Patch 12 - Changes and Discussion - Page 48
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sgeng
United States78 Posts
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Bluerain
United States348 Posts
On May 14 2010 05:56 iEchoic wrote: People crying about a Zerg and Protoss nerf are insane, Z and P win every single tournament out there, T is definitely behind at the moment, save your crying for something more important. The roach nerf is large but definitely necessary. It will force Zerg to actually compose armies other than mass roaches. maybe T lose cus the T players are worse players? or should we balance the races so that an equal amount of races win tournaments, lol ur the first one ive ever called retarded | ||
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Baerinho
Germany257 Posts
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Madkipz
Norway1643 Posts
On May 14 2010 07:31 Ampere wrote: I just thought of something pretty cool they could do for Ultras (Just throwing this out there, it will probably sound crazy). Since Ultras get stuck so easily, why not let them leap? Sure, they could allow them to walk over smaller units, but jumping ultralisks would be sweet. Don't let them go too far, and they have to have vision of where they're leaping to. If they do this though they'd have to make it so ultras can't move when burrowed... But leap would be more useful anyway. What do you guys think? =p i think that would be awesome, although i would rather have cheap ultras supply and gass wize than leaping ultras. | ||
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Shiladie
Canada1631 Posts
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nodq
Germany123 Posts
On May 14 2010 07:31 Vain wrote: roach 2 supply now?! i thought zerg was a mass weak units race. Now we have the zergling as 1 supply unit and the uhm, no wait give me a second... zergling is actually .5 supply Unit. So... there is no single 1 SUpply Unit for Zergs, isnt that funny? | ||
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Carnivorous Sheep
Baa?21244 Posts
On May 14 2010 07:35 nodq wrote: zergling is actually .5 supply Unit. So... there is no single 1 SUpply Unit for Zergs, isnt that funny? Mass drone timing attack is obviously the next gosu build. | ||
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GGTeMpLaR
United States7226 Posts
On May 14 2010 07:35 nodq wrote: zergling is actually .5 supply Unit. So... there is no single 1 SUpply Unit for Zergs, isnt that funny? drones are 1 supply units lol the new thor change seems really interesting, those guys will be much more powerful now that they aren't too fat to fit through doors xD | ||
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Synk
United States297 Posts
I'm really perplexed by the change because I seem to recall watching my roach heavy 200/200 army get crushed by terran and toss armys ( if they had large amounts of aoe ). So I'm not sure where Blizzard is getting their info that 200/200 roach armys are imba. I already tried to avoid 200/200 fights at all cost as zerg because I usually lose miserably if my opponent as massed aoe dmg ( tanks,collosi,storms ). Either way its not really a big nerf imo, in the 20ish games I've done today it really hasn't changed anything other than I have to build OL's more often and getting supply capped a couple times due to a change in timing. | ||
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kickinhead
Switzerland2069 Posts
On May 14 2010 07:33 sgeng wrote: I can sorta understand where the forge build time nerf is headed, trying to scale back cannon rushes. But the forge HP nerf mystifies me. All it does is weaken forge FE a bit, making one base play even more attractive and thus making Protoss as a whole more stale and unattractive. That's sth that's been bugging me A LOT about how Blizzard does their balance-changes: So much is just in regards to some imba-noob-bashing cheese-rush. Want some examples? - SCV-Nerf: Just because of the SCV+Marine-rush - Marine-build-time-Nerf: Just because of the SCV+Marine-rush - Marauder Concussive-shell-upgrade: Because of early Marauder-rush - Forge-Nerf: Cuz of Cannonrush - Queen speed off creep-nerf: cuz of queen-rush/cancelled-proxy-hatch into creep-tumor into spine-crawlers-rush - Dark-Shrine-Nerf - cuz of DT-rush - Warpgate-Nerf - cuz of IMBA 4-warpgate-rush - Roach-nerf - cz of IMBA roach-massing I just don't feel like Blizzard really has a good grip on the game when you look at stuff like that... | ||
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Whakkah
Sweden113 Posts
edit: by forge change i mean the build time... not the hp... i don't really agree with that one. | ||
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nodq
Germany123 Posts
On May 14 2010 07:37 GGTeMpLaR wrote: drones are 1 supply units lol the new thor change seems really interesting, those guys will be much more powerful now that they aren't too fat to fit through doors xD Ya, because drones are so important in Mid Game Fights, they tank the splash DMG of Tanks you know. | ||
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Re-Play-
Dominican Republic825 Posts
On May 14 2010 03:22 Destro wrote: Patch 13 notes: Zerg - zerglings now only spawn one - queens cant hit air - mutas cant fly - ultras..... NO CHANGE. Protoss -building times and costs have been completely changed, forget units. Terran - marauder damage increased from 123891823 to 198312983918239 - thors now have blink User was warned for this post lol | ||
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Camilus
United States65 Posts
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Archerofaiur
United States4101 Posts
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nodq
Germany123 Posts
That really made my laugh... lol. | ||
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Ampere
United States27 Posts
On May 14 2010 07:40 Camilus wrote: As Terran player, I must say the roach nerf is totally ridiculous. There were plenty of ways to deal with roaches. This nerf was completely unnecessary and ill-advised. What is zerg going to do to fill this void. Banelings are great, but still some actual meat to win. I hope Blizzard realizes how bad this nerf is. Zerg players, I feel for you. Yeah Marauders & Immortals completely annihilate Roaches... This was pretty much just done for ZvZ I'm guessing, but it probably won't change it... Just slow down the roach production a little bit. | ||
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Bluerain
United States348 Posts
On May 14 2010 06:13 ghostnuke1234 wrote: Nope, not since the Raven nerf last patch. HSM was severely nerfed last patch. NP was buffed because you can now NP air units. I stand by my words: THE INFESTOR IS THE BEST SPELL CASTER IN THE ENTIRE GAME whut good is the best spellcaster is theres an antimage (ghost+scan, use it) | ||
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Roniii
United States289 Posts
On May 14 2010 07:34 Bluerain wrote: maybe T lose cus the T players are worse players? or should we balance the races so that an equal amount of races win tournaments, lol ur the first one ive ever called retarded how do you know that T players are worse? | ||
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Bibdy
United States3481 Posts
On May 14 2010 07:38 kickinhead wrote: That's sth that's been bugging me A LOT about how Blizzard does their balance-changes: So much is just in regards to some imba-noob-bashing cheese-rush. Want some examples? - SCV-Nerf: Just because of the SCV+Marine-rush - Marine-build-time-Nerf: Just because of the SCV+Marine-rush - Marauder Concussive-shell-upgrade: Because of early Marauder-rush - Forge-Nerf: Cuz of Cannonrush - Queen speed off creep-nerf: cuz of queen-rush/cancelled-proxy-hatch into creep-tumor into spine-crawlers-rush - Dark-Shrine-Nerf - cuz of DT-rush - Warpgate-Nerf - cuz of IMBA 4-warpgate-rush - Roach-nerf - cz of IMBA roach-massing I just don't feel like Blizzard really has a good grip on the game when you look at stuff like that... So, you DON'T think they have a good grip on the game, because all of their changes are made to target specific problems? Yeah, makes sense. | ||
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