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On May 14 2010 04:55 RogerChillingworth wrote: Newsflash: If Ultralisks were given wings, it wouldn't help Zerg's problem. Which has been pointed out and laid reference to by the intelligent people in this thread.
Wait, what? Wouldn't that fix the Ultra's problems completely? They wouldn't get blocked by Force Fields, they wouldn't get trapped by big swarms of Zerglings around them and they wouldn't get kited and killed by Marauders.
Flying Ultras would be like the ultimate fix.
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Why not just swap the thor for the fucking goliath and scrap the viking already. It's already looking that way.
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epic fail.
thor online!!
sc2 going to sucks every week.
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If they're trying to fix ultras, make them have the ability to walk over other zerg units, that way they don't get blocked by roaches/hydras/lings and they can only run away from forcefields MUCH easier.
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On May 14 2010 05:01 Bibdy wrote:Show nested quote +On May 14 2010 04:55 RogerChillingworth wrote: Newsflash: If Ultralisks were given wings, it wouldn't help Zerg's problem. Which has been pointed out and laid reference to by the intelligent people in this thread. Wait, what? Wouldn't that fix the Ultra's problems completely? They wouldn't get blocked by Force Fields, they wouldn't get trapped by big swarms of Zerglings around them and they wouldn't get kited and killed by Marauders. Flying Ultras would be like the ultimate fix.
q: when are zerg going to be buffed? blizz: when ultras fly
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On May 14 2010 03:04 kapriel wrote: I don't understand why is the Thor change considered a buff? easier to move them around
i'm gonna call thors "baby thors" now
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give ultras leap(like the barbarian in diablo 2) "HEEEEEEEEEE"
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I just wish they would make zerg into zerg again. Instead of massing units to overwhelm them, we're left with stronger units and one caster to compliment them.
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On May 14 2010 02:50 Aberacht wrote: Smaller Thor? That will look strange. Also, as a Protoss player I will certainly enjoy less Roaches, though I'm not sure if that was the best possible balance...
Also: Mothership Force field + Colossus SMAASH removed. I agree with it, means they wont be able to pump out nearly as much hydraroach so PvZ should be alot easier
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On May 14 2010 04:51 Carnivorous Sheep wrote: Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!
Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.
It's funny, because I can see Browder saying your sarcastic statement with complete naivete and without batting an eye.
Now zerg has yet another reason to get to tier 2 as soon as possible! As a side-note, Ultras have become more useful as a meat-shield... too bad it's from a relative standpoint.
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On May 14 2010 05:05 Johoseph wrote: I just wish they would make zerg into zerg again. Instead of massing units to overwhelm them, we're left with stronger units and one caster to compliment them.
Boom.
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Can someone link the blizzard justifications please? I saw it in this thread on "All" then lost it tt
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On May 14 2010 05:03 poor newb wrote:Show nested quote +On May 14 2010 05:01 Bibdy wrote:On May 14 2010 04:55 RogerChillingworth wrote: Newsflash: If Ultralisks were given wings, it wouldn't help Zerg's problem. Which has been pointed out and laid reference to by the intelligent people in this thread. Wait, what? Wouldn't that fix the Ultra's problems completely? They wouldn't get blocked by Force Fields, they wouldn't get trapped by big swarms of Zerglings around them and they wouldn't get kited and killed by Marauders. Flying Ultras would be like the ultimate fix. q: when are zerg going to be buffed? blizz: when ultras fly
Ultra's do fly. Re: Broodlords.
If getting the ultra's to see play is so hard for blizz, why not scrap the unit and throw in something else?
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Come to think of it, the community's response would have been better if the change was simply "Roach has been removed from the game" that what they did.
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On May 14 2010 04:51 Carnivorous Sheep wrote:Show nested quote +On May 14 2010 04:50 Paperscraps wrote: Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad. Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever! Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.
A roach cost change (early game) from 75/25 to 100/25 is *not* a huge change. Roaches at 75/25 were the most cost effective unit in the game imo. Now they are much more average.
And defending against a 1 base push? Yea, it must be impossible now with 4-5 roaches instead of 5-6. Get 1 extra spine crawler to compensate the loss of a roach or two.
This is a late game change. It was broken for zerg to be able to mass so many roaches once the macro game was up and you were at 3-4 expos.
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Well they had to keep with their standard of nerfing protoss and buffing terran every single patch
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On May 14 2010 02:57 lew wrote: Hydra's > Marauders
But it's true: helions will be stronger then, maybe
you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.
Marauders > zerglings Marauders > banelings Marauders > roaches Marauders > hydras Marauders > ultralisks
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i picked a bad week to switch to zerg T_T
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On May 14 2010 03:52 s2pid_loser wrote: im very interested to see what slush thinks of the roach change LOL
FML
at least please increase burrow movement. People now figured out that u can actually see the roach underground moving.
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I never get roaches anyway but I agree with people asking for an ultralisk buff , I would really like to use them without taking a huge risk. Since the server reset is still under going, I believe these are not all the changes being made, just a thought.
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