Take a lesson from S2 - Page 7
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positronix
United States39 Posts
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Vlare
748 Posts
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Lemure
189 Posts
On June 02 2010 11:00 TheYango wrote: It's been stated that reconnect features are not practical in a 1v1 game, or a game that changes as quickly as SC/SC2. Disconnecting and reconnecting in a minute in HoN results in a game where you can reasonably come back from your slight disadvantage. A minute where you're macroing in SC2 and your opponent isn't can result in an insurmountable advantage. And it isn't fair to make your opponent sit in a paused game on the off-chance that his opponent *might* reconnect. In 1v1 yes, but there are many other modes in this game like 2v2, 3v3, 4v4 and UMS, all those would greatly benefit if there was an option to allow reconnects. | ||
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Tinithor
United States1552 Posts
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Bosu
United States3247 Posts
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Kezzer
United States1268 Posts
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sidesprang
Norway1033 Posts
On June 04 2010 08:22 Idejder wrote: :O This thread took me by surprise. if you are the real one you deserv a little <3 keep up the awsome work ![]() | ||
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Jovan
Canada65 Posts
On June 04 2010 08:22 Idejder wrote: :O This thread took me by surprise. Well, at least it's all positive . | ||
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positronix
United States39 Posts
On June 04 2010 09:36 BDF92 wrote: I absolutely love HoN and S2 and I love having buttsecks with them on a daily basis, but at the same time you do have to realize that their whole job for the main part was to design an interface that beat DotA's. They were remaking DotA except for a few heroes, the balance items/heroes/map was all done for them. So really their main work was getting servers working, and designing an excellent interface which they did. Not to take any credit from them, but they had the actual game play already done for them. Blizzard is a big enough and rich enough company to be able to do what they did, but I'm just doing my 2c. And SC2 is a completely original game? The SCBW pros did so much work for blizzard by furthering the metagame and apart from a few new units and removal of old units SC2 is exactly the same as SC1 with better graphics and different balancing. | ||
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Fraud
Canada108 Posts
On June 04 2010 11:15 positronix wrote: And SC2 is a completely original game? The SCBW pros did so much work for blizzard by furthering the metagame and apart from a few new units and removal of old units SC2 is exactly the same as SC1 with better graphics and different balancing. I'm sorry, but by your logic, every RTS is the same as every RTS. SC2 is a different game from SC:BW. The macro mechanics for the races, the unique characteristics of each race, are significantly different from SC:BW. Heck, most people on the forums are complaining that SC2 isn't SC:BW. | ||
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HazMat
United States17077 Posts
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Owarida
United States333 Posts
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positronix
United States39 Posts
On June 04 2010 11:22 Fraud wrote: I'm sorry, but by your logic, every RTS is the same as every RTS. SC2 is a different game from SC:BW. The macro mechanics for the races, the unique characteristics of each race, are significantly different from SC:BW. Heck, most people on the forums are complaining that SC2 isn't SC:BW. Compare Dawn of War with Starcraft: Brood War, then compare Starcraft 2 with Starcraft: Brood War. Compare C&C Red Alert 3 with SCBW, then SCBW and SC2. There was very little change from BW to SC2. | ||
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michaelhasanalias
Korea (South)1231 Posts
On June 02 2010 23:04 gedassan wrote: Also, a bit off topic, but I have never seen a more self-contradicting post before. 1. Tools are in place but the functionality is not there. What the hell does that even mean. Can't just go spouting such stuff without examples. 2. You stopped playing after beta, yet every game in retail is varying levels of you yelling at retards on your team (sucks to be on your team, but even more interesting is you not playing and yet somehow happening to be in a team). Slow down captain hyperbole! If you had played HoN then this is not at all a self-contradicting post, but it doesn't seem like you have, and so I can see how it would seem that way. Once the game came out, rather than wipe the PSRs or leave them where they were for players, they basically reset everything. But whereas SC2 is a 1v1, or 2v2 game in most cases, HoN is a 5v5 game, yet it is JUST as sensitive to 1 bad player. When the game came out, they normalized all the PSRs so that all the different tiered players played in the same games. This wouldn't be so bad except that whichever team has the biggest noob loses way more easily than whichever team has the best player can win. This means you're losing full stats for games you have very limited control over. As far as team/league play, there are all the tools in place for league play, but none of the functionality. This means that the buttons are there, the stat columns are there, everything is in place. But all you can do is look at it, not utilize any of it. They are just ideas basically right now. Until league play comes out, all you can really do is pub with random players, or join the scrim channel and pub with other random players, or stack pub games with your friends. Unlike how you can have a team rating system with SC2, all you can do is play random games, and even if you have 4 of your best friends with you, it's difficult to find another game with 5 set players (not like in SC2 where you just hit the button and it finds you players of comparable skills). The game itself is great, and the gameplay would be awesome if they cloned SC2's league/ladder system, but as it stands now, it's just an awful grievous experience for most advanced players who don't play with set guys (which is almost everyone). I don't speak for everyone who plays HoN, but it seems like very many of the better players got fed up and took sabatical on the game until the competitive play that was promised eons ago is actually implemented. Hope this clears things up. | ||
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Jira
Germany27 Posts
On June 04 2010 11:33 positronix wrote: Compare Dawn of War with Starcraft: Brood War, then compare Starcraft 2 with Starcraft: Brood War. Compare C&C Red Alert 3 with SCBW, then SCBW and SC2. There was very little change from BW to SC2. Doesn't matter anyways. It's not like S2 just copy pasted Dota into a new engine, they still had to code everything - same goes for blizzard. Both were also able to skip some of the creative work. About battlenet... I don't care much about chat channels. I'm usually in a vent server and talking there or writing via some external chat program. Ladder.. works well, but it doesn't feel really competetive. Dunno, but with 1231204 divisions for every league I can't really say how good I am with my rank 37 in diamond or something. But the custom game menu is a joke. I mean, come on, that really really really is bad for a 2010 game. WC3 Bnet beats that by a mile and HoN even more so. I seriously hope they are going to change something there - considering how freaking powerful the map editor is they shouldn't put in such a subpar interface for games created with it. | ||
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Backpack
United States1776 Posts
On June 04 2010 08:22 Idejder wrote: :O This thread took me by surprise. For some reason I doubt you're the real Idejder, but if you are, get back to the HoN forums! | ||
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Sadist
United States7326 Posts
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zak
Korea (South)1009 Posts
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zergporn
Estonia156 Posts
Seriously, the HoN interface is so conducive to both tournament and casual play (even if the game itself isn't for casuals) lol | ||
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Idejder
United States4 Posts
On June 04 2010 11:56 Backpack wrote: For some reason I doubt you're the real Idejder, but if you are, get back to the HoN forums! I am the dev Idejder yes. And I like the TL forums. ![]() | ||
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