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Patch 12 - Changes and Discussion - Page 34

Forum Index > SC2 General
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RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
May 13 2010 19:51 GMT
#661
On May 14 2010 04:33 TSL-Lore wrote:
Show nested quote +
On May 14 2010 04:29 iCCup.Raelcun wrote:
That roach change is so pointless... Okay so previously they had an armor removed to make its power more like a 1 supply unit then they up the supply to 2 without changing the armor back? If you're going to up the supply on a roach at least buff the roach so it's useful and not just a trash unit.


no, stop saying "buff the roach to match the 2 supply." Stop building problem upon problem upon problem.

This is an unacceptable change to an already unacceptable unit. The zerg is a festering pool of problems all layered upon another, and blizzard doesn't know how to clean it up. All they know is how to add another layer.


This guy's awesome.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
May 13 2010 19:51 GMT
#662
On May 14 2010 04:50 Paperscraps wrote:
Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.


Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!

Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.
TranslatorBaa!
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-05-13 19:53:25
May 13 2010 19:52 GMT
#663
WTF is wrong with people with beta.... the second a single change is made to their race that they don't like half of them start ranting about switching races and how the sky is falling down. It's beta ffs. Play the shit out. People have bitched about EVERY SINGLE PATCH and yet here we are with an awesomly balanced game... go figure.

Oh and when I just got online my league status had NOT been reset. Dunno when that is happening.
poor newb
Profile Joined April 2004
United States1879 Posts
May 13 2010 19:53 GMT
#664
On May 14 2010 04:50 Kruxt wrote:
Show nested quote +
On May 14 2010 04:42 Carnivorous Sheep wrote:
Wow. Fucking wow. Yeah, buff Thor but leave Ultras unchanged, and continue fucking with the Roach.

-.-


I have said it a few times in this thread, and Blizzard has said it before. They are going to further improve the Ultralisk, be patient.


... by nerfing every single zerg unit until ultras look imba by comparison
How do you mine minerals?
semantics
Profile Blog Joined November 2009
10040 Posts
May 13 2010 19:54 GMT
#665
o Forge

+ Build time increased from 35 to 45.
+ Life and shield values decreased from 550/550 to 400/400.

Lol there goes my and my friends dual cannon rush in 2v2 matches lol

Hum i thought there would be a ultralisk change on patch 12 not alot of changes good to see thor change up, i've been playing around with terran and mech seems pretty viable.

* ZERG

o Roach

+ Supply count increased from 1 to 2.
lol i'd be hurtting bad if i was still only playing zerg still.

Bug Fixes


Last edit: 2010-05-14 03:06:38
* Fixed a crash which sometimes occurred when quitting the program.
YES!
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
May 13 2010 19:55 GMT
#666
Newsflash: If Ultralisks were given wings, it wouldn't help Zerg's problem. Which has been pointed out and laid reference to by the intelligent people in this thread.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
May 13 2010 19:56 GMT
#667
woooooowwwww. All you have to do to stop a cannon rush is move one of your peons around the edges of your base for 5 seconds. If you move your peon for 5 seconds you arn't going to suddenly be outmacroe'd. Jesus i can't believe people complain about cheese when they should be getting free wins from people that do it.

This forge nerf is stupid, because
A) proxy cannons is not imbalanced and can be easily stopped.
B) They are creating less options for people with their build orders. I personally never proxy cannon but i think it is important to be in the game to create build order diversity.
hi
semantics
Profile Blog Joined November 2009
10040 Posts
May 13 2010 19:56 GMT
#668
On May 14 2010 04:51 Carnivorous Sheep wrote:
Show nested quote +
On May 14 2010 04:50 Paperscraps wrote:
Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.


Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!

Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.

Naw there are plenty of ways scouting is going to go up in importance alot though zvp to get army composition with this limited supply though, i've barely used roaches in my zerg builds i've never centered my army around them and done okay in plat leauge so i don't think this will hurt too much just cause a shift if builds.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 13 2010 19:57 GMT
#669
Thor is smaller now? o.0 Nice.

As for Roach being 2 supply, I think it's good. It just didn't seem right that a Stalker would be 2 Supply, yet a Roach would be just 1 (Granted, the Stalker can hit the air, but I don't think it's justification for an entire supply more)

Zerg as a WHOLE, I don't know.
roemy
Profile Joined April 2010
Germany432 Posts
May 13 2010 19:58 GMT
#670
next on my wishlist:
1) increase gas cost for marauders to 50
2) decrease gas cost for reapers to 25, slightly increase build time and or grenade attack duration in return.

1) will get the marauder closer to an unsieged tank where it belongs cost-wise. less marauder spam can only be a good thing anyways.
2) will get the reaper closer to the marine cost-wise.
rock is fine.. paper could need a buff, but scissors have to be nerfed
danson
Profile Joined April 2010
United States689 Posts
May 13 2010 19:58 GMT
#671
YAY for thor nerf-buff.

I actually had to stop walling off as terran just because on most wall offs, they would make getting my thors out of the base later game such a pain in the ass. WEWEWew
zergporn
Profile Joined April 2010
Estonia156 Posts
May 13 2010 19:58 GMT
#672
it's funny how bad they want us (or id say they force us) use current-state-ultralisks in late game, and how bad they fail at it
OK
hopefully someday instead of another creative nerf they will simply calc the time cost and res.cost of one upgraded ultralisk and compare that to thor or collossi.
the game changes as you get higher
Rezz
Profile Joined April 2010
Canada20 Posts
May 13 2010 19:58 GMT
#673
Zerg allready have a probem vs MECH terran.
I don't know how zerg are supose to win now.
P and T have counter unit (bonus domage vs armorred unit) not like if roach is ''that'' powerful.

- Marauder: the domage vs armored is too high or they should change building armor.
Maybe next patch -_-

goswser
Profile Blog Joined May 2009
United States3548 Posts
May 13 2010 19:59 GMT
#674
roach supply nerf doesn't nerf their value completely, especially midgame where if your army dies you can replenish it with roaches pretty easily, to fill your excess supply at a low cost.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Frost.stropheum
Profile Joined April 2010
United States71 Posts
May 13 2010 19:59 GMT
#675
On May 14 2010 04:53 poor newb wrote:
Show nested quote +
On May 14 2010 04:50 Kruxt wrote:
On May 14 2010 04:42 Carnivorous Sheep wrote:
Wow. Fucking wow. Yeah, buff Thor but leave Ultras unchanged, and continue fucking with the Roach.

-.-


I have said it a few times in this thread, and Blizzard has said it before. They are going to further improve the Ultralisk, be patient.


... by nerfing every single zerg unit until ultras look imba by comparison


Exactly. At the moment it seems cost for cost, rushing hive/ultra is more efficient than bothering with roaches. As if terran didn't have a huge time window to go any tech route to begin with, now we have to make twice as many overlords, and now should a terran be bad enough to allow the game to go long enough to reach endgame, they'll have a bigger army than the zerg unless he goes 100% zerlings. does that seem racially correct?
My lips are sealed
Cygnus
Profile Joined February 2004
United States850 Posts
May 13 2010 19:59 GMT
#676
I would say I'm most excited by the Thor change, but really the whole not crashing when I exit the program leaves me with the most glee.
BillyMole
Profile Joined March 2010
United States118 Posts
May 13 2010 20:00 GMT
#677
I really don't understand why anyone is complaining about the Thor size reduction. Is the argument based solely on aesthetics? This was a HUGE buff to Thors, since you can get more than two or three into actual combat range now.

The massive size of Thors/Ultralisks is what has been hampering those units since day one. Good statlines don't mean anything at all if you can't get into combat range, and the size meant that only 2 or 3 thors could ever get into kill range. As we all know, since Ultras are melee, their huge size means zero get into kill range. The only reason this enormous size doesn't hamper the Colossus is because they walk over everything in their way. Thors got some good buffs to compensate, and now that they have a size reduction, I think we're going to see a very large increase in general Thor strategies. Probably won't be quite as popular as the Colossus, since they're still pretty good-sized, but it looks like it's toned down enough that they'll be very effective.

Now let's see what they do with the Ultra. Hopefully they give it unitwalking, or some other way to get around the massive size handicap. I doubt it. Probably they'll buff it's statline and continue to ignore the fact that it never gets into combat range.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 13 2010 20:00 GMT
#678
Interesting patch changes....I'm sad they made roaches 2 food. Zerg no longer has 1 food units and thats kinda depressing....the inablility to make an army larger than 80 is sad...
Jaedong :3
nodq
Profile Blog Joined May 2010
Germany123 Posts
May 13 2010 20:01 GMT
#679
On May 14 2010 02:57 Johoseph wrote:
What are they trying to do, make Zerg tier 1 zerglings only? Cuz it's headed that way. Survive on zerglings until tier 2 or you lose!



i will just mass more and more spine and sporecrawlers until i get enough hydras and/or mutas. thats the way i will play now, putting down like 20 spines and 5 spores + queens... or i will just mass Queens 3-4 main base and 3-4 expo. But just playing zerglings until i got hydras or even mutas is just stupid... i mean the roaches i produced where already countered by immos/marauders. now i will have cut my raoch units in half... lol. just stupid for early game.
Spawn moooaaaar Overloooaaaarddzzzz!
AzNxRaVeR
Profile Joined June 2004
United States211 Posts
May 13 2010 20:01 GMT
#680
SC2 used to crash when i clicked exit, but now it crashes when i try to gather minerals ~_~
kekeke
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