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Patch 12 - Changes and Discussion - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 79 Next
checo
Profile Joined November 2008
Mexico1364 Posts
May 13 2010 20:09 GMT
#701
On May 14 2010 05:05 Johoseph wrote:
I just wish they would make zerg into zerg again. Instead of massing units to overwhelm them, we're left with stronger units and one caster to compliment them.


I still see the zerg mass waves after wave of units... I just beat they roach hidra army and when im about to take the base down, another big ass group apears and i must retread or get destroyed, zerg can still mass units big time Larva mecanic rocks for this
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
koppik
Profile Joined April 2010
United States676 Posts
May 13 2010 20:10 GMT
#702
On May 14 2010 05:01 nodq wrote:now i will have cut my raoch units in half... lol. just stupid for early game.
Isn't more like 20% fewer roaches? You need an extra overlord for every four roaches you make. It only really becomes half when you're maxed in supply.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 13 2010 20:11 GMT
#703
On May 14 2010 05:08 gereth86 wrote:
Show nested quote +
On May 14 2010 04:51 Carnivorous Sheep wrote:
On May 14 2010 04:50 Paperscraps wrote:
Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.


Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!

Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.


A roach cost change (early game) from 75/25 to 100/25 is *not* a huge change. Roaches at 75/25 were the most cost effective unit in the game imo. Now they are much more average.

And defending against a 1 base push? Yea, it must be impossible now with 4-5 roaches instead of 5-6. Get 1 extra spine crawler to compensate the loss of a roach or two.


This is a late game change. It was broken for zerg to be able to mass so many roaches once the macro game was up and you were at 3-4 expos.


That's an absolutely retarded comparison. It means you have to build overlords more regularly and you also have less larvae on top. Your initial roaches will get out much slower because of supply caps as well.
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
May 13 2010 20:11 GMT
#704
On May 14 2010 05:07 Count9 wrote:
Can someone link the blizzard justifications please? I saw it in this thread on "All" then lost it tt

http://forums.battle.net/thread.html?topicId=24702406287&sid=5000

There ya go! If you get it, dont worry, nearly everyone on this forum doesnt lol.
Slayer91
Profile Joined February 2006
Ireland23470 Posts
May 13 2010 20:12 GMT
#705
On May 14 2010 05:09 dicember wrote:
Show nested quote +
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras


Are you not upgrading your hydras, not fighting on creep, or have much less hydra than marauder? Because hydra are great against marauders. They do like double the DPS. Throwing in lings from excess minerals is great since 4 zerglings soak about 2 hydras worth of damage.
aka Teutonica
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
May 13 2010 20:12 GMT
#706
On May 14 2010 05:08 gereth86 wrote:
Show nested quote +
On May 14 2010 04:51 Carnivorous Sheep wrote:
On May 14 2010 04:50 Paperscraps wrote:
Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.


Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!

Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.


A roach cost change (early game) from 75/25 to 100/25 is *not* a huge change. Roaches at 75/25 were the most cost effective unit in the game imo. Now they are much more average.

And defending against a 1 base push? Yea, it must be impossible now with 4-5 roaches instead of 5-6. Get 1 extra spine crawler to compensate the loss of a roach or two.


This is a late game change. It was broken for zerg to be able to mass so many roaches once the macro game was up and you were at 3-4 expos.


As someone who obviously doesn't play Zerg, you should go play Zerg and try it out right now.

It's not just 75/25 to 100/25, there's increased larva usage and increased wait time. IT's more like 4-5 Roaches instead of 8-9.
TranslatorBaa!
ghostnuke1234
Profile Joined April 2010
164 Posts
May 13 2010 20:14 GMT
#707
On May 14 2010 02:55 sob3k wrote:
This is a HUGE, late game zerg nerf.

you can now have HALF as many roaches as you could before....


GOOD NERF by Blizzard. For all those complaining, zerg players have been dominating at the tourneys - Sheth, Idra, Slush, etc.

It's silly that you can mass roaches/hydra with infestors to FG/NP and walk over either Terran or Protoss. Not to mention as a zerg player, you can drop creep on your opponent's expos or do a quick muta switch, etc, and it became absurd how successful the top zerg players were in tourneys.

On top of this, Zerg always have a macro advantage over the other races, and it's about time that Blizzard recognized these issues.
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-13 20:16:43
May 13 2010 20:15 GMT
#708
On May 14 2010 05:09 checo wrote:
Show nested quote +
On May 14 2010 05:05 Johoseph wrote:
I just wish they would make zerg into zerg again. Instead of massing units to overwhelm them, we're left with stronger units and one caster to compliment them.


I still see the zerg mass waves after wave of units... I just beat they roach hidra army and when im about to take the base down, another big ass group apears and i must retread or get destroyed, zerg can still mass units big time Larva mecanic rocks for this


That's not "massing", that's "rebuilding".

Which are two entirely different things.
Zerg really doesn't "swarm" anymore, they just respawn...
Problem is no amount of respawns is going to help you against a big ball of terran mech or toss high tier.
Azarkon
Profile Joined January 2010
United States21060 Posts
May 13 2010 20:16 GMT
#709
Hydras beat Marauders. Zerglings & Hydras definitely beat Marauders.

Roaches are the unit counter to Marines. However, Zerg still has an option in Infestors.

What I don't get is how Zerg is supposed to counter Hellions + Thors (+ Tanks). We'll see I guess.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
May 13 2010 20:16 GMT
#710
I think zerg players need to look at this patch in the greater scheme of things; this is not the final version of zerg.

They're undoing roach dominance so they can reassess how zerg works and figure out how to make other units more viable. Part of the problem is that people were venturing away from roaches in the last couple of weeks but still...

They can't patch all the changes at once. You need to go step by step to see how each change affects everything.
ModeratorNow I'm distant, dark in this anthrobeat
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 13 2010 20:16 GMT
#711
The forge nerf makes it sound like they're making game changes to accommodate bad/unlucky players =/ Doesn't seem like a good idea.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 20:17 GMT
#712
On May 14 2010 05:16 Azarkon wrote:
What I don't get is how Zerg is supposed to counter Hellions + Thors (+ Tanks).


Glad to see even terran players don't know. lol.
Elpy
Profile Joined April 2010
Finland22 Posts
May 13 2010 20:17 GMT
#713
On May 14 2010 05:09 KCrazy wrote:
i picked a bad week to switch to zerg T_T

Oh man just the thing I was thinking. I just got the hang of zerg macro again and now this... I dont understand the point of nerfing roaches again. They already got nerfed and have tons of counters. Ive been playing random and never really had any problems with roaches. And Imo zerglings arent that good either, you need just like a few colossus/psi storm/helions or so to totally rape all your opponents zerglings in a record time... The thor change was okay and I dont really care about the protoss change.. But blizzard please give the roaches a break
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
May 13 2010 20:18 GMT
#714
So early pushes with roach is gone. That was fun.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-05-13 20:20:35
May 13 2010 20:19 GMT
#715
On May 14 2010 05:09 dicember wrote:
Show nested quote +
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras
Marauders > ultralisks


Do you not play the game? Those two are pretty much hard counters and if they meet in mass the marauder will get spanked without a lot of support.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 13 2010 20:19 GMT
#716
rofl. was "p..mmhh ok.t.. mmhh nice.z... wtf aahahaa r u srs?"

really weird patch. way too small changes except that 1 big one
life of lively to live to life of full life thx to shield battery
lew
Profile Joined April 2009
Belgium205 Posts
May 13 2010 20:19 GMT
#717
I remember watching strelok vs dimaga, and 2 marauders lost vs 1 hydra I think :o.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
May 13 2010 20:20 GMT
#718
On May 14 2010 05:19 On_Slaught wrote:
Show nested quote +
On May 14 2010 05:09 dicember wrote:
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras
Marauders > ultralisks


Do you not play the game? Those two certainly aren't hard counters and if they meet in mass the marauder will get spanked without a lot of support.


Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach.
TranslatorBaa!
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
May 13 2010 20:21 GMT
#719
Fixed a crash which sometimes occurred when quitting the program.
- That is nice, but they still need to fix replay bug and map preview bug many people are experiencing...
Occupation: Legend
lim1017
Profile Joined April 2010
Canada1278 Posts
May 13 2010 20:21 GMT
#720
reason for forge nerf is probably that there are some cheeses that are pretty hard to stop by toss where they build a gate/forge in your base even if its in plain sight.
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