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Patch 12 - Changes and Discussion - Page 44

Forum Index > SC2 General
Post a Reply
Prev 1 42 43 44 45 46 79 Next
RogerChillingworth
Profile Joined March 2010
Chad3103 Posts
Last Edited: 2010-05-13 21:41:18
May 13 2010 21:40 GMT
#861
On May 14 2010 06:37 lolreaper wrote:
Show nested quote +
On May 14 2010 06:33 RogerChillingworth wrote:
On May 14 2010 06:30 lolreaper wrote:
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran


yeah, like E-clicking a mineral patch is a fucking brainbuster.

Try keeping 4 queens below 100 energy while spreading creep and fighting balls of death that wheel in off 2-base. Thanks.

yea like 4v5v6v every 25 secs was hard, unlike zerg other races have to actually build supply and production buildings


uhh...this was the dynamic in brood war too. You just switched your argument from "what an easy macro mechanic" to "BROOD WAR IS IMABALANCED".

Nice.
Utred
Profile Joined February 2010
Belgium16 Posts
May 13 2010 21:41 GMT
#862
Weird way to fix the roach. It'll make zvz more versatile but kinda weaken z a lot in the other MUs I fear.
Beatus
Profile Joined April 2010
Canada101 Posts
May 13 2010 21:42 GMT
#863
o Forge

Build time increased from 35 to 45: mhmm ok it's not the end of the world.
Life and shield values decreased from 550/550 to 400/400: lol why?

o Thor

+ Radius decreased from 1.375 to 0.8125: Going to be kinda wierd but oh well..
+ Model size reduced to match new radius: Okay make sense.

* ZERG

o Roach

+ Supply count increased from 1 to 2: Okay now I feel bad for everyone that play zerg.......


Bug Fixes


* Fixed a crash which sometimes occurred when quitting the program: Thanks freaking god about time this was really anoying!
?
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 13 2010 21:43 GMT
#864
On May 14 2010 06:39 pabloINC wrote:
i'm a protoss player but i think i'm going to have to change races after this forge nerf. protoss is just wayy too weak now.


I though Protoss had the highest winning percent before the patch? How does the made changes instantly make them way too weak?
Banelings are too cute to blow up
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 21:43 GMT
#865
On May 14 2010 06:41 Utred wrote:
Weird way to fix the roach. It'll make zvz more versatile but kinda weaken z a lot in the other MUs I fear.


More versatile? Now FE's are out the window, and it'll be banelings vs banelings for the cake. What can be more boring than that?
semantics
Profile Blog Joined November 2009
10040 Posts
May 13 2010 21:43 GMT
#866
On May 14 2010 06:20 Lollersauce wrote:
Show nested quote +
On May 14 2010 06:10 semantics wrote:
On May 14 2010 06:05 ghostnuke1234 wrote:
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.

Eh i'd argue that the raven is the best the infester is the clear 2nd best, then everything else is a defendant very useful but just not clearly a game changer like those two casters are.


I guess you guys haven't seen what good use of forcefield can do, or noticed that it's available at t1.5...

If you're talking about how much a spellcaster is used in game the serinety is a clear winner it's used in every match up for toss every game as its cheap and has an effective spell. But real tide swingers in a late game battle imo are the infester and raven.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
May 13 2010 21:44 GMT
#867
On May 14 2010 06:43 nihlon wrote:
Show nested quote +
On May 14 2010 06:39 pabloINC wrote:
i'm a protoss player but i think i'm going to have to change races after this forge nerf. protoss is just wayy too weak now.


I though Protoss had the highest winning percent before the patch? How does the made changes instantly make them way too weak?


It's sarcasm, making fun of the Zerg whiners.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 21:45:22
May 13 2010 21:44 GMT
#868
On May 14 2010 06:40 RogerChillingworth wrote:
Show nested quote +
On May 14 2010 06:37 lolreaper wrote:
On May 14 2010 06:33 RogerChillingworth wrote:
On May 14 2010 06:30 lolreaper wrote:
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran


yeah, like E-clicking a mineral patch is a fucking brainbuster.

Try keeping 4 queens below 100 energy while spreading creep and fighting balls of death that wheel in off 2-base. Thanks.

yea like 4v5v6v every 25 secs was hard, unlike zerg other races have to actually build supply and production buildings


uhh...this was the dynamic in brood war too. You just switched your argument from "what an easy macro mechanic" to "BROOD WAR IS IMABALANCED".

Eat shit and die, you blind worm.


no in broodwar zerg macro was very hard, you couldnt select multimple hatcheries and managing multimple bases was hard, now you just set rally and click sdddddddddddddddd
AzNxRaVeR
Profile Joined June 2004
United States211 Posts
May 13 2010 21:44 GMT
#869
Patch 12 makes my SC2 crash right when a game starts... does it happen to anyone else? I am running Windows 7 64bit.
kekeke
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
May 13 2010 21:45 GMT
#870
For those saying blizzard is bad at balancing this:

This is still a beta. For all we know they're just experimenting a bit. There's over two months until the game actually comes out. Not to mention that the original StarCraft wasn't even balanced until long after its release.

As far as the roach changes go, this really only affects the early game significantly. I think we should wait until blizzard releases the other zerg changes that we know are coming (buffed ultralisk, new ability in place of spawn infested terran) before we decide if zerg has been made too weak by this change.
Bird up
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 13 2010 21:45 GMT
#871
On May 14 2010 06:34 Intropy wrote:
To those saying the roach nerf is a good thing because it will force a more diverse army composition for Zerg, this would be true if Zerg had any units it could use to compose an army. As it stands now the reason every Zerg player masses roach/hydra/infestor s that those are the only units that are robust enough to actually form a standing army.

Zerglings literally melt to mid game Terran and Protoss armies making them useless for anything other than harass.

Banelings though handy at times are obviously one shot deals.

Mutalisks, though great for harass, melt almost as fast as Zerglings if they actaully try to engage a P or T army head-on.

None of those units are really viable for head to head combat against a large army and so that is why you see so few Zerg players using them outside of tactical roles.


This. Mutalisks arent even that great for harass :/
Only reason you get them is to kill mass marauder+hellion.

The couter vs hellion+marauder+thor was mass roach, because lings+hydra are weak against hellions, marauders deal with everything nicely, thor deals with any aair and does fine against hydra, infestors die really quickly so preventing NP is easy, and marauder+hellion dont die like rines to fungal. Banelings are useless against these units. Needless to say mass roaches was actually a viable and the only solution to some of the unit compositions. Nerfing it to 2 psi, makes me wonder when it is proven that T is just a better race...
Wut
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 21:45 GMT
#872
On May 14 2010 06:44 Crisium wrote:
Show nested quote +
On May 14 2010 06:43 nihlon wrote:
On May 14 2010 06:39 pabloINC wrote:
i'm a protoss player but i think i'm going to have to change races after this forge nerf. protoss is just wayy too weak now.


I though Protoss had the highest winning percent before the patch? How does the made changes instantly make them way too weak?


It's sarcasm, making fun of the Zerg whiners.


Yeah cause having Forge take longer to build and having the supply of a backbone unit DOUBLED is the same thing...
nemukud
Profile Joined April 2010
Romania42 Posts
May 13 2010 21:45 GMT
#873
Well the zerg could easily pressure with roaches until immortals. Now it won't be so easy but damn this will have lots of side-effects.

I love thor changes much cuter now :D.

Forge nerf... !!!! Probably a response to those canon rushes but won't it also have side-effects?

I don't get it... why do I find Terran the strongest race right now but Blizz thinks differently??
What am I missing? I know there are few terrans winning tournaments but like someone else said: "If all of them are massing MMM how hard can it be for the others to find a counter to that?"
I would expect them to give terrans more options and make MMM less juicy.
When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
roemy
Profile Joined April 2010
Germany432 Posts
May 13 2010 21:45 GMT
#874
so you need an extra overlord (or two)... boohoo
going through the zerg streams on this page here, it seems like nothing much has changed after all. basically only the 1-base-roach stays 1-base for one or two minutes longer.

meanwhile it can still "cloak" (burrow) and the regeneration is nothing to sneeze at: 5HP/s is roughly as good as half a medivac. just because people can't be bothered to micro that doesn't mean it's no good. once again TLO showed us how recently.

sry, but i refuse to discuss "200 food vs 200 food" battles... public custom 2v2s on twilight fortress are not suited for balancing a game.
rock is fine.. paper could need a buff, but scissors have to be nerfed
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
May 13 2010 21:45 GMT
#875
On May 14 2010 06:35 semantics wrote:
Show nested quote +
On May 14 2010 06:33 eNoq wrote:
On May 14 2010 06:20 travis wrote:
Blizzard is really, really bad at balancing this imo.

They always have been, just look at WoW PvP

You mean "Look at WOW PvP aww man we are fucked..." :D
Blizz has i say 1 year after release of the game to get the game pretty balanced for it to stay relevant in competitive play.


bold statement

bw needed a long time to get where it is now. for example 1.08 was pretty huge and that came out in early 2001 (may or april if i am correct)
The only virgins in kpop left are the fans
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 13 2010 21:46 GMT
#876
On May 14 2010 06 begin_of_the_skype_highlighting              14 2010 06      end_of_the_skype_highlighting:45 {ToT}ColmA wrote:
Show nested quote +
On May 14 2010 06:35 semantics wrote:
On May 14 2010 06:33 eNoq wrote:
On May 14 2010 06:20 travis wrote:
Blizzard is really, really bad at balancing this imo.

They always have been, just look at WoW PvP

You mean "Look at WOW PvP aww man we are fucked..." :D
Blizz has i say 1 year after release of the game to get the game pretty balanced for it to stay relevant in competitive play.


bold statement

bw needed a long time to get where it is now. for example 1.08 was pretty huge and that came out in early 2001 (may or april if i am correct)

Would you rather make one "supply depot" our of your CC, halting the rest of your production? Do you realize Zerg is the only race whose "supply buildings" interfere with army building?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 21:46 GMT
#877
Now ZvZ is going to be barely microable speedlings and banelings trying to dodge each other all day, off of 1 base of course otherwise you fall behind in lings/banes. Ugh...

Outside of the pro level where they have the apm to manage the crazy piranhalings, I imagine many ZvZs are going to come down to luck with baneling/speedling collisions..
Bibdy
Profile Joined March 2010
United States3481 Posts
May 13 2010 21:46 GMT
#878
On May 14 2010 06:34 StarMasterX wrote:
By the time I got here it was already page 43, so can somebody give me the general consensus on this patch?

I'll give you mine...I'm never building a roach again.


Really? So what are you gonna do about Zealot rushes? Banelings and hope he doesn't have Sentries?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
May 13 2010 21:49 GMT
#879
All the people moaning about this patch are destroying their own and the site's credibility.

Terran gets smoked in almost every single tournament out there. Terran wins the least share of matches on BNet. And you're complaining about a very minor change to Terran and Protoss? Given, the Zerg change is large, but if it doesn't pan out, they can change things. It's a beta - and Zerg is certainly powerful enough to warrant a large change.

Jesus, give it a rest, absolutely pathetic. This patch is well-needed and more will probably come in the future.
vileEchoic -- clanvile.com
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
May 13 2010 21:49 GMT
#880
I think roaches could use a bit of a buff if their supply is increased like that. It's a really big deal.
FUCKING GAY LAGS
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