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Take a lesson from S2 - Page 8

Forum Index > SC2 General
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semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-06-04 05:48:32
June 04 2010 05:47 GMT
#141
Hon hosts their game, SC2 does not host it's own game it's connects everyone to the server and the server decides who has the best set up to host and goes from there.

Hon's cross-realm is not the same as b.net regons.

You all connects to one hon server that delivers chat etc. When you request a game you can choose which and were the game hosting server(separate from the chat and crap hosting server you're always connected to) you would like to use, or have it done automatically.

In other words the big advantages of hon, is that it's server side now you can try to convince blizzard to host their own game good luck with that yo.
positronix
Profile Joined March 2010
United States39 Posts
June 04 2010 06:20 GMT
#142
On June 04 2010 14:47 semantics wrote:
Hon hosts their game, SC2 does not host it's own game it's connects everyone to the server and the server decides who has the best set up to host and goes from there.

Hon's cross-realm is not the same as b.net regons.

You all connects to one hon server that delivers chat etc. When you request a game you can choose which and were the game hosting server(separate from the chat and crap hosting server you're always connected to) you would like to use, or have it done automatically.

In other words the big advantages of hon, is that it's server side now you can try to convince blizzard to host their own game good luck with that yo.


So blizzard has all the flaws of a server-side game system without the benefits? If the blizzard server determines who has the best connection and uses a user computer to host, whats the difference between the current setup and one in which you see a user hosted game (like WC3) w/ title in a list? The only difference I understand from your post is that the host is now decided by blizzard. Why can't bnet allow players to go through different gateways or even to list hosted maps by region like HoN? This isn't dependent on server-side hosting because you can flag individual users by their country and transfer this info to the map hosting list.
Game design should be art, not a cash cow
Batssa
Profile Blog Joined February 2010
United States154 Posts
June 04 2010 08:22 GMT
#143
This thread is bad >.<. There's no point in making a point that is inherently contradictory, Yes, I play HoN.
xinxy
Profile Joined April 2010
Canada116 Posts
June 04 2010 08:25 GMT
#144
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2.


Stopped reading right there. The very first sentence is completely ridiculous.
Evil will always triumph because good is dumb.
InRaged
Profile Joined February 2007
1047 Posts
June 04 2010 08:32 GMT
#145
On June 04 2010 17:25 xinxy wrote:
Show nested quote +
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2.


Stopped reading right there.

Good for you! You wouldn't be able to comprehend the rest anyway~
HELLA
Profile Joined June 2010
18 Posts
Last Edited: 2010-06-04 09:02:18
June 04 2010 08:58 GMT
#146
On June 04 2010 17:25 xinxy wrote:
Show nested quote +
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2.


Stopped reading right there. The very first sentence is completely ridiculous.

I will explain for you so that you might understand. I'll even throw up some of my own comparisons.

Heroes of Newerth: new game, new version of DotA
Starcraft 2: new game, new version of Starcraft

THAT is what the OP means by "mirror" - they are the DotA and SC 2.0 versions.

Now, lets look at what we have to compare!

HoN: Some old heroes, some new heroes, same type of game.
SC2: Some old units, some new units, same type of game.

Even so far!

HoN: Vastly improved in game interface, S2games pulls no punches when it comes to improving the interface
SC2: Improved interface. Blizzard holds back on improving the interface too much.

Hmm, ActivisionBlizzard is kind of slipping here...

HoN: seamless multiplayer interface, incredible channel overlay, game title searching, huge improvement from WC3 engine. No features removed for the DotA experience.
SC2: chunky multiplayer interface, removal of old features such as channels, LAN, and custom game titles. Achievements and facebook integration added.

ActivisionBlizzard is really falling behind...

HoN: Replays show all stats in a unobtrusive window, letting you monitor all stats of all players at once. Replays can be rewound, or can skip ahead at will. More playback speed options. All replays stored in online database, given the number anyone can see any replay without downloading from websites.
I haven't played a HoN game in a few patches as I have been beta testing SC2, but I just now started up HoN, looked through the list of every game I have ever played, downloaded the replay of an ancient game, pressed the "compatize" button to achieve the correct patch without relogging from Bnet or any of the hoops Battlenet makes you jump through, and enjoyed the features of the replay engine. I skipped backwards, forwards, I even went back to the lobby and played through that, all from the replay. I enjoyed the spectator UI, and the 7 playback speeds. I did not have to relog like SC2 would have made me for an old patch replay.
SC2: Replays show one stat for all players, in a moderately large window. Replays cannot skip ahead because apparently for Blizzard the technology is not there yet. To view others' replays you must go outside of SC2, download the file, move it to the correct directory, and restart SC2. If the replay is old, I have to relog onto bnet.

At this point it is very apparent that the small company S2games is doing far worse than the billion dollar giant ActivisionBlizzard.


If Blizzard told me tomorrow that they were copying the entire HoN interface for SC2, I would preorder the game immediately. As is, it's just embarrassing how outclassed they are by this small game developer.
positronix
Profile Joined March 2010
United States39 Posts
June 04 2010 18:14 GMT
#147
I'm continuously baffled at how many people don't understand my analogy
Game design should be art, not a cash cow
xinxy
Profile Joined April 2010
Canada116 Posts
June 04 2010 22:27 GMT
#148
On June 04 2010 17:58 HELLA wrote:
I will explain for you so that you might understand. I'll even throw up some of my own comparisons.

Heroes of Newerth: new game, new version of DotA
Starcraft 2: new game, new version of Starcraft

THAT is what the OP means by "mirror" - they are the DotA and SC 2.0 versions.

Now, lets look at what we have to compare!

HoN: Some old heroes, some new heroes, same type of game.
SC2: Some old units, some new units, same type of game.


Here's where the analogy fails. This is like saying that a sequel of any game is a mirror of a sequel of any other game.

Let me point out the flaws in this argument with an example of a random game I picked:
Mass Effect 2: new game, new version of Mass Effect.
Starcraft 2: new game, new version of Starcraft.

ME 2: some old heroes, some new heroes, same type of game.
SC 2: some old units, some new units, same type of game.

Is Mass Effect 2 a mirror of Starcraft 2? lol. That's ridiculous. They're not even the same genre.
You guys really need to learn to articulate your ideas. If you want to compare the development cycles for DotA to HoN and SC to SC2 then you might actually have something going. Does battle.net 2.0 have shortcomings compared to 1.0? Yes it does. I think so too. Is it worth comparing HoN's online features to SC2's online features? Not really, not at all. They're different types of games and they all require different features. In fact I don't think anyone plays HoN 1v1 competitively. It's probably not even balanced for 1v1 whereas Starcraft 2 is all about 1v1 first and team games after.

When S2 starts running a billion dollar business, then maybe they can teach a thing or two to Blizzard about developing games. Until then, these comparisons are retarded.

On June 04 2010 17:32 InRaged wrote:
Good for you! You wouldn't be able to comprehend the rest anyway~


Like you couldn't comprehend the rest of my one line post obviously.

This analogy is terrible. HoN and SC2 aren't mirrors of each other in any way.
Evil will always triumph because good is dumb.
HELLA
Profile Joined June 2010
18 Posts
June 05 2010 01:14 GMT
#149
On June 05 2010 07:27 xinxy wrote:Here's where the analogy fails. This is like saying that a sequel of any game is a mirror of a sequel of any other game.

Let me point out the flaws in this argument with an example of a random game I picked:
Mass Effect 2: new game, new version of Mass Effect.
Starcraft 2: new game, new version of Starcraft.

ME 2: some old heroes, some new heroes, same type of game.
SC 2: some old units, some new units, same type of game.

Is Mass Effect 2 a mirror of Starcraft 2? lol. That's ridiculous. They're not even the same genre.
You guys really need to learn to articulate your ideas. If you want to compare the development cycles for DotA to HoN and SC to SC2 then you might actually have something going. Does battle.net 2.0 have shortcomings compared to 1.0? Yes it does. I think so too. Is it worth comparing HoN's online features to SC2's online features? Not really, not at all. They're different types of games and they all require different features. In fact I don't think anyone plays HoN 1v1 competitively. It's probably not even balanced for 1v1 whereas Starcraft 2 is all about 1v1 first and team games after.

When S2 starts running a billion dollar business, then maybe they can teach a thing or two to Blizzard about developing games. Until then, these comparisons are retarded.

No, the analogy is fine. Both are Blizzard style RTS games. Both are highly competitive. Your attempt to break the analogy has failed.

Blizzard got rich making a bunch of great games. That team is gone, and now we are getting Starcraft 2. There is no guarantee that it will be as good as previous games.
Your "argument" that because a company has a lot of money, their inadequacy in making a new game is excused, is an entirely fallacious one.

Starcraft 2 is a fun game, and I'm sure the single player experience will be great, and that the power of each race will eventually be equalized, but compared to HoN's multiplayer interface, Starcraft 2's is atrocious.
xinxy
Profile Joined April 2010
Canada116 Posts
June 05 2010 05:05 GMT
#150
On June 05 2010 10:14 HELLA wrote:
No, the analogy is fine. Both are Blizzard style RTS games. Both are highly competitive. Your attempt to break the analogy has failed.

Blizzard got rich making a bunch of great games. That team is gone, and now we are getting Starcraft 2. There is no guarantee that it will be as good as previous games.
Your "argument" that because a company has a lot of money, their inadequacy in making a new game is excused, is an entirely fallacious one.

Starcraft 2 is a fun game, and I'm sure the single player experience will be great, and that the power of each race will eventually be equalized, but compared to HoN's multiplayer interface, Starcraft 2's is atrocious.


DotA is not a Blizzard style game in neither concept nor execution. DotA is not an RTS game. This is like talking to a wall.

Games like DotA are actually called Multiplayer Battle Arenas and not RTS games. This includes League of Legends, Heroes of Newerth, Demigod, and other similar titles.

Additionally, the team that made Blizzard's great games is not gone. Where do you get your information? Have you EVER read the SC1 credits? Read them again if you want. The brains behind the game pretty much all still work at Blizzard. From Chris Metzen, to Rob Pardo, to Shane Dabiri. A few changes have been made yes, and they've added even more talent to their teams.

Feel free to stick to HoN though...
Evil will always triumph because good is dumb.
Duke-H-
Profile Joined April 2010
Sweden2 Posts
June 05 2010 05:46 GMT
#151
On June 05 2010 14:05 xinxy wrote:
Show nested quote +
On June 05 2010 10:14 HELLA wrote:
...
Starcraft 2 is a fun game, and I'm sure the single player experience will be great, and that the power of each race will eventually be equalized, but compared to HoN's multiplayer interface, Starcraft 2's is atrocious.
...

...
Feel free to stick to HoN though...
...


So despite him thinking SC2 is fun, he should stick to HoN? Disliking one part of the game is not the same thing as stepping away from it entirely (especially when its not even gameplay related).

Blizzard will probably fix some of the stuff thats terrible at the moment (chat, custom games), they likely won't fix some other (LAN).
What i really do hope they change though is localization, i want to be able to play with friends in the US without getting another key.
Wipe, res, rebuff!
Gaxton
Profile Joined April 2010
Sweden2328 Posts
June 05 2010 06:02 GMT
#152
On June 02 2010 10:01 positronix wrote:
HoN
(even if the game itself isn't for casuals)


"Not for casuals"
Yeah, progaming with 1 hand, controlling 1 unit is to hard for casuals.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-06-05 06:04:27
June 05 2010 06:04 GMT
#153
On June 05 2010 15:02 Gaxton wrote:
Show nested quote +
On June 02 2010 10:01 positronix wrote:
HoN
(even if the game itself isn't for casuals)


"Not for casuals"
Yeah, progaming with 1 hand, controlling 1 unit is to hard for casuals.

Well the way it's set up it's a fairly competitive nature, i mean there are no ums maps in hon, if there was no ums maps in sc or wc3 it would be pretty much for competition only i would say.

It's not a matter of how hard it is to micro/macro it's a matter of atmosphere.
Blyadischa
Profile Joined April 2010
419 Posts
Last Edited: 2010-06-05 06:11:39
June 05 2010 06:11 GMT
#154
You guys that criticize the OP for the first sentence are fucking retarded. He is saying that HON is to DOTA as SC2 is to BW, and that the direction that S2 took to improve DOTA was vastly superior to the amount of progress that Blizzard has made trying to improve BW. If you can't read the entire post then don't even bother posting
positronix
Profile Joined March 2010
United States39 Posts
June 05 2010 22:14 GMT
#155
On June 05 2010 15:02 Gaxton wrote:
Show nested quote +
On June 02 2010 10:01 positronix wrote:
HoN
(even if the game itself isn't for casuals)


"Not for casuals"
Yeah, progaming with 1 hand, controlling 1 unit is to hard for casuals.


You've never played real DOTA/HoN have you
Game design should be art, not a cash cow
maybenexttime
Profile Blog Joined November 2006
Poland5801 Posts
June 05 2010 22:30 GMT
#156
On June 05 2010 15:04 semantics wrote:
Show nested quote +
On June 05 2010 15:02 Gaxton wrote:
On June 02 2010 10:01 positronix wrote:
HoN
(even if the game itself isn't for casuals)


"Not for casuals"
Yeah, progaming with 1 hand, controlling 1 unit is to hard for casuals.

Well the way it's set up it's a fairly competitive nature, i mean there are no ums maps in hon, if there was no ums maps in sc or wc3 it would be pretty much for competition only i would say.

It's not a matter of how hard it is to micro/macro it's a matter of atmosphere.


Well, there are hardly any UMS maps in non-Blizzard RTS games, yet I wouldn't consider them more "for competition" than BW. ^___^
Clow
Profile Blog Joined September 2008
Brazil880 Posts
June 05 2010 22:32 GMT
#157
Haha I laughed pretty hard at people not reading the OP and saying a bunch of crap.

HoN's "battlne" is really awesome, from the beginning of HoN Beta to this date it only got better. Battle.net 2.0 is so terrible it's kind of funny.
And saying DotA is better than HoN is also kind of funny.
(–_–) CJ Entusman #33
Easy772
Profile Joined May 2010
374 Posts
June 05 2010 22:49 GMT
#158
I liked the beta HON interface better than the new one.. It was much cleaner and easier to use.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Easy772
Profile Joined May 2010
374 Posts
June 05 2010 22:52 GMT
#159
On June 05 2010 15:02 Gaxton wrote:
Show nested quote +
On June 02 2010 10:01 positronix wrote:
HoN
(even if the game itself isn't for casuals)


"Not for casuals"
Yeah, progaming with 1 hand, controlling 1 unit is to hard for casuals.

Trust me the competition is pretty intese (Not as much as in lets say BW but there is skill involved).. not too much in a sense of micro or macro but in a sense of teamwork, "lane"coordination and strategically outmaneuvaring your opponent.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Ocedic
Profile Joined April 2010
United States1808 Posts
Last Edited: 2010-06-05 23:06:15
June 05 2010 23:05 GMT
#160
On June 05 2010 15:11 Blyadischa wrote:
You guys that criticize the OP for the first sentence are fucking retarded. He is saying that HON is to DOTA as SC2 is to BW, and that the direction that S2 took to improve DOTA was vastly superior to the amount of progress that Blizzard has made trying to improve BW. If you can't read the entire post then don't even bother posting


Really, having less heroes, worse balance, less modes and bringing virtually nothing new is better than SC2 being a completely new and fun to play game than BW? People should stop mixing up the GAME with the SERVICE.

HoN's server system is fantastic, but there are flaws with HoN's online interface. For one thing its matchmaking is terrible, and that alone makes Battle.net 2.0 better. A few games into a reset, I'm usually playing people who aren't far above or below, an experience that nothing HoN delivers, with its team equalizing based on a broken ELO system.
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