|
On May 14 2010 06:24 araged wrote:Are these all the changes from patch12? Weren't there supposed to be an ultralisk changes? And why is thor gettin smaller?  Overall as a terran player I'm happy, since we're not getting nerfed. That roach change can be pretty significant for zerg play.
This is the Ultralisk change. Now Roaches are worse so you kinda wanna build more Ultras.
Tada! Aren't you happy?
|
lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran
|
On May 14 2010 06:30 lolreaper wrote: lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran
Zerg's macro mechanic is simple while Terran's is not? That's what you're saying?
|
On May 14 2010 06:31 HeyheyLBJ wrote:Show nested quote +On May 14 2010 06:30 lolreaper wrote: lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran Zerg's macro mechanic is simple while Terran's is not? That's what you're saying?
slightly more decision making but its pretty negligible
|
On May 14 2010 06:31 HeyheyLBJ wrote:Show nested quote +On May 14 2010 06:30 lolreaper wrote: lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran Zerg's macro mechanic is simple while Terran's is not? That's what you're saying? zerg overall is way easier to play (tvz might look different now so i dno but in patch 11 it was hard as fuck and everybody knows whats the state of tvp atm..)
|
Thor's still look kinda cool, they blend in more with the rest of the army now:
![[image loading]](http://img264.imagevenue.com/loc423/th_86257_Screenshot002_122_423lo.Jpg)
|
On May 14 2010 06:20 travis wrote: Blizzard is really, really bad at balancing this imo. They always have been, just look at WoW PvP
|
On May 14 2010 06:30 lolreaper wrote: lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran
yeah, like E-clicking a mineral patch is a fucking brainbuster.
Try keeping 4 queens below 100 energy while spreading creep and fighting balls of death that wheel in off 2-base. Thanks.
|
By the time I got here it was already page 43, so can somebody give me the general consensus on this patch?
I'll give you mine...I'm never building a roach again.
|
To those saying the roach nerf is a good thing because it will force a more diverse army composition for Zerg, this would be true if Zerg had any units it could use to compose an army. As it stands now the reason every Zerg player masses roach/hydra/infestor s that those are the only units that are robust enough to actually form a standing army.
Zerglings literally melt to mid game Terran and Protoss armies making them useless for anything other than harass.
Banelings though handy at times are obviously one shot deals.
Mutalisks, though great for harass, melt almost as fast as Zerglings if they actaully try to engage a P or T army head-on.
None of those units are really viable for head to head combat against a large army and so that is why you see so few Zerg players using them outside of tactical roles.
|
On May 14 2010 06:33 eNoq wrote:Show nested quote +On May 14 2010 06:20 travis wrote: Blizzard is really, really bad at balancing this imo. They always have been, just look at WoW PvP You mean "Look at WOW PvP aww man we are fucked..." :D Blizz has i say 1 year after release of the game to get the game pretty balanced for it to stay relevant in competitive play.
|
I reaaaaly reaaallllyyy want to know who blizzard gets information from that makes them decide to do these changes. The nerfs in this patch are pretty damn ridiculous.
Anyway, I'm done playing random. I started out as protoss at the beginning, and when they kept nerfing toss, I swtiched to random. After about 100 games i realized that I win mostly with terran, and now that its even better, time to switch.
I think blizzard is just taking balancing advice from terrible players. That's all I can think of, really. Maybe they just need a competitive player on the balancing team, since they have no clue what they're doing.
|
I feel bad for zerg mostly too.
I also feel bad for terrans against protoss.
Seriously just fix TvP and the game will be fine...
Also I'm so glad about this: * Fixed a crash which sometimes occurred when quitting the program.
My SC2 would crash my computer every time i quit. It got to the point where i'd just alt-tab and use task manager to kill the process.
|
On May 14 2010 06:34 Intropy wrote: To those saying the roach nerf is a good thing because it will force a more diverse army composition for Zerg, this would be true if Zerg had any units it could use to compose an army. As it stands now the reason every Zerg player has a roach/hydra/infestor army is that those are the only units that are robust enough to actually form a standing army. Zerglings literally melt to mid game Terran and Protoss armies making them useless for anything other than harass, Banelings though handy at times are obviously one shot deals, and Mutalisks, though great for harass, melt almost as fast as Zerglings if they actaully try to engage a P or T army head-on. None of those units are really viable for head to head combat against a large army and so that is why you see so few Zerg players using them outside of tactical roles.
The nail on the head. You hit it. A lot of Zerg mass roaches because if you ever get to the midgame, everything else melts to the T and P balls. Except maybe hydras but they really aren't that cost effective vs ground.
|
I think the roach nerf did several things that were good.
First, it helps balance PvZ early-midgame game. Sentries got a nerf so Mutas inadvertantly got a buff. Now with roaches getting a nerf, it could balance that out so tech switching isn't as dangerous.
Second, it helps balance 200 T or P army vs 200 Z excess larva army instant rebuilding after a battle. Perhaps the Zerg will loss more 200 vs 200 fights, but they always had the power to rebuild fastest afterwards. Now they will "need to". This is purely theory-crafting on my part though.
Third, less roaches means less marauders. More variety in TvZ maybe.... although I can see T being overpowered at this time.
Fourth, it is an indirect buff to psi storm. Thank GOD.
Fifth, it opens up a little room for them to buff Ultras and give them their own useful spot.
Forge nerf seems weird... I can't imagine fast expands where too good. But maybe this will bring down the Protoss early game gambling with offensive cannons and help get the win ratios more based on more solid play. Good.
Thor size change sounds good from a Terran management perspective, but again I can see Terran being overpowered right now so I wonder if they'll get a nerf somewhere else in the next patch.
|
On May 14 2010 06:33 RogerChillingworth wrote:Show nested quote +On May 14 2010 06:30 lolreaper wrote: lol will be hilarious to see zerg players used to simple macro mechanic and 1a army now switching to terran yeah, like E-clicking a mineral patch is a fucking brainbuster. Try keeping 4 queens below 100 energy while spreading creep and fighting balls of death that wheel in off 2-base. Thanks. yea like 4v5v6v every 25 secs was hard, unlike zerg other races have to actually build supply and production buildings
|
Please don't switch to Terran if you really feel the need to change. I switched the other day to escape mirrors but now people are whining about zerg.
|
Imo they should just take roaches out of the game now... Why would u even build a roach over a Hydra now. Great idea.
|
I wish they would just make roaches a lot smaller, like the size of lings, make their cost more than half less, dmg half, every stat more than half less, 1 food and then just bring back their fast regen but with really low hitpoints.
It just shows how little blizz understands the game that even if this is balanced you could implement the exact same balance change but with keeping the zerg's personality, instead of making them 2 food, why not just halve the cost dmg and health of the unit and keep it at 1 food.
|
i'm a protoss player but i think i'm going to have to change races after this forge nerf. protoss is just wayy too weak now.
|
|
|
|
|
|