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Patch 12 - Changes and Discussion - Page 47

Forum Index > SC2 General
Post a Reply
Prev 1 45 46 47 48 49 79 Next
Lanif
Profile Joined April 2010
Germany20 Posts
May 13 2010 22:15 GMT
#921
I would like to see 2-3 more new units in the Zerg army.
Terrans and Toss have a bigger pool.
Zerg 9
Terran 12
Toss 13

Maybe ... someday .. Lurker

Liquid`Ret
Profile Blog Joined October 2002
Netherlands4523 Posts
Last Edited: 2010-05-13 22:17:42
May 13 2010 22:16 GMT
#922
On May 14 2010 07:12 Paperscraps wrote:
Show nested quote +
On May 14 2010 07:00 ret wrote:
It's going to be incredibly hard to mold this mess they've made into something playable come july 27...not to mention all the other non-gameplay issues....AHHHHHH!

dont think the roach nerf is so bad. But zerg has no end game options :=<


Yeah, because broodlords aren't good late game.


they are certainly good (used to be great). But they cant be relied on.

once the surprise effect is gone, they are nothing more but a helpfull support unit~
Team Liquid
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 22:16 GMT
#923
On May 14 2010 07:15 Lanif wrote:
I would like to see 2-3 more new units in the Zerg army.
Terrans and Toss have a bigger pool.
Zerg 9
Terran 12
Toss 13

Maybe ... someday .. Lurker



Can't do that, see that would be too good with our SWARM mechanics and all our... uh.. 2 supply units lolol.
TheYango
Profile Joined September 2008
United States47024 Posts
May 13 2010 22:19 GMT
#924
Ugh.

At this point, I'd just like to see the Roach and Hydra swapped.

Put Roach at T2, and give it all it's crazy fun stuff that got nerfed out of it when it was at T1, then put the Hydra at T1, and implement it like the old Hydra.

That would even allow you to put Burrow at T1, because you wouldn't be able to get Roaches till T2 anyway.
Moderator
Rodiel
Profile Joined August 2006
France573 Posts
May 13 2010 22:19 GMT
#925
lurker should be 1 supply btw.
norlock
Profile Joined March 2010
Netherlands918 Posts
May 13 2010 22:20 GMT
#926
Makes this patch crash the game for someone else as well? i get this screen in front which jumps from left and right. Written something about the connection. but it doesn't even allow me to log in
Are you human?
KrUtiAL
Profile Joined April 2010
United States41 Posts
May 13 2010 22:20 GMT
#927
shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit. roach worth 2 now..? fawk
Escape
Profile Joined April 2010
Canada306 Posts
May 13 2010 22:21 GMT
#928
I think I heard someone calling ...

"You must spore more overlordsssss"
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 22:22:17
May 13 2010 22:21 GMT
#929
nvm
Slunk
Profile Blog Joined February 2010
Germany768 Posts
Last Edited: 2010-05-13 22:23:15
May 13 2010 22:22 GMT
#930
On May 14 2010 07:16 ret wrote:
Show nested quote +
On May 14 2010 07:12 Paperscraps wrote:
On May 14 2010 07:00 ret wrote:
It's going to be incredibly hard to mold this mess they've made into something playable come july 27...not to mention all the other non-gameplay issues....AHHHHHH!

dont think the roach nerf is so bad. But zerg has no end game options :=<


Yeah, because broodlords aren't good late game.


they are certainly good (used to be great). But they cant be relied on.

once the surprise effect is gone, they are nothing more but a helpfull support unit~


I think the bigger deal is that Broodlords is the only (!) thing hive is good for. If you add all the tech up, not even broodlords are really so incredibly good costwise. Just spitting more hydra/roach is better mostly.
IrVeNoJu
Profile Joined April 2010
Poland61 Posts
May 13 2010 22:23 GMT
#931
On May 14 2010 07:19 TheYango wrote:
Ugh.

At this point, I'd just like to see the Roach and Hydra swapped.

Put Roach at T2, and give it all it's crazy fun stuff that got nerfed out of it when it was at T1, then put the Hydra at T1, and implement it like the old Hydra.

That would even allow you to put Burrow at T1, because you wouldn't be able to get Roaches till T2 anyway.


+1
W.A.M
reprise
Profile Joined May 2010
Canada316 Posts
May 13 2010 22:23 GMT
#932
No ultra buff but instead, another nerf to roaches?

Well at least hopefully ZvZ won't be Roach vs Roach still..
for graphs of passion, and charts of stars
Equaoh
Profile Joined October 2008
Canada427 Posts
May 13 2010 22:24 GMT
#933
There better be some sick ultra buffs in the next one, I'm tired of seeing zerg nerfs.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 22:24 GMT
#934
Yeah, Hive tech is pretty terrible. Unless they make Ultras fly, I highly doubt you'll even really want Hive tech most games...
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 13 2010 22:25 GMT
#935
On May 14 2010 07:23 IrVeNoJu wrote:
Show nested quote +
On May 14 2010 07:19 TheYango wrote:
Ugh.

At this point, I'd just like to see the Roach and Hydra swapped.

Put Roach at T2, and give it all it's crazy fun stuff that got nerfed out of it when it was at T1, then put the Hydra at T1, and implement it like the old Hydra.

That would even allow you to put Burrow at T1, because you wouldn't be able to get Roaches till T2 anyway.


+1


+1, but leave roaches exactly the way they are but give them burrow by default
https://soundcloud.com/thesamplethief
Robstickle
Profile Joined April 2010
Great Britain406 Posts
May 13 2010 22:28 GMT
#936
Well as happy as I am that cannon rushing is now even more useless than it was before I have to ask, why did they feel the need to nerf the forge hp as well?
Ampere
Profile Joined April 2010
United States27 Posts
May 13 2010 22:31 GMT
#937
On May 14 2010 07:24 Lollersauce wrote:
Yeah, Hive tech is pretty terrible. Unless they make Ultras fly, I highly doubt you'll even really want Hive tech most games...


I just thought of something pretty cool they could do for Ultras (Just throwing this out there, it will probably sound crazy). Since Ultras get stuck so easily, why not let them leap? Sure, they could allow them to walk over smaller units, but jumping ultralisks would be sweet. Don't let them go too far, and they have to have vision of where they're leaping to. If they do this though they'd have to make it so ultras can't move when burrowed... But leap would be more useful anyway.

What do you guys think? =p
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
May 13 2010 22:31 GMT
#938
roach 2 supply now?!

i thought zerg was a mass weak units race.

Now we have the zergling as 1 supply unit and the uhm, no wait give me a second...
Battle.net 2.0 is a waiter and he's a dick
Bluerain
Profile Joined April 2010
United States348 Posts
May 13 2010 22:32 GMT
#939
blizz: "so we think theres nothing wrong with the thor as it is right now and its fine but we're going to make it smaller so its easier to use so terran can be more OP"

lol....
Roniii
Profile Joined March 2010
United States289 Posts
May 13 2010 22:33 GMT
#940
hive tech definitely needs some help. BUT im sure bliz already has the next patch (or two) pretty much ready. no need to get excited about 1 patch.
you think as i do
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