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Take a lesson from S2 - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 All
HELLA
Profile Joined June 2010
18 Posts
June 06 2010 06:06 GMT
#161
It's true. Matchmaking in HoN is pretty bad, but to be fair all games are stat recorded and teams can be autobalanced to be even, so any game can be like a SC2 matchmaking game, except there is more transparency and no mysterious league systems.

But as for the overall interface, and "battlenet" like system, HoN wins by a landslide. And no matter how much you put your fingers in your ears and say "lalalala can't hear you", HoN will be to DotA just as SC2 is to SC1.
lololol
Profile Joined February 2006
5198 Posts
June 06 2010 09:10 GMT
#162
On June 04 2010 14:47 semantics wrote:
Hon hosts their game, SC2 does not host it's own game it's connects everyone to the server and the server decides who has the best set up to host and goes from there.


Since when? All games, even the custom ones are hosted by bnet.
That's why you can lag even if you're the only player in the game.
I'll call Nada.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-06-06 10:11:25
June 06 2010 10:07 GMT
#163
Really, you cant really argue that HoN's interface is better. In terms of design, Battle.net 2 (and Starcraft 2 for that matter) is far more superior, in most aspects.


On June 06 2010 18:10 lololol wrote:
Show nested quote +
On June 04 2010 14:47 semantics wrote:
Hon hosts their game, SC2 does not host it's own game it's connects everyone to the server and the server decides who has the best set up to host and goes from there.


Since when? All games, even the custom ones are hosted by bnet.
That's why you can lag even if you're the only player in the game.


Both SC2 and HoN "hosts" the game, but Starcraft 2 uses a kind of hybrid P2P n Client-Server system (it seems), while in HoN, everything is server-sided. It uses lots of controls for maphacking and more, and that will probably kill HoN because of all processing power, it will be too expensive to have the servers up.
¯\_(ツ)_/¯
n0ise
Profile Joined April 2010
3452 Posts
June 06 2010 10:43 GMT
#164
was thinking of this exact thing a few days ago - s2 ended up doing such a great interface with HoN; pity Blizzard can't do the same
HELLA
Profile Joined June 2010
18 Posts
June 07 2010 09:44 GMT
#165
On June 06 2010 19:07 cocosoft wrote:
Really, you cant really argue that HoN's interface is better. In terms of design, Battle.net 2 (and Starcraft 2 for that matter) is far more superior, in most aspects.

Most aspects? Try no aspects. Really, list all the reasons that Bnet 2.0 is supposedly better than HoN's online play. I can't think of any legitimate aspects, it would be nice to know about any if they exist. Here's some of my comparisons for you to think about.

On June 04 2010 17:58 HELLA wrote:
HoN: Vastly improved in game interface, S2games pulls no punches when it comes to improving the interface
SC2: Improved interface. Blizzard holds back on improving the interface too much

HoN: seamless multiplayer interface, incredible channel overlay, game title searching, huge improvement from WC3 engine. No features removed for the DotA experience.
SC2: chunky multiplayer interface, removal of old features such as channels, LAN, and custom game titles. Achievements and facebook integration added.

HoN: Replays show all stats in a unobtrusive window, letting you monitor all stats of all players at once. Replays can be rewound, or can skip ahead at will. More playback speed options. All replays stored in online database, given the number anyone can see any replay without downloading from websites.
I haven't played a HoN game in a few patches as I have been beta testing SC2, but I just now started up HoN, looked through the list of every game I have ever played, downloaded the replay of an ancient game, pressed the "compatize" button to achieve the correct patch without relogging from Bnet or any of the hoops Battlenet makes you jump through, and enjoyed the features of the replay engine. I skipped backwards, forwards, I even went back to the lobby and played through that, all from the replay. I enjoyed the spectator UI, and the 7 playback speeds. I did not have to relog like SC2 would have made me for an old patch replay.
SC2: Replays show one stat for all players, in a moderately large window. Replays cannot skip ahead because apparently for Blizzard the technology is not there yet. To view others' replays you must go outside of SC2, download the file, move it to the correct directory, and restart SC2. If the replay is old, I have to relog onto bnet.

Mios
Profile Joined April 2010
United States686 Posts
June 07 2010 10:16 GMT
#166
as far as reconnecting goes, it would be ok if it made you wait a maximum of 3mins or so for them to reconnect, after that you can choose to keep waiting or just take the win.

hell, even make it so you can choose to wait or take the victory the instant they drop; i guarantee that most diamond/plat players are mannered enough to wait a few mins.

looking at those screenshots makes me even more frustrated with blizzard. i play LOL not HON, and LOL's online features aren't as comprehensive as HoN's, but its still miles ahead of BNET 2.0.
no LAN and intercontinental bnet = T_T
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-06-07 10:28:20
June 07 2010 10:24 GMT
#167
On June 04 2010 08:22 Idejder wrote:
:O

This thread took me by surprise.


WTF

Is this real?

Hi Idejder :O
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
old
Profile Joined May 2010
United States15 Posts
June 07 2010 22:42 GMT
#168
LOL inferface greater than sc2 pretty much sums it up
under hot fluorescent lights
HELLA
Profile Joined June 2010
18 Posts
July 08 2010 00:37 GMT
#169
Yep. Unless in the next few hours SC2 comes back up and reveals a massive beautiful overhaul of the entire system, s2games' HoN interface will remain superior to SC2's through launch, and likely for the entirety of SC2's existence.
happyness
Profile Joined June 2010
United States2400 Posts
July 08 2010 02:40 GMT
#170
I don't mind the sc2 interface. It's just the fact that they don't have chat channels. Honestly, I feel like people are just trying to look for stuff to complain about....
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 08 2010 02:41 GMT
#171
2 things...

1. I like the interface, it's sleek and nice looking...

2. Why are people all of a sudden digging up old threads?
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
HELLA
Profile Joined June 2010
18 Posts
July 08 2010 06:51 GMT
#172
I misread June 8 as July 8 unfortunately.
Now this thread is basically just wishful thinking, as there is no way Blizzard will improve Bnet 2.0 given the lack of changes during the month hiatus from beta. Sad panda
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 08 2010 07:51 GMT
#173
i must say the comparison of HoN: DotA and SC2: SCBW offends me a little.

HoN is a DotA clone, SC2 is NOT a SCBW clone.

HoN has a few extra units and such, but its still basically the same game. I think SC@ and BW are very, very different.
HELLA
Profile Joined June 2010
18 Posts
July 08 2010 09:12 GMT
#174
Seriously?

HoN is Dota with changed features, maps, heroes, new heroes, entirely new interface, new balance, etc.
SC2 is SCBW with changed features, maps, units, new units, entirely new interface, new balance, etc.

It is literally the closest game sequel comparison I can think of.
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