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Patch 12 - Changes and Discussion - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 79 Next
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 21:29 GMT
#841
On May 14 2010 06:24 araged wrote:
Are these all the changes from patch12? Weren't there supposed to be an ultralisk changes? And why is thor gettin smaller? Overall as a terran player I'm happy, since we're not getting nerfed. That roach change can be pretty significant for zerg play.


This is the Ultralisk change. Now Roaches are worse so you kinda wanna build more Ultras.

Tada! Aren't you happy?
lolreaper
Profile Joined April 2010
301 Posts
May 13 2010 21:30 GMT
#842
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 21:31 GMT
#843
On May 14 2010 06:30 lolreaper wrote:
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran


Zerg's macro mechanic is simple while Terran's is not? That's what you're saying?
Roniii
Profile Joined March 2010
United States289 Posts
May 13 2010 21:32 GMT
#844
On May 14 2010 06:31 HeyheyLBJ wrote:
Show nested quote +
On May 14 2010 06:30 lolreaper wrote:
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran


Zerg's macro mechanic is simple while Terran's is not? That's what you're saying?


slightly more decision making but its pretty negligible
you think as i do
lolreaper
Profile Joined April 2010
301 Posts
May 13 2010 21:32 GMT
#845
On May 14 2010 06:31 HeyheyLBJ wrote:
Show nested quote +
On May 14 2010 06:30 lolreaper wrote:
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran


Zerg's macro mechanic is simple while Terran's is not? That's what you're saying?

zerg overall is way easier to play (tvz might look different now so i dno but in patch 11 it was hard as fuck and everybody knows whats the state of tvp atm..)
L0n3W0olf
Profile Joined April 2010
Slovenia34 Posts
May 13 2010 21:33 GMT
#846
Thor's still look kinda cool, they blend in more with the rest of the army now:

[image loading]
eNoq
Profile Joined June 2009
Netherlands502 Posts
May 13 2010 21:33 GMT
#847
On May 14 2010 06:20 travis wrote:
Blizzard is really, really bad at balancing this imo.

They always have been, just look at WoW PvP
Proburu
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
May 13 2010 21:33 GMT
#848
On May 14 2010 06:30 lolreaper wrote:
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran


yeah, like E-clicking a mineral patch is a fucking brainbuster.

Try keeping 4 queens below 100 energy while spreading creep and fighting balls of death that wheel in off 2-base. Thanks.
StarMasterX
Profile Joined February 2010
United States113 Posts
May 13 2010 21:34 GMT
#849
By the time I got here it was already page 43, so can somebody give me the general consensus on this patch?

I'll give you mine...I'm never building a roach again.
Intropy
Profile Joined July 2009
Canada92 Posts
Last Edited: 2010-05-13 21:37:12
May 13 2010 21:34 GMT
#850
To those saying the roach nerf is a good thing because it will force a more diverse army composition for Zerg, this would be true if Zerg had any units it could use to compose an army. As it stands now the reason every Zerg player masses roach/hydra/infestor s that those are the only units that are robust enough to actually form a standing army.

Zerglings literally melt to mid game Terran and Protoss armies making them useless for anything other than harass.

Banelings though handy at times are obviously one shot deals.

Mutalisks, though great for harass, melt almost as fast as Zerglings if they actaully try to engage a P or T army head-on.

None of those units are really viable for head to head combat against a large army and so that is why you see so few Zerg players using them outside of tactical roles.
Intropy.469
semantics
Profile Blog Joined November 2009
10040 Posts
May 13 2010 21:35 GMT
#851
On May 14 2010 06:33 eNoq wrote:
Show nested quote +
On May 14 2010 06:20 travis wrote:
Blizzard is really, really bad at balancing this imo.

They always have been, just look at WoW PvP

You mean "Look at WOW PvP aww man we are fucked..." :D
Blizz has i say 1 year after release of the game to get the game pretty balanced for it to stay relevant in competitive play.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
May 13 2010 21:35 GMT
#852
I reaaaaly reaaallllyyy want to know who blizzard gets information from that makes them decide to do these changes. The nerfs in this patch are pretty damn ridiculous.

Anyway, I'm done playing random. I started out as protoss at the beginning, and when they kept nerfing toss, I swtiched to random. After about 100 games i realized that I win mostly with terran, and now that its even better, time to switch.

I think blizzard is just taking balancing advice from terrible players. That's all I can think of, really. Maybe they just need a competitive player on the balancing team, since they have no clue what they're doing.
GANDHISAUCE
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2010-05-13 21:38:10
May 13 2010 21:36 GMT
#853
I feel bad for zerg mostly too.

I also feel bad for terrans against protoss.

Seriously just fix TvP and the game will be fine...

Also I'm so glad about this:
* Fixed a crash which sometimes occurred when quitting the program.

My SC2 would crash my computer every time i quit. It got to the point where i'd just alt-tab and use task manager to kill the process.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 21:36 GMT
#854
On May 14 2010 06:34 Intropy wrote:
To those saying the roach nerf is a good thing because it will force a more diverse army composition for Zerg, this would be true if Zerg had any units it could use to compose an army. As it stands now the reason every Zerg player has a roach/hydra/infestor army is that those are the only units that are robust enough to actually form a standing army. Zerglings literally melt to mid game Terran and Protoss armies making them useless for anything other than harass, Banelings though handy at times are obviously one shot deals, and Mutalisks, though great for harass, melt almost as fast as Zerglings if they actaully try to engage a P or T army head-on. None of those units are really viable for head to head combat against a large army and so that is why you see so few Zerg players using them outside of tactical roles.


The nail on the head. You hit it.
A lot of Zerg mass roaches because if you ever get to the midgame, everything else melts to the T and P balls. Except maybe hydras but they really aren't that cost effective vs ground.
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 13 2010 21:37 GMT
#855
I think the roach nerf did several things that were good.

First, it helps balance PvZ early-midgame game. Sentries got a nerf so Mutas inadvertantly got a buff. Now with roaches getting a nerf, it could balance that out so tech switching isn't as dangerous.

Second, it helps balance 200 T or P army vs 200 Z excess larva army instant rebuilding after a battle. Perhaps the Zerg will loss more 200 vs 200 fights, but they always had the power to rebuild fastest afterwards. Now they will "need to". This is purely theory-crafting on my part though.

Third, less roaches means less marauders. More variety in TvZ maybe.... although I can see T being overpowered at this time.

Fourth, it is an indirect buff to psi storm. Thank GOD.

Fifth, it opens up a little room for them to buff Ultras and give them their own useful spot.

Forge nerf seems weird... I can't imagine fast expands where too good. But maybe this will bring down the Protoss early game gambling with offensive cannons and help get the win ratios more based on more solid play. Good.

Thor size change sounds good from a Terran management perspective, but again I can see Terran being overpowered right now so I wonder if they'll get a nerf somewhere else in the next patch.

lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 21:39:17
May 13 2010 21:37 GMT
#856
On May 14 2010 06:33 RogerChillingworth wrote:
Show nested quote +
On May 14 2010 06:30 lolreaper wrote:
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran


yeah, like E-clicking a mineral patch is a fucking brainbuster.

Try keeping 4 queens below 100 energy while spreading creep and fighting balls of death that wheel in off 2-base. Thanks.

yea like 4v5v6v every 25 secs was hard, unlike zerg other races have to actually build supply and production buildings
knyttym
Profile Blog Joined December 2006
United States5797 Posts
May 13 2010 21:37 GMT
#857
Please don't switch to Terran if you really feel the need to change. I switched the other day to escape mirrors but now people are whining about zerg.
Brucy
Profile Joined April 2010
United States51 Posts
Last Edited: 2010-05-13 21:38:34
May 13 2010 21:38 GMT
#858
Imo they should just take roaches out of the game now... Why would u even build a roach over a Hydra now. Great idea.
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
May 13 2010 21:39 GMT
#859
I wish they would just make roaches a lot smaller, like the size of lings, make their cost more than half less, dmg half, every stat more than half less, 1 food and then just bring back their fast regen but with really low hitpoints.

It just shows how little blizz understands the game that even if this is balanced you could implement the exact same balance change but with keeping the zerg's personality, instead of making them 2 food, why not just halve the cost dmg and health of the unit and keep it at 1 food.
Nunquam iens addo vos sursum
carpet
Profile Blog Joined April 2010
United States81 Posts
May 13 2010 21:39 GMT
#860
i'm a protoss player but i think i'm going to have to change races after this forge nerf. protoss is just wayy too weak now.
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