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Patch 12 - Changes and Discussion - Page 42

Forum Index > SC2 General
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Jugan
Profile Blog Joined July 2009
United States1566 Posts
May 13 2010 21:14 GMT
#821
On May 14 2010 02:49 asdfTT123 wrote:
What is the point of the forge nerf? I suppose it makes a little bit of sense when the roach supply is increased. Perhaps also cause the lower-lever players were complaining about cannon rushes.

But serious, wtf??? Terran is easily the most powerful race right now.


Yeah man, making the thor smaller is just TOO MUCH. How imba is that?

---

That aside, I really like how roaches cost two food now
Not really sure about the forge change, guess it's because protoss can chronoboost their upgrades.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
May 13 2010 21:15 GMT
#822
On May 14 2010 06:13 ghostnuke1234 wrote:
Show nested quote +
On May 14 2010 06:10 semantics wrote:
On May 14 2010 06:05 ghostnuke1234 wrote:
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.

Eh i'd argue that the raven is the best the infester is the clear 2nd best, then everything else is a defendant very useful but just not clearly a game changer like those two casters are.


Nope, not since the Raven nerf last patch. HSM was severely nerfed last patch. NP was buffed because you can now NP air units. I stand by my words: THE INFESTOR IS THE BEST SPELL CASTER IN THE ENTIRE GAME


Jesus Christ. You have absolutely no idea what you're talking about. Fuck.

Fuck fuck fuck fuck.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-13 21:16:46
May 13 2010 21:15 GMT
#823
On May 14 2010 06:13 ghostnuke1234 wrote:
Show nested quote +
On May 14 2010 06:10 semantics wrote:
On May 14 2010 06:05 ghostnuke1234 wrote:
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.

Eh i'd argue that the raven is the best the infester is the clear 2nd best, then everything else is a defendant very useful but just not clearly a game changer like those two casters are.


Nope, not since the Raven nerf last patch. HSM was severely nerfed last patch. NP was buffed because you can now NP air units. I stand by my words: THE INFESTOR IS THE BEST SPELL CASTER IN THE ENTIRE GAME


Seconding that. Fungal Growth and Neural Parasite makes the Zerg army almost impossible to kite and that's usually the only thing stopping the other races getting overwhelmed by a macro'ing Zerg.

Wish Psi Storm froze everything in their tracks, so my Stalkers could gun them down from safety.
kidcrash
Profile Joined September 2009
United States626 Posts
Last Edited: 2010-05-13 21:18:35
May 13 2010 21:17 GMT
#824
Is it me or is blizzard scared to reverse changes made on previous patches? It seems that with their method of making small changes in each patch, that they should be constantly looking at changes made in past patches and checking "is this still needed".

I think they should strongly reconsider the changes made to roach hp regeneration and burrow movement speed before the roach just turns into a bland unit with no identity. Also it seems like they are afraid to drop the marauder nerf because they don't know where else to compensate in the terran arsenal. All they have to do is look back to the reactor nerf and find a happy medium on build time, so if they do decide to change marauder it won't look so bad in the whole scheme of things.

Edit: Okay the infestor has seen many changes back or forth but low and behold IMO they still haven't gotten it right (can you say overnerf?)
Johoseph
Profile Joined April 2010
United States49 Posts
Last Edited: 2010-05-13 21:20:01
May 13 2010 21:17 GMT
#825
On May 14 2010 06:10 ghostnuke1234 wrote:
Show nested quote +
On May 14 2010 05:56 iEchoic wrote:
People crying about a Zerg and Protoss nerf are insane, Z and P win every single tournament out there, T is definitely behind at the moment, save your crying for something more important.


^^^

QFT

For the first time at the tourneys with the top players playing, we saw the first TvT finals ever for the gosu coaching tourney yesterday. That's like 3 months of tourneys and the first TvT final (at least for US tourneys).


OH MY! Not a WHOLE THREE MONTHS. You don't need TWO terrans to hit the finals just for them seem balanced.

On May 14 2010 06:07 Chriamon wrote:
Show nested quote +
On May 14 2010 06:05 ghostnuke1234 wrote:
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.

Am I the only one that this post completely confused? What the hell are you talking about?


No, you are not the only person completely confused by that. No one said a single thing about infestors, in fact, the quoted person said zerg doesn't overwhelm with numbers anymore, just superior units. So he was saying zerg are using superior units instead of numbers. Which would in fact, be agreeing with the guy who tried desperately to flame him.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 13 2010 21:18 GMT
#826
If Zerg is becoming more like T or P, why does Z not have the diversity and depth of those races? Why is that everybody shout 'Z is about overwhelming and doesnt need so many units", yet the number of units for a psi is pretty much the same as T or P?
Wut
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 13 2010 21:19 GMT
#827
On May 14 2010 06:15 RogerChillingworth wrote:
Show nested quote +
On May 14 2010 06:13 ghostnuke1234 wrote:
On May 14 2010 06:10 semantics wrote:
On May 14 2010 06:05 ghostnuke1234 wrote:
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.

Eh i'd argue that the raven is the best the infester is the clear 2nd best, then everything else is a defendant very useful but just not clearly a game changer like those two casters are.


Nope, not since the Raven nerf last patch. HSM was severely nerfed last patch. NP was buffed because you can now NP air units. I stand by my words: THE INFESTOR IS THE BEST SPELL CASTER IN THE ENTIRE GAME


Jesus Christ. You have absolutely no idea what you're talking about. Fuck.

Fuck fuck fuck fuck.


Are you implying that the Infestor is NOT a great unit or just that it isn't the best?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 13 2010 21:20 GMT
#828
Blizzard is really, really bad at balancing this imo.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 21:20 GMT
#829
On May 14 2010 06:10 semantics wrote:
Show nested quote +
On May 14 2010 06:05 ghostnuke1234 wrote:
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.

Eh i'd argue that the raven is the best the infester is the clear 2nd best, then everything else is a defendant very useful but just not clearly a game changer like those two casters are.


I guess you guys haven't seen what good use of forcefield can do, or noticed that it's available at t1.5...
ghostnuke1234
Profile Joined April 2010
164 Posts
May 13 2010 21:21 GMT
#830
On May 14 2010 06:15 Bibdy wrote:
Show nested quote +
On May 14 2010 06:13 ghostnuke1234 wrote:
Nope, not since the Raven nerf last patch. HSM was severely nerfed last patch. NP was buffed because you can now NP air units. I stand by my words: THE INFESTOR IS THE BEST SPELL CASTER IN THE ENTIRE GAME


Seconding that. Fungal Growth and Neural Parasite makes the Zerg army almost impossible to kite and that's usually the only thing stopping the other races getting overwhelmed by a macro'ing Zerg.

Wish Psi Storm froze everything in their tracks, so my Stalkers could gun them down from safety.


Yeah, FG and NP are so OP in crucial battles. Terran simply don't have a game changing unit against Zerg, especially since HSM was nerfed last patch.

Not to mention NP now works on Motherships - that's ridiculous.
MyFavouriteFish
Profile Joined April 2010
Sweden5 Posts
May 13 2010 21:21 GMT
#831
Still nothing with the replay watching bugg?? Saaad.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
Last Edited: 2010-05-13 21:22:38
May 13 2010 21:22 GMT
#832
On May 14 2010 06:13 ghostnuke1234 wrote:
Show nested quote +
On May 14 2010 06:10 semantics wrote:
On May 14 2010 06:05 ghostnuke1234 wrote:
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.

Eh i'd argue that the raven is the best the infester is the clear 2nd best, then everything else is a defendant very useful but just not clearly a game changer like those two casters are.


Nope, not since the Raven nerf last patch. HSM was severely nerfed last patch. NP was buffed because you can now NP air units. I stand by my words: THE INFESTOR IS THE BEST SPELL CASTER IN THE ENTIRE GAME


Cool. I'd really like to hear more about what units you think are good.
IrVeNoJu
Profile Joined April 2010
Poland61 Posts
May 13 2010 21:22 GMT
#833
3 range , 2 supply , 1 armor , please remove this unit already it's broken!
W.A.M
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
May 13 2010 21:23 GMT
#834
On May 14 2010 06:11 Chro wrote:
Whatever lets me build less muraders. I hated having to get them in large numbers late game just to kill the meat shields. I wasn't huge in SC:BW but zerg didn't have a low tier tank unit, i wonder why they added the roach instead of letting zerg bolster their numbers with another low hp/cost unit. I think there's a reason that zerg's tank was tier 3.


Why in BW did Zerg not need a meat shield, but do in SC2?

a) Lings did 25% more damage in BW than in SC2 making them A LOT more deadly, and reduced the need for a meat shield due to well, the killing potential of the ling

b) There were not mass ling murdering forces like hellions and FF, both of while obsolete the ling at T1.5. Not to mention colossi...

c) Hydras were 1 food, meaing you could get 2 for the same space as 1, meaning more HP, more dmg, more everything than current hydras

As such, in BW you didn't need the meat, as hydras and lings could become the meat due to food + nothing like hellions / colossi that just MELT lings / hydras.

d) In ZvT vs tanks, you just made a tonne of stuff and swarmed the tanks (in BW), in SC2 the hellion counters lings and hydras meaning, unlike in BW with vultures, in SC2 the light armor murdering machines prevent Z getting to the tanks almost indefinitely if played well...

This, as a whole brings in the need for the roach. The problem now is, costing more food, the roach takes up too much space for killing units, where we used to get more hydras/ corrupters in there, we are now forced to have less of everything vs the same enemy we had a hard time fighting before...
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
rhap
Profile Joined April 2010
Brazil136 Posts
May 13 2010 21:23 GMT
#835
On May 14 2010 06:11 GTR wrote:
i don't want to go through 40 pages, so i'll ask now, is the mod data replay problem fixed?

Yes it is.
araged
Profile Joined April 2010
Czech Republic189 Posts
May 13 2010 21:24 GMT
#836
Are these all the changes from patch12? Weren't there supposed to be an ultralisk changes? And why is thor gettin smaller? Overall as a terran player I'm happy, since we're not getting nerfed. That roach change can be pretty significant for zerg play.
heh?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 13 2010 21:25 GMT
#837
Pretty sure blizzard intends to make a lot more changes to zerg if they keep 2 food roaches. I think they don't want roach/hydra to be the only real viable combo.
#1 Kwanro Fan
semantics
Profile Blog Joined November 2009
10040 Posts
May 13 2010 21:26 GMT
#838
On May 14 2010 06:25 Bosu wrote:
Pretty sure blizzard intends to make a lot more changes to zerg if they keep 2 food roaches. I think they don't want roach/hydra to be the only real viable combo.

need to buff zerglings then as that's the reason for roach hydra as zerglings aren't effective in keeping hydralisk safe while roaches are.
_rainier
Profile Joined April 2010
United States6 Posts
May 13 2010 21:27 GMT
#839
rofl, i'm switching to terran
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 21:29 GMT
#840
My biggest problem with the whole trend here is how basically the only units under 2 supply are now zerglings/banelings. We used to have zerglings, hydras and scourge. (no, I'm not counting drones..)

Zerg have gone from being a swarm race to a "respawn" race. We really can't mass up that much more than others, but we can respawn fast... Too bad it doesn't help shit against mech or high tier toss balls.
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