
Datamined Game Win/Loss Statistics - Page 4
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Ndugu
United States1078 Posts
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Najda
United States3765 Posts
On July 16 2010 09:10 vica wrote: Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later. But that number seems a bit too high. There are several possibilities. 1. Wins update faster than losses. 2. Data is missing from servers 3. Disconnects count as win and tie, but appears as a -0 loss 4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible. A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that. | ||
Wr3k
Canada2533 Posts
ZvT=? PvT=? PvZ=? | ||
Ryuu314
United States12679 Posts
Data pool is pretty big, so the data should be quite valid. It'd be nice to see winrates for specific matchups though. | ||
Blisse
Canada3710 Posts
On July 16 2010 09:41 Najda wrote: A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that. Yeah, lol I didn't want to edit the tie out after I wrote the other four. I think its the bot didn't crawl enough too. Number of players seems a bit low. | ||
Sentient
United States437 Posts
The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information. Props nonetheless for putting this together. It's pretty cool to see ![]() | ||
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Excalibur_Z
United States12235 Posts
On July 16 2010 11:04 Sentient wrote: I do not think these numbers are useful. The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information. Props nonetheless for putting this together. It's pretty cool to see ![]() That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play. | ||
Sentient
United States437 Posts
On July 16 2010 11:15 Excalibur_Z wrote: That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play. Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it. | ||
Monk___
United States123 Posts
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Tanatos
United States381 Posts
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happyness
United States2400 Posts
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Sanguinarius
United States3427 Posts
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happyness
United States2400 Posts
On July 16 2010 09:41 Najda wrote: A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that. Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all) | ||
JaspluR
Australia174 Posts
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Sanguinarius
United States3427 Posts
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Excalibur_Z
United States12235 Posts
On July 16 2010 13:11 Sentient wrote: Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it. Oh I see what you were saying before. It was just worded in a confusing way so I misunderstood. | ||
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Excalibur_Z
United States12235 Posts
On July 16 2010 13:22 happyness wrote: Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all) You don't have to post on the forums to have your games counted here. All this information is mined from a script that browses the profiles of all live accounts. I'm not sure what you're suggesting here. | ||
MangoTango
United States3670 Posts
On July 16 2010 10:22 Wr3k wrote: Can we see some matchup specific win %'s please? ZvT=? PvT=? PvZ=? You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups. | ||
muffley
United States280 Posts
From 1 to 850, every number aside from 1, 51, 101, 151, etc errors. Then blocks of 50 like 1052-1100, 1152-1200, all error. The first 10,000 have a lot of these blocks, and then it just falls off a cliff and stops being so uniform. Also, error IDs seem completely random and don't mean anything. | ||
warshop
Canada490 Posts
On July 16 2010 13:44 MangoTango wrote: You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups. And if I'm not mistaken, there's only a portion of each player's matches that's kept and displayed on the website. Hence why anything statistics of MU would not be complete. | ||
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