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Final Fantasy mod for SC2 - Page 3

Forum Index > SC2 General
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onewingedmoogle
Profile Joined June 2009
Canada434 Posts
May 29 2010 06:28 GMT
#41
at least if the multiplayer tanks, there will always be awesome UMS maps like these
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-05-29 06:29:49
May 29 2010 06:29 GMT
#42
On May 29 2010 15:28 onewingedmoogle wrote:
at least when the multiplayer tanks, there will always be awesome UMS maps like these


fixeded.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
BigDatez
Profile Joined April 2010
Canada434 Posts
May 29 2010 06:29 GMT
#43
Wheres the map DL!?!?
Video games > sex (Proven fact)
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 29 2010 06:32 GMT
#44
On May 29 2010 15:29 BigDates wrote:
Wheres the map DL!?!?

I'd imagine that's just a demo... and there probably is a lot of work on like... moving around the maps and acquiring party members and getting items and moving along the story line... can you Imagine how long that would take to create? Especially if you were 1 guy working on it.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Diaspora
Profile Joined April 2010
United States140 Posts
May 29 2010 06:36 GMT
#45
That's so sick. I was waiting the whole video for a summon to come out of the wood-work though!
ohN
Profile Blog Joined November 2009
United States1075 Posts
May 29 2010 06:36 GMT
#46
That's so cool.
shinjin
Profile Joined January 2010
United States398 Posts
May 29 2010 06:37 GMT
#47
i hate sc2 but this might make me like it oh god this is amazing
give it one more try because the best things in life dont come free.
BigDatez
Profile Joined April 2010
Canada434 Posts
May 29 2010 06:41 GMT
#48
Well, i'll soo download it when it comes out so
Video games > sex (Proven fact)
Squallcloud
Profile Joined February 2008
France466 Posts
May 29 2010 06:43 GMT
#49
OH MY GOD, that's awesome!!

Seriously with UMS like this SC2 will be more addictive than Wow. That cheers me up after the bad news about BNet2.0.

On May 29 2010 14:49 semantics wrote:
Show nested quote +
On May 29 2010 14:34 LunarC wrote:
Oh wow that's pretty ridiculously awesome. One of these days I'm gonna sit down and figure out all of the tricks in Map Editor.

Too bad you'll never be able to publish a full rpg type map(when counting custom sounds or textures) in sc2 as it limits to 10mb per map per mod and 20 mb for the total meaning at best you can fit a 10mb mod and a 10 mb map and hope for the best assuming they would even let you host that.


Ok i was happy now you destroyed my good mood, BNet will even make UMS hard to distribute?
So many bad news my faith is shaking.
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
Shuray
Profile Joined July 2008
Brazil642 Posts
May 29 2010 06:48 GMT
#50
this is amazing
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 29 2010 06:58 GMT
#51
wow, that is pretty awesome. There is going to be so many ridiculously awesome maps in the coming months.
bendez
Profile Joined February 2010
Canada283 Posts
May 29 2010 07:07 GMT
#52
holy mother fucking god......
AMAZING!
What kind of education/experience do you need to make something like this? O_O
AyJay
Profile Joined April 2010
1515 Posts
May 29 2010 07:18 GMT
#53
To be honest...

I lol'd
FuRong
Profile Joined April 2010
New Zealand3089 Posts
May 29 2010 07:23 GMT
#54
Words cannot describe the win. Very good job sir.
Don't hate the player, hate the game
frequency
Profile Blog Joined February 2010
Australia1901 Posts
May 29 2010 07:29 GMT
#55
I was giving it a 10/10, but upon hearing the final few seconds it shot up to 100/10. So awesome.
www.twitter.com/marconofrio | marconofrio.tumblr.com
Enfold
Profile Joined March 2010
United States110 Posts
May 29 2010 07:30 GMT
#56
That's so awesome. Sick job
Azuremen
Profile Joined May 2010
United States71 Posts
May 29 2010 07:36 GMT
#57
Quite impressive. I use to not care that much for UMS attempts at other games, but the SC2 editor allows for so much more variation, thanks to that 3D engine allowing for lots of camera work, etc. And there is clearly the community support, even still in the Beta stages.

I can only imagine after a couple of years.

Do keep up the good work.
The voice from up high spoke - "Build more pylons"
cerebralz
Profile Joined August 2009
United States443 Posts
May 29 2010 08:06 GMT
#58
sweeeet... i didn't know you could make your own animations like that for attacks.
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 29 2010 08:07 GMT
#59
That's freaking awesome.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
May 29 2010 10:01 GMT
#60
On May 29 2010 14:59 DrSmoke wrote:
Show nested quote +
On May 29 2010 14:49 semantics wrote:
On May 29 2010 14:34 LunarC wrote:
Oh wow that's pretty ridiculously awesome. One of these days I'm gonna sit down and figure out all of the tricks in Map Editor.

Too bad you'll never be able to publish a full rpg type map(when counting custom sounds or textures) in sc2 as it limits to 10mb per map per mod and 20 mb for the total meaning at best you can fit a 10mb mod and a 10 mb map and hope for the best assuming they would even let you host that.

Do you really think blizz would put out such a powerful editor, and then have such limits on publishing that it was useless? NO.

what are talking about?
do you think blizzard would put out such a nice game, and then have such limits on its battle.net 2.0 that the gamefun goes down? YES they did

how the fuck you can trust the same people, who failed at the simpel things like chatchannels
TLT07 ===> *winner* <===TLT08
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