I really wish blizzard would look into ghosts vrs zerg more than anything though. Snipe is ridiculous.
Patch 12 - Changes and Discussion - Page 66
| Forum Index > SC2 General |
|
Kvz
United States463 Posts
I really wish blizzard would look into ghosts vrs zerg more than anything though. Snipe is ridiculous. | ||
|
ChApFoU
France2983 Posts
And I'm not even a whining zerg user, I'm Terran actually. I thought the last patch made perfect sense (phoenix, ultra buff etc) but I'm pretty perplex about this one :/ edit : I've just read Blizz's explanation and I really still don't get it. Roaches hard to counter in huge supply battles ? I don't know about protoss but terran has at least 3 very hard counters to roaches : Tanks, marauders and Thors absolutely rape Roaches in any kind of situation. And I'm not even talking about the 3 combined : it's like throwing a wave of 0-0 lings at a pack of 12 archons. | ||
|
Latham
9566 Posts
On May 14 2010 20:21 Silentness wrote: Incoming edit* I thought that Zerg was going to get changes to Ultralisks this patch? So how come all they got was nerfed?? Confused. It's good to see a Terran buff, but are they still waiting on the ultralisk? Well, I'd consider this patch a hotfix for the exiting bug. I'm sure we'll get the ultra buff next patch along with the server wipe in a week or two. | ||
|
ArdentZeal
Germany155 Posts
early / midgame: before patch --> one overlord every 8 roaches after patch --> one overlord every 4 roaches ==> cost of 8 roaches is increased by 100 minerals and one larvae so 850m / 200g instead of 700m / 200g and 10 larvae instead of 9 a nerf for sure, but not as big as everyone makes us believe it is in early / midgame. I guess the real problem occurs somewhere lategame, in which building 150 roaches is no longer a viable possibility. In my opinion, this is a step closer to get the ultra as a tank and not just roaches. Give the zerg their long-anticipated ultrabuff and we should be fine. | ||
|
Iplaythings
Denmark9110 Posts
And guess my ZvT is gonna be pure baneling, ling, muta / hydra-infestor now. Sadly. | ||
|
prototype.
Canada4215 Posts
Now it's a unit... that attacks ground. And it's gradually getting worse at doing that. | ||
|
ChinaRestaurant
Austria324 Posts
| ||
|
summerloud
Austria1201 Posts
On May 14 2010 20:16 Ballistixz wrote: if they made hydras t1 they would have to severly nerf them in some fashion which none of us want. all it would take is converting some of their total damage to +vs armored damage, that would be enough nerf to make them not rape all other t1, also this would make them lose vs rines and zlots again, so they would require backup vs those units - t2 roaches with +vs light damage could fill that role | ||
|
summerloud
Austria1201 Posts
On May 14 2010 20:31 ChinaRestaurant wrote: ... Now im looking forward to a Marauder nerf (im thinking hp/cost decrease and maybe a slight damage shift giving them more bonus damage against armored but less basis damage combined with less overall damage. Supply increase couldve worked if there was something like 2.5 supply but there isnt so a hp decrease together with a cost decrease would be the best course to take imo). Not sure on how to fix protoss tho, but they dont seem as broken as zerg were and terran is as you still have voidrays easily accessible and viable and theres still forcefield which might need some work. All in all if there will be another change like the roach nerf to marauders i think the units will pretty much be balanced statwise. peace out i totally agree, and as for the problem with 2.5 supply - thats why i think the idea of doubling supply cost for all units and raising the cap to 400 or 500 would be really good - rauders would be a good unit for 5 supply. i also really like the idea of converting more of their damage to +vs armored the problem with voidrays is just that they dont lose their charge when switching units, if that would be changed they would be the dedicated anti-capital ship fighter they are supposed to be, and not the "owns everything when charged up" monster they are now edit: maybe make them instantly lose charge when they move without firing would be a good compromise | ||
|
ChinaRestaurant
Austria324 Posts
On May 14 2010 20:37 summerloud wrote: i totally agree, and as for the problem with 2.5 supply - thats why i think the idea of doubling supply cost for all units and raising the cap to 400 or 500 would be really good - rauders would be a good unit for 5 supply. i also really like the idea of converting more of their damage to +vs armored the problem with voidrays is just that they dont lose their charge when switching units, if that would be changed they would be the dedicated anti-capital ship fighter they are supposed to be, and not the "owns everything when charged up" monster they are now edit: maybe make them instantly lose charge when they move without firing would be a good compromise I think maybe making voidrays accelerate quite a bit slower might solve the charge issue a bit. As it is now i just find them a tad bit too mobile for their firepower once charged up. | ||
|
abrasion
Australia722 Posts
I'm happy with it being 2 supply but give it some HP or armour back then. I also agree with Ultralisk changes - the unit is currently not used at all. Wouldn't mind seeing some Marauder changes too - that thing still steamrolls the shit out of people. | ||
|
Tristy
Norway172 Posts
On May 14 2010 03:24 Kletus wrote: Wow, what an indirect marauder nerf! Seriously guys, stop whining; it's not the end just because roaches are at 2 food now. I, for one, think that this is a positive change because roaches are boring and I'm looking forward to seeing them used less. So youre solution to a boring unit is to make it suck so people dont use it? Instead of ... say making it more interesting without being overpowered? Now Roach is just a gimp version of Hydra that cant hit air and can take a beating... I wont take any final conclusions yet because I do not know whats in store for patch 13, but I disagree with Blizzard's decission to simply double the unit cost without changing the unit stats at all. | ||
|
Antisocialmunky
United States5912 Posts
| ||
|
Sephy90
United States1785 Posts
On May 14 2010 20:30 prototype. wrote: Remember when roaches were unique? Now it's a unit... that attacks ground. And it's gradually getting worse at doing that. i don't think roaches were ever unique, they were just the zerg's new "zealot" high hp tank / high damage but with range. when i first started playing i found it pretty retarded how much hp they had and the amount that they cost to make. i don't know how this will play in the long run, but if something goes wrong, i'd like to see some minor changes to other low tier units | ||
|
nodq
Germany123 Posts
On May 14 2010 20:29 ArdentZeal wrote: to apply a little math. early / midgame: before patch --> one overlord every 8 roaches after patch --> one overlord every 4 roaches ==> cost of 8 roaches is increased by 100 minerals and one larvae so 850m / 200g instead of 700m / 200g and 10 larvae instead of 9 a nerf for sure, but not as big as everyone makes us believe it is in early / midgame. I guess the real problem occurs somewhere lategame, in which building 150 roaches is no longer a viable possibility. In my opinion, this is a step closer to get the ultra as a tank and not just roaches. Give the zerg their long-anticipated ultrabuff and we should be fine. When do People stop doing this stupid calculations?! This makes absolutly no sense at all... whats the point if i have a 150 Supply Army and have to pump out some Overlords to get my 30 Roaches instead of 15... so i get faster to 200 supply which means i can not build any other Unit! Try to get this ppl, the fucking OL is not the point and the fucking 100 mins, every Zerg will have more than enough Mins in mid-late game. The Problem is... you have not that much Units as befor if you want to have the SAME amount of Roaches as befor the Patch.. thats the Points and nothing else. Also the early Game... a Zergs only defense at all was to pump out fast roaches gainst stupid cheese proxy/canon rush stuff or whatever. Now you are cut in half on Roach Count, in early you dont have enough mins to pump out the OLs AND enough Roaches. That means, either Zergs are spaming crawler much more than they already did or try to defend this stupid cheese stuff with zerglings (lol..) so at the End, it becomes stupid and does not make the Game more Fun at all in early. Incoming much more stupid ZvZ matches, as they not already were very stupid lol. | ||
|
Silent_Tao
Israel87 Posts
I'm a zerg player and honestly i'm not so sad about the roach change, i think it has inside a huge advantage for the zerg players in term of making zvz a bit more intresting. i was expirimenting in making mass speedlings with more success after the patch, and maybe we will start with the roaches>>bangelings>>speedlings>>roaches dynamic more often in zvz then just mass roaches - at least in early game. a lot of guys already meantioned that the financial change is not that big. and i'm not so afraid of 200/200 it's pretty rare situtation - and on 200/200 force i'll probably spend my money on diffrenet units then roaches. waiting for the ultralisk buff though, even with it's 25 attack it's still ridicoulously weak/ | ||
|
nodq
Germany123 Posts
On May 14 2010 21:09 Silent_Tao wrote: Couple of thoughts after playing in patch 12 I'm a zerg player and honestly i'm not so sad about the roach change, i think it has inside a huge advantage for the zerg players in term of making zvz a bit more intresting. i was expirimenting in making mass speedlings with more success after the patch, and maybe we will start with the roaches>>bangelings>>speedlings>>roaches dynamic more often in zvz then just mass roaches - at least in early game. a lot of guys already meantioned that the financial change is not that big. and i'm not so afraid of 200/200 it's pretty rare situtation - and on 200/200 force i'll probably spend my money on diffrenet units then roaches. waiting for the ultralisk buff though, even with it's 25 attack it's still ridicoulously weak/ It will result in a speed/baneling mostly unmicroable fights in ZvZ. Actually, ZvZ with just massing roaches was stupid but at least u need some micro to beat the other Zerg, with speedlings only in early its just stupid like shit. Bacause speedlings own Roaches now in early game. | ||
|
ZergOwaR
Norway280 Posts
![]() | ||
|
grits
United Kingdom7 Posts
On May 14 2010 21:02 Antisocialmunky wrote: I'm a little miffed at the Thor change. I wish they just fixed the path finding instead of slowly unepicing all the units that used to be epic. The patch notes said that it was technically a minor buff if anything? They did annoy me trying to navigate them through a well built base. | ||
|
Liquid`Nazgul
22427 Posts
The effect of this change with exception of 200/200 scenarios is really going to be minimal. | ||
| ||
