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Patch 12 - Changes and Discussion - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 79 Next
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-05-13 20:57:13
May 13 2010 20:56 GMT
#781
People crying about a Zerg and Protoss nerf are insane, Z and P win every single tournament out there, T is definitely behind at the moment, save your crying for something more important.

The roach nerf is large but definitely necessary. It will force Zerg to actually compose armies other than mass roaches.
vileEchoic -- clanvile.com
Rising_Phoenix
Profile Blog Joined April 2010
United States370 Posts
May 13 2010 20:58 GMT
#782
Just in: Zerg will no longer actually be able to use hotkeys and can only use the mouse to play the game for balance purposes.

Also marines attack damage increased by 70 and range is increased to 15. They are also free.

Seriously blizz, this is a ridiculous nerf. At most increase the build time by like 5-7 seconds. Something like this removes pretty much any chance for early Z aggression.

Personally I thought last patch was pretty balanced, but this is just insane.
Early to bed and early to rise, makes a man stupid and blind in the eyes
Perkins1752
Profile Joined May 2009
Germany214 Posts
May 13 2010 20:58 GMT
#783
Well 2 supply Roach, i might as well build Queens now. 2 supply Hydra was already stupid. Isn't Zerg supposed to be the race with lots of cheap stuff? What's next, 1 supply Ultralisk to fill in the gap?
Time to swtich to Terran and cause havoc with thorauders.
Instead of enhancing the slightly boring zergplay with some usable units (Ultralisk, Lurker), they are pushing people to build even more hydralisks in mid+lategame (if thats even possible).
0neder
Profile Joined July 2009
United States3733 Posts
May 13 2010 20:59 GMT
#784
I bet Thors will look so much better now.

Now Blizz only has to buff Ultras, Nerf Marauders, and it will be ready for release!
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
May 13 2010 20:59 GMT
#785
You guys need to stop bitching about the nerfing of the roach. sure it does suck a little but if at the end of the game yoru army is majority comprised of a teir one unit that has no gas cost in its building, that is just unfair.
https://twitter.com/quanticfograw
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 13 2010 21:00 GMT
#786
On May 14 2010 05:56 iEchoic wrote:
People crying about a Zerg and Protoss nerf are insane, Z and P win every single tournament out there, T is definitely behind at the moment, save your crying for something more important.

The roach nerf is large but definitely necessary. It will force Zerg to actually compose armies other than mass roaches.

Protoss doesn't really win that many tourneys...Protoss's and Terran's tourney winrate is pretty even, although Toss is ahead by a little bit.
Redmark
Profile Joined March 2010
Canada2129 Posts
May 13 2010 21:00 GMT
#787
people shouldn't panic, really
If this proves to be massively unbalanced Blizzard, can, you know, roll it back.
's why it's a beta.
Just play, and if zerg starts losing every match Blizzard will obviously change it no matter how little you trust them
LorDo
Profile Joined December 2008
Sweden485 Posts
May 13 2010 21:00 GMT
#788
Actually I'm extremely comfortable playing against roaches, this will mean more speedlings and faster hydras. That's worse for me (Protoss). Also Forge nerf is retarded, now double proxygate is more viable.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
May 13 2010 21:00 GMT
#789
On May 14 2010 05:56 iEchoic wrote:
People crying about a Zerg and Protoss nerf are insane, Z and P win every single tournament out there, T is definitely behind at the moment, save your crying for something more important.
Z and P were relatively balanced towards each other, would of been better just to buff T, instead of changing ZvP, ZvT, and PvT could of just changed TvZ and TvP... not to mention now ZvP is not balanced anymore...

Possibly TvZ and TvP are more balanced, but now a balanced match up ZvP is no longer balanced, sort of going backwards.

Why would you say build a whole new car to use a new transmition, when instead you could of just purchased a transmition that already fits the already built car?
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
Latham
Profile Blog Joined May 2007
9568 Posts
May 13 2010 21:01 GMT
#790
On May 14 2010 05:56 iEchoic wrote:
People crying about a Zerg and Protoss nerf are insane, Z and P win every single tournament out there, T is definitely behind at the moment, save your crying for something more important.

The roach nerf is large but definitely necessary. It will force Zerg to actually compose armies other than mass roaches.


What exactly do you want me to compose that army with?
Pure hydra doesn't work, lings get smoked by a zealot/forcefield wall or just hellions and mutas/infestors are gas whores.

The way I see it is: 2 base mass sunkens turtle until you can secure a 3rd on an island.

And where is my damn ultralisk buff?!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 13 2010 21:01 GMT
#791
So the only low supply unit Zerg has is the Zergling? Nice, Zerg is now just like Protoss. Also, welcome to shit tier, now Zerg has no way to compete in the lategame. Their 200/200 army just lost half its firepower and they don't have any viable alternatives.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 13 2010 21:02 GMT
#792
Has anyone noticed that high supply cost units make spawn larva even worse?

Even if it is balanced with roaches on 2 supply, now zerg really doesn't need a lot of larvae. Spawn larva only works as it is if zerg is spending lots of larvae on cheap units. Now the only unit that fits this role is the zergling (Banelings cost as much as Hydras per larva). Zerg doesn't have to worry about lategame production capabilities at all (it was bad before the patch, it is much worse now).
If you have a good reason to disagree with the above, please tell me. Thank you.
No_eL
Profile Joined July 2007
Chile1438 Posts
May 13 2010 21:02 GMT
#793

what about shitty posts and bans? are many around this thread =(
Beat after beat i will become stronger.
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 13 2010 21:03 GMT
#794
On May 14 2010 06:01 Shikyo wrote:
So the only low supply unit Zerg has is the Zergling? Nice, Zerg is now just like Protoss. Also, welcome to shit tier, now Zerg has no way to compete in the lategame. Their 200/200 army just lost half its firepower and they don't have any viable alternatives.

Yea...i would really really really much rather see a nerf to roach hp and keep it at 1 supply.

now zerg is very similar to protoss...which is bad.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 13 2010 21:03 GMT
#795

Why would you say build a whole new car to use a new transmition, when instead you could of just purchased a transmition that already fits the already built car?

Why would you say, buy a whole new computer to play a new game, when instead you could of just purchased a game that works on your current computer?
deo.deo
Profile Joined April 2010
135 Posts
May 13 2010 21:04 GMT
#796
seems like there is no stats reset, so maybe they just delayed the big patch (/w ultralisk change and stats reset) for a week or two.

Maybe they just gave us this little patch to see what changing roaches without changing ultralisk would do to get a better understanding of the balance.
Also they kind of needed a hotfix for the "freeze when quit" bug and that might have been a good situation to test the change on the roaches if they know that they are going to release a big patch soon anyways.

a lot of maybes tho...
TrzystaDrzew
Profile Joined April 2010
Poland72 Posts
May 13 2010 21:04 GMT
#797
On May 14 2010 06:00 Insanious wrote:
Show nested quote +
On May 14 2010 05:56 iEchoic wrote:
People crying about a Zerg and Protoss nerf are insane, Z and P win every single tournament out there, T is definitely behind at the moment, save your crying for something more important.
Z and P were relatively balanced towards each other, would of been better just to buff T, instead of changing ZvP, ZvT, and PvT could of just changed TvZ and TvP... not to mention now ZvP is not balanced anymore...

Possibly TvZ and TvP are more balanced, but now a balanced match up ZvP is no longer balanced, sort of going backwards.

Why would you say build a whole new car to use a new transmition, when instead you could of just purchased a transmition that already fits the already built car?


And how many games You played to make such a statement? (here comes that sweet post replays emote). Let people play some and then we will see if that is so dramatic change.
ghostnuke1234
Profile Joined April 2010
164 Posts
May 13 2010 21:05 GMT
#798
On May 14 2010 05:46 powar wrote:
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units.


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 13 2010 21:05 GMT
#799
On May 14 2010 05:49 gereth86 wrote:
Show nested quote +
On May 14 2010 05:39 Orome wrote:
On May 14 2010 05:34 gereth86 wrote:
On May 14 2010 05:12 Carnivorous Sheep wrote:
On May 14 2010 05:08 gereth86 wrote:
On May 14 2010 04:51 Carnivorous Sheep wrote:
On May 14 2010 04:50 Paperscraps wrote:
Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.


Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!

Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.


A roach cost change (early game) from 75/25 to 100/25 is *not* a huge change. Roaches at 75/25 were the most cost effective unit in the game imo. Now they are much more average.

And defending against a 1 base push? Yea, it must be impossible now with 4-5 roaches instead of 5-6. Get 1 extra spine crawler to compensate the loss of a roach or two.


This is a late game change. It was broken for zerg to be able to mass so many roaches once the macro game was up and you were at 3-4 expos.


As someone who obviously doesn't play Zerg, you should go play Zerg and try it out right now.

It's not just 75/25 to 100/25, there's increased larva usage and increased wait time. IT's more like 4-5 Roaches instead of 8-9.


Do you really feel that the supply change brings 8-9 roaches down to 4-5 early game? to get to 8 roaches we are talking about spending an extra 100 minerals and 1 larvae on top of what it was previously. Thats what, maybe an extra 20 seconds for the time needed for extra mining.

So where previously you could get 9 roaches, now you get 8 in 15-20 seconds longer? (assuming your planning ahead on the overlord and not supply blocking yourself)

I'm not arguing that this is not a big change, I just feel that most are way over exaggerating the in-game effect of a supply nerf on the early game. Late game, yes this is a big change and will likely force zerg into a different standard mix of units from the roach/hydra. Not that roaches will go unused, they will just now be 1/3 of the army comp instead of 2/3.


The problem is that builds like the 15 pool 16 hatch into roaches that people like Artosis have been doing ZvZ is now completely impossible. It was already an extremely close battle to not lose your natural against speedlings, now it'll just be impossible.

It fucks up roach openings in ZvZ (until midgame at the very least) and it's going to have a huge effect vs PT late-game.


ZvZ early game most certainly will change with this, I agree with you completely there. and P/T late game is nerfed, much like my point states. ZvZ both players are dealing with the same potential builds though, so yes, a FE roach opening is no longer possible. Whats the big deal with that? There will be other FE ZvZ builds that come up. Whether that be spine crawlers into expand or fast baneling (to counter mass ling) into a FE. P/T late game nerf is the point of the nerf, and something I agree on. A 200/200 zerg army should *not* beat a 200/200 P or T army. Late game, Z has the best production capability and the fastest potential tech switches, they should be maxing their food first, expanding first, replenshing their army faster, etc. Its just how the race works. Its ridiculous that massing a single unit to the food cap will beat the ground armys of both other races.


The big deal imo is that before this patch ZvZ had actually become pretty cool because a lot of different builds were possible, and every unit had its use. Speedlings, banelings, roaches, hydras, mutas, infestors, and even broodlords were used regularly, and there were a lot of interesting games with one player sticking to one unit combination (eg mutaling) and another to a completely different one (hydraroach infestor). Now it seems like speedlings are just by far the superior choice earlygame, and the different build options and unit diversity is lessened.

I'm not saying Zerg's underpowered against TP now, we'll see whether that's true over time but a 200/200 Zerg army without broodlords didn't beat a 200/200 TP army even before the patch (and 200/200 roaches gets completely rolled by any decent TP). We'll have to see, I might even like this change against TP if they buff ultras because it'll force hive earlier and more interesting Zerg unit compositions.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
RogerChillingworth
Profile Joined March 2010
Chad3104 Posts
Last Edited: 2010-05-13 21:08:01
May 13 2010 21:06 GMT
#800


And the infestor is not a superior unit? ROFL. It's the best spell caster in the entire game.


Reppin that silver league.
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