• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:25
CET 02:25
KST 10:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery HELPls! The old replay video w full HD resolution Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers
Tourneys
Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13364 users

Patch 12 - Changes and Discussion - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 47 48 79 Next
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 13 2010 22:02 GMT
#901
Blizzard's explanations:

http://forums.battle.net/thread.html?topicId=24702406287&sid=5000
Sweet.
Karas
Profile Joined March 2010
United States230 Posts
May 13 2010 22:05 GMT
#902
The roach supply increase seemed like a fine idea when the roach was a much stronger unit, but with its recent nerfs I no longer see it as an overwhelming unit that requires such a change. In fact, in most matchups fast tech to hydra is becoming more and more popular.

To me of the unholy trinity Marauders are the only one that are still in the OP stage. The immortal build time nerf seems to have reduced the impact of that first immortal push that was so hard to stop. The roaches various nerfs and the stalker increase has provided each of the races a viable counter.

Marauders remain as strong as they ever were. While terrans have to pay 50/50 extra for the slowing privilege, its such a fast research that the most common builds always have marauders with slow. If they had gotten a nerf, I could understand a roach nerf but in a vacuum not so sure.

One thing I would like to see is a buff to zerg for adrenal glands, especially now that roaches aren't as massable. Zerglings just aren't cutting the mustard late game, so a boost to that upgrade could bring back some of the damage of old.
Utred
Profile Joined February 2010
Belgium16 Posts
May 13 2010 22:05 GMT
#903
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

200 supply roaches kill 200 supply marauders?
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 13 2010 22:06 GMT
#904
On May 14 2010 07:05 Utred wrote:
Show nested quote +
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

200 supply roaches kill 200 supply marauders?


200 supply roaches used to be 2x the amount of marauders.
Sweet.
s031720
Profile Joined December 2009
Sweden383 Posts
May 13 2010 22:07 GMT
#905
It would be interesting to let some korean zergs play at the european servers, that way we could get a better understanding of why the Z is so strong there and the Z is so weak here.

Is it because the Korean terran and toss players are so weak, or is it because european zerg-players are so weak?

Because when they base their "balancing" on Korea, it messed up for both the US and EU servers, so this should be investigated further I think.

Personally, I really cant see how Z can stand up to the "balls of deaths" of P and T now, I think I will change to terran for this patch. A good opportunity to learn something new; and ill watch to see how the top Z players adapt. It will be interesting weeks.
Just another noob
TheHof
Profile Joined March 2010
United States92 Posts
May 13 2010 22:07 GMT
#906
Man, going to be loving the new thor radius. The only time I felt it was a serious issue was on ramps, you couldn't fit more than one going up the ramp. Now I'm hoping I'll be able to get them side by side. Will really help in using the thor's HP to just push in through, taking a lot of hits.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-05-13 22:08:24
May 13 2010 22:07 GMT
#907
On May 14 2010 07:05 Utred wrote:
Show nested quote +
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

200 supply roaches kill 200 supply marauders?


it's not all about hardcounter-Units killing the Units they're supposed to counter u know?
https://soundcloud.com/thesamplethief
Utred
Profile Joined February 2010
Belgium16 Posts
Last Edited: 2010-05-13 22:08:02
May 13 2010 22:07 GMT
#908
On May 14 2010 07:06 rackdude wrote:
Show nested quote +
On May 14 2010 07:05 Utred wrote:
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

200 supply roaches kill 200 supply marauders?


200 supply roaches used to be 2x the amount of marauders.

But do they kill them?
I'm not being sarcastic or such, I really don't know.
kk above post answered. Never tried it before.
Fizbin
Profile Joined May 2010
Canada202 Posts
May 13 2010 22:07 GMT
#909
On May 14 2010 02:51 never_toss wrote:
hmm i want to test out pvz :o feels like z will make more lings and banelings now

also looking forward to see thors :D

the mineral too gas ratio is the reason zerg use so many roach's but now with banlings and lings the ratio will be hella lings and a few banelings. still... tanking damage with lings mid game is pretty aweful so im thinking this is a pretty big nerf. more OL's a guess
just the tip
goswser
Profile Blog Joined May 2009
United States3548 Posts
May 13 2010 22:09 GMT
#910
The roach nerf should allow for a more exciting early game tvz and pvz, as you can't be punished as easily by roaches now, although they are still viable against mass zealot etc.

Blizzard Poster:
As we mentioned in the original post, all changes we have planned are not in yet and we have been trying to be careful about layering them in and watching the results closely. This patch is no different and we have more coming down the pipe before much longer. StarCraft II is like an onion with many layers, but instead of peeling the layers, we're adding them in like paper mâché only without the messy flour paste and with a slightly less predictable outcome.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-05-13 22:09:56
May 13 2010 22:09 GMT
#911
On May 14 2010 07:07 Fizbin wrote:
Show nested quote +
On May 14 2010 02:51 never_toss wrote:
hmm i want to test out pvz :o feels like z will make more lings and banelings now

also looking forward to see thors :D

the mineral too gas ratio is the reason zerg use so many roach's but now with banlings and lings the ratio will be hella lings and a few banelings. still... tanking damage with lings mid game is pretty aweful so im thinking this is a pretty big nerf. more OL's a guess


Ever thought about the Mins2gas-ratio with meching Terran? ^^'

I tell you - zergs are way better off!

They can always add hatches, queens and spit out lings like crazy! ^^'
https://soundcloud.com/thesamplethief
Rodiel
Profile Joined August 2006
France573 Posts
May 13 2010 22:09 GMT
#912
just push roach to tier 2, i think ling/baneling/crawler is enough to tier1 and exp
ClanOverdosed
Profile Blog Joined March 2009
691 Posts
May 13 2010 22:10 GMT
#913
ewww smaller thors? they were awesome!
Overdosed--www.overdosed.net
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 13 2010 22:10 GMT
#914
On May 14 2010 07:09 Rodiel wrote:
just push roach to tier 2, i think ling/baneling/crawler is enough to tier1 and exp


do that, give them burrow by default and move hydras (but cheaper and weaker) back to T1 and I'm fairly satisfied! ^^'
https://soundcloud.com/thesamplethief
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 13 2010 22:11 GMT
#915
On May 14 2010 07:09 Newguy wrote:
The roach nerf should allow for a more exciting early game tvz and pvz, as you can't be punished as easily by roaches now, although they are still viable against mass zealot etc.

Blizzard Poster:
Show nested quote +
As we mentioned in the original post, all changes we have planned are not in yet and we have been trying to be careful about layering them in and watching the results closely. This patch is no different and we have more coming down the pipe before much longer. StarCraft II is like an onion with many layers, but instead of peeling the layers, we're adding them in like paper mâché only without the messy flour paste and with a slightly less predictable outcome.


Agreed. I think it lends itself to FE -> Phoenix -> templar .
Sweet.
BattleSheen
Profile Joined April 2010
United States58 Posts
May 13 2010 22:11 GMT
#916
1700 Platinum zerg player here.

In regards to the Roach issue...


I never really liked roaches and only built them for specific purposes. For example:

-vs a 2 gate toss to get my expo up. I'll make like 2-3 to fend off zealots. so i dont have to pour a ton of larvae and minerals into lings.

-vs thor rushing terrans, i'll get roaches to keep me alive during my transition to infestor/hydra

-when holding 4 gate pushes on small maps like steppes of war (where hydras cant come out in time) the core of my army would be speedlings, and i'll make a decent amount of roaches for some dps.

and i'm sure there are more i cant think of at the moment.


I've managed to get 1700's platinum and i hardly ever rely on roaches. I think this change will mostly affect the uncreative zerg players who horde roaches, even vs their counters like mauraders and immortals. I think the game is broken if the answer to mauraders and immortals is more roaches. In the end it will force zergs to be dynamic and creative, and will prevent mindless roach massing.

As of now i welcome this change, and i look forward to blizz fairly working out any kinks this change may cause.

Of course, i'm taking into account the planned changes to the infestor, overseer, and ultra. (which will be insta-boner i'm sure)


The ragers should take a breather, open their minds, and adapt their play. zerg still rox my c0x and will only get better with the future changes.

Nuclear Launch Detected
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 22:11 GMT
#917
On May 14 2010 07:09 Newguy wrote:
The roach nerf should allow for a more exciting early game tvz and pvz, as you can't be punished as easily by roaches now, although they are still viable against mass zealot etc.

Blizzard Poster:
Show nested quote +
As we mentioned in the original post, all changes we have planned are not in yet and we have been trying to be careful about layering them in and watching the results closely. This patch is no different and we have more coming down the pipe before much longer. StarCraft II is like an onion with many layers, but instead of peeling the layers, we're adding them in like paper mâché only without the messy flour paste and with a slightly less predictable outcome.


Yeah much more exciting ZvT now, what with every unit melting to the mech ball and less roaches to help tank.

Time to baneling bust every ZvT... /snore.
Ganondorf
Profile Joined April 2010
Italy600 Posts
May 13 2010 22:11 GMT
#918
On May 14 2010 07:07 s031720 wrote:
It would be interesting to let some korean zergs play at the european servers, that way we could get a better understanding of why the Z is so strong there and the Z is so weak here.

Is it because the Korean terran and toss players are so weak, or is it because european zerg-players are so weak?

Because when they base their "balancing" on Korea, it messed up for both the US and EU servers, so this should be investigated further I think.

Personally, I really cant see how Z can stand up to the "balls of deaths" of P and T now, I think I will change to terran for this patch. A good opportunity to learn something new; and ill watch to see how the top Z players adapt. It will be interesting weeks.


I think there's a tournament coming up with the best eu, us and kor players rapresenting their continent, just check the tournament forum. I'm looking forward to seeing those matches.
Fizbin
Profile Joined May 2010
Canada202 Posts
May 13 2010 22:12 GMT
#919
On May 14 2010 07:07 s031720 wrote:
It would be interesting to let some korean zergs play at the european servers, that way we could get a better understanding of why the Z is so strong there and the Z is so weak here.

Is it because the Korean terran and toss players are so weak, or is it because european zerg-players are so weak?

Because when they base their "balancing" on Korea, it messed up for both the US and EU servers, so this should be investigated further I think.

Personally, I really cant see how Z can stand up to the "balls of deaths" of P and T now, I think I will change to terran for this patch. A good opportunity to learn something new; and ill watch to see how the top Z players adapt. It will be interesting weeks.



ive been trying to find good replays of zerg players on korean servers. and i found a few.. it seems they get more queens and make better use of spine crawlers. even offencively. one european who did that was TLO vs WHITERA HDSC semi finals game on scrap station. check it out on u tube. also the koreans do more harrassing and flanking from what i have seen.

i play platinum and have been trying to implement some of those strats. pretty intereseting.
just the tip
Paperscraps
Profile Joined March 2010
United States639 Posts
May 13 2010 22:12 GMT
#920
On May 14 2010 07:00 ret wrote:
It's going to be incredibly hard to mold this mess they've made into something playable come july 27...not to mention all the other non-gameplay issues....AHHHHHH!

dont think the roach nerf is so bad. But zerg has no end game options :=<


Yeah, because broodlords aren't good late game.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Prev 1 44 45 46 47 48 79 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL s12 week2: POG vs PTB
Freeedom32
Liquipedia
OSC
08:30
Masters Cup #151: Playoffs
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
davetesta24
Liquipedia
The PiG Daily
07:00
Best Games of SC
Clem vs MaxPax
herO vs Solar
SHIN vs TBD
PiGStarcraft472
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft472
StarCraft: Brood War
Noble 65
sSak 29
Force[name] 4
Dota 2
NeuroSwarm143
League of Legends
JimRising 467
Other Games
summit1g9436
tarik_tv5604
C9.Mang0225
ToD56
ViBE43
Organizations
Other Games
gamesdonequick2582
BasetradeTV179
StarCraft 2
CranKy Ducklings33
[ Show 11 non-featured ]
StarCraft 2
• Response 7
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki51
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
8h 35m
WardiTV Invitational
10h 35m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
15h 35m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
18h 35m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 8h
WardiTV Invitational
1d 10h
IPSL
1d 15h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 18h
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.