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Take a lesson from S2 - Page 3

Forum Index > SC2 General
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Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
June 02 2010 09:58 GMT
#41
HoN's system atm is just so much better than Bnet 2.0 . You can autofollow friends into games, it has chat channels, actually _good_ matchmaking and looks/feels so much more responsive than the Bnet 0.2 interface.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
Last Edited: 2010-06-02 10:20:10
June 02 2010 10:13 GMT
#42
Blizzard should learn with Hon and improve (even tho i dont Hon system but several people in here say is very good so i believe) and if they cannot learn with them so just fucking copy but dont let things like this...
I Can Fly...
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 10:25 GMT
#43
On June 02 2010 10:17 sidesprang wrote:
Hon system > bnet 2.0 at its current state. But i still have faith in blizzard


anything is better that battlenet2.0
battlenet2.0 is a downgrade from bnet1.0

i am optimistic, though that in the several weeks break (after 7th june) the team working on bnet2.0 will make the final version of the interface (which right now has single player disabled, and such)
anyways, this huge break will definetly bring something new and awesome (this is such a long break to be just a before-release break), something that blizzard is keeping as such a tight secret.

Check out the surveys on the battle.net site (wether its eu or us or asia) They are making a survey regarding the interface, about friends system, chat channels, parties(i guess they wanted parties to be some chat channels with just the people you want to chat with, and clan system will bring additions to the multiplayer ...... but people who don't have rl friends playing this game are practicly isolated without a chat channel to start making sc2 buddies/join a clan and practice seriously)

The interface after patch13 was slightly improved, but not significantly.

I say, wait until after the several weeks break, then see what blizzard brings new, as criticising work-in-progress is wrong !
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 10:57 GMT
#44
On June 02 2010 10:18 GGTeMpLaR wrote:
Show nested quote +
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2. It's the second iteration of a wildly popular game which is a complete copy of DOTA. Nothing was changed except the addition of content which wasn't really gamechanging.

Oh, and the entire interface was upgraded with every feature the DOTA community was demanding.

Seriously, the HoN interface is so conducive to both tournament and casual play (even if the game itself isn't for casuals) that you just want to weep when you go from that kind of environment back to bnet 2.0

Anyone else think Blizzard should just copy S2?


ya, the neatest thing I'd say HoN has is a feature that allows a player to reconnect to a game within 5 minutes of them disconnecting, whenever they disconnect.

oh and it has chat channels ^^


lolz, imagine reconnecting to a game after 5 minutes in starcraft2.
yeah, like that is going to accomplish something unless you destroyed the opponent's whole army and base, he cannot make any units and while you destory everything you disconnect before his last building gets killed. in this case it's worth it, but really just in 2vs2 , 3vs3 , 4vs4 when the other players take control of your dorces, then it is useful to be able to reconnect.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Lachrymose
Profile Joined February 2008
Australia1928 Posts
June 02 2010 11:06 GMT
#45
the funniest part of this thread and all the misunderstandings in it is hon is actually a crappy version of dota gameplay wise. it is just glossed over by a bunch of usability and features that arent even necesary once you reach a decent level of play.

make a subpar product, make it really shiney and pretty, corner the baddie market.

does sound like bnet2 afterall.
~
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
June 02 2010 11:17 GMT
#46
Uuuh, to all the idiots laughing off the reconnect feature, I mean it's not like Blizzard couldn't implement a mandatory pause to give your opponent a chance to reconnect. If you people actually took 5 seconds to stop and think instead of regurgitating someone else's wrong opinions, you could see the feature is innovative and incredibly useful.

Even without a pause, there are times when I could reconnect in HoN in under 30 seconds for whatever reason, it doesn't make winning a game impossible, just that much harder. Besides, the real use of the reconnect feature is for UMS games, where 30 seconds definitely won't make you lose.

It should be in the game, it would be incredibly useful for spectators,casters and UMS players and there is no conceivable argument why it shouldn't other than Blizzard's Bnet 2.0 sucks and they are lazy.


Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
June 02 2010 11:19 GMT
#47
On June 02 2010 20:06 Lachrymose wrote:
the funniest part of this thread and all the misunderstandings in it is hon is actually a crappy version of dota gameplay wise. it is just glossed over by a bunch of usability and features that arent even necesary once you reach a decent level of play.

make a subpar product, make it really shiney and pretty, corner the baddie market.

does sound like bnet2 afterall.


The funniest part is that you're wrong and HoN's interface is superior in pretty much every way (nice try calling it gloss though), which is under discussion in this thread that you're trying to derail with your irrelevant opinion on HoN's gameplay.
Darpinion
Profile Joined January 2010
United States210 Posts
June 02 2010 11:20 GMT
#48
On June 02 2010 10:04 Tump wrote:
Not sure if this is some kind of troll/flame post, but hell fucking no.

Starcraft 2 is a new game, Brood War already exists and has tournament capability (HELLO BIGGEST ESPORT OF ALL TIME).

Also Brood War doesn't exist with updated UI, graphics, or engine. All the "features" (mutalisk stack/micro, moving shot, less than smart AI, different pathing, etc etc etc) would be destroyed.

If you want to play Brood War on an updated engine, just wait until SC2 comes out and all the units are available to make a mod.

Not a single mention of BW in the OP.
"A well formulated question is more important than the answer." -Albert Einstein
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 02 2010 11:21 GMT
#49
On June 02 2010 20:06 Lachrymose wrote:
the funniest part of this thread and all the misunderstandings in it is hon is actually a crappy version of dota gameplay wise. it is just glossed over by a bunch of usability and features that arent even necesary once you reach a decent level of play.

make a subpar product, make it really shiney and pretty, corner the baddie market.

does sound like bnet2 afterall.

I can't even begin to explain how wrong you are.
No maphacking, playable latency, and proper testing/balancing are three of the most important things 'once you reach a decent level of play.'

Infact, it sounds more like you played DotA, tried HoN, sucked at it, and then made several terrible assumptions and stopped.


I agree with the OP in theory that Bnet 2.0 needs to take some major tips from online interfaces that don't fail (HoN), because honestly a $30 game having more functionality than a $180 game is just ridiculous.
beach beers buds beezies b-b-b-baaanelings
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-06-02 11:24:49
June 02 2010 11:24 GMT
#50
Well, HoN is basically just Dota in better graphics, so they didn't have much conceptual work to do, it was basically just mechanical improvements, which players are praising since the DotA platform (before iCCup Dota imo) was pretty much terrible.

So of course they SHOULD have improved plenty, because that's all the work they did, was just copying and improving. Starcraft 2 is not Starcraft 3D, it's an entirely new game, so if they didn't have the new interface features and better networking, what would they have? A DotA clone, end of story.


If you wanna play DotA, just play DotA, why are these shiny remakes necessary?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 02 2010 11:25 GMT
#51
On June 02 2010 10:56 Tsagacity wrote:
When I played HoN beta my first thoughts were "Wow I hope Blizzard is taking notes for battle.net 2.0"

I have been severely disappointed


QFT. HoN pretty much gave you every simple feature you could want without going overboard with useless fancy stuff.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Kexx
Profile Joined May 2010
Germany240 Posts
June 02 2010 11:29 GMT
#52
On June 02 2010 20:17 Sadistx wrote:
Uuuh, to all the idiots laughing off the reconnect feature, I mean it's not like Blizzard couldn't implement a mandatory pause to give your opponent a chance to reconnect. If you people actually took 5 seconds to stop and think instead of regurgitating someone else's wrong opinions, you could see the feature is innovative and incredibly useful.




Just wanted to add that, just think how convenient it would be for tournaments, thinks like the Artosis incident would never happen again in a tournament. Just make it an optional option for custom games to allow reconnects.

Of course if you want to still live in the 90s and love it when a player drops in a final and the game gets awarded to someone or replayed, either way a shit storm will happen every time.
chooooch
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
June 02 2010 11:31 GMT
#53
On June 02 2010 20:29 Kexx wrote:
Show nested quote +
On June 02 2010 20:17 Sadistx wrote:
Uuuh, to all the idiots laughing off the reconnect feature, I mean it's not like Blizzard couldn't implement a mandatory pause to give your opponent a chance to reconnect. If you people actually took 5 seconds to stop and think instead of regurgitating someone else's wrong opinions, you could see the feature is innovative and incredibly useful.




Just wanted to add that, just think how convenient it would be for tournaments, thinks like the Artosis incident would never happen again in a tournament. Just make it an optional option for custom games to allow reconnects.

Of course if you want to still live in the 90s and love it when a player drops in a final and the game gets awarded to someone or replayed, either way a shit storm will happen every time.


Spot on, thanks for reminding us of the Artosis incident. Now if only Blizzard had cross-realm play...

*SIGH*
TheDna
Profile Joined March 2010
Germany577 Posts
June 02 2010 11:34 GMT
#54
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2. It's the second iteration of a wildly popular game which is a complete copy of DOTA. Nothing was changed except the addition of content which wasn't really gamechanging.

Oh, and the entire interface was upgraded with every feature the DOTA community was demanding.

Seriously, the HoN interface is so conducive to both tournament and casual play (even if the game itself isn't for casuals) that you just want to weep when you go from that kind of environment back to bnet 2.0

Anyone else think Blizzard should just copy S2?


What are you smoking ?
´The powerful editor of SC2 alone will bring out games that beat HoN by miles and even more.

I like S2 as a company and played Savage 2, but the servers of S2 have always been beyond unplayable. There is no way that HoN will ever be as popular or competitive as dota was.
Once the first good dota version for sc2 comes out nobody will play HoN anymore.
Kexx
Profile Joined May 2010
Germany240 Posts
Last Edited: 2010-06-02 11:39:36
June 02 2010 11:38 GMT
#55
On June 02 2010 20:34 TheDna wrote:


What are you smoking ?
´The powerful editor of SC2 alone will bring out games that beat HoN by miles and even more.

I like S2 as a company and played Savage 2, but the servers of S2 have always been beyond unplayable. There is no way that HoN will ever be as popular or competitive as dota was.
Once the first good dota version for sc2 comes out nobody will play HoN anymore.


Because the custom game mechanic in SC2 allows us to host custom DotA modes like -ap -ar ect.

oh wait a minute, I think it doesn't.

fact remains, HoNs system works right now, where as SC2 does not work at all right now.
chooooch
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 02 2010 11:47 GMT
#56
On June 02 2010 20:34 TheDna wrote:
Show nested quote +
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2. It's the second iteration of a wildly popular game which is a complete copy of DOTA. Nothing was changed except the addition of content which wasn't really gamechanging.

Oh, and the entire interface was upgraded with every feature the DOTA community was demanding.

Seriously, the HoN interface is so conducive to both tournament and casual play (even if the game itself isn't for casuals) that you just want to weep when you go from that kind of environment back to bnet 2.0

Anyone else think Blizzard should just copy S2?


What are you smoking ?
´The powerful editor of SC2 alone will bring out games that beat HoN by miles and even more.

I like S2 as a company and played Savage 2, but the servers of S2 have always been beyond unplayable. There is no way that HoN will ever be as popular or competitive as dota was.
Once the first good dota version for sc2 comes out nobody will play HoN anymore.


hon is already very big in the competive scene, i never had big issues with their servers or any bugs during the whole beta time (which was pretty much open beta) and their editor is said to be pretty good too.

plus they have like ALL features the users requested and always were in direct contact with their customers answering questions wherever possible.


they did an awesome job which shows how easy it is to satisfy the basic needs of your fans when you care enough.


and then we have bnet2.0 which is worse in evry single aspect possible then a) their own product from 10 years ago and b) the product of a tiny company with like 1/1000 of their size

life of lively to live to life of full life thx to shield battery
Eldest
Profile Joined April 2010
Sweden18 Posts
Last Edited: 2010-06-02 11:49:11
June 02 2010 11:47 GMT
#57
The two best things I think Blizzard can learn from the HoN-interface is:

- The replay system. HoNs replay system is the most awesome I've ever encountered. Every match is recorded and can be seen pretty much immediatly by anyone. Everything can be downloaded ingame aswell as on their site, and every match has a match ID that can easily be copied and saved or used to fetch a replay ingame.

- The ladder system. While I doubt it's ever possible to make a good ladder system in a game, HoN has made a good effort. With one ladder and only the rating comparing you to other players (it's ofcourse possible to check for other stats too), it's very easy to see how good people are. I don't know how easy it would be to implement this in SC2, but at the moment it feels like the only way you can see who's good is which league their in, and that's a rather big measurement compared to a four digit rating.

Having a one ladder system makes it incredibly easy to see who's the top player and how good you or your friends are compared to anyone else and it would be pretty cool to see that in SC2.

One of the biggest benefits of these two systems are the possibility to smoothly check who's the top player and then check out his replays for some awesome matches.
lololol
Profile Joined February 2006
5198 Posts
June 02 2010 12:19 GMT
#58
On June 02 2010 10:14 derpaderp wrote:
Show nested quote +
On June 02 2010 10:11 Smikis wrote:
On June 02 2010 10:04 Tump wrote:
Not sure if this is some kind of troll/flame post, but hell fucking no.

Starcraft 2 is a new game, Brood War already exists and has tournament capability (HELLO BIGGEST ESPORT OF ALL TIME).

Also Brood War doesn't exist with updated UI, graphics, or engine. All the "features" (mutalisk stack/micro, moving shot, less than smart AI, different pathing, etc etc etc) would be destroyed.

If you want to play Brood War on an updated engine, just wait until SC2 comes out and all the units are available to make a mod.



you didnt take reading lessons did you? if you cant understand what op is saying , retrain yourself from posting

and ill agree with op


i took reading lessons, and i dont understand what op is saying. is S2 sc2? or a heart? or some sort of HoN reference?


So why exactly are you replying to things you do not understand?
I'll call Nada.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
June 02 2010 13:29 GMT
#59
On June 02 2010 10:01 positronix wrote:
Heroes of Newerth - basically a mirror of Starcraft 2. It's the second iteration of a wildly popular game which is a complete copy of DOTA. Nothing was changed except the addition of content which wasn't really gamechanging.

Oh, and the entire interface was upgraded with every feature the DOTA community was demanding.

Seriously, the HoN interface is so conducive to both tournament and casual play (even if the game itself isn't for casuals) that you just want to weep when you go from that kind of environment back to bnet 2.0

Anyone else think Blizzard should just copy S2?


I stopped playing Heroes of Newerth after the beta, because even though all the tools are in place, none of the functionality is there and they released an incomplete game.

Maybe when competitive league play comes I'll start playing again. Until then, every game in retail is just varying levels of me constantly yelling at retards on my team.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
gedassan
Profile Joined March 2010
Lithuania83 Posts
June 02 2010 13:50 GMT
#60
On June 02 2010 12:24 404.TooEz wrote:
Blizzard has nothing to learn lol, if anything they are the ones teaching everyone else on how to "MICROTRANSACTIONS" every possible feature. They could make any game pro if they actually tried on making good games and not profitable games. S2 is not in Blizzard's league, in fact I don't think any other company can compare itself to what blizzard is capable of doing, its simply a shame blizzard doesnt care anymore -- $$$$$$$$$$$$


Well put

Blizzard is trying to monetize Starcraft2 with BattleNet 2.0. Of course, only the positive impact on players is presented, and features that do not serve that purpose are shunned ("do you really need chat rooms?").

S2 are experienced with Savage 1 and 2. I have not seen the HoN interface, but their Savage pre-game lobbies are functional (although much too colourful, I hate seeing red/blue/yellow letters in the same page).

Battlenet 2.0 looks crisp and provides solid matchmaking. I am sold on that.
The way is made clear when viewed from above.
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