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Datamined Game Win/Loss Statistics

Forum Index > SC2 General
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Silu
Profile Joined June 2010
Finland165 Posts
Last Edited: 2010-07-17 11:03:26
July 15 2010 18:56 GMT
#1
Just for kicks, I wrote a quick&dirty program to get some very basic data from players profiles on the new SC2 website that was recently launched. I'm crawling for more data as we speak and I guess I'll update this post when I get more if there's any interest, but some might be interested in what I've got so far.

The stats are pretty self explanatory: just the races, amounts of players and win and loss stats. Average win % means average win % across all games, while the average player win % means average win % across all players. So if the avg win% is higher than the avg player win%, that theoretically means the race requires more "skill" as the good win percentages are on the players with more games (thus bringing up the avg win% but not the avg player win %). Vice versa theoretically means the race is either less viable on high levels as the players with a lot of games have worse win percentages, or it just requires less skill so the people with less games can do well.

Here's the data so far, gathered from 1v1 only (duh) :

UPDATE: Courtesy of http://starcraftrankings.com , the data mining is even easier now. Here's the average ratings and race map win percentages from the recent match history for virtually all diamond players.

US REGION (~3300 players):
+ Show Spoiler +
Average Diamond ratings:
Terran : 235.04709748083243
Zerg : 223.09195402298852
Random : 213.29753914988814
Protoss : 235.13303167420815


Map statistics from Diamond games:
Terran on Kulas Ravine : 55.16 %
Terran on Metalopolis : 55.79 %
Terran on Scrap Station : 53.35 %
Terran on Desert Oasis : 51.03 %
Terran on Lost Temple : 54.64 %
Terran on Steppes of War : 55.02 %
Terran on Blistering Sands : 50.37 %

Zerg on Kulas Ravine : 54.56%
Zerg on Metalopolis : 49.93 %
Zerg on Scrap Station : 56.45 %
Zerg on Desert Oasis : 52.87 %
Zerg on Steppes of War : 52.23 %
Zerg on Lost Temple : 48.47 %
Zerg on Blistering Sands : 54.94 %

Protoss on Kulas Ravine : 53.34 %
Protoss on Metalopolis : 53.18 %
Protoss on Scrap Station : 54.23 %
Protoss on Desert Oasis : 55.10 %
Protoss on Lost Temple : 53.47 %
Protoss on Steppes of War : 53.56 %
Protoss on Blistering Sands : 53.41 %

Random on Kulas Ravine : 52.34 %
Random on Metalopolis : 51.94 %
Random on Scrap Station : 51.85 %
Random on Desert Oasis : 54.14 %
Random on Steppes of War : 52.83 %
Random on Lost Temple : 52.94 %
Random on Blistering Sands : 52.56 %


EU REGION (~2700 players):
+ Show Spoiler +
Average Diamond ratings:
Terran : 258.703511053316, 769 players
Zerg : 243.84520547945206, 730 players
Protoss : 247.65024630541873, 1015 players
Random : 247.67032967032966, 273 players


Map statistics from Diamond games:
Terran on Kulas Ravine : 816/810 = 50.18 %
Terran on Metalopolis : 1133/920 = 55.18 %
Terran on Scrap Station : 829/726 = 53.31 %
Terran on Desert Oasis : 639/564 = 53.11 %
Terran on Steppes of War : 1154/1024 = 52.98 %
Terran on Lost Temple : 1278/1018 = 55.66 %
Terran on Blistering Sands : 873/965 = 47.49 %

Zerg on Kulas Ravine : 537/591 = 47.60 %
Zerg on Metalopolis : 1049/941 = 52.71 %
Zerg on Scrap Station : 883/769 = 53.45 %
Zerg on Desert Oasis : 550/463 = 54.29 %
Zerg on Steppes of War : 978/977 = 50.02 %
Zerg on Lost Temple : 1016/1023 = 49.82 %
Zerg on Blistering Sands : 1005/862 = 53.82 %

Protoss on Kulas Ravine : 1025/904 = 53.13 %
Protoss on Metalopolis : 1253/1153 = 52.07 %
Protoss on Scrap Station : 1098/1006 = 52.18 %
Protoss on Desert Oasis : 714/629 = 53.16 %
Protoss on Steppes of War : 1510/1328 = 53.20 %
Protoss on Lost Temple : 1449/1320 = 52.32 %
Protoss on Blistering Sands : 1419/1251 = 53.14 %

Random on Kulas Ravine : 264/231 = 53.33 %
Random on Metalopolis : 350/314 = 52.71 %
Random on Scrap Station : 310/272 = 53.26 %
Random on Desert Oasis : 244/186 = 56.74 %
Random on Steppes of War : 377/350 = 51.85 %
Random on Lost Temple : 302/363 = 45.41 %
Random on Blistering Sands : 350/304 = 53.51 %


Old, incomplete data:

+ Show Spoiler +
These are not the whole region stats, just a subset; that's why all win%s can be over 50% (more wins than losses were played against players not included). Specifically currently they are 10k profile numbers per region, leading to about 5.5k-6k profiles with 1v1 games played.

EU REGION, player amounts and race win percentages:
+ Show Spoiler +
*** Protoss ***
Diamond players: 210
Diamond wins: 7834
Diamond losses: 5939
Diamond win %: 56.879401728018586
Diamond average player win %: 57.745825746592594

Total players: 1999
Total wins: 31770
Total losses: 31339
Total win %: 50.341472690107594
Total average player win %: 50.335409295261734


*** Terran ***
Diamond players: 170
Diamond wins: 5899
Diamond losses: 4260
Diamond win %: 58.06673885224923
Diamond average player win %: 58.90079943093901

Total players: 1772
Total wins: 27039
Total losses: 27419
Total win %: 49.65110727533145
Total average player win %: 49.09382588162275


*** Zerg ***
Diamond players: 172
Diamond wins: 5946
Diamond losses: 4454
Diamond win %: 57.17307692307693
Diamond average player win %: 57.69252266391792

Total players: 1478
Total wins: 24095
Total losses: 23104
Total win %: 51.0498103773385
Total average player win %: 51.70109039139262


*** Random ***
Diamond players: 48
Diamond wins: 1608
Diamond losses: 1249
Diamond win %: 56.28281414070704
Diamond average player win %: 57.27544032169478

Total players: 733
Total wins: 11024
Total losses: 11065
Total win %: 49.90719362578659
Total average player win %: 50.97116509501811



Bronze: 1424
Silver: 1579
Gold: 1795
Platinum: 584
Diamond: 600


EU REGION, Diamond average ratings and map win percentages from the same data as above:
+ Show Spoiler +
Average Diamond ratings:
Terran : 245.28813559322035
Zerg : 226.67415730337078
Random : 228.4468085106383
Protoss : 238.889400921659


Diamond Map statistics:

Terran on Kulas Ravine : 54.15384615384615 %
Terran on Metalopolis : 57.45526838966203 %
Terran on Scrap Station : 55.10204081632652 %
Terran on Desert Oasis : 57.0945945945946 %
Terran on Steppes of War : 52.36363636363637 %
Terran on Lost Temple : 54.79704797047971 %
Terran on Blistering Sands : 49.88290398126464 %

Zerg on Kulas Ravine : 45.8498023715415 %
Zerg on Metalopolis : 49.7907949790795 %
Zerg on Scrap Station : 51.03092783505154 %
Zerg on Desert Oasis : 47.77327935222672 %
Zerg on Steppes of War : 50.513347022587276 %
Zerg on Lost Temple : 50.42553191489362 %
Zerg on Blistering Sands : 57.30593607305936 %

Protoss on Kulas Ravine : 54.54545454545454 %
Protoss on Metalopolis : 52.89719626168225 %
Protoss on Scrap Station : 51.247165532879826 %
Protoss on Desert Oasis : 49.84025559105431 %
Protoss on Lost Temple : 54.69255663430421 %
Protoss on Steppes of War : 50.911854103343465 %
Protoss on Blistering Sands : 54.738562091503276 %

Random on Kulas Ravine : 52.42718446601942 %
Random on Metalopolis : 59.82142857142857 %
Random on Scrap Station : 52.475247524752476 %
Random on Desert Oasis : 47.22222222222222 %
Random on Steppes of War : 55.81395348837209 %
Random on Lost Temple : 52.459016393442624 %
Random on Blistering Sands : 51.33333333333333 %


US REGION, player amounts and race win percentages:
+ Show Spoiler +
*** Protoss ***
Diamond players: 172
Diamond wins: 6590
Diamond losses: 4906
Diamond win %: 57.324286708420324
Diamond average player win %: 58.14703173000268

Total players: 1759
Total wins: 28091
Total losses: 26625
Total win %: 51.33964471087068
Total average player win %: 52.19619717160816


*** Terran ***
Diamond players: 139
Diamond wins: 5011
Diamond losses: 3739
Diamond win %: 57.26857142857143
Diamond average player win %: 58.45396761893058

Total players: 1467
Total wins: 22390
Total losses: 22011
Total win %: 50.4267921893651
Total average player win %: 51.43293804777954


*** Zerg ***
Diamond players: 126
Diamond wins: 4957
Diamond losses: 3833
Diamond win %: 56.393629124004555
Diamond average player win %: 57.86276027987997

Total players: 1276
Total wins: 20478
Total losses: 19676
Total win %: 50.99865517756636
Total average player win %: 51.87928273362291


*** Random ***
Diamond players: 71
Diamond wins: 2373
Diamond losses: 1804
Diamond win %: 56.81110845104141
Diamond average player win %: 58.29673792881712

Total players: 1001
Total wins: 15231
Total losses: 14412
Total win %: 51.381439125594575
Total average player win %: 54.0980079548428



Bronze: 1510
Silver: 1241
Gold: 1269
Platinum: 975
Diamond: 508


US REGION, Diamond average ratings and map win percentages from the same data as above:
+ Show Spoiler +
Average Diamond ratings:
Terran : 233.36241610738256
Zerg : 237.96062992125985
Random : 220.92537313432837
Protoss : 243.22413793103448


Map statistics:
Terran on Kulas Ravine : 57.30337078651685 %
Terran on Metalopolis : 56.388888888888886 %
Terran on Scrap Station : 54.0650406504065 %
Terran on Desert Oasis : 48.818897637795274 %
Terran on Lost Temple : 57.25 %
Terran on Steppes of War : 54.038997214484674 %
Terran on Blistering Sands : 52.5 %

Zerg on Kulas Ravine : 58.0246913580247 %
Zerg on Metalopolis : 49.45054945054945 %
Zerg on Scrap Station : 56.03112840466926 %
Zerg on Desert Oasis : 46.400000000000006 %
Zerg on Lost Temple : 48.297213622291025 %
Zerg on Steppes of War : 53.874538745387454 %
Zerg on Blistering Sands : 52.36363636363637 %

Protoss on Kulas Ravine : 50.588235294117645 %
Protoss on Metalopolis : 56.446991404011456 %
Protoss on Scrap Station : 55.47445255474452 %
Protoss on Desert Oasis : 50.27624309392266 %
Protoss on Lost Temple : 53.605769230769226 %
Protoss on Steppes of War : 53.319057815845824 %
Protoss on Blistering Sands : 53.333333333333336 %

Random on Kulas Ravine : 53.48837209302325 %
Random on Metalopolis : 62.121212121212125 %
Random on Scrap Station : 48.38709677419355 %
Random on Desert Oasis : 56.41025641025641 %
Random on Lost Temple : 55.96330275229357 %
Random on Steppes of War : 38.53211009174312 %
Random on Blistering Sands : 62.244897959183675 %
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-07-15 19:01:01
July 15 2010 19:00 GMT
#2
Sweet work, do you think you would be able to make a server ladder? What about Mu data that is the most interesting to me.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
FearGorm
Profile Joined July 2010
United States112 Posts
July 15 2010 19:01 GMT
#3
Fantastic post! Is it possible to get some stats on the average rating?
CEO, WellPlayed
Happy.fairytail
Profile Blog Joined May 2010
United States327 Posts
Last Edited: 2010-07-15 19:06:23
July 15 2010 19:05 GMT
#4
edit: don't want to start another race imba argument, so I'm deleting my post
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-07-15 19:10:27
July 15 2010 19:08 GMT
#5
Judging from this Random is quite obviously the weakest race with a win % of only 56.27.
lol

But seriously, this is interesting, maybe consider doing this for all of the servers and compiling in neat graph form (or put it in an excel spreadsheet and let someone else make fancy graphs).

Also, what is the difference between

Total average player win %
and Total player win %

http://us.battle.net/sc2/en/profile/274906/1/Blaze/
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 15 2010 19:10 GMT
#6
Awesome. Would like to see data from all the servers for comparison purposes.
koppik
Profile Joined April 2010
United States676 Posts
July 15 2010 19:11 GMT
#7
Wow, I didn't think it was that even across all the races. 'toss is obviously more popular in EU than any other, but it's not that big of a gap. And win-rates are all roughly the same.
DeckTech
Profile Joined May 2010
Netherlands26 Posts
July 15 2010 19:11 GMT
#8
Nice!
Any idea how many players there are in the diamond league in total?
Doomrok
Profile Joined April 2010
United States38 Posts
July 15 2010 19:14 GMT
#9
Looks pretty balanced really.
http://www.danrok.com/stats/profile/1/ - Win/Loss Breakdown by Race and Map
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-07-15 19:22:27
July 15 2010 19:14 GMT
#10
On July 16 2010 04:11 DeckTech wrote:
Nice!
Any idea how many players there are in the diamond league in total?


350 just add them up

Other interesting things:

350/3151 = 11% so diamond leauge is around 11% of all players

19933 total games played in diamond leauge, that is 28.475 games per player in diamond.
note: 2 players in each game

http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Nagano
Profile Blog Joined July 2010
United States1157 Posts
Last Edited: 2010-07-15 19:16:54
July 15 2010 19:15 GMT
#11
Great to finally see solid statistics like these.

Prima facie, the races looks pretty balanced. If possible, can you figure out the win percentages BETWEEN the races? Such as the win% of PvT, PvZ, TvZ. That would be even more comprehensive.
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
Chriamon
Profile Joined April 2010
United States886 Posts
July 15 2010 19:16 GMT
#12
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
MasterJack
Profile Joined June 2010
Canada215 Posts
July 15 2010 19:17 GMT
#13
Pretty cool!
Disastorm
Profile Joined January 2008
United States922 Posts
July 15 2010 19:17 GMT
#14
I'm still a strong proponent that win %s do not mean balance. However, Its interesting to see the number of players for each race. I think Asia is Zerg, EU is Protoss, and maybe US is Terran?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 15 2010 19:20 GMT
#15
Any chance you could release the program and/or run the same on US and Asia?

Even better if you make it an open source program on something like github or sourceforge so more people can pitch in on it.
Logo
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 15 2010 19:25 GMT
#16
Wow, that was fast. Thanks for doing this, I love statistics.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Silu
Profile Joined June 2010
Finland165 Posts
July 15 2010 19:26 GMT
#17
Yeah, I know these win%s don't mean that much. Guess I just wanted to show in some way that playing terran isn't a magic wand that anyone can wave to win every game It was pretty much a given that the win%s are very very similar.

On July 16 2010 04:00 jamesr12 wrote:
Sweet work, do you think you would be able to make a server ladder? What about Mu data that is the most interesting to me.


Well, a server ladder means constant polling and crawling for updated data. I guess it's possible with the hardware and bandwidth, but I don't think Blizzard would like a system that's constantly harassing their service Maybe there's an efficient way to implement it, dunno. MU data is a bit trickier than basic stuff like this, might look into it.

Fantastic post! Is it possible to get some stats on the average rating?


Yeah that's not that hard. I'll see if I'll make more crawls at some point where that's included.

Also, what is the difference between

Total average player win %
and Total player win %


Well, just actually read the OP, should help

Any idea how many players there are in the diamond league in total?


No idea. I probably won't crawl through the whole profile address space, just a set amount of profiles.
xilaratu
Profile Joined July 2010
United States233 Posts
July 15 2010 19:29 GMT
#18
Fantastic data, seems pretty even so far.
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 15 2010 19:31 GMT
#19
oh oh. Also maybe diamond rating (as in 100,200,500, etc) by race as that's something that'd show racial (im)balance as much as win %.
Logo
Cyrik
Profile Joined April 2010
Germany50 Posts
July 15 2010 19:31 GMT
#20
what website is this data from?
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
July 15 2010 19:36 GMT
#21
Nice stuff. Confirms the change I thought occurred- Diamond is now top 10% rather than 20%.
koppik
Profile Joined April 2010
United States676 Posts
July 15 2010 19:58 GMT
#22
Oh, a global EU ladder ranking would be nice too~
EccoEcco
Profile Joined May 2010
United States61 Posts
July 15 2010 19:58 GMT
#23
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.
There is a reward for losing: an opportunity to learn and improve.
muffley
Profile Blog Joined May 2010
United States280 Posts
Last Edited: 2010-07-15 20:01:16
July 15 2010 20:00 GMT
#24
Currently, the website doesn't include information about match-ups, or individual games even. So what is in the OP is the only possible information that can be gotten from there. Some can even be wrong (but I think statistically it evens out), because all that's shown is "Favorite Race", which includes 2v2s, 3v3s, etc.

EDIT: Global ladder information is possible too, I guess.
ashaman771
Profile Joined April 2010
Canada114 Posts
July 15 2010 20:11 GMT
#25
What site is this information coming from??
The Dead Room Podcast, check it out!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-15 20:17:32
July 15 2010 20:16 GMT
#26
On July 16 2010 04:58 EccoEcco wrote:
Show nested quote +
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.


There's more to it than that because it assumes that all races are rated equally. The matchmaking system works to ensure 50% win ratios. If we want to use this kind of information it has to be based on things like average player ratings by race or some aggregate stat like average player rating/# of games
Logo
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 15 2010 20:16 GMT
#27
On July 16 2010 04:36 3clipse wrote:
Nice stuff. Confirms the change I thought occurred- Diamond is now top 10% rather than 20%.


How is that a change? According to my estimate it's always been this way...
Moderator
duBstar
Profile Joined July 2010
United States57 Posts
July 15 2010 20:17 GMT
#28
On July 16 2010 05:11 ashaman771 wrote:
What site is this information coming from??


The official beta website from battle.net
We are what we repeatedly do, therefore excellence is not an act but a habit.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 15 2010 20:18 GMT
#29
Excellent post, 5/5, would read again. Surprised to see how precisely balanced the game is.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Alou
Profile Blog Joined March 2010
United States3748 Posts
July 15 2010 20:18 GMT
#30
Nice statistics. Always nice to see how balanaced the wins/losses are for each race.
Life is Good.
Silu
Profile Joined June 2010
Finland165 Posts
July 15 2010 20:19 GMT
#31
On July 16 2010 04:20 Logo wrote:
Any chance you could release the program and/or run the same on US and Asia?

Even better if you make it an open source program on something like github or sourceforge so more people can pitch in on it.


Yeah my intention was to run it for US and Asia as well, currently doing US as I finished iterating through 10k EU profile numbers (got around 6k actual hits = profiles with 1v1 games played). Takes forever though, for a great part because of the subpar implementation I guess As I said I just threw it together to get some funny numbers fast, I'm sort of a sucker for statistics as well.

I don't think what was used here is very useful as a baseline for more extensive analysis as the HTML parsing is very quick&dirty Anyhow if someone is really interested the (Java) code is here.

what website is this data from?


http://beta-eu.battle.net/sc2/en/ - the profile URLs are of type http://beta-eu.battle.net/sc2/en/profile/PROFILE_NUMBER/1/ , where PROFILE_NUMBER is simply a (roughly) sequential index starting from 1 so it's possible to iterate through them.
oursblanc
Profile Joined April 2010
Canada1450 Posts
July 15 2010 20:21 GMT
#32
Great information, thanks.
An oasis of horror in a desert of boredom!
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 15 2010 20:22 GMT
#33
Silu, thanks for the data. Could you parse through the leagues to determine the number of players in each league? I'd like to update my ladder analysis post with confirmed results beyond the diamond level.
Moderator
Silu
Profile Joined June 2010
Finland165 Posts
July 15 2010 20:38 GMT
#34
On July 16 2010 05:22 Excalibur_Z wrote:
Silu, thanks for the data. Could you parse through the leagues to determine the number of players in each league? I'd like to update my ladder analysis post with confirmed results beyond the diamond level.


Hmm, you mean just the amount of players in each of Bronze/Silver/Gold/Plat/Dia? From the EU data I gathered already, this is the distribution:

Bronze: 1424
Silver: 1579
Gold: 1795
Platinum: 584
Diamond: 600


Probably very skewed from the very low amount of games played and the vast majority of people going in Bronze/Silver/Gold from placement matches.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 15 2010 20:43 GMT
#35
On July 16 2010 05:38 Silu wrote:
Show nested quote +
On July 16 2010 05:22 Excalibur_Z wrote:
Silu, thanks for the data. Could you parse through the leagues to determine the number of players in each league? I'd like to update my ladder analysis post with confirmed results beyond the diamond level.


Hmm, you mean just the amount of players in each of Bronze/Silver/Gold/Plat/Dia? From the EU data I gathered already, this is the distribution:

Bronze: 1424
Silver: 1579
Gold: 1795
Platinum: 584
Diamond: 600


Probably very skewed from the very low amount of games played and the vast majority of people going in Bronze/Silver/Gold from placement matches.


Yeah I don't see anything conclusive yet, we'll probably just have to wait for more data. It would be pretty strange to have them 10%/10%/30%/25%/25%. Diamond makes sense because you have to be promoted into it, but we may have to wait a few more days to get some more concrete info about the other leagues. Thanks!
Moderator
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-07-15 20:50:10
July 15 2010 20:49 GMT
#36
On July 16 2010 04:14 jamesr12 wrote:
Show nested quote +
On July 16 2010 04:11 DeckTech wrote:
Nice!
Any idea how many players there are in the diamond league in total?


350 just add them up

Other interesting things:

350/3151 = 11% so diamond leauge is around 11% of all players

19933 total games played in diamond leauge, that is 28.475 games per player in diamond.
note: 2 players in each game



!!!!!
These statistics
diamond league is hilarious I mean seriously.. the # of baddies i've met in the ladder so far..too funny, I'm surprised they are in the 11%..

around a 50% win ratio all round..I'd say that is pretty balanced.

On July 16 2010 05:38 Silu wrote:
Show nested quote +
On July 16 2010 05:22 Excalibur_Z wrote:
Silu, thanks for the data. Could you parse through the leagues to determine the number of players in each league? I'd like to update my ladder analysis post with confirmed results beyond the diamond level.


Hmm, you mean just the amount of players in each of Bronze/Silver/Gold/Plat/Dia? From the EU data I gathered already, this is the distribution:

Bronze: 1424
Silver: 1579
Gold: 1795
Platinum: 584
Diamond: 600


Probably very skewed from the very low amount of games played and the vast majority of people going in Bronze/Silver/Gold from placement matches.


It's kinda funny how the drop off is regardless of placement.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
professorjoak
Profile Joined July 2008
318 Posts
July 15 2010 20:50 GMT
#37
Excellent work. At one point some friends and I were trying to datamine all the TSL ladder games to see which maps and openings were the least balanced, but we had trouble detecting duplicate games (i.e. the same game listed in both the winner's and loser's folder, so for instance a duplicated T>Z game would count as 2 T>Z's) so we couldn't get good statistics. If you assume that the distribution of duplicate games in TSL is representative of the total population of games, then we found the only map to not be within 52-48 every matchup was Gaia (which had very few games on it anyway), while all of the following maps were balanced despite having very different distributions of build orders: Blue Storm, Katrina, Python, Tau Cross, Troy and Zodiac.
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
EccoEcco
Profile Joined May 2010
United States61 Posts
July 15 2010 20:50 GMT
#38
+ Show Spoiler +
On July 16 2010 05:16 Logo wrote:
On July 16 2010 04:58 EccoEcco wrote:
Show nested quote +
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.


There's more to it than that because it assumes that all races are rated equally. The matchmaking system works to ensure 50% win ratios. If we want to use this kind of information it has to be based on things like average player ratings by race or some aggregate stat like average player rating/# of games


Curses, i totally forgot about the matchmaking system and its nefarious data skewing. WTB complete access to back end data... and a monogrammed white lab coat.
There is a reward for losing: an opportunity to learn and improve.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 15 2010 20:55 GMT
#39
On July 16 2010 04:14 jamesr12 wrote:
Show nested quote +
On July 16 2010 04:11 DeckTech wrote:
Nice!
Any idea how many players there are in the diamond league in total?


350 just add them up

Other interesting things:

350/3151 = 11% so diamond leauge is around 11% of all players

19933 total games played in diamond leauge, that is 28.475 games per player in diamond.
note: 2 players in each game




eh, im guessing its a flat 10%, but b/c its group based and not rating based, its more/less 10%
I'm like badass squared | KeitZer.489
Gescom
Profile Joined February 2010
Canada3401 Posts
July 15 2010 21:34 GMT
#40
Scary how balanced these numbers look.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 15 2010 21:38 GMT
#41
On July 16 2010 06:34 Gescom wrote:
Scary how balanced these numbers look.


I wouldn't expect differently.
jazzy3001
Profile Joined May 2010
21 Posts
July 15 2010 21:44 GMT
#42
wow, wonder who u got it. The stats on the races are pretty similar so thats cool.
Hinni
Profile Joined July 2010
Germany10 Posts
July 15 2010 22:12 GMT
#43
On July 16 2010 05:16 Logo wrote:
Show nested quote +
On July 16 2010 04:58 EccoEcco wrote:
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.


There's more to it than that because it assumes that all races are rated equally. The matchmaking system works to ensure 50% win ratios. If we want to use this kind of information it has to be based on things like average player ratings by race or some aggregate stat like average player rating/# of games


This.

You get ranked by the match making system, so that you will have around 50% wins (for obvious reasons higher for top players). So the results just show that the match making system works. If one race would be op, all players of this race would be higher ranked so that they will fight stronger enemies and should still have 50% win rate.
It's very difficult to get 'correct' results. There are too many unknowns I think. You could assume that the average (diamond) player of each race is equally strong (which blizzard is doing I think if I interpret their interviews correctly but obviously this assumption is not very strong).

I think its interesting that around 10.5% of all toss players are in diamond league, around 9.5% of all terran players and 11.5% of all zerg players are in diamond league (6.5% for random). So this could either mean that it's easier for zerg players to get into diamond league or that the average zerg player is stronger then the average player of the other races.
Silu
Profile Joined June 2010
Finland165 Posts
July 15 2010 22:27 GMT
#44
On July 16 2010 07:12 Hinni wrote:
Show nested quote +
On July 16 2010 05:16 Logo wrote:
On July 16 2010 04:58 EccoEcco wrote:
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.


There's more to it than that because it assumes that all races are rated equally. The matchmaking system works to ensure 50% win ratios. If we want to use this kind of information it has to be based on things like average player ratings by race or some aggregate stat like average player rating/# of games


This.

You get ranked by the match making system, so that you will have around 50% wins (for obvious reasons higher for top players). So the results just show that the match making system works. If one race would be op, all players of this race would be higher ranked so that they will fight stronger enemies and should still have 50% win rate.
It's very difficult to get 'correct' results. There are too many unknowns I think. You could assume that the average (diamond) player of each race is equally strong (which blizzard is doing I think if I interpret their interviews correctly but obviously this assumption is not very strong).

I think its interesting that around 10.5% of all toss players are in diamond league, around 9.5% of all terran players and 11.5% of all zerg players are in diamond league (6.5% for random). So this could either mean that it's easier for zerg players to get into diamond league or that the average zerg player is stronger then the average player of the other races.


Good point. I wouldn't read that much into the win percentages either from a race vs race perspective; nevertheless it still tells something.

In any case, I added the US stats. The league distribution is clearly more sensible, probably because US has been up for a couple of days longer. The race and race&league distribution looks to be quite similar.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 15 2010 22:33 GMT
#45
Looking at US data, it looks like 30/20/20/20/10-ish (meaning percent in bronze, silver,.....etc.)(and I know the numbers don't add up, it's just an estimate)

Nice find OP!
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 15 2010 22:34 GMT
#46
On July 16 2010 07:27 Silu wrote:
Show nested quote +
On July 16 2010 07:12 Hinni wrote:
On July 16 2010 05:16 Logo wrote:
On July 16 2010 04:58 EccoEcco wrote:
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.


There's more to it than that because it assumes that all races are rated equally. The matchmaking system works to ensure 50% win ratios. If we want to use this kind of information it has to be based on things like average player ratings by race or some aggregate stat like average player rating/# of games


This.

You get ranked by the match making system, so that you will have around 50% wins (for obvious reasons higher for top players). So the results just show that the match making system works. If one race would be op, all players of this race would be higher ranked so that they will fight stronger enemies and should still have 50% win rate.
It's very difficult to get 'correct' results. There are too many unknowns I think. You could assume that the average (diamond) player of each race is equally strong (which blizzard is doing I think if I interpret their interviews correctly but obviously this assumption is not very strong).

I think its interesting that around 10.5% of all toss players are in diamond league, around 9.5% of all terran players and 11.5% of all zerg players are in diamond league (6.5% for random). So this could either mean that it's easier for zerg players to get into diamond league or that the average zerg player is stronger then the average player of the other races.


Good point. I wouldn't read that much into the win percentages either from a race vs race perspective; nevertheless it still tells something.

In any case, I added the US stats. The league distribution is clearly more sensible, probably because US has been up for a couple of days longer. The race and race&league distribution looks to be quite similar.


So based on the initial US numbers, we have a distribution of approximately 9/18/23/23/27

A bit closer to my 10/15/20/25/30 estimate. Let's see how this evolves in the coming days =)
Moderator
Arcticc
Profile Joined June 2010
United States203 Posts
July 15 2010 22:36 GMT
#47
I read through most of the posts. Any explanation why every win % is over 50.... (which is impossible)?
skyR
Profile Joined July 2009
Canada13817 Posts
July 15 2010 22:40 GMT
#48
How is it impossible? It's the average win% of X players.
Lofving
Profile Joined July 2010
Sweden5 Posts
July 15 2010 22:41 GMT
#49
Because diamons players gets to play against plat players from time to time and since they are higher ranked my guess is that they will win more games than they loose
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-15 22:45:50
July 15 2010 22:45 GMT
#50
On July 16 2010 07:34 Excalibur_Z wrote:
Show nested quote +
On July 16 2010 07:27 Silu wrote:
On July 16 2010 07:12 Hinni wrote:
On July 16 2010 05:16 Logo wrote:
On July 16 2010 04:58 EccoEcco wrote:
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.


There's more to it than that because it assumes that all races are rated equally. The matchmaking system works to ensure 50% win ratios. If we want to use this kind of information it has to be based on things like average player ratings by race or some aggregate stat like average player rating/# of games


This.

You get ranked by the match making system, so that you will have around 50% wins (for obvious reasons higher for top players). So the results just show that the match making system works. If one race would be op, all players of this race would be higher ranked so that they will fight stronger enemies and should still have 50% win rate.
It's very difficult to get 'correct' results. There are too many unknowns I think. You could assume that the average (diamond) player of each race is equally strong (which blizzard is doing I think if I interpret their interviews correctly but obviously this assumption is not very strong).

I think its interesting that around 10.5% of all toss players are in diamond league, around 9.5% of all terran players and 11.5% of all zerg players are in diamond league (6.5% for random). So this could either mean that it's easier for zerg players to get into diamond league or that the average zerg player is stronger then the average player of the other races.


Good point. I wouldn't read that much into the win percentages either from a race vs race perspective; nevertheless it still tells something.

In any case, I added the US stats. The league distribution is clearly more sensible, probably because US has been up for a couple of days longer. The race and race&league distribution looks to be quite similar.


So based on the initial US numbers, we have a distribution of approximately 9/18/23/23/27

A bit closer to my 10/15/20/25/30 estimate. Let's see how this evolves in the coming days =)

I don't know this for a fact, but I've heard from several people in gold that then got immediately promoted to diamond - I wonder if this could have something to do with the European equality between plat/diamond....

(I'm still stuck in gold at 20-2 or 22-2 or whatever, while someone else got promoted to diamond at 17-11 or something like that - I really do not get the system, I guess there's a minimum game requirement?).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CauthonLuck
Profile Joined July 2009
United States93 Posts
July 15 2010 22:48 GMT
#51
There seems to be a minimum loss requirement, as little sense as that makes. I haven't seen anyone get promoted to diamond with any less than 8 losses, regardless of having 90% win rates through 30+ games.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 15 2010 22:52 GMT
#52
On July 16 2010 07:45 Liquid`Jinro wrote:
Show nested quote +
On July 16 2010 07:34 Excalibur_Z wrote:
On July 16 2010 07:27 Silu wrote:
On July 16 2010 07:12 Hinni wrote:
On July 16 2010 05:16 Logo wrote:
On July 16 2010 04:58 EccoEcco wrote:
On July 16 2010 04:16 Chriamon wrote:
I think some of this data is going to be misinterpreted. Having similar overall win % doesn't mean much. You should only count games that are vs other diamond players, and go by specific matchups as well.


While I'll agree that this isn't end all be all data (Certainly, the sample size is still small), actual data from aggregate results is a lot more significant than the anecdotal evidence that's been dominating the discussion thus far.

A little induction would suggest it means each race has a success rate against the other two races that averages out equally.

(TvP + TvZ)/2 = (PvT + PvZ)/2 = (ZvT + ZvP)/2 with a deviation of <2% at both diamond level and general play.

That means that if Terran were truly overpowered against Zerg and dominating that match-up, then Terran would have to be equally underpowered against Protoss to generate such a close winning percentage to the other 2 races. Until that result is ruled out, its a possibility and Rock>Paper>Scissor is not the intended balance, but I for one, would be surprised if that were the case. Particularly because of how consistent the numbers are at both the general and top level.


There's more to it than that because it assumes that all races are rated equally. The matchmaking system works to ensure 50% win ratios. If we want to use this kind of information it has to be based on things like average player ratings by race or some aggregate stat like average player rating/# of games


This.

You get ranked by the match making system, so that you will have around 50% wins (for obvious reasons higher for top players). So the results just show that the match making system works. If one race would be op, all players of this race would be higher ranked so that they will fight stronger enemies and should still have 50% win rate.
It's very difficult to get 'correct' results. There are too many unknowns I think. You could assume that the average (diamond) player of each race is equally strong (which blizzard is doing I think if I interpret their interviews correctly but obviously this assumption is not very strong).

I think its interesting that around 10.5% of all toss players are in diamond league, around 9.5% of all terran players and 11.5% of all zerg players are in diamond league (6.5% for random). So this could either mean that it's easier for zerg players to get into diamond league or that the average zerg player is stronger then the average player of the other races.


Good point. I wouldn't read that much into the win percentages either from a race vs race perspective; nevertheless it still tells something.

In any case, I added the US stats. The league distribution is clearly more sensible, probably because US has been up for a couple of days longer. The race and race&league distribution looks to be quite similar.


So based on the initial US numbers, we have a distribution of approximately 9/18/23/23/27

A bit closer to my 10/15/20/25/30 estimate. Let's see how this evolves in the coming days =)

I don't know this for a fact, but I've heard from several people in gold that then got immediately promoted to diamond - I wonder if this could have something to do with the European equality between plat/diamond....

(I'm still stuck in gold at 20-2 or 22-2 or whatever, while someone else got promoted to diamond at 17-11 or something like that - I really do not get the system, I guess there's a minimum game requirement?).


I had a theory about this but it's not concrete enough to post in the analysis thread. Basically either you haven't played enough games to reach a review checkpoint, or your win ratio against top-level players is too high which means your volatility is too high which means the system can't place you in a new league yet because it doesn't know where you belong.

Equally likely, I suppose, is Cauthon's idea that you need a minimum number of losses.
Moderator
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-07-15 22:53:20
July 15 2010 22:52 GMT
#53
On July 16 2010 07:48 CauthonLuck wrote:
There seems to be a minimum loss requirement, as little sense as that makes. I haven't seen anyone get promoted to diamond with any less than 8 losses, regardless of having 90% win rates through 30+ games.


You may be right. Alot of people have been saying they went like LLLLLLWWWWWWWWWWL and got promoted^^

Also, a platinum player gets matched with gold and diamond to see if they are deserving of their rank.

If you are gold and beat many platinum players, you will get bumped up sooner then playing vs. more gold players.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
Last Edited: 2010-07-15 22:57:09
July 15 2010 22:53 GMT
#54
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Dance.jhu
Profile Blog Joined May 2010
United States292 Posts
Last Edited: 2010-07-15 23:00:22
July 15 2010 22:55 GMT
#55
keep it up plz.

any chance to get the asia server?
It is what it is...
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 16 2010 00:10 GMT
#56
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.
There is no one like you in the universe.
Chriamon
Profile Joined April 2010
United States886 Posts
July 16 2010 00:22 GMT
#57
On July 16 2010 09:10 vica wrote:
Show nested quote +
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


The other possibility (which is what happened I believe) is that this doesn't include all players, this is just the players that have been crawled through.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
qxc
Profile Blog Joined May 2009
United States550 Posts
July 16 2010 00:24 GMT
#58
matchup data would be useful. At least excluding mirror match from the win % statistics would be good.
ProgamerDesigner of Aeon's End
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 16 2010 00:26 GMT
#59
On July 16 2010 04:14 jamesr12 wrote:
Show nested quote +
On July 16 2010 04:11 DeckTech wrote:
Nice!
Any idea how many players there are in the diamond league in total?



350/3151 = 11% so diamond leauge is around 11% of all players




This should go down quite a lot upon release, it makes sense that a lot of the people who got a beta key would be really good players.
LF9
Profile Joined November 2009
United States537 Posts
July 16 2010 00:29 GMT
#60
Something about this doesn't seem quite right. Only 437 Diamond players total on the US server? That number seems pretty low, and also makes it seem like there are only like 4 divisions lol.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 16 2010 00:35 GMT
#61
The missing #s are from the platinum/gold-leaguers who get stomped by diamond players and the matches they aggregated before getting placed diamond. Making this less useful than it should be
Najda
Profile Joined June 2010
United States3765 Posts
July 16 2010 00:41 GMT
#62
On July 16 2010 09:10 vica wrote:
Show nested quote +
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-16 01:23:18
July 16 2010 01:22 GMT
#63
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 16 2010 01:26 GMT
#64
Win rates seem pretty much the same.

Data pool is pretty big, so the data should be quite valid.

It'd be nice to see winrates for specific matchups though.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 16 2010 01:26 GMT
#65
On July 16 2010 09:41 Najda wrote:
Show nested quote +
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Yeah, lol I didn't want to edit the tie out after I wrote the other four. I think its the bot didn't crawl enough too. Number of players seems a bit low.
There is no one like you in the universe.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-07-16 02:05:59
July 16 2010 02:04 GMT
#66
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 16 2010 02:15 GMT
#67
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.
Moderator
Sentient
Profile Joined April 2010
United States437 Posts
July 16 2010 04:11 GMT
#68
On July 16 2010 11:15 Excalibur_Z wrote:
Show nested quote +
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.

Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it.
Monk___
Profile Joined March 2010
United States123 Posts
July 16 2010 04:18 GMT
#69
I love the community : )
Tanatos
Profile Joined April 2010
United States381 Posts
July 16 2010 04:19 GMT
#70
This is great stuff. Hoping to see whats going on in Asia server.
happyness
Profile Joined June 2010
United States2400 Posts
July 16 2010 04:20 GMT
#71
There's always a 1-2% error, so the data doesn't show anything really. But thanks!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 16 2010 04:22 GMT
#72
Wow, thats awesome data. Good work.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
happyness
Profile Joined June 2010
United States2400 Posts
July 16 2010 04:22 GMT
#73
On July 16 2010 09:41 Najda wrote:
Show nested quote +
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all)
JaspluR
Profile Joined April 2010
Australia174 Posts
July 16 2010 04:23 GMT
#74
cool would be good to see PvT stats etc if possible though
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 16 2010 04:24 GMT
#75
Its interesting that in the US data, all winning % are above 50%. I wonder how that works?
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 16 2010 04:26 GMT
#76
On July 16 2010 13:11 Sentient wrote:
Show nested quote +
On July 16 2010 11:15 Excalibur_Z wrote:
On July 16 2010 11:04 Sentient wrote:
I do not think these numbers are useful.

The matchmaking system tries to push everyone to a 50% win rate. If there is an imbalance in the game, the player with the stronger race will start playing harder opponents of weaker races until his win rate is 50%. This negative feedback ensures that the races will always appear balanced. The win rates need to be weighted by the underlying matchmaking parameters, and we don't have access to that information.

Props nonetheless for putting this together. It's pretty cool to see .


That doesn't make any sense whatsoever. Players are matched against other players, regardless of what race they play.

Right, but if a person gives themselves a handicap, the system will generally find an equilibrium where they are at 50%. It doesn't matter what you do as long as you are consistent. You could decide to only ever build one extractor, and you will keep losing until it finds truly terrible players where you are at 50%. You would never conclude that building only one extractor is just as good as building two, but you would still have a 50% win rate with it.


Oh I see what you were saying before. It was just worded in a confusing way so I misunderstood.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 16 2010 04:28 GMT
#77
On July 16 2010 13:22 happyness wrote:
Show nested quote +
On July 16 2010 09:41 Najda wrote:
On July 16 2010 09:10 vica wrote:
On July 16 2010 07:53 EliteAzn wrote:
There is data missing from this...data

Anyways...using good 'ol Excel...I managed to figure out some things....

From this data (US DATA), you have a total of 70959 wins, 68312 losses. There are 2647 losses missing. This makes no sense because there's a winner and a loser in every game. So if we assume the total avg. win percent of everyone INCLUDING people still playing placement matches is 50% and we keep the win % of the leagues, the win percentage of these people (placement match people) has to be 47%....may makes sense, may not.

*please put this in OP, assuming numbers my numbers are correct...*


Ties. Sometimes, in games where my opponent quits early, like 2 minutes in, before any action happened, I check my match history and it doesn't update as a win or lose until a day later.

But that number seems a bit too high. There are several possibilities.

1. Wins update faster than losses.
2. Data is missing from servers
3. Disconnects count as win and tie, but appears as a -0 loss
4. Placement matches do not count towards ladder ranking, so if you are in placement and you've played against someone in ladder, your loss is not recorded, but his win is. Or something of the sort. Seems the most plausible.


A tie wouldn't result in a win for one player though. Your other 4 points seem reasonable, I think that it has to do with people still being in placement, because I didn't see anything in the OP about that.


Another possibility is that the bottom bronze players who have only played a few games haven't gone on the forums ( and may not at all)


You don't have to post on the forums to have your games counted here. All this information is mined from a script that browses the profiles of all live accounts. I'm not sure what you're suggesting here.
Moderator
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 16 2010 04:44 GMT
#78
On July 16 2010 10:22 Wr3k wrote:
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?


You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
muffley
Profile Blog Joined May 2010
United States280 Posts
July 16 2010 04:56 GMT
#79
Does anybody have any idea what's up with the profile numbers that lead to errors? (using US profiles)

From 1 to 850, every number aside from 1, 51, 101, 151, etc errors. Then blocks of 50 like 1052-1100, 1152-1200, all error. The first 10,000 have a lot of these blocks, and then it just falls off a cliff and stops being so uniform.

Also, error IDs seem completely random and don't mean anything.
warshop
Profile Joined March 2010
Canada490 Posts
July 16 2010 05:16 GMT
#80
On July 16 2010 13:44 MangoTango wrote:
Show nested quote +
On July 16 2010 10:22 Wr3k wrote:
Can we see some matchup specific win %'s please?

ZvT=?
PvT=?
PvZ=?


You don't really understand how this data is compiled, do you? It's done by looking up the win-loss ratio of every player, assuming that they play exclusively their "most played" race, then totaling them up. Not individual matchups.


And if I'm not mistaken, there's only a portion of each player's matches that's kept and displayed on the website. Hence why anything statistics of MU would not be complete.
Silu
Profile Joined June 2010
Finland165 Posts
July 16 2010 05:41 GMT
#81
People, people, please actually read the post. It does not have the whole server stats, just a subset, 10k profile numbers per region, which corresponds to about actual 5.5k-6k profiles with 1v1 games played. So it does not have the total number of Diamond players, and all win%s can be over 50% since the games recorded can be against people that were not mined. And yeah I know there are a bajillion more interesting stats, these are the ones that are easy to get

Now if I had infinite time and bandwidth and then a global ranking with global stats for the whole region would be possible.

And if I'm not mistaken, there's only a portion of each player's matches that's kept and displayed on the website. Hence why anything statistics of MU would not be complete.


AFAIK MU stats cannot be mined at all since the match history doesn't show who the games are played against. A rough race&map win% would be possible though since the map is shown in the partial match history. Maybe I'll check that.
MuTT
Profile Joined July 2010
United States398 Posts
July 16 2010 05:56 GMT
#82
maybe im just bad at math but how does each race have an average of over 50%. In order to win you have to beat som1 so every1 cant win more than half the time but w.e i could be oblivious to something
MC's strength: confidence weakness: over confidence
Seam
Profile Blog Joined April 2010
United States1093 Posts
July 16 2010 06:28 GMT
#83
Wont lie, looking at US one my first thought was "50 more toss than zerg and terran? Does that mean Toss is the strongest in the US?"

But then noticed there are just more Toss overall (500 more, actually), so yeah.

Kinda interesting that it seems each race has 10% of it's numbers in diamond
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 16 2010 06:35 GMT
#84
What this data tells us is that the MM is doing its job. As long as they are matching people with people close to their skill level, win rates should always be 50-60% no matter what race they play.
StaR_Robo
Profile Joined May 2010
Australia229 Posts
July 16 2010 06:39 GMT
#85
not sure whether we can use this to create our own ladder though ... as has been pointed out there is no detailed information on games played and the player 'points'' are just the points in that particular division. There is information on the points won or lost for every game but I don't think there is anyway to correlate players between different divisions/leagues?
Working to spread StarCraft II through http://rts-sanctuary.com - replays, stats, streams and more ...
Silu
Profile Joined June 2010
Finland165 Posts
July 16 2010 08:46 GMT
#86
I updated with some data that might be of interest; average diamond player ratings of different races and map win percentages, based on the brief match history of each diamond player.

Please note that I'm pretty sure this sample size is not very statistically significant. Can't be bothered to calculate that though The data was the 1v1 games that were found in the last 25 games played for those ~600 diamond players.
Multis
Profile Joined May 2010
Finland21 Posts
July 16 2010 08:49 GMT
#87
T seems to be pretty imbalanced on metalopolis and desert oasis. On the other hand, random has 59% on metalopolis also, so I wonder if any real conclusions can be drawn from these stats at all?
Silu
Profile Joined June 2010
Finland165 Posts
July 16 2010 08:54 GMT
#88
On July 16 2010 17:49 Multis wrote:
T seems to be pretty imbalanced on metalopolis and desert oasis. On the other hand, random has 59% on metalopolis also, so I wonder if any real conclusions can be drawn from these stats at all?


Probably not because of the relatively small amounts of games analyzed (~6k-10k). Even less so for Random and DO since the sample size is even smaller for those (since everyone thumbdowns DO). Still, at least for the more popular maps the figures shouldn't be THAT far off.

In theory 4p maps could favor Random because of the harder scouting.
.Soul
Profile Joined April 2010
Canada81 Posts
July 16 2010 14:32 GMT
#89
Ohh, nice find =D The stats seem to be pretty even-ish for diamond level play, and sure there are some stats that aren't dead 50/50 but thats what skill is for right?
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
July 16 2010 15:49 GMT
#90
Can someone explain to me why every single race has over 50% on kulas? How is that possible?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-16 15:58:21
July 16 2010 15:56 GMT
#91
On July 16 2010 17:49 Multis wrote:
T seems to be pretty imbalanced on metalopolis and desert oasis. On the other hand, random has 59% on metalopolis also, so I wonder if any real conclusions can be drawn from these stats at all?

How exactly do you find a 51% win ratio to be imbalanced (desert oasis), especially when the other races have higher winrates on that map?

EDIT: Oh I see, EU stats are different from the US stats. Pretty big difference too.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
esaul17
Profile Joined May 2010
Canada547 Posts
July 16 2010 15:58 GMT
#92
We have Diamond players, who are matched against people not part of the sample (possibly including some platinum players I'd imagine). We should expect diamond players to have a slightly over 50% win rate on average overall.

That said, I agree that this says more about the matchmaker than it does about the game balance.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-16 16:01:58
July 16 2010 15:58 GMT
#93
On July 17 2010 00:49 Glacierz wrote:
Can someone explain to me why every single race has over 50% on kulas? How is that possible?


Diamond League has a >50% win rate as a whole because they kill lower level leagues.

Zerg on Kulas Ravine : 54.56%
Zerg on Metalopolis : 49.93 %
Zerg on Scrap Station : 56.45 %
Zerg on Desert Oasis : 52.87 %
Zerg on Steppes of War : 52.23 %
Zerg on Lost Temple : 48.47 %
Zerg on Blistering Sands : 54.94 %


Did no one think to point this out, this is mind boggling.

The ONLY sub 50% win rate for any race on any map in diamond is Zerg in Metalopolis and LT! That's just nuts for the 'most zerg favored map'.

I wonder what kind of bias there is. Are inferior zerg diamond players thumbing down everything they can so they play Metaloplis and LT more often because those maps are 'zerg favored'? If they're doing this while stronger zerg players leave everything thumbed up it could account for the %s.
Logo
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-16 16:05:38
July 16 2010 16:02 GMT
#94
Good info, good post.

LT is absolutely awful for Zerg (against T) with that cliff over the nat. Don't know who would ever say it favors Zerg. I HAVE heard that for metalopolis though. I think that 2nd nat is really easy for t and p to take and defend while Zerg usually has to take a big risk to get their 4th, and Zerg has almost nowhere to put overlords. Those are the only reasons I can think of that would put Zerg far enough behind the other races to account for that, although I still wonder how it's THAT low..
Looking for top-tier practice partners, especially Z; PM me
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-16 16:09:54
July 16 2010 16:09 GMT
#95
That's a good analysis, but the more shocking one really is Metalopolis. Also shocking is that Kulas Ravine has a 'normal' win % for Zerg, it's even one of the higher win %s in the pool.

Zerg also has the highest map win % with Scrap Station. I hate that map as Z so that's pretty surprising for me.
Logo
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
July 16 2010 16:30 GMT
#96
On July 17 2010 00:58 Logo wrote:
Show nested quote +
On July 17 2010 00:49 Glacierz wrote:
Can someone explain to me why every single race has over 50% on kulas? How is that possible?


Diamond League has a >50% win rate as a whole because they kill lower level leagues.

Show nested quote +
Zerg on Kulas Ravine : 54.56%
Zerg on Metalopolis : 49.93 %
Zerg on Scrap Station : 56.45 %
Zerg on Desert Oasis : 52.87 %
Zerg on Steppes of War : 52.23 %
Zerg on Lost Temple : 48.47 %
Zerg on Blistering Sands : 54.94 %


Did no one think to point this out, this is mind boggling.

The ONLY sub 50% win rate for any race on any map in diamond is Zerg in Metalopolis and LT! That's just nuts for the 'most zerg favored map'.

I wonder what kind of bias there is. Are inferior zerg diamond players thumbing down everything they can so they play Metaloplis and LT more often because those maps are 'zerg favored'? If they're doing this while stronger zerg players leave everything thumbed up it could account for the %s.


Oh right, but in time most people in diamond should also get 50% as they get matched against one another... I think theres not enough data history here for anything conclusive as a lot of these high win %s are from climbing up the ladder while the ladder is still settling players.
Silu
Profile Joined June 2010
Finland165 Posts
Last Edited: 2010-07-16 16:38:06
July 16 2010 16:36 GMT
#97
On July 17 2010 00:56 Liquid`Jinro wrote:
Show nested quote +
On July 16 2010 17:49 Multis wrote:
T seems to be pretty imbalanced on metalopolis and desert oasis. On the other hand, random has 59% on metalopolis also, so I wonder if any real conclusions can be drawn from these stats at all?

How exactly do you find a 51% win ratio to be imbalanced (desert oasis), especially when the other races have higher winrates on that map?

EDIT: Oh I see, EU stats are different from the US stats. Pretty big difference too.


Yeah, I would probably not take heed of the data marked as "old", as the sample set in the now updated US region data is 6-7 times bigger and should include virtually every diamond player and all the 1v1 games from their 25 last played games. So that's about 50k games total - should give statistical significance already.

The zerg deficit in Metalo and LT looks pretty dumbfounding though since as far as I understand those are the only two maps widely considered as balanced. I'm not sure what could cause such a difference compared to the others, even maps like Kulas which zergs often seem to struggle on, judging by the posts here.

Also fun to see how Protoss looks to be almost oblivious to the map played, with win percentages very very similar across all maps.

I'll probably do other regions when they get included in http://starcraftrankings.com (= the data is muuuch faster to mine since the diamond players would be indexed already).

Oh right, but in time most people in diamond should also get 50% as they get matched against one another... I think theres not enough data history here for anything conclusive as a lot of these high win %s are from climbing up the ladder while the ladder is still settling players.


Yeah the absolute numbers don't really say a lot, but the relative numbers do compared to other maps for the same race.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-16 16:45:06
July 16 2010 16:40 GMT
#98
On July 17 2010 01:30 Glacierz wrote:
Show nested quote +
On July 17 2010 00:58 Logo wrote:
On July 17 2010 00:49 Glacierz wrote:
Can someone explain to me why every single race has over 50% on kulas? How is that possible?


Diamond League has a >50% win rate as a whole because they kill lower level leagues.

Zerg on Kulas Ravine : 54.56%
Zerg on Metalopolis : 49.93 %
Zerg on Scrap Station : 56.45 %
Zerg on Desert Oasis : 52.87 %
Zerg on Steppes of War : 52.23 %
Zerg on Lost Temple : 48.47 %
Zerg on Blistering Sands : 54.94 %


Did no one think to point this out, this is mind boggling.

The ONLY sub 50% win rate for any race on any map in diamond is Zerg in Metalopolis and LT! That's just nuts for the 'most zerg favored map'.

I wonder what kind of bias there is. Are inferior zerg diamond players thumbing down everything they can so they play Metaloplis and LT more often because those maps are 'zerg favored'? If they're doing this while stronger zerg players leave everything thumbed up it could account for the %s.


Oh right, but in time most people in diamond should also get 50% as they get matched against one another... I think theres not enough data history here for anything conclusive as a lot of these high win %s are from climbing up the ladder while the ladder is still settling players.


No.

Long Version:
Diamond comprises the top 10% of the ladder, even more it extends up to the top 1 player. Players at the top are statistically more likely to play someone below them than above them given the possible range in match making. It sounds obvious but think about what it means. When you account for people being offline, in game, or not playing then the top 10 players are more likely to play the top 11-50 than they are each other, the top 11-50 are more likely to play 51-200 than they are to play the top 1-50 and so on. It's only the middle part of the bell-curve of player skill that you're statistically likely to have opponents that are on average exactly your skill level. You have to remember that the # of people with say 400 Diamond points is significantly more than the # of people with 500 diamond points, but those groups of players are still close enough to be matched.

So what happens is players play people that they're slightly favored to beat (say 57% likely as the racial win %s for diamond show) because when searching for a game it's more likely for a player at the top to match a player slightly below them.

To put it another way, even though behind the scenes it's the same effect, players in platinum may play vs diamond players as their rating streaks up. On the other end there's no one better than diamond to come down and play diamond.

If you looked at map win %s of Platinum or Gold they'd be much closer to 50%. If you looked at map win %s of Bronze they'd average slightly below 50%.

This sounds like it's largely about overall win % and it is. If diamond players are winning 57% of their games how could they possible have an average of 50% win rate on the maps. That'd be mathematically impossible.

Now the larger the bell curve (more players that play) the less the bell curve dips off. So right now it's a 7% difference for top players. Come release that may shrink down to 1%-5%, but it'll still exist.
Logo
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 16 2010 16:44 GMT
#99
This data is completely useless.. It just proves that Diamond players across all races play more non-diamond players than other Diamond players, otherwise there wouldn't be 50+% for every single race across every single map (with the exception of 2 zerg maps) .
www.rsgaming.com
Psychopomp
Profile Joined April 2010
United States237 Posts
July 16 2010 16:44 GMT
#100
The game aims to give everyone a win percentage of 50-60%.
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 16 2010 16:50 GMT
#101
On July 17 2010 01:44 Paramore wrote:
This data is completely useless.. It just proves that Diamond players across all races play more non-diamond players than other Diamond players, otherwise there wouldn't be 50+% for every single race across every single map (with the exception of 2 zerg maps) .


That's not at all what it proves or says.

Every diamond vs diamond game drives the rating towards 50% win. Every diamond vs non-diamond game drives it away from that 50% by some unspecified amount based on how likely a diamond is to beat a non-diamond.

Here's an example... If a diamond pool has 2000 games vs diamond players and 1000 games vs non-diamond players with a 75% win rate then the pool's win % is 55% while 2/3rds of the games were played diamond vs diamond.

If the win rate vs non-diamonds is higher than 75% then you could have 57% with an even higher % of games being diamond vs diamond.
Logo
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
Last Edited: 2010-07-16 16:53:30
July 16 2010 16:52 GMT
#102
On July 17 2010 01:40 Logo wrote:
Show nested quote +
On July 17 2010 01:30 Glacierz wrote:
On July 17 2010 00:58 Logo wrote:
On July 17 2010 00:49 Glacierz wrote:
Can someone explain to me why every single race has over 50% on kulas? How is that possible?


Diamond League has a >50% win rate as a whole because they kill lower level leagues.

Zerg on Kulas Ravine : 54.56%
Zerg on Metalopolis : 49.93 %
Zerg on Scrap Station : 56.45 %
Zerg on Desert Oasis : 52.87 %
Zerg on Steppes of War : 52.23 %
Zerg on Lost Temple : 48.47 %
Zerg on Blistering Sands : 54.94 %


Did no one think to point this out, this is mind boggling.

The ONLY sub 50% win rate for any race on any map in diamond is Zerg in Metalopolis and LT! That's just nuts for the 'most zerg favored map'.

I wonder what kind of bias there is. Are inferior zerg diamond players thumbing down everything they can so they play Metaloplis and LT more often because those maps are 'zerg favored'? If they're doing this while stronger zerg players leave everything thumbed up it could account for the %s.


Oh right, but in time most people in diamond should also get 50% as they get matched against one another... I think theres not enough data history here for anything conclusive as a lot of these high win %s are from climbing up the ladder while the ladder is still settling players.


No.

Long Version:
Diamond comprises the top 10% of the ladder, even more it extends up to the top 1 player. Players at the top are statistically more likely to play someone below them than above them given the possible range in match making. It sounds obvious but think about what it means. When you account for people being offline, in game, or not playing then the top 10 players are more likely to play the top 11-50 than they are each other, the top 11-50 are more likely to play 51-200 than they are to play the top 1-50 and so on. It's only the middle part of the bell-curve of player skill that you're statistically likely to have opponents that are on average exactly your skill level. You have to remember that the # of people with say 400 Diamond points is significantly more than the # of people with 500 diamond points, but those groups of players are still close enough to be matched.

So what happens is players play people that they're slightly favored to beat (say 57% likely as the racial win %s for diamond show) because when searching for a game it's more likely for a player at the top to match a player slightly below them.

To put it another way, even though behind the scenes it's the same effect, players in platinum may play vs diamond players as their rating streaks up. On the other end there's no one better than diamond to come down and play diamond.

If you looked at map win %s of Platinum or Gold they'd be much closer to 50%. If you looked at map win %s of Bronze they'd average slightly below 50%.

This sounds like it's largely about overall win % and it is. If diamond players are winning 57% of their games how could they possible have an average of 50% win rate on the maps. That'd be mathematically impossible.

Now the larger the bell curve (more players that play) the less the bell curve dips off. So right now it's a 7% difference for top players. Come release that may shrink down to 1%-5%, but it'll still exist.

I still think with a large enough player base it will be a negligible difference, assuming the matchmaking system has no trouble matching players with similar skill levels, then maybe only the top 10 players out of say 1000 will have a significant over 50% win rate. Let's be realistic, these top players will never get matched against some plat league. As long as they play against other diamond league players, 1 win = 1 loss = 50% win rate in diamond league.

Edit: You probably get matched to plat if you are on the lower quantile of the diamond league and the plat player is about to get promoted. This is where I think could potentially cause some biases.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
July 16 2010 16:55 GMT
#103
On July 17 2010 01:50 Logo wrote:
Show nested quote +
On July 17 2010 01:44 Paramore wrote:
This data is completely useless.. It just proves that Diamond players across all races play more non-diamond players than other Diamond players, otherwise there wouldn't be 50+% for every single race across every single map (with the exception of 2 zerg maps) .


That's not at all what it proves or says.

Every diamond vs diamond game drives the rating towards 50% win. Every diamond vs non-diamond game drives it away from that 50% by some unspecified amount based on how likely a diamond is to beat a non-diamond.

Here's an example... If a diamond pool has 2000 games vs diamond players and 1000 games vs non-diamond players with a 75% win rate then the pool's win % is 55% while 2/3rds of the games were played diamond vs diamond.

If the win rate vs non-diamonds is higher than 75% then you could have 57% with an even higher % of games being diamond vs diamond.


I hope the matchmaking wouldn't create 1000 games vs non-diamond players unless the non-diamond players are playing at diamond level and eventually becomes the diamond pool.
MattDamon
Profile Joined May 2010
United States59 Posts
July 16 2010 16:56 GMT
#104
I don't know how much this means, because I thought the pros agreed that Metalopolis is a zerg favored map, and that Kulas is a pretty bad map for zerg,


Zerg on Metalopolis : 49.93 %
Zerg on Kulas Ravine : 54.56%


There might be too many bronze players messing up the stats to find anything useful
http://beta-us.battle.net/sc2/en/profile/62116/1/
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-16 17:01:45
July 16 2010 16:58 GMT
#105
You're putting too much stock into leagues. Leagues are an arbitrary division on a match making rating. Some of those players may eventually become diamond, many of them will play a diamond, lose, and drop in rating.

Think of it like this. You have score x that's your rating, this rating goes up and down based on wins and losses as 0-sum* (every point you lose your opponent gains). Because it does this a bell curve forms of player's ratings. When you matchmake you're targets for a game are x +/- z. When we take an arbitrary division of the top # of players (diamond) there are more players with x-z than there are x+z. So a diamond level player plays more favored match-ups than they do unfavored. That's really all it comes down to with the >50% win rates.


*even if it's not 0-sum it should still form a bell curve or possibly a slightly skewed bell curve.
Logo
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
Last Edited: 2010-07-16 17:08:14
July 16 2010 17:07 GMT
#106
See this is where I don't understand why the x-z should happen. As number of players approach a large sum, z should approach 0 by fundamental calculus. There's no reason you would match 2 players with completely different skill sets to create a 5% win difference when there are enough players in all spectrum of skill levels. I think it happens here because the number of people in beta is too small.
Silu
Profile Joined June 2010
Finland165 Posts
July 16 2010 17:14 GMT
#107
On July 17 2010 01:56 MattDamon wrote:
I don't know how much this means, because I thought the pros agreed that Metalopolis is a zerg favored map, and that Kulas is a pretty bad map for zerg,


Zerg on Metalopolis : 49.93 %
Zerg on Kulas Ravine : 54.56%


There might be too many bronze players messing up the stats to find anything useful


The map win percentage data is from Diamond players' match histories only. Granted, their opponents could be from Bronze but does that really skew the stats since they get an equal amount of noobs on other maps as well?
HubertFelix
Profile Joined April 2010
France631 Posts
July 16 2010 17:17 GMT
#108
On July 17 2010 01:56 MattDamon wrote:
Zerg on Metalopolis : 49.93 %
Zerg on Kulas Ravine : 54.56%


As a zerg player, I find this really strange.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 16 2010 20:15 GMT
#109
On July 17 2010 01:50 Logo wrote:
Show nested quote +
On July 17 2010 01:44 Paramore wrote:
This data is completely useless.. It just proves that Diamond players across all races play more non-diamond players than other Diamond players, otherwise there wouldn't be 50+% for every single race across every single map (with the exception of 2 zerg maps) .


That's not at all what it proves or says.

Every diamond vs diamond game drives the rating towards 50% win. Every diamond vs non-diamond game drives it away from that 50% by some unspecified amount based on how likely a diamond is to beat a non-diamond.

Here's an example... If a diamond pool has 2000 games vs diamond players and 1000 games vs non-diamond players with a 75% win rate then the pool's win % is 55% while 2/3rds of the games were played diamond vs diamond.

If the win rate vs non-diamonds is higher than 75% then you could have 57% with an even higher % of games being diamond vs diamond.


Well, neither of us know what the frequency of diamond vs diamond and diamond vs non-diamond.. so that information becomes even more ambiguous and useless.... it could even be possible that non-diamond win vs diamond more often than diamond win vs non-diamond lol... I'm not saying that is the case, but we actually don't know anything from this information.

www.rsgaming.com
Silu
Profile Joined June 2010
Finland165 Posts
July 16 2010 20:57 GMT
#110
On July 17 2010 05:15 Paramore wrote:
Well, neither of us know what the frequency of diamond vs diamond and diamond vs non-diamond.. so that information becomes even more ambiguous and useless.... it could even be possible that non-diamond win vs diamond more often than diamond win vs non-diamond lol... I'm not saying that is the case, but we actually don't know anything from this information.



.......???

So you know that across all leagues, a race has 50% win. You know that diamond players of that race have ~57% win. And you say that from this we can't say if dias win vs non-dias more often than not? Please elaborate how the percentage discrepancy is possible if dias don't win against non-dias more often than not. Or tell me what I misunderstood.

Anyhow, the main point here is the dia race avg ratings and dia map win percentages... As that's the only stuff with a really sufficient sample size. Plus the only things that people (other than the "0mg ter4n has 80% win r31t agenst all and 73% of dias is ter4n" folk) didn't already know
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 16 2010 21:23 GMT
#111
On July 17 2010 05:57 Silu wrote:
Show nested quote +
On July 17 2010 05:15 Paramore wrote:
Well, neither of us know what the frequency of diamond vs diamond and diamond vs non-diamond.. so that information becomes even more ambiguous and useless.... it could even be possible that non-diamond win vs diamond more often than diamond win vs non-diamond lol... I'm not saying that is the case, but we actually don't know anything from this information.



.......???

So you know that across all leagues, a race has 50% win. You know that diamond players of that race have ~57% win. And you say that from this we can't say if dias win vs non-dias more often than not? Please elaborate how the percentage discrepancy is possible if dias don't win against non-dias more often than not. Or tell me what I misunderstood.

Anyhow, the main point here is the dia race avg ratings and dia map win percentages... As that's the only stuff with a really sufficient sample size. Plus the only things that people (other than the "0mg ter4n has 80% win r31t agenst all and 73% of dias is ter4n" folk) didn't already know


We really don't know how many diamond vs non-diamond there are.. or diamond vs diamond...
there are many different possibilities to come up with the current map %... plus.. maybe non-diamond thumb down metropolis more often than diamonds... thats even more of a variable, but have fun at sifting through the information... i'm not hear to judge, i'm just saying the information cannot conclude anything

your 2nd paragraph doesn't even make sense. maybe try english...
www.rsgaming.com
Ouga
Profile Joined March 2008
Finland645 Posts
July 16 2010 21:27 GMT
#112
Some of the zerg map statics look weird indeed. As zerg I've shut down steppes/kulas/DO because first two I feel are really bad for someone who enjoys zerg macroing, and DO cos it's just bad map. So I feel most happy playing LT,meta,scrap and blistering, and I'd assume I have clearly highest win% on those also. I understand low % on LT since cliffs can be abused pretty hard, but meta definately seems top2 map for zvt. You can't nicely take gold there, but other than that there are no terran imbalance showing much. I have to assume the amount of games or something just isn't wide enough yet.

Come to think of it, meta close ground spawns are pretty bad for zerg though, similar to steppes. That could be partial reason for low win%. But Kulas having high win% just shows how very few terran is abusing the map properly. Should not be possible for equivalent players getting over 50% there in zvt.
Silu
Profile Joined June 2010
Finland165 Posts
July 17 2010 11:03 GMT
#113
Updated with EU data. Zergs will find that it corresponds much better with the "baseline feeling", with Kulas at 47.6% and DO at 54.3% being the worst and best.

Interesting to note how Blistering Sands is clearly the worst map for Terrans in both EU and US, sitting at ~3% less than the second worst. Guess that back door really hurts the turtling Also, Protosses still don't seem to give a damn about which map they're playing on with regards to win percentage.

Also added amounts of win/loss to show what maps people thumb down - again, all games counted are Diamond (possibly vs non-Diamond) games. Not surprisingly DO has about 40% less games played on it than the others. Almost as few Kulas games for Zerg
Apolo
Profile Joined May 2010
Portugal1259 Posts
July 17 2010 12:48 GMT
#114
Nice to see Terran on EU with average rating over 10 points above the other 2.
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