Write that inside your head please
How cheated is a Gaming Mouse with Macro ? - Page 5
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Diks
Belgium1880 Posts
Write that inside your head please | ||
cbkenned2009
United States55 Posts
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Phlatline
Croatia176 Posts
EDIT: but if there is a way to get around this mouse (or whatever else) macros I'm all for it ^^ | ||
Diokhan
Finland33 Posts
On May 22 2010 20:58 Kashll wrote: Lol come on. I mean of course for terrible people it matters, but it won't matter at all at high levels of play since people can macro competently anyways. have to disagree. Yes amazing macro players like idrA can already do stuff at insane speed, but if you throw them gear like macro mouses & keyboards they can improve other aspects of their game (like microing their armies even better) while keeping their macros at same level. Yes I agree any cheating tools would improve bad players more than they would improve tier 1 players, but I think its silly to say that tier 1 players are so good that it wouldn't matter at all if 1 of them was cheating (Yes I agree with Blizzard that multiple keys involving macro keyboard and mouses equal cheating) by using macros while other one wasn't. @ op - Yes I do think it is cheating, just like modded controllers on fps games (autofiring with semi automatic single shot guns) are. | ||
Deleted User 61629
1664 Posts
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guitarizt
United States1492 Posts
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GiveMeFace
United Kingdom86 Posts
If you resort to using these you have no soul.^^ | ||
Nutshell
United States41 Posts
Nutshell don't you understand than keep the button hold cost time, nearly a full second for long production, the mouse macro do it INSTANTLY. Write that inside your head please 1. The time difference is negligible. I beg everyone to just go try it. Create a custom game without an opponent and just go nuts. The only time you would see a significant difference in the time it takes would be if you had a very large number of larvae selected. Now if this was the case you would probably want control over the number of specific units. Sometimes you would want 40 roaches, sometimes you would want 20 roaches, 20 hydras. Sometimes you would want 20 roaches, 16 hydras and 4 infestors. 2. You'd have to create 9 macros to cover every zerg unit which you would then have to bind to additional keys. So you would need 9 keys for one at a time production, and 9 keys for macro spam production. So now you've more keys to memorize and less space for those keys and you have to juggle which method you're going to use on the spot. Sounds to me like its more work and a disadvantage. | ||
Zealotdriver
United States1557 Posts
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PROJECTILE
United States226 Posts
edit: and for the people decrying this as cheating, jesus, get a life. I hope you don't follow any professional sports. | ||
GiveMeFace
United Kingdom86 Posts
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PROJECTILE
United States226 Posts
On May 23 2010 01:16 cbkenned2009 wrote: Anytime you have something that plays the game for you is similar to a bot. If you had a script running that managed your base macro for you, would that be fair? A script and this mouse you program, the only difference is you click a button when you want the magic to happen. Definitely a grey area, but typically whenever something else is playing the game for you, its generally an unfair advantage. Extra buttons are fine, as long as you have to click them one at a time. I'd consider if you could write a script to do that for you, you deserve to be able to use it. That's part of meta-gaming, just like using a superior off-season training regimen and access to better trainers and facilities can help one athlete over another. The cheating aspect depends on a couple of things: what the ToS/Blizzard considers cheating, what the tournies consider cheating, what your personal ethics dictate, and what you can get away with safely. | ||
PROJECTILE
United States226 Posts
On May 23 2010 01:37 GiveMeFace wrote: Getting an advantage while you can just makes you scum. In the spirit of competition you should want to play on a level playing field. This is just as bad as maphacking unless declared allowed by the terms of service which apparently it does not. Spirit of competition is something losers talk about to make themselves feel better about not being winners. :shrug: | ||
goswser
United States3525 Posts
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GiveMeFace
United Kingdom86 Posts
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Vexx
United States462 Posts
It's a poor discussion with this community because everyone has been stuck playing a 1998 game with shitty UI so apparently skill in SC has to have nothing to do with strategy but mostly with sim city skills. Edit: lol. Just read through the whole thread. You guys sound like senior citizens. Whaa! A bot is playing for you! whaa!. Get over yourselves. According to the TL community, RTS stands for: Real Time Simcity Real Time Spam Real Time Shitty ui that needs to stay bad so that over comming it is skill! You know... In the HDH, I was much more impressed by Idra's harass of the new expo with lings while dropping the main with hydras and then switching in mutas and catching the colossus alone and not his gosu skills at keeping a queen's energy low by spamming spawn larva. Really, step into 2010 guys ![]() | ||
Majk
Sweden146 Posts
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sLiniss
United States849 Posts
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Nutshell
United States41 Posts
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Diks
Belgium1880 Posts
"How did he make all that units spawning at the same time while he was microing that fight ? I didn't see him making any production while in his first person view" if a program can spot the action that happens too quickly (at non-human speed) then this should be easily spottable. And yes they can record a longer delay, but then using the macro would be useless | ||
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