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Datamined Game Win/Loss Statistics - Page 4

Forum Index > SC2 General
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Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 16 2010 00:35 GMT
#61
The missing #s are from the platinum/gold-leaguers who get stomped by diamond players and the matches they aggregated before getting placed diamond. Making this less useful than it should be
Najda
Profile Joined June 2010
United States3765 Posts
July 16 2010 00:41 GMT
#62
On July 16 2010 09:10 vica wrote:
Show nested quote +
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-16 01:23:18
July 16 2010 01:22 GMT
#63
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 16 2010 01:26 GMT
#64
Win rates seem pretty much the same.

Data pool is pretty big, so the data should be quite valid.

It'd be nice to see winrates for specific matchups though.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 16 2010 01:26 GMT
#65
On July 16 2010 09:41 Najda wrote:
Show nested quote +
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Yeah, lol I didn't want to edit the tie out after I wrote the other four. I think its the bot didn't crawl enough too. Number of players seems a bit low.
There is no one like you in the universe.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-07-16 02:05:59
July 16 2010 02:04 GMT
#66
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
July 16 2010 02:15 GMT
#67
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.
Moderator
Sentient
Profile Joined April 2010
United States437 Posts
July 16 2010 04:11 GMT
#68
On July 16 2010 11:15 Excalibur_Z wrote:
Show nested quote +
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.

Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it.
Monk___
Profile Joined March 2010
United States123 Posts
July 16 2010 04:18 GMT
#69
I love the community : )
Tanatos
Profile Joined April 2010
United States381 Posts
July 16 2010 04:19 GMT
#70
This is great stuff. Hoping to see whats going on in Asia server.
happyness
Profile Joined June 2010
United States2400 Posts
July 16 2010 04:20 GMT
#71
There's always a 1-2% error, so the data doesn't show anything really. But thanks!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 16 2010 04:22 GMT
#72
Wow, thats awesome data. Good work.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
happyness
Profile Joined June 2010
United States2400 Posts
July 16 2010 04:22 GMT
#73
On July 16 2010 09:41 Najda wrote:
Show nested quote +
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all)
JaspluR
Profile Joined April 2010
Australia174 Posts
July 16 2010 04:23 GMT
#74
cool would be good to see PvT stats etc if possible though
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 16 2010 04:24 GMT
#75
Its interesting that in the US data, all winning % are above 50%. I wonder how that works?
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
July 16 2010 04:26 GMT
#76
On July 16 2010 13:11 Sentient wrote:
Show nested quote +
On July 16 2010 11:15 Excalibur_Z wrote:
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.

Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it.


Oh I see what you were saying before. It was just worded in a confusing way so I misunderstood.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
July 16 2010 04:28 GMT
#77
On July 16 2010 13:22 happyness wrote:
Show nested quote +
On July 16 2010 09:41 Najda wrote:
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all)


You don't have to post on the forums to have your games counted here. All this information is mined from a script that browses the profiles of all live accounts. I'm not sure what you're suggesting here.
Moderator
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 16 2010 04:44 GMT
#78
On July 16 2010 10:22 Wr3k wrote:
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?


You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
muffley
Profile Blog Joined May 2010
United States280 Posts
July 16 2010 04:56 GMT
#79
Does anybody have any idea what's up with the profile numbers that lead to errors? (using US profiles)

From 1 to 850, every number aside from 1, 51, 101, 151, etc errors. Then blocks of 50 like 1052-1100, 1152-1200, all error. The first 10,000 have a lot of these blocks, and then it just falls off a cliff and stops being so uniform.

Also, error IDs seem completely random and don't mean anything.
warshop
Profile Joined March 2010
Canada490 Posts
July 16 2010 05:16 GMT
#80
On July 16 2010 13:44 MangoTango wrote:
Show nested quote +
On July 16 2010 10:22 Wr3k wrote:
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?


You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups.


And if I'm not mistaken, there's only a portion of each player's matches that's kept and displayed on the website. Hence why anything statistics of MU would not be complete.
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