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Patch 12 - Changes and Discussion - Page 33

Forum Index > SC2 General
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Gekoratel
Profile Joined January 2010
United States7 Posts
May 13 2010 19:43 GMT
#641
Does anyone know if this caused the ladder to reset? Thanks.
theshin2007
Profile Blog Joined March 2010
United States133 Posts
May 13 2010 19:43 GMT
#642
I just downloaded Patch 12 and loaded up a quick game vs AI in order to see the new Thor size. I defiantly think that it looks much more... plausible. I definitely like the smaller size and cant wait to get on later (Finals ) to see how much easier they are to maneuver around during battles.
lyk503
Profile Joined May 2009
United States261 Posts
May 13 2010 19:45 GMT
#643
Shouldn't Zerg end the game, to avoid going up to 200/200 anyways? I don't think the Roach has been nerfed too hard.
z0mgz starcraft
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 13 2010 19:45 GMT
#644
The 2 supply for the roach was needed to be honest. This makes 1 gas roach mass rushing less difficulty to fend off, they also don't own as bad anymore once massed 200 full supply.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
OldSkuLL
Profile Joined April 2010
Turkey34 Posts
May 13 2010 19:46 GMT
#645
thx blizzard for ruining my 14th probe fast exp strat just for to stop noobs to complain about cannon rushes...
zergs were sooo imbalanced in late game. mass roaches some hydras and infestors were like unbeatable. it makes sense but i would wait for ultralisk buff like everyone in this site.
seems like terran is the best race right now.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
May 13 2010 19:46 GMT
#646
Wow, new Thor model looks great, I really like it. It looks slimmer too, not just smaller but i'm sure thats just the scale-down. We'll have to see how the roach nerf turns out in play, if it doesn't drastically break everything and causes zergs to substitute away from mass roach i'll be thrilled. Even as a terran player I'd love to see something equally harsh imposed on marauders though. Seems like a small patch overall, hopefully this means theyre taking extra time to test out the new overseer and infestor abilities (and ultra changes :D). I do hope they take a look at the SS Micro Project thread though, that's seriously a piece of work
checo
Profile Joined November 2008
Mexico1364 Posts
May 13 2010 19:46 GMT
#647
Im still hoping for VR nerf.... I mean does things rock marines with some micro and destroy viking very easy... As a T i just don't have anything to counter them, i can micro mi vikings but if VR are charged im screw... And plz don't say BC or Thor cause VR rapes them so hard.

Roaches got hit pretty bad... zergs now will need more Ovis at the start well i guess now 1 overlord kill will matter much more.

I like the thor reduction, hope he can move better now
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Skinny G
Profile Joined May 2010
Australia21 Posts
May 13 2010 19:46 GMT
#648
These patch notes are quite odd. Baby steps i guess.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 13 2010 19:46 GMT
#649
The thor change is really nice. They've needed a size reduction for a while now. I'm surprised to see so many people upset over the change, since when people complained about the thor the size was the #1 issue.
Be versatile, know when to retreat, and carry a big gun.
Onea
Profile Joined April 2010
United States35 Posts
May 13 2010 19:47 GMT
#650
Imo tihs will likely change zvz quite a bit, making mass roaches (1 base or 2) a lot less viable >.>
Born to fast expand...
prosky
Profile Joined January 2007
Poland83 Posts
May 13 2010 19:47 GMT
#651
yeah, roaches definetly pwned everything around , including ridiculous void rays or banshees. 200/200 roach limit was unstopable. Unless you made force fields and colosi xDDDD
w00t th3 f00ck ?
Jarvs
Profile Joined December 2009
Australia639 Posts
Last Edited: 2010-05-13 19:49:23
May 13 2010 19:48 GMT
#652
The 2 sup change to roach seems big but it doesn't seem to change as much as I thought. Does mess up the timings a little, but an extra ovie doesnt make much of a difference other than tweaking the timing of attacks.

I also believe this is a transitional patch leading up to a much larger patch in the near future. They were already talking about changing the Ultra etc. not long ago.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 13 2010 19:48 GMT
#653
Tester is probably so upset now. lol

he just said terran is the stronger race in teh game and blizz buff them and nerf other

XD
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Crompee
Profile Joined December 2008
United Kingdom27 Posts
May 13 2010 19:48 GMT
#654
On May 14 2010 04:46 Skinny G wrote:
These patch notes are quite odd. Baby steps i guess.


I presume they wanted to get out the 'crash on exit' bug fixed asap. So they've put out a patch to fix it and only included in the patch things theyve definatly decided on changing.
Bluerain
Profile Joined April 2010
United States348 Posts
May 13 2010 19:49 GMT
#655
On May 14 2010 04:10 Newguy wrote:
I think this patch balances zerg a bit better, it might lead to people trying out broodlord/ultra late game instead of pure roach/hydra/infestor. We should remember that on the Korean servers zerg has an insane win rate, and blizzard shouldn't balance the game so that zerg players on EU and US have better win ratios if on Korean servers 70% of games are won by zerg.


so lets nerf Z until the korean zerg players who are more skilled than protoss terran players can only win 50%....wait no...
Grhym
Profile Joined April 2010
177 Posts
May 13 2010 19:49 GMT
#656
On May 14 2010 04:46 OldSkuLL wrote:
thx blizzard for ruining my 14th probe fast exp strat just for to stop noobs to complain about cannon rushes...
zergs were sooo imbalanced in late game. mass roaches some hydras and infestors were like unbeatable. it makes sense but i would wait for ultralisk buff like everyone in this site.
seems like terran is the best race right now.


Actually, as far as I know, if you get cannon rushed and the forge is already up the rush is more or less succesful.
あ
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
May 13 2010 19:49 GMT
#657
On May 14 2010 04:45 lyk503 wrote:
Shouldn't Zerg end the game, to avoid going up to 200/200 anyways? I don't think the Roach has been nerfed too hard.


1 to 2 food is huge man, Z was able to mass roaches so fast because of the 1 supply cost. It meant less overlords which saves time and money for a huge mass of roaches. Now with 2 food to build 8 roaches instead of costing 8 food its 16 food which means more supply caps and more overlords which will slow down the roaches production significantly in this new patch.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
BillyMole
Profile Joined March 2010
United States118 Posts
May 13 2010 19:49 GMT
#658
On May 14 2010 04:29 Zelniq wrote:
dont understand where some of these posts about diversity are coming from at all

many players fell back on just massing roach as their staple unit, usually using hydra to back them up. roach/hydra was what some players did in every matchup vs any unit comps..with adding some infestors/broods usually.

this change should promote the use of not only other units but some other tactics/strategy employed as well

they just need to add the ultra changes and melee vs forcefield changes imo


While I think this is what they were thinking (they want to promote diverse strats), I hope that this is just the first stage.

Fact of the matter is, most games are Roach/Hydra because there are no other viable options. Good players will mix in a few infestors, and late late late game might finish with brood lords, but when you dig right down to it, the only viable lineup is Roach/Hydra. Why is that? Because SCBW -> SC2, most units gained power. Almost everything is stronger than its SCBW counterpart, and the only ones that aren't are Zerg units. Zerglings are worse than SCBW (far less damage output), Ultralisks are far worse than SCBW (enormous, can't get into battle, and with the armored debuff they are not the meatshields they used to be). Banelings are good, but very situational.... and that's it. That's the entire Zerg ground lineup. The Hydra is the only one that gained power from SCBW to SC2, and obviously the Roach is a new unit. These two are the only ones that can stand up to the enhanced power that the Terran and Protoss units boast.

It is for that reason that the Zerg mainstay is Roach/Hydra, now with some infestors. Zerglings are only seen for early harass and pre-roach defense. Ultralisks are never seen unless the Zerg doesn't like winning.

All that said, I do believe that the Roach was too powerful for its cost, but as someone above pointed out, I'd much rather see it retain the low cost, and be shuffled into a specialized role focused around its burrow abilities. To replace it as the meatshield, Zerglings baseline should be slightly buffed, though care must be taken to avoid overpowering all-in early rushes. The Adrenal Glands upgrade should be massively buffed, to bring back the late-game viability of lings, and the Ultralisk should be fixed to regain the role of late-game tank. Hopefully this is the direction Blizzard is going, and they are just taking baby steps.
Paperscraps
Profile Joined March 2010
United States639 Posts
May 13 2010 19:50 GMT
#659
Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Kruxt
Profile Joined April 2010
United States113 Posts
May 13 2010 19:50 GMT
#660
On May 14 2010 04:42 Carnivorous Sheep wrote:
Wow. Fucking wow. Yeah, buff Thor but leave Ultras unchanged, and continue fucking with the Roach.

-.-


I have said it a few times in this thread, and Blizzard has said it before. They are going to further improve the Ultralisk, be patient.
Protect Ya Neck
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