On May 14 2010 05:31 titan55 wrote: T_T now all the Z are gonna switch to T..
i hate TvT's.....
TvT probably has the most viable strategies out of any matchup out there right now, and when playing against people just learning T, its like free points ^^
Do you not play the game? Those two certainly aren't hard counters and if they meet in mass the marauder will get spanked without a lot of support.
Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach.
Where is your logic here? Considering roaches die FASTER to marauders than hydras, its kinda pointless to make roaches don't you think?
Yeah but you could have 2 roaches for eac- Wait nvm.
roaches have more dps per mineral cost than hydras. as long as you got some zerglings in front, roach ling will do better against marauders than hydras.
i choose to play zerg primarily because i liked the larvae mechanic and because any time my opponent fucks up, i can turn that advantage into an economic advantage that just keeps getting bigger and bigger. Playing the economic game is technical, but it's just another aspect of the skill.
But now because toss and terran can't keep up the pressure during the whole game and zerg is winning on econ, blizz is nerfing all the zerg units so zerg gotta keep up the econ just to stay even. that's bullshit.
So most roach builds ZvZ which already had to be very tight to not get rolled by speedlings are now obsolete, and Zerg will have huge troubles in 200/200 battles because they'll max out so quickly.
Sounds like Zerg will have to get hive much earlier now, and get to broodlords (or ultras once they buff them) asap.
The new ZvZ bothers me. The only thing more boring than Roach vs Roach is Baneling vs Baneling, but that's what they want I guess.
I can imagine looking back on this time in the far future... "'remember when roaches were only 1 food?' 'No way! That would be so imba!' 'I swear it was true, mass roach was all the rage (and created a lot of rage)'"
Blizzard must be testing the waters to see how zerg players will react before the inevitable ultralisk buff. They really do fuck us over in the early game though. I mean... Aren't zergs supposed to be the race that swarms and puts early aggression on? This latest patch seems to go against the spirit of the zerg. ZvT will become as bland as the old ZvZ was (Which now will not be as bland. Thanks because it was the premiere matchup all zerg players got excited about).
That said, if they really want to spice the zerg up, I they need to buff nydus worms and rework infestors.
the argument that 200/200 roach army being hard to deal with is baloney. 200/200 zerg army high on roaches costs at least twice as much as whatever toss army that's at 200/200. If the toss or terran were playing defensive the whole game and let zerg mass up to 200/200, then that is a solid econ-based win, and zerg shouldn't be nerfed down for that.
Yep yep, I would be very suprised if that was the reason for the nerf, both terran and protoss have great options to counter the roaches if they also got 200/200.
On May 14 2010 04:50 Paperscraps wrote: Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.
Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!
Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.
A roach cost change (early game) from 75/25 to 100/25 is *not* a huge change. Roaches at 75/25 were the most cost effective unit in the game imo. Now they are much more average.
And defending against a 1 base push? Yea, it must be impossible now with 4-5 roaches instead of 5-6. Get 1 extra spine crawler to compensate the loss of a roach or two.
This is a late game change. It was broken for zerg to be able to mass so many roaches once the macro game was up and you were at 3-4 expos.
As someone who obviously doesn't play Zerg, you should go play Zerg and try it out right now.
It's not just 75/25 to 100/25, there's increased larva usage and increased wait time. IT's more like 4-5 Roaches instead of 8-9.
Do you really feel that the supply change brings 8-9 roaches down to 4-5 early game?
As a zerg player I think it's definitely possible (haven't had much time to try it out obviously.
With how spawn larva works you often produce a mass of roaches simultaneously in waves as the spawn larva finishes. It seems like it's really going to force wasting money on premature overlords in order to accommodate the instant 16-20 supply jump you'll get from a round of roaches now.
On May 14 2010 04:50 Paperscraps wrote: Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.
Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!
Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.
A roach cost change (early game) from 75/25 to 100/25 is *not* a huge change. Roaches at 75/25 were the most cost effective unit in the game imo. Now they are much more average.
And defending against a 1 base push? Yea, it must be impossible now with 4-5 roaches instead of 5-6. Get 1 extra spine crawler to compensate the loss of a roach or two.
This is a late game change. It was broken for zerg to be able to mass so many roaches once the macro game was up and you were at 3-4 expos.
As someone who obviously doesn't play Zerg, you should go play Zerg and try it out right now.
It's not just 75/25 to 100/25, there's increased larva usage and increased wait time. IT's more like 4-5 Roaches instead of 8-9.
Do you really feel that the supply change brings 8-9 roaches down to 4-5 early game? to get to 8 roaches we are talking about spending an extra 100 minerals and 1 larvae on top of what it was previously. Thats what, maybe an extra 20 seconds for the time needed for extra mining.
So where previously you could get 9 roaches, now you get 8 in 15-20 seconds longer? (assuming your planning ahead on the overlord and not supply blocking yourself)
I'm not arguing that this is not a big change, I just feel that most are way over exaggerating the in-game effect of a supply nerf on the early game. Late game, yes this is a big change and will likely force zerg into a different standard mix of units from the roach/hydra. Not that roaches will go unused, they will just now be 1/3 of the army comp instead of 2/3.
The problem is that builds like the 15 pool 16 hatch into roaches that people like Artosis have been doing ZvZ is now completely impossible. It was already an extremely close battle to not lose your natural against speedlings, now it'll just be impossible.
It fucks up roach openings in ZvZ (until midgame at the very least) and it's going to have a huge effect vs PT late-game.
On May 14 2010 04:48 KhAlleB wrote: Tester is probably so upset now. lol
he just said terran is the stronger race in teh game and blizz buff them and nerf other
XD
What exactly did blizzard buff on Thors? Cuz the way I'm reading it it seems like a nerf to me.
Can fit more in a given area, which means more DPS from your concave. Also, curcially, Thors have a much smaller circumference now meaning far fewer lings can surround one.
Ultralisks can't become the zerg tank unit with Roaches as they were... cheap, beefy and numerous roaches make the damage soaking of an ultralisk completely irrelevant.
"So, the change list is a little short this week." "Yea. I noticed that as well. Anything we can do about that?" "Increase build time and decrease HP/Shield of the forge?" "And let's buff Terran while we're at it." "Maybe shaft Z some more? I hear Terrans are losing TvZ!" "Really?!!? That can't be! Let's double Roach supply cost then." "Good idea. Lunch?"
Yeah the Zerg supply nerf is a bit odd. I mean, now you have a 0.5 supply unit and a 2 supply unit as the early game options. I think just increasing the cost alone would have been more ideal. Anyone have a side-by-side comparison of the old vs. new thor?
I used to suspect that bw blanace was 80% luck and 20% design; the current balancing efforts for SC2 removes those suspicions, and replaces it with certainty.
The roach nerf was needed, as a Zerg player, even I agree to that. But, making roaches 2 food goes against the very idea of Zerg (or zerging people for that matter). We thrive on overwhelming with army size not army superior units. So, why didn't blizz approach this by nerfing roach hp or damage to make massing them 200/200 be not worth it?
Lowering hp to be in line with a one food unit would put them in line with the Zerg identity while balancing their cost effectiveness.
On May 14 2010 02:58 a176 wrote: Zerg units with 2 food:
Everything except for drone and zergling.
So much for the "swarm".
in SC1 they were the swarm.
in SC2, they are intergalactic insects. they totally fucked up their concept of zerg during the drawing stages. ZERG ARE NOT FUCKING BUGS. I hate all this gross sound shit that zerg makes. Zerg should inspire fear with overwhelming numbers.
to be fair, everything in sc1 except the zergling hydra and scourge were 2+ supply btw(not counting the drone) 2 units more zomg,considering 1 of those is removed and one has been buffed to where it needed it?