• FirePhoenix8
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV593
League of Legends
• Nemesis3474
• Jankos1368
Other Games
• Shiphtur23
Upcoming Events
RSL Revival
10h 30m
RSL Revival
18h 30m
SC Evo League
20h 30m
uThermal 2v2 Circuit
23h 30m
CSO Cup
1d
Sparkling Tuna Cup
1d 18h
uThermal 2v2 Circuit
1d 23h
Wardi Open
2 days
RotterdaM Event
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.