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Take a lesson from S2 - Page 7

Forum Index > SC2 General
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positronix
Profile Joined March 2010
United States39 Posts
June 04 2010 00:03 GMT
#121
I posted this on the official bnet forum, got a bunch of random replies like "HoN doesn't have as large a fanbase as SC2 so they can't afford to regionalize it" or "The fact that custom game list is used more than automatchmaking means the ladder is a total fail"... that'll teach me for trying to introduce logic into that forum.
Game design should be art, not a cash cow
Vlare
Profile Blog Joined March 2010
748 Posts
June 04 2010 00:20 GMT
#122
S2 is the company that makes HoN isn't it?
Mass zerglings doesnt fail
Lemure
Profile Joined March 2010
189 Posts
June 04 2010 00:25 GMT
#123
On June 02 2010 11:00 TheYango wrote:
Show nested quote +
On June 02 2010 10:18 GGTeMpLaR wrote:
ya, the neatest thing I'd say HoN has is a feature that allows a player to reconnect to a game within 5 minutes of them disconnecting, whenever they disconnect.

oh and it has chat channels ^^

It's been stated that reconnect features are not practical in a 1v1 game, or a game that changes as quickly as SC/SC2. Disconnecting and reconnecting in a minute in HoN results in a game where you can reasonably come back from your slight disadvantage. A minute where you're macroing in SC2 and your opponent isn't can result in an insurmountable advantage. And it isn't fair to make your opponent sit in a paused game on the off-chance that his opponent *might* reconnect.

In 1v1 yes, but there are many other modes in this game like 2v2, 3v3, 4v4 and UMS, all those would greatly benefit if there was an option to allow reconnects.
Tinithor
Profile Joined February 2008
United States1552 Posts
June 04 2010 00:28 GMT
#124
Wow i couldn't stand reading after the first 5 posts. You people really need to learn how to READ. The OP was quite clear...
"Oh-My-GOD" ... "Is many mutas, Yes?"
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-06-04 00:33:05
June 04 2010 00:29 GMT
#125
I am pretty sure S2 is the next blizzard/valve. I can't imagine them not listening to their community and doing things right in the future. Maliken has blown way too much money trying to make his dream of producing games not to continue to be successful.
#1 Kwanro Fan
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 04 2010 00:36 GMT
#126
I absolutely love HoN and S2 and I love having buttsecks with them on a daily basis, but at the same time you do have to realize that their whole job for the main part was to design an interface that beat DotA's. They were remaking DotA except for a few heroes, the balance items/heroes/map was all done for them. So really their main work was getting servers working, and designing an excellent interface which they did. Not to take any credit from them, but they had the actual game play already done for them. Blizzard is a big enough and rich enough company to be able to do what they did, but I'm just doing my 2c.
sidesprang
Profile Joined January 2009
Norway1033 Posts
June 04 2010 00:51 GMT
#127
On June 04 2010 08:22 Idejder wrote:
:O

This thread took me by surprise.


if you are the real one you deserv a little <3

keep up the awsome work
Float like a butterfly, sting like a bee.
Jovan
Profile Joined August 2006
Canada65 Posts
June 04 2010 01:03 GMT
#128
On June 04 2010 08:22 Idejder wrote:
:O

This thread took me by surprise.


Well, at least it's all positive .
positronix
Profile Joined March 2010
United States39 Posts
June 04 2010 02:15 GMT
#129
On June 04 2010 09:36 BDF92 wrote:
I absolutely love HoN and S2 and I love having buttsecks with them on a daily basis, but at the same time you do have to realize that their whole job for the main part was to design an interface that beat DotA's. They were remaking DotA except for a few heroes, the balance items/heroes/map was all done for them. So really their main work was getting servers working, and designing an excellent interface which they did. Not to take any credit from them, but they had the actual game play already done for them. Blizzard is a big enough and rich enough company to be able to do what they did, but I'm just doing my 2c.


And SC2 is a completely original game? The SCBW pros did so much work for blizzard by furthering the metagame and apart from a few new units and removal of old units SC2 is exactly the same as SC1 with better graphics and different balancing.
Game design should be art, not a cash cow
Fraud
Profile Joined April 2010
Canada108 Posts
June 04 2010 02:22 GMT
#130
On June 04 2010 11:15 positronix wrote:
Show nested quote +
On June 04 2010 09:36 BDF92 wrote:
I absolutely love HoN and S2 and I love having buttsecks with them on a daily basis, but at the same time you do have to realize that their whole job for the main part was to design an interface that beat DotA's. They were remaking DotA except for a few heroes, the balance items/heroes/map was all done for them. So really their main work was getting servers working, and designing an excellent interface which they did. Not to take any credit from them, but they had the actual game play already done for them. Blizzard is a big enough and rich enough company to be able to do what they did, but I'm just doing my 2c.


And SC2 is a completely original game? The SCBW pros did so much work for blizzard by furthering the metagame and apart from a few new units and removal of old units SC2 is exactly the same as SC1 with better graphics and different balancing.


I'm sorry, but by your logic, every RTS is the same as every RTS. SC2 is a different game from SC:BW. The macro mechanics for the races, the unique characteristics of each race, are significantly different from SC:BW. Heck, most people on the forums are complaining that SC2 isn't SC:BW.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
June 04 2010 02:29 GMT
#131
League of legends had a pretty sweet interface also, and it's in it's preseason.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Owarida
Profile Joined April 2010
United States333 Posts
June 04 2010 02:29 GMT
#132
Why HoN is successful is because it was made by a community of gamers, for gamers. HoN interface and game play is great! I agree with the OP, listing to community is always a good idea.
positronix
Profile Joined March 2010
United States39 Posts
June 04 2010 02:33 GMT
#133
On June 04 2010 11:22 Fraud wrote:
Show nested quote +
On June 04 2010 11:15 positronix wrote:
On June 04 2010 09:36 BDF92 wrote:
I absolutely love HoN and S2 and I love having buttsecks with them on a daily basis, but at the same time you do have to realize that their whole job for the main part was to design an interface that beat DotA's. They were remaking DotA except for a few heroes, the balance items/heroes/map was all done for them. So really their main work was getting servers working, and designing an excellent interface which they did. Not to take any credit from them, but they had the actual game play already done for them. Blizzard is a big enough and rich enough company to be able to do what they did, but I'm just doing my 2c.


And SC2 is a completely original game? The SCBW pros did so much work for blizzard by furthering the metagame and apart from a few new units and removal of old units SC2 is exactly the same as SC1 with better graphics and different balancing.


I'm sorry, but by your logic, every RTS is the same as every RTS. SC2 is a different game from SC:BW. The macro mechanics for the races, the unique characteristics of each race, are significantly different from SC:BW. Heck, most people on the forums are complaining that SC2 isn't SC:BW.

Compare Dawn of War with Starcraft: Brood War, then compare Starcraft 2 with Starcraft: Brood War.

Compare C&C Red Alert 3 with SCBW, then SCBW and SC2. There was very little change from BW to SC2.
Game design should be art, not a cash cow
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
June 04 2010 02:42 GMT
#134
On June 02 2010 23:04 gedassan wrote:
Show nested quote +
On June 02 2010 22:29 mlbrandow wrote:
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2. It's the second iteration of a wildly popular game which is a complete copy of DOTA. Nothing was changed except the addition of content which wasn't really gamechanging.

Oh, and the entire interface was upgraded with every feature the DOTA community was demanding.

Seriously, the HoN interface is so conducive to both tournament and casual play (even if the game itself isn't for casuals) that you just want to weep when you go from that kind of environment back to bnet 2.0

Anyone else think Blizzard should just copy S2?


I stopped playing Heroes of Newerth after the beta, because even though all the tools are in place, none of the functionality is there and they released an incomplete game.

Maybe when competitive league play comes I'll start playing again. Until then, every game in retail is just varying levels of me constantly yelling at retards on my team.




Also, a bit off topic, but I have never seen a more self-contradicting post before.
1. Tools are in place but the functionality is not there. What the hell does that even mean. Can't just go spouting such stuff without examples.
2. You stopped playing after beta, yet every game in retail is varying levels of you yelling at retards on your team (sucks to be on your team, but even more interesting is you not playing and yet somehow happening to be in a team).



Slow down captain hyperbole!


If you had played HoN then this is not at all a self-contradicting post, but it doesn't seem like you have, and so I can see how it would seem that way.


Once the game came out, rather than wipe the PSRs or leave them where they were for players, they basically reset everything. But whereas SC2 is a 1v1, or 2v2 game in most cases, HoN is a 5v5 game, yet it is JUST as sensitive to 1 bad player. When the game came out, they normalized all the PSRs so that all the different tiered players played in the same games. This wouldn't be so bad except that whichever team has the biggest noob loses way more easily than whichever team has the best player can win. This means you're losing full stats for games you have very limited control over.


As far as team/league play, there are all the tools in place for league play, but none of the functionality. This means that the buttons are there, the stat columns are there, everything is in place. But all you can do is look at it, not utilize any of it. They are just ideas basically right now. Until league play comes out, all you can really do is pub with random players, or join the scrim channel and pub with other random players, or stack pub games with your friends.

Unlike how you can have a team rating system with SC2, all you can do is play random games, and even if you have 4 of your best friends with you, it's difficult to find another game with 5 set players (not like in SC2 where you just hit the button and it finds you players of comparable skills).


The game itself is great, and the gameplay would be awesome if they cloned SC2's league/ladder system, but as it stands now, it's just an awful grievous experience for most advanced players who don't play with set guys (which is almost everyone). I don't speak for everyone who plays HoN, but it seems like very many of the better players got fed up and took sabatical on the game until the competitive play that was promised eons ago is actually implemented.


Hope this clears things up.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Jira
Profile Joined May 2010
Germany27 Posts
June 04 2010 02:45 GMT
#135
On June 04 2010 11:33 positronix wrote:
Show nested quote +
On June 04 2010 11:22 Fraud wrote:
On June 04 2010 11:15 positronix wrote:
On June 04 2010 09:36 BDF92 wrote:
I absolutely love HoN and S2 and I love having buttsecks with them on a daily basis, but at the same time you do have to realize that their whole job for the main part was to design an interface that beat DotA's. They were remaking DotA except for a few heroes, the balance items/heroes/map was all done for them. So really their main work was getting servers working, and designing an excellent interface which they did. Not to take any credit from them, but they had the actual game play already done for them. Blizzard is a big enough and rich enough company to be able to do what they did, but I'm just doing my 2c.


And SC2 is a completely original game? The SCBW pros did so much work for blizzard by furthering the metagame and apart from a few new units and removal of old units SC2 is exactly the same as SC1 with better graphics and different balancing.


I'm sorry, but by your logic, every RTS is the same as every RTS. SC2 is a different game from SC:BW. The macro mechanics for the races, the unique characteristics of each race, are significantly different from SC:BW. Heck, most people on the forums are complaining that SC2 isn't SC:BW.

Compare Dawn of War with Starcraft: Brood War, then compare Starcraft 2 with Starcraft: Brood War.

Compare C&C Red Alert 3 with SCBW, then SCBW and SC2. There was very little change from BW to SC2.


Doesn't matter anyways. It's not like S2 just copy pasted Dota into a new engine, they still had to code everything - same goes for blizzard. Both were also able to skip some of the creative work.

About battlenet... I don't care much about chat channels. I'm usually in a vent server and talking there or writing via some external chat program. Ladder.. works well, but it doesn't feel really competetive. Dunno, but with 1231204 divisions for every league I can't really say how good I am with my rank 37 in diamond or something.

But the custom game menu is a joke. I mean, come on, that really really really is bad for a 2010 game. WC3 Bnet beats that by a mile and HoN even more so. I seriously hope they are going to change something there - considering how freaking powerful the map editor is they shouldn't put in such a subpar interface for games created with it.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
June 04 2010 02:56 GMT
#136
On June 04 2010 08:22 Idejder wrote:
:O

This thread took me by surprise.


For some reason I doubt you're the real Idejder, but if you are, get back to the HoN forums!
"You people need to just generally care a lot less about everything." -Zatic
Sadist
Profile Blog Joined October 2002
United States7328 Posts
June 04 2010 02:58 GMT
#137
so many dumbasses who cant read in this thread. its unfucking believable
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
zak
Profile Joined April 2010
Korea (South)1009 Posts
June 04 2010 02:58 GMT
#138
HoN did a great job for such a small company. I give them kudos
You know how to gain a victory, but not use it - maharbal
zergporn
Profile Joined April 2010
Estonia156 Posts
Last Edited: 2010-06-04 06:26:48
June 04 2010 03:06 GMT
#139
Seriously, the HoN interface is so conducive to both tournament and casual play (even if the game itself isn't for casuals)
lol
the game changes as you get higher
Idejder
Profile Joined June 2010
United States4 Posts
June 04 2010 05:44 GMT
#140
On June 04 2010 11:56 Backpack wrote:
Show nested quote +
On June 04 2010 08:22 Idejder wrote:
:O

This thread took me by surprise.


For some reason I doubt you're the real Idejder, but if you are, get back to the HoN forums!

I am the dev Idejder yes. And I like the TL forums.
There is never anything such as perfect game balance, but I'm trying.
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