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How cheated is a Gaming Mouse with Macro ? - Page 13

Forum Index > SC2 General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 13 2010 18:11 GMT
#241
It's perfectly legal to do online, but bring your skills to a lan where it counts and you're fucked. If you all the sudden are only doing well online and never go to a LAN then people suspect the worse. Good luck with that
..and then I would, ya know, check em'. (Aka SpoR)
carwashguy
Profile Joined June 2009
United States175 Posts
July 14 2010 16:48 GMT
#242
Sirlin's take on macros,
“What about using the map hack in StarCraft, or a packet interceptor, or a macro to cast your spells faster, or just a swift kick to the shins of your opponent?”

One of the great things about playing to win is that it’s a path of self-improvement that can be measured. In playing to win, we have the cold, hard results of winning and losing to guide us along that path. I think it’s only useful to consider winning and losing in the context of formal competition such as tournaments. Kicking your opponents in the shins is outside the scope of the game, and is not legal in any reasonable tournament.

Likewise, any third party program obtained from an illegal warez site and installed as a hack into your game is also not going to be legal in any reasonable tournament. These things, though technically useful to those trying to win, are outside the path of continuous self-improvement that I’m talking about since they are outside of the rules of tournaments. You should use any tournament legal means to win. If you participate in some strange tournament where all players are allowed to use a map hack, then go for it. You’re playing a rather weird, nonstandard version of the game, though, which defeats the whole purpose of shedding extra rules so as to play the same game as everyone else. Any reasonable person would consider “no cheating from outside the game” to be part of the default rule set of any game.

The question becomes: will tournaments allow a macro-mouse that Blizzard sponsors? If Blizzard holds the tournament, then yes (as in the case of macro controllers allowed on X-Box Live). However, Blizzard doesn't host most tournaments, and it's a good bet they won't let you use a macro-mouse.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
July 14 2010 17:02 GMT
#243
Macro's should not be allowed however rebinding keys should be, as stated by blizz developers the only reasons why they haven't done it themselves is due to mapping restrictions. They however never intended to put macro mechanics in SC2
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
rza
Profile Joined June 2010
Canada384 Posts
July 14 2010 17:24 GMT
#244
i got a razer naga with 17+ buttons,
but im not really using it (bought it for mmos)
i prefer using the keyboard for starcraft.
but someone who is used to play with a naga most have a little advantage.
Until my death, my goal's to stay alive.
TTL
Profile Joined July 2010
65 Posts
July 14 2010 17:36 GMT
#245
in my opinion,unless you are planing to be a pro and duke out in SC2 tournaments ( you can attend online ones ! ) ,you can use any equipment you would like to make your game easier.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
July 14 2010 17:46 GMT
#246
On May 22 2010 21:23 MasterOfChaos wrote:
IMO any 1 to 1 remapping of keys is ok, any 1 to n (n>1) remapping is cheating.


this

any 1 to 1 mappings imo are fair, because it is simply moving the hotkey to a more easily reachable position and once you reach a competitive level such things are superficial
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Waphlez
Profile Joined April 2010
United States12 Posts
Last Edited: 2010-07-14 17:56:58
July 14 2010 17:53 GMT
#247
I think people really don't understand how limited macros really are. I have both a keyboard and mouse capable of creating macros however I only create 1:1 macros (macro keys that simply emulate another key on the keyboard) because complex macros really don't give you an advantage, and I'll explain why.

Macros are not scripts. They emulate a set of keystrokes in an iterative checklist when the button is pressed. There is no logic behind them. The can't build supply depots to prevent being supply blocked, they can't automatically macro an army when you lose units because the user still has to know when to pump up his army. They also aren't nearly as flexible as simply learning to press the buttons yourself. You might be able to set up a macro for a certain build your doing, but what if the situation changes? You're stuck with that same macro.

The big reason why macros aren't a problem is that the biggest part of good macro is simply remembering when to do stuff, and to not get distracted or to lose focus. Players with bad macro are so because they forget to build up production, they forget to put workers in gas, they forget to keep training units during a fight, etc. Do any of you honestly believe that a bronze player will have silver or gold level macro because he's combining keystrokes into one key? Or that because a player doesn't have to press a button down for 300 extra ms he suddenly will take on idrA or TLO?

Or what about the player who's playing at 60+ frames per second at 1920x1200 resoultion fighting against someone playing at 20 frames per second at 1024x748 resolution because he doesn't have the money for a better computer? Is that person with the good computer a cheater because he spent the time and money to put together a fast computer? No. That's because we know having a good computer does not equate to being a good player, and that advantage isn't consider cheating.

This is so much like the Widescreen vs Standard 4:3 aspect ratio debate back when widescreen aspect ratios started to make their way into gaming. Just the same with that debate, that a player with a widescreen doesn't make them a good shot, a player who uses macros does not make them pros. The slight advantage doesn't even come close to being cheating (though I do get a good chuckle when people here compare using a programmable mouse the same as map hacking).

Skyze
Profile Blog Joined November 2008
Canada2324 Posts
July 14 2010 17:58 GMT
#248
I was thinking.. what can you even put as a macro for SC2?? The only one I could really come up with.. is like a one click build SCV.. basically, you have a side button on your mouse that you tap once and it goes thru (hotkey of production building) + (hotkey of worker) .. That may make things simple, so periodically thruout the game u just tap that and then it is instantly doing it without you having to think about it (tap it subconsciously every 20 seconds)..

Or maybe a one tap for scan.. instead of 2 taps (finding CC then scan).. But really, I cant see much better things to do other than those for SC2..
Canada Gaming ~~ The-Feared
STS17
Profile Joined April 2010
United States1817 Posts
July 14 2010 18:10 GMT
#249
Macros for SC2 could be such that the player only has to hit one button to build three marauders four marines and two tanks from all of his production buildings in about 1 millisecond. Meanwhile, he can be microing units in a battle and so never has to lose focus on what he is doing other then to subconsciously tap that button.

This gives them an edge over the other player because they have it done instantaneously while the other player has to do it manually, taking a couple seconds away from the fight to accomplish the same task.
Platinum Level Terran - Take my advice from that perspective
dhe95
Profile Blog Joined December 2008
United States1213 Posts
July 14 2010 18:18 GMT
#250
On July 15 2010 02:53 Waphlez wrote:
I think people really don't understand how limited macros really are. I have both a keyboard and mouse capable of creating macros however I only create 1:1 macros (macro keys that simply emulate another key on the keyboard) because complex macros really don't give you an advantage, and I'll explain why.

Macros are not scripts. They emulate a set of keystrokes in an iterative checklist when the button is pressed. There is no logic behind them. The can't build supply depots to prevent being supply blocked, they can't automatically macro an army when you lose units because the user still has to know when to pump up his army. They also aren't nearly as flexible as simply learning to press the buttons yourself. You might be able to set up a macro for a certain build your doing, but what if the situation changes? You're stuck with that same macro.

The big reason why macros aren't a problem is that the biggest part of good macro is simply remembering when to do stuff, and to not get distracted or to lose focus. Players with bad macro are so because they forget to build up production, they forget to put workers in gas, they forget to keep training units during a fight, etc. Do any of you honestly believe that a bronze player will have silver or gold level macro because he's combining keystrokes into one key? Or that because a player doesn't have to press a button down for 300 extra ms he suddenly will take on idrA or TLO?

Or what about the player who's playing at 60+ frames per second at 1920x1200 resoultion fighting against someone playing at 20 frames per second at 1024x748 resolution because he doesn't have the money for a better computer? Is that person with the good computer a cheater because he spent the time and money to put together a fast computer? No. That's because we know having a good computer does not equate to being a good player, and that advantage isn't consider cheating.

This is so much like the Widescreen vs Standard 4:3 aspect ratio debate back when widescreen aspect ratios started to make their way into gaming. Just the same with that debate, that a player with a widescreen doesn't make them a good shot, a player who uses macros does not make them pros. The slight advantage doesn't even come close to being cheating (though I do get a good chuckle when people here compare using a programmable mouse the same as map hacking).


So you're saying being able to build units faster than everyone else is not cheating? Macros can send keystrokes and move the mouse much faster than a human can. A human will have to press 5szzzzzzzzz when with macros, you press a button on your mouse and all those keystrokes are sent almost instantly. When you see a pro play, you will see their screen constantly moving around, constantly pressing buttons, constantly watching their army. But with macros, anyone can replicate that with one button to macro, one button for larva/chronoboost/mule, and all they'll have to do is watch their army.

And if someone else is playing at 20 fps, the whole game will experience a bit of that lag. There's no distinct advantage/disadvantage there.

iirc, iCCup blocks this by blocking input from non-standard buttons, such as extra mouse buttons, media controls on the keyboard, etc.
Ozx
Profile Joined February 2010
United States54 Posts
July 15 2010 09:46 GMT
#251
On July 15 2010 02:53 Waphlez wrote:
I think people really don't understand how limited macros really are. I have both a keyboard and mouse capable of creating macros however I only create 1:1 macros (macro keys that simply emulate another key on the keyboard) because complex macros really don't give you an advantage, and I'll explain why.

Macros are not scripts. They emulate a set of keystrokes in an iterative checklist when the button is pressed. There is no logic behind them. The can't build supply depots to prevent being supply blocked, they can't automatically macro an army when you lose units because the user still has to know when to pump up his army. They also aren't nearly as flexible as simply learning to press the buttons yourself. You might be able to set up a macro for a certain build your doing, but what if the situation changes? You're stuck with that same macro.

The big reason why macros aren't a problem is that the biggest part of good macro is simply remembering when to do stuff, and to not get distracted or to lose focus. Players with bad macro are so because they forget to build up production, they forget to put workers in gas, they forget to keep training units during a fight, etc. Do any of you honestly believe that a bronze player will have silver or gold level macro because he's combining keystrokes into one key? Or that because a player doesn't have to press a button down for 300 extra ms he suddenly will take on idrA or TLO?

Or what about the player who's playing at 60+ frames per second at 1920x1200 resoultion fighting against someone playing at 20 frames per second at 1024x748 resolution because he doesn't have the money for a better computer? Is that person with the good computer a cheater because he spent the time and money to put together a fast computer? No. That's because we know having a good computer does not equate to being a good player, and that advantage isn't consider cheating.

This is so much like the Widescreen vs Standard 4:3 aspect ratio debate back when widescreen aspect ratios started to make their way into gaming. Just the same with that debate, that a player with a widescreen doesn't make them a good shot, a player who uses macros does not make them pros. The slight advantage doesn't even come close to being cheating (though I do get a good chuckle when people here compare using a programmable mouse the same as map hacking).




Heres an example that would make every zerg player better. 1 mouse button press set to
[hold shift] + v + backspace + leftclick + backspace + left click backspace + leftclick + backspace + left clickbackspace + leftclick + backspace + left click [release shift]

that macro would allow any zerg player to simply press his hotkey for queens and have his mouse in the middle of the screen and instantly injects all his larva.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
July 15 2010 10:27 GMT
#252
I´d actually like these kinds of scripts to be a big presence. Blizzard would have to reevaluate their UI and Gamedesign if predetermined macros are a significant factor in competitive games.
I mean if the above example is valid Blizzard would have to consider making Inject larvae autocast.
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
July 15 2010 10:41 GMT
#253
On July 15 2010 19:27 Unentschieden wrote:
I´d actually like these kinds of scripts to be a big presence. Blizzard would have to reevaluate their UI and Gamedesign if predetermined macros are a significant factor in competitive games.
I mean if the above example is valid Blizzard would have to consider making Inject larvae autocast.


Blizzard should reevaluate their UI/game design because of a form of doping? Ridiculous. I guess physical sports should do the same with doping/illegal equipment, right?
nyshak
Profile Joined May 2010
Germany132 Posts
July 15 2010 10:46 GMT
#254
On July 15 2010 19:27 Unentschieden wrote:
I´d actually like these kinds of scripts to be a big presence. Blizzard would have to reevaluate their UI and Gamedesign if predetermined macros are a significant factor in competitive games.
I mean if the above example is valid Blizzard would have to consider making Inject larvae autocast.


Things like that can be done, although you'd have to insert a small delay between key strokes to account for latency. Idk about iCCup blocking non standard keys and if that will eliminate the problem.
B-)
LittLeD
Profile Joined May 2010
Sweden7973 Posts
July 15 2010 11:08 GMT
#255
For an experienced player, doing Mouse macros is simply worse than keyboard macros, since the letter is simply what they're used to. I dont consider this cheating what so ever.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
themeDusk
Profile Joined June 2010
11 Posts
Last Edited: 2010-07-15 11:35:57
July 15 2010 11:35 GMT
#256
I've always wanted more macro options from blizzard. Like the ability to auto build at a production facility. For example, when activated will always produce a certain unit if Ive got the supply and money. Come to think of it, I've never tried to left click a unit in the buildings, but I doubt it exists. All the cool stuff is in the micro and strategies. I'm always thinking, there's so much more I can do with my units, but I have to spend time and apm building/teching/upgrading/expanding(part of the game of course). Out of the game macro options might bring the game to a higher level.
nyshak
Profile Joined May 2010
Germany132 Posts
July 15 2010 11:44 GMT
#257
On July 15 2010 20:35 themeDusk wrote:
I've always wanted more macro options from blizzard. Like the ability to auto build at a production facility. For example, when activated will always produce a certain unit if Ive got the supply and money. Come to think of it, I've never tried to left click a unit in the buildings, but I doubt it exists. All the cool stuff is in the micro and strategies. I'm always thinking, there's so much more I can do with my units, but I have to spend time and apm building/teching/upgrading/expanding(part of the game of course). Out of the game macro options might bring the game to a higher level.


If you take out the need to properly devote time and actions to macro everyone will micro better. The game will be worse because it will take less skill.
B-)
themeDusk
Profile Joined June 2010
11 Posts
July 15 2010 11:52 GMT
#258
On July 15 2010 20:44 nyshak wrote:
Show nested quote +
On July 15 2010 20:35 themeDusk wrote:
I've always wanted more macro options from blizzard. Like the ability to auto build at a production facility. For example, when activated will always produce a certain unit if Ive got the supply and money. Come to think of it, I've never tried to left click a unit in the buildings, but I doubt it exists. All the cool stuff is in the micro and strategies. I'm always thinking, there's so much more I can do with my units, but I have to spend time and apm building/teching/upgrading/expanding(part of the game of course). Out of the game macro options might bring the game to a higher level.


If you take out the need to properly devote time and actions to macro everyone will micro better. The game will be worse because it will take less skill.


I would beg to differ. Just because some of the macro is taken away, by no means does it imply perfect micro. The skill ceiling and amount of apm needed for very good micro is very high, but you don't see it as much even in pro games(even though there is a lot more of it) because the value of your apm is better spent macroing.
nyshak
Profile Joined May 2010
Germany132 Posts
July 15 2010 12:01 GMT
#259
Fact of the matter is the less attention you have to devote to macro the better your micro will become. Thats what I said. I did not say that micro will be perfected then, I said it will be easier. And "easier" is not good for a competitive game where you need a skill ceiling that allows people to get better and better almost indefinetly. SC2 needs less macro work than SCBW already, we must not have macros to dumb it down further.
B-)
Santriell
Profile Joined June 2010
Belgium151 Posts
July 15 2010 12:02 GMT
#260
It's actually very easy to detect because the mouses using these features operate a basic SendKeys API, which is quite different to normal input.

By the clack smack cracking of my thumbs, something wicked this may comes.
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