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Take a lesson from S2 - Page 6

Forum Index > SC2 General
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RageOverdose
Profile Blog Joined December 2009
United States690 Posts
June 03 2010 17:04 GMT
#101
Man...

The only problem I have with Blizzard's decision is the stupid logic behind not being able to play with other players. There is no excuse for it. We've been doing it for a while as Starcraft players, and they should make it a choice. Matchmaking by either your region or globally. Of course, only match two players who choose global, so someone who doesn't want to deal with the lag doesn't get mixed by a player who wants global matches.

And have a global and regional ELO.

It's a bit more to add of course. But I don't see the problem. Or just let users go to other servers (but then that means we won't buy the game more than once).

And I agree there needs to be chat channels or something of the sort for tournament reasons. For communication purposes otherwise, I say they're unnecessary. Hopefully, though, their proposed implementation of group or clan channels will address these issues that they're too stubborn to fix. Even though I don't agree that chat channels are needed, I feel I don't even have a good reason to argue against them.

Otherwise, I love Battle.net 2.0. I love the interface, I love the functionality that it already has. But I'll concede that part of the reason is that I haven't been in a tourney yet and I'm not a map maker, so I haven't been inconvenienced yet.
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2010-06-03 17:06:58
June 03 2010 17:06 GMT
#102
HoN is a game from the future, because the all knowingly blue poster said that the technology just isn't there yet.

The freaking aliens who made HoN need to turn it off until the technology is there, because its destroying the space time continuum.

I literally laughed out loud when I read that blue post, what an idiot.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Ruthless
Profile Joined August 2008
United States492 Posts
June 03 2010 17:09 GMT
#103
On June 02 2010 10:11 Smikis wrote:
Show nested quote +
On June 02 2010 10:04 Tump wrote:
Not sure if this is some kind of troll/flame post, but hell fucking no.

Starcraft 2 is a new game, Brood War already exists and has tournament capability (HELLO BIGGEST ESPORT OF ALL TIME).

Also Brood War doesn't exist with updated UI, graphics, or engine. All the "features" (mutalisk stack/micro, moving shot, less than smart AI, different pathing, etc etc etc) would be destroyed.

If you want to play Brood War on an updated engine, just wait until SC2 comes out and all the units are available to make a mod.



you didnt take reading lessons did you? if you cant understand what op is saying , retrain yourself from posting

and ill agree with op

the guys an idiot >.<
jabbalegs
Profile Joined April 2010
United Kingdom6 Posts
June 03 2010 17:10 GMT
#104
Just to play devil's advocate. S2's primary aim was to draw players away from dota and into HoN.
Blizzard seem to be targetting the casual gamer market(facebook, achievements etc) aswell as the hardcores, which, assuming they implement the hardcore gamers requested features, will be an important step in creating a successful e-sport.

Although I love HoN it is sadly destined to fail because of the awful dota community which has ruined the small pool of new players.

S2, however, are amazing developers who listen to the community and I hope they do make enough money to have made the project worthwhile.
torfteufel
Profile Joined April 2010
Germany86 Posts
June 03 2010 17:14 GMT
#105
i dont know if any of you guys participated in the HoN closed beta. but it was so awesome how s2 was interacting with their beta testers.
how they explained what they were working on.
how they acknoledged problems that the community was bugging about and being sorry for not being able to fix them at that time.
how they explained why they changed certain things
how they even thanked specific persons for coming up with great ideas
they even had a platform on which you could post bugs to the dev team.
it would be unthinkable to introduce a facebook implementation while taking away the only crippled feature you had for making online friends without droppin one single word of explanation.

reading the battlenet forums and participating it makes me feel like blizz sits on their high horses and laughs at the common people. sometimes they drop a comment but it usually just says "yeah we dont answer to you because you dont ask politely enough".

good old times
"You're not wrong Walter. You're just an asshole!" El Duderino
clik
Profile Joined May 2010
United States319 Posts
Last Edited: 2010-06-03 17:32:39
June 03 2010 17:14 GMT
#106
HoN interface is nice. I like battlenet2.0's interface aswell. The match making doesn't seem bad so far. At least for me. Sure HoN has chat channels but honestly I couldn't care less about them, I use other means to chat with people I game with. I believe we'll see chat channels in the future for bnet2.0, we've still got 2 more expansions to go.

Cool game however probably the worst community I've ever witnessed throughout my entire gaming "career" it's really bottom of the barrel bad mannered 4chan kids. It's like the garbage can of online gaming.
Stoli
Profile Joined May 2010
Canada173 Posts
June 03 2010 17:18 GMT
#107
On June 02 2010 20:06 Lachrymose wrote:
the funniest part of this thread and all the misunderstandings in it is hon is actually a crappy version of dota gameplay wise. it is just glossed over by a bunch of usability and features that arent even necesary once you reach a decent level of play.

make a subpar product, make it really shiney and pretty, corner the baddie market.

does sound like bnet2 afterall.


uhm, i guess that's why chu played so many games.. and why all the good na dota players went to hon (afaik?)

so much hate for HoN, but it's irrelevant: chat channels, better friends system, better "custom" system, better stat tracking, universal league rankings, AND an interface that fosters competitive play.. why not just admit that the ui is better;
Twisting joints like a contortionist
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2010-06-03 17:22:57
June 03 2010 17:22 GMT
#108
On June 04 2010 02:06 btlyger wrote:
HoN is a game from the future, because the all knowingly blue poster said that the technology just isn't there yet.

The freaking aliens who made HoN need to turn it off until the technology is there, because its destroying the space time continuum.

I literally laughed out loud when I read that blue post, what an idiot.

Blizzard guys have no problem spewing complete BS to cover up their failures.

No chat channels: You won't need them because the matchmaking system is so awesome you'll never need to communicate with other people.
No LAN: Online will be so good you'll never need to play @ 0 latency with your friends.
The ladder is kind of lame: The ladder is good.
No cross realm: We live in 1990 and broadband doesn't exist (in this specific game)
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
shlomo
Profile Joined May 2010
258 Posts
June 03 2010 17:24 GMT
#109
On June 04 2010 02:06 btlyger wrote:
HoN is a game from the future, because the all knowingly blue poster said that the technology just isn't there yet.

The freaking aliens who made HoN need to turn it off until the technology is there, because its destroying the space time continuum.


I like this HoN sci-fi business.
Rokk
Profile Joined March 2010
United States425 Posts
June 03 2010 17:37 GMT
#110
It's always amazed me how good quality everything that comes out of S2 is considering how small of a company they are. And when you compare that to Bnet 2.0 from Blizzard, it's even more shocking how bad bnet is. Chat channels, reconnect (for tournaments and friendlies), clans, no region locking, etc. Come on Blizzard, you're getting completely shown up by a tiny group of developers.
Rokk
Profile Joined March 2010
United States425 Posts
June 03 2010 17:40 GMT
#111
On June 04 2010 02:10 jabbalegs wrote:
Just to play devil's advocate. S2's primary aim was to draw players away from dota and into HoN.
Blizzard seem to be targetting the casual gamer market(facebook, achievements etc) aswell as the hardcores, which, assuming they implement the hardcore gamers requested features, will be an important step in creating a successful e-sport.

Although I love HoN it is sadly destined to fail because of the awful dota community which has ruined the small pool of new players.

S2, however, are amazing developers who listen to the community and I hope they do make enough money to have made the project worthwhile.


The problem is Blizzard doesn't need to do anything to cater to casuals. Almost everyone I know has enjoyed playing sc1 at some point and most were looking forward to sc2. They're Blizzard. They're already really popular.
Spidermonkey
Profile Joined April 2010
United States251 Posts
June 03 2010 17:52 GMT
#112
This is why analogies are bad. People would rather argue the analogy then the point you were trying to make.

B.net 2.0 sucks. Nothing new about that. I agree with the OP HoN has some cool looking features Blizzard could steal.
~ Richard Trahan
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 03 2010 17:57 GMT
#113
On June 04 2010 01:07 shlomo wrote:
Show nested quote +
On June 04 2010 01:04 SyyRaaaN wrote:
In fact, for HoN i would say that they have pretty much succeeded with the Blizzard mantra; "your online expierence will be so good that you dont want LAN". Blizzard B-Net 2.0 is actually so bad that you scream for LAN.


Haha, so true and so sad


Actually, totally this. When I first opened HoN I was like "wtf no single player or lan" but really there is 100% no need.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
shlomo
Profile Joined May 2010
258 Posts
June 03 2010 18:00 GMT
#114
Blizzard is really just trying to prove you can adapt the marketing schemes of mmos (microtransactions, subscription model in some countries) to a RTS. My guess is they were told "no, you're not making Sc2 unless you somehow make it as profitable as ........" (probably an actual Bobby Kotick quote)

And so we got Bnet 2.0

Problem is that while it could indeed sell very well (people will initially buy just because it has Blizzard's name on it), I really don't think such a model will pay off in the long run, because RTS is a niche to begin with and because they are going to be killing their own reputation with these cheap moves.
Jovan
Profile Joined August 2006
Canada65 Posts
June 03 2010 18:00 GMT
#115
On June 04 2010 02:14 torfteufel wrote:
i dont know if any of you guys participated in the HoN closed beta. but it was so awesome how s2 was interacting with their beta testers.
how they explained what they were working on.
how they acknoledged problems that the community was bugging about and being sorry for not being able to fix them at that time.
how they explained why they changed certain things
how they even thanked specific persons for coming up with great ideas
they even had a platform on which you could post bugs to the dev team.
it would be unthinkable to introduce a facebook implementation while taking away the only crippled feature you had for making online friends without droppin one single word of explanation.

reading the battlenet forums and participating it makes me feel like blizz sits on their high horses and laughs at the common people. sometimes they drop a comment but it usually just says "yeah we dont answer to you because you dont ask politely enough".

good old times


Heh yeah I brought up this subject in another thread. It's nice to see people agreeing that HoN is a good example of how it should be done, I agree.

Really, something as basic as a chatroom is, as far as I can tell, the beginner's introduction to network programming. Most students start off writing a miniature IRC clone after a "hello world" packet. To see Blizzard not implementing this seems like a 100% business decision.

And a sad one at that too.
CrunkOwns
Profile Joined April 2010
United States138 Posts
June 03 2010 18:35 GMT
#116
I agree, S2 really blew Blizzard out of the water comparing HoN's beta to SC2's. I really thought SC2 would have the best online interface and it would be amazing.. but HoN showed that Blizzard is not that all-knowing developer that we once thought.
Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful. – Seneca the Younger
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-06-03 20:12:32
June 03 2010 20:12 GMT
#117
On June 04 2010 02:37 Rokk wrote:
It's always amazed me how good quality everything that comes out of S2 is considering how small of a company they are. And when you compare that to Bnet 2.0 from Blizzard, it's even more shocking how bad bnet is. Chat channels, reconnect (for tournaments and friendlies), clans, no region locking, etc. Come on Blizzard, you're getting completely shown up by a tiny group of developers.


"Shown up"? That phrase doesn't even begin to describe how much better the HoN online service is than the new Bnet. It's like seeing a super heavyweight boxer get knocked out in one hit by a scrawny nerd, only this time it's not match-fixing, it's real.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 03 2010 20:22 GMT
#118
On June 04 2010 02:57 Pokebunny wrote:
Show nested quote +
On June 04 2010 01:07 shlomo wrote:
On June 04 2010 01:04 SyyRaaaN wrote:
In fact, for HoN i would say that they have pretty much succeeded with the Blizzard mantra; "your online expierence will be so good that you dont want LAN". Blizzard B-Net 2.0 is actually so bad that you scream for LAN.


Haha, so true and so sad


Actually, totally this. When I first opened HoN I was like "wtf no single player or lan" but really there is 100% no need.

The matchmaking system is good. The channels work. Clan groups work. The friend overlay is simple and elegant. Reconnection feature works. There's very little lag on good days ( would be better all of the time, but whatever ). The company provides good new content. They interact with their playerbase and respond to issues.

Complete opposite of Bnet 2.0.
The number you have dialed is out of porkchops.
Plethora
Profile Joined July 2007
United States206 Posts
June 03 2010 20:29 GMT
#119
On June 04 2010 02:52 Spidermonkey wrote:
B.net 2.0 sucks. Nothing new about that. I agree with the OP HoN has some cool looking features Blizzard could steal.


It's funny, look at how Blizzard has always been in the past. Try to put aside fanboyism just for a moment. Blizzard has always been extremely good at "stealing" good ideas, lol... or, to put it another way, Blizzard has always been able to look at other games in the marketplace, examine them, see what works and what doesn't and build their games around that principle. Blizzard didn't invent the RTS, they pretty much stole the template for Warcraft direct from Westwood, but they did a hell of a lot better at it. They didn't invent the action RPG but they sure as hell streamlined it. They didn't invent the MMO but they certainly figured out how to make what was previously kind of a niche genre appeal to the mainstream.

Blizzard, traditionally, has always embraced the "if it ain't broke..." way of designing. With Bnet it suddenly feels like they are trying to reinvent the wheel rather than carefully examining what is good and bad about other online services out there (including Bnet 1.0) and crafting it accordingly.
... Still like Brood War better... lol
Idejder
Profile Joined June 2010
United States4 Posts
June 03 2010 23:22 GMT
#120
:O

This thread took me by surprise.
There is never anything such as perfect game balance, but I'm trying.
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