Patch 12 - Changes and Discussion - Page 33
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Gekoratel
United States7 Posts
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theshin2007
United States133 Posts
) to see how much easier they are to maneuver around during battles. | ||
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lyk503
United States261 Posts
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Integra
Sweden5626 Posts
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OldSkuLL
Turkey34 Posts
zergs were sooo imbalanced in late game. mass roaches some hydras and infestors were like unbeatable. it makes sense but i would wait for ultralisk buff like everyone in this site. seems like terran is the best race right now. | ||
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See.Blue
United States2673 Posts
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checo
Mexico1364 Posts
Roaches got hit pretty bad... zergs now will need more Ovis at the start well i guess now 1 overlord kill will matter much more. I like the thor reduction, hope he can move better now | ||
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Skinny G
Australia21 Posts
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shinosai
United States1577 Posts
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Onea
United States35 Posts
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prosky
Poland83 Posts
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Jarvs
Australia639 Posts
I also believe this is a transitional patch leading up to a much larger patch in the near future. They were already talking about changing the Ultra etc. not long ago. | ||
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Khalleb
Canada1909 Posts
he just said terran is the stronger race in teh game and blizz buff them and nerf other XD | ||
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Crompee
United Kingdom27 Posts
On May 14 2010 04:46 Skinny G wrote: These patch notes are quite odd. Baby steps i guess. I presume they wanted to get out the 'crash on exit' bug fixed asap. So they've put out a patch to fix it and only included in the patch things theyve definatly decided on changing. | ||
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Bluerain
United States348 Posts
On May 14 2010 04:10 Newguy wrote: I think this patch balances zerg a bit better, it might lead to people trying out broodlord/ultra late game instead of pure roach/hydra/infestor. We should remember that on the Korean servers zerg has an insane win rate, and blizzard shouldn't balance the game so that zerg players on EU and US have better win ratios if on Korean servers 70% of games are won by zerg. so lets nerf Z until the korean zerg players who are more skilled than protoss terran players can only win 50%....wait no... | ||
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Grhym
177 Posts
On May 14 2010 04:46 OldSkuLL wrote: thx blizzard for ruining my 14th probe fast exp strat just for to stop noobs to complain about cannon rushes... zergs were sooo imbalanced in late game. mass roaches some hydras and infestors were like unbeatable. it makes sense but i would wait for ultralisk buff like everyone in this site. seems like terran is the best race right now. Actually, as far as I know, if you get cannon rushed and the forge is already up the rush is more or less succesful. | ||
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XXXSmOke
United States1333 Posts
On May 14 2010 04:45 lyk503 wrote: Shouldn't Zerg end the game, to avoid going up to 200/200 anyways? I don't think the Roach has been nerfed too hard. 1 to 2 food is huge man, Z was able to mass roaches so fast because of the 1 supply cost. It meant less overlords which saves time and money for a huge mass of roaches. Now with 2 food to build 8 roaches instead of costing 8 food its 16 food which means more supply caps and more overlords which will slow down the roaches production significantly in this new patch. | ||
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BillyMole
United States118 Posts
On May 14 2010 04:29 Zelniq wrote: dont understand where some of these posts about diversity are coming from at all many players fell back on just massing roach as their staple unit, usually using hydra to back them up. roach/hydra was what some players did in every matchup vs any unit comps..with adding some infestors/broods usually. this change should promote the use of not only other units but some other tactics/strategy employed as well they just need to add the ultra changes and melee vs forcefield changes imo While I think this is what they were thinking (they want to promote diverse strats), I hope that this is just the first stage. Fact of the matter is, most games are Roach/Hydra because there are no other viable options. Good players will mix in a few infestors, and late late late game might finish with brood lords, but when you dig right down to it, the only viable lineup is Roach/Hydra. Why is that? Because SCBW -> SC2, most units gained power. Almost everything is stronger than its SCBW counterpart, and the only ones that aren't are Zerg units. Zerglings are worse than SCBW (far less damage output), Ultralisks are far worse than SCBW (enormous, can't get into battle, and with the armored debuff they are not the meatshields they used to be). Banelings are good, but very situational.... and that's it. That's the entire Zerg ground lineup. The Hydra is the only one that gained power from SCBW to SC2, and obviously the Roach is a new unit. These two are the only ones that can stand up to the enhanced power that the Terran and Protoss units boast. It is for that reason that the Zerg mainstay is Roach/Hydra, now with some infestors. Zerglings are only seen for early harass and pre-roach defense. Ultralisks are never seen unless the Zerg doesn't like winning. All that said, I do believe that the Roach was too powerful for its cost, but as someone above pointed out, I'd much rather see it retain the low cost, and be shuffled into a specialized role focused around its burrow abilities. To replace it as the meatshield, Zerglings baseline should be slightly buffed, though care must be taken to avoid overpowering all-in early rushes. The Adrenal Glands upgrade should be massively buffed, to bring back the late-game viability of lings, and the Ultralisk should be fixed to regain the role of late-game tank. Hopefully this is the direction Blizzard is going, and they are just taking baby steps. | ||
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Paperscraps
United States639 Posts
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Kruxt
United States113 Posts
On May 14 2010 04:42 Carnivorous Sheep wrote: Wow. Fucking wow. Yeah, buff Thor but leave Ultras unchanged, and continue fucking with the Roach. -.- I have said it a few times in this thread, and Blizzard has said it before. They are going to further improve the Ultralisk, be patient. | ||
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) to see how much easier they are to maneuver around during battles.