Patch 12 - Changes and Discussion - Page 37
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Integra
Sweden5626 Posts
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dicember
United States50 Posts
On May 14 2010 02:58 a176 wrote: Zerg units with 2 food: Everything except for drone and zergling. So much for the "swarm". in SC1 they were the swarm. in SC2, they are intergalactic insects. they totally fucked up their concept of zerg during the drawing stages. ZERG ARE NOT FUCKING BUGS. I hate all this gross sound shit that zerg makes. Zerg should inspire fear with overwhelming numbers. | ||
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On_Slaught
United States12190 Posts
On May 14 2010 05:20 Carnivorous Sheep wrote: Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach. Maybe if the Hydras are unupgraded and the Marauder has stim + medivac. Hydras counter mass marauders... | ||
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dicember
United States50 Posts
On May 14 2010 05:09 checo wrote: I still see the zerg mass waves after wave of units... I just beat they roach hidra army and when im about to take the base down, another big ass group apears and i must retread or get destroyed, zerg can still mass units big time Larva mecanic rocks for this Sure, if you and your opponent both have 2k in the bank, zerg can replenish his armies faster than you can. But you shouldn't even be at 2k in the bank anyways. PvZ just needs to keep the pressure on so zerg doesn't fucking mass their economy and steam roll you. | ||
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Slayer91
Ireland23335 Posts
On May 14 2010 05:20 Carnivorous Sheep wrote: Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach. Where is your logic here? Considering roaches die FASTER to marauders than hydras, its kinda pointless to make roaches don't you think? Though I suppose it helps balance the mineral/gas ratio without having to micro a lot of zerglings. | ||
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NadeDawg
Germany65 Posts
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Spawkuring
United States755 Posts
On May 14 2010 05:21 dicember wrote: in SC1 they were the swarm. in SC2, they are intergalactic insects. they totally fucked up their concept of zerg during the drawing stages. ZERG ARE NOT FUCKING BUGS. I hate all this gross sound shit that zerg makes. Zerg should inspire fear with overwhelming numbers. Zerg have always had insect-like traits. Pretty much every description of the Zerg in official Blizzard sources have always used the term "insectoid" to describe the Zerg, long before SC2 was even announced. | ||
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Jyvblamo
Canada13788 Posts
On May 14 2010 05:25 Slayer91 wrote: Where is your logic here? Considering roaches die FASTER to marauders than hydras, its kinda pointless to make roaches don't you think? Yeah but you could have 2 roaches for eac- Wait nvm. | ||
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Integra
Sweden5626 Posts
On May 14 2010 05:26 Jyvblamo wrote: Yeah but you could have 2 roaches for eac- Wait nvm. | ||
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Pufftrees
2449 Posts
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Azarkon
United States21060 Posts
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Klamity
United States994 Posts
Against Protoss, they open up with a couple of gates and get Zeals. This forces me to sit on one base with spine crawlers because I can no longer get enough Roaches out early. Then I am forced to play a 1 base game against a Protoss and when their timing push with an Immortal comes, I am doomed. Terran = hellion. 'nuff said. This nerf pisses me off. They should have just increased the price. | ||
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HeyheyLBJ
Sweden160 Posts
On May 14 2010 05:27 Pufftrees wrote: I think the roach nerf was put in place as another indirect Ultralisk buff. Trying to entice the zerg player away from getting 100 Food + worth of roaches late game for tanking. The Ultralisk still has a lot of work to do and zergs will need time to adapt to lategame roach spam (or lack of), but I think that's Blizzard longterm intention. Yeah thanks Blizz... | ||
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dicember
United States50 Posts
On May 14 2010 05:19 On_Slaught wrote: Do you not play the game? Those two are pretty much hard counters and if they meet in mass the marauder will get spanked without a lot of support. the argument that 200/200 roach army being hard to deal with is baloney. 200/200 zerg army high on roaches costs at least twice as much as whatever toss army that's at 200/200. If the toss or terran were playing defensive the whole game and let zerg mass up to 200/200, then that is a solid econ-based win, and zerg shouldn't be nerfed down for that. | ||
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titan55
United States227 Posts
i hate TvT's..... | ||
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Orome
Switzerland11984 Posts
So most roach builds ZvZ which already had to be very tight to not get rolled by speedlings are now obsolete, and Zerg will have huge troubles in 200/200 battles because they'll max out so quickly. Sounds like Zerg will have to get hive much earlier now, and get to broodlords (or ultras once they buff them) asap. | ||
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HeyheyLBJ
Sweden160 Posts
On May 14 2010 05:31 titan55 wrote: T_T now all the Z are gonna switch to T.. i hate TvT's..... I will never abandon the "Swarm"! | ||
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vesicular
United States1310 Posts
On May 14 2010 04:48 KhAlleB wrote: Tester is probably so upset now. lol he just said terran is the stronger race in teh game and blizz buff them and nerf other XD What exactly did blizzard buff on Thors? Cuz the way I'm reading it it seems like a nerf to me. | ||
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Twilexia
United States62 Posts
i guess it's time to think of a new strat.. lol | ||
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gereth86
United States26 Posts
On May 14 2010 05:12 Carnivorous Sheep wrote: As someone who obviously doesn't play Zerg, you should go play Zerg and try it out right now. It's not just 75/25 to 100/25, there's increased larva usage and increased wait time. IT's more like 4-5 Roaches instead of 8-9. Do you really feel that the supply change brings 8-9 roaches down to 4-5 early game? to get to 8 roaches we are talking about spending an extra 100 minerals and 1 larvae on top of what it was previously. Thats what, maybe an extra 20 seconds for the time needed for extra mining. So where previously you could get 9 roaches, now you get 8 in 15-20 seconds longer? (assuming your planning ahead on the overlord and not supply blocking yourself) I'm not arguing that this is not a big change, I just feel that most are way over exaggerating the in-game effect of a supply nerf on the early game. Late game, yes this is a big change and will likely force zerg into a different standard mix of units from the roach/hydra. Not that roaches will go unused, they will just now be 1/3 of the army comp instead of 2/3. | ||
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