Terrans and Toss have a bigger pool.
Zerg 9
Terran 12
Toss 13
Maybe ... someday .. Lurker

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Lanif
Germany20 Posts
Terrans and Toss have a bigger pool. Zerg 9 Terran 12 Toss 13 Maybe ... someday .. Lurker ![]() | ||
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Liquid`Ret
Netherlands4511 Posts
On May 14 2010 07:12 Paperscraps wrote: Show nested quote + On May 14 2010 07:00 ret wrote: It's going to be incredibly hard to mold this mess they've made into something playable come july 27...not to mention all the other non-gameplay issues....AHHHHHH! dont think the roach nerf is so bad. But zerg has no end game options :=< Yeah, because broodlords aren't good late game. they are certainly good (used to be great). But they cant be relied on. once the surprise effect is gone, they are nothing more but a helpfull support unit~ | ||
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Lollersauce
United States357 Posts
On May 14 2010 07:15 Lanif wrote: I would like to see 2-3 more new units in the Zerg army. Terrans and Toss have a bigger pool. Zerg 9 Terran 12 Toss 13 Maybe ... someday .. Lurker ![]() Can't do that, see that would be too good with our SWARM mechanics and all our... uh.. 2 supply units lolol. | ||
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TheYango
United States47024 Posts
At this point, I'd just like to see the Roach and Hydra swapped. Put Roach at T2, and give it all it's crazy fun stuff that got nerfed out of it when it was at T1, then put the Hydra at T1, and implement it like the old Hydra. That would even allow you to put Burrow at T1, because you wouldn't be able to get Roaches till T2 anyway. | ||
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Rodiel
France573 Posts
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norlock
Netherlands918 Posts
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KrUtiAL
United States41 Posts
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Escape
Canada306 Posts
"You must spore more overlordsssss" | ||
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lolreaper
301 Posts
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Slunk
Germany768 Posts
On May 14 2010 07:16 ret wrote: Show nested quote + On May 14 2010 07:12 Paperscraps wrote: On May 14 2010 07:00 ret wrote: It's going to be incredibly hard to mold this mess they've made into something playable come july 27...not to mention all the other non-gameplay issues....AHHHHHH! dont think the roach nerf is so bad. But zerg has no end game options :=< Yeah, because broodlords aren't good late game. they are certainly good (used to be great). But they cant be relied on. once the surprise effect is gone, they are nothing more but a helpfull support unit~ I think the bigger deal is that Broodlords is the only (!) thing hive is good for. If you add all the tech up, not even broodlords are really so incredibly good costwise. Just spitting more hydra/roach is better mostly. | ||
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IrVeNoJu
Poland61 Posts
On May 14 2010 07:19 TheYango wrote: Ugh. At this point, I'd just like to see the Roach and Hydra swapped. Put Roach at T2, and give it all it's crazy fun stuff that got nerfed out of it when it was at T1, then put the Hydra at T1, and implement it like the old Hydra. That would even allow you to put Burrow at T1, because you wouldn't be able to get Roaches till T2 anyway. +1 | ||
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reprise
Canada316 Posts
Well at least hopefully ZvZ won't be Roach vs Roach still.. | ||
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Equaoh
Canada427 Posts
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Lollersauce
United States357 Posts
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kickinhead
Switzerland2069 Posts
On May 14 2010 07:23 IrVeNoJu wrote: Show nested quote + On May 14 2010 07:19 TheYango wrote: Ugh. At this point, I'd just like to see the Roach and Hydra swapped. Put Roach at T2, and give it all it's crazy fun stuff that got nerfed out of it when it was at T1, then put the Hydra at T1, and implement it like the old Hydra. That would even allow you to put Burrow at T1, because you wouldn't be able to get Roaches till T2 anyway. +1 +1, but leave roaches exactly the way they are but give them burrow by default | ||
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Robstickle
Great Britain406 Posts
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Ampere
United States27 Posts
On May 14 2010 07:24 Lollersauce wrote: Yeah, Hive tech is pretty terrible. Unless they make Ultras fly, I highly doubt you'll even really want Hive tech most games... I just thought of something pretty cool they could do for Ultras (Just throwing this out there, it will probably sound crazy). Since Ultras get stuck so easily, why not let them leap? Sure, they could allow them to walk over smaller units, but jumping ultralisks would be sweet. Don't let them go too far, and they have to have vision of where they're leaping to. If they do this though they'd have to make it so ultras can't move when burrowed... But leap would be more useful anyway. What do you guys think? =p | ||
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Vain
Netherlands1115 Posts
i thought zerg was a mass weak units race. Now we have the zergling as 1 supply unit and the uhm, no wait give me a second... | ||
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Bluerain
United States348 Posts
lol.... | ||
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Roniii
United States289 Posts
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