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Patch 12 - Changes and Discussion - Page 37

Forum Index > SC2 General
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Prev 1 35 36 37 38 39 79 Next
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 13 2010 20:21 GMT
#721
Looks like the Zerg players actually has to learn the game now when their race no longer carries them on the ladder.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
dicember
Profile Blog Joined May 2010
United States50 Posts
May 13 2010 20:21 GMT
#722
On May 14 2010 02:58 a176 wrote:
Zerg units with 2 food:

Everything except for drone and zergling.

So much for the "swarm".


in SC1 they were the swarm.

in SC2, they are intergalactic insects. they totally fucked up their concept of zerg during the drawing stages. ZERG ARE NOT FUCKING BUGS. I hate all this gross sound shit that zerg makes. Zerg should inspire fear with overwhelming numbers.
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 13 2010 20:21 GMT
#723
On May 14 2010 05:20 Carnivorous Sheep wrote:
Show nested quote +
On May 14 2010 05:19 On_Slaught wrote:
On May 14 2010 05:09 dicember wrote:
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras
Marauders > ultralisks


Do you not play the game? Those two certainly aren't hard counters and if they meet in mass the marauder will get spanked without a lot of support.


Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach.


Maybe if the Hydras are unupgraded and the Marauder has stim + medivac. Hydras counter mass marauders...
dicember
Profile Blog Joined May 2010
United States50 Posts
May 13 2010 20:23 GMT
#724
On May 14 2010 05:09 checo wrote:
Show nested quote +
On May 14 2010 05:05 Johoseph wrote:
I just wish they would make zerg into zerg again. Instead of massing units to overwhelm them, we're left with stronger units and one caster to compliment them.


I still see the zerg mass waves after wave of units... I just beat they roach hidra army and when im about to take the base down, another big ass group apears and i must retread or get destroyed, zerg can still mass units big time Larva mecanic rocks for this


Sure, if you and your opponent both have 2k in the bank, zerg can replenish his armies faster than you can. But you shouldn't even be at 2k in the bank anyways.

PvZ just needs to keep the pressure on so zerg doesn't fucking mass their economy and steam roll you.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-05-13 20:26:33
May 13 2010 20:25 GMT
#725
On May 14 2010 05:20 Carnivorous Sheep wrote:
Show nested quote +
On May 14 2010 05:19 On_Slaught wrote:
On May 14 2010 05:09 dicember wrote:
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras
Marauders > ultralisks


Do you not play the game? Those two certainly aren't hard counters and if they meet in mass the marauder will get spanked without a lot of support.


Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach.


Where is your logic here? Considering roaches die FASTER to marauders than hydras, its kinda pointless to make roaches don't you think? Though I suppose it helps balance the mineral/gas ratio without having to micro a lot of zerglings.
NadeDawg
Profile Joined March 2010
Germany65 Posts
May 13 2010 20:25 GMT
#726
You don't achieve balance by nerfing every race infinitely, Blizzard.
Zippy!
Spawkuring
Profile Joined July 2008
United States755 Posts
May 13 2010 20:26 GMT
#727
On May 14 2010 05:21 dicember wrote:
Show nested quote +
On May 14 2010 02:58 a176 wrote:
Zerg units with 2 food:

Everything except for drone and zergling.

So much for the "swarm".


in SC1 they were the swarm.

in SC2, they are intergalactic insects. they totally fucked up their concept of zerg during the drawing stages. ZERG ARE NOT FUCKING BUGS. I hate all this gross sound shit that zerg makes. Zerg should inspire fear with overwhelming numbers.


Zerg have always had insect-like traits. Pretty much every description of the Zerg in official Blizzard sources have always used the term "insectoid" to describe the Zerg, long before SC2 was even announced.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2010 20:26 GMT
#728
On May 14 2010 05:25 Slayer91 wrote:
Show nested quote +
On May 14 2010 05:20 Carnivorous Sheep wrote:
On May 14 2010 05:19 On_Slaught wrote:
On May 14 2010 05:09 dicember wrote:
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras
Marauders > ultralisks


Do you not play the game? Those two certainly aren't hard counters and if they meet in mass the marauder will get spanked without a lot of support.


Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach.


Where is your logic here? Considering roaches die FASTER to marauders than hydras, its kinda pointless to make roaches don't you think?

Yeah but you could have 2 roaches for eac-
Wait nvm.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 13 2010 20:27 GMT
#729
On May 14 2010 05:26 Jyvblamo wrote:
Show nested quote +
On May 14 2010 05:25 Slayer91 wrote:
On May 14 2010 05:20 Carnivorous Sheep wrote:
On May 14 2010 05:19 On_Slaught wrote:
On May 14 2010 05:09 dicember wrote:
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras
Marauders > ultralisks


Do you not play the game? Those two certainly aren't hard counters and if they meet in mass the marauder will get spanked without a lot of support.


Actually mass Marauder s> Mass Hydralisks, Hydralisks need some form of support in all regards, be it Ling or Roach.


Where is your logic here? Considering roaches die FASTER to marauders than hydras, its kinda pointless to make roaches don't you think?

Yeah but you could have 2 roaches for eac-
Wait nvm.

"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Pufftrees
Profile Joined March 2009
2449 Posts
May 13 2010 20:27 GMT
#730
I think the roach nerf was put in place as another indirect Ultralisk buff. Trying to entice the zerg player away from getting 100 Food + worth of roaches late game for tanking. The Ultralisk still has a lot of work to do and zergs will need time to adapt to lategame roach spam (or lack of), but I think that's Blizzard longterm intention.
Chance favors the prepared mind.
Azarkon
Profile Joined January 2010
United States21060 Posts
May 13 2010 20:29 GMT
#731
Right. They want to see more ultralisks in action, but haven't decided yet as to how to buff it. I hope they get some more data this time around.
Klamity
Profile Blog Joined April 2010
United States994 Posts
May 13 2010 20:29 GMT
#732
I am only a 1300 platinum player, but I have been 0-6 since this patch.

Against Protoss, they open up with a couple of gates and get Zeals. This forces me to sit on one base with spine crawlers because I can no longer get enough Roaches out early. Then I am forced to play a 1 base game against a Protoss and when their timing push with an Immortal comes, I am doomed.

Terran = hellion. 'nuff said.

This nerf pisses me off. They should have just increased the price.
Don't believe in yourself, believe in me, who believes in you.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 20:30 GMT
#733
On May 14 2010 05:27 Pufftrees wrote:
I think the roach nerf was put in place as another indirect Ultralisk buff. Trying to entice the zerg player away from getting 100 Food + worth of roaches late game for tanking. The Ultralisk still has a lot of work to do and zergs will need time to adapt to lategame roach spam (or lack of), but I think that's Blizzard longterm intention.


Yeah thanks Blizz...
dicember
Profile Blog Joined May 2010
United States50 Posts
May 13 2010 20:30 GMT
#734
On May 14 2010 05:19 On_Slaught wrote:
Show nested quote +
On May 14 2010 05:09 dicember wrote:
On May 14 2010 02:57 lew wrote:
Hydra's > Marauders

But it's true: helions will be stronger then, maybe


you've got to be fucking me. there is no zerg unit that is better than marauders except mutas, and that's only because marauders can't shoot back.

Marauders > zerglings
Marauders > banelings
Marauders > roaches
Marauders > hydras
Marauders > ultralisks


Do you not play the game? Those two are pretty much hard counters and if they meet in mass the marauder will get spanked without a lot of support.


the argument that 200/200 roach army being hard to deal with is baloney. 200/200 zerg army high on roaches costs at least twice as much as whatever toss army that's at 200/200. If the toss or terran were playing defensive the whole game and let zerg mass up to 200/200, then that is a solid econ-based win, and zerg shouldn't be nerfed down for that.
titan55
Profile Joined July 2009
United States227 Posts
May 13 2010 20:31 GMT
#735
T_T now all the Z are gonna switch to T..


i hate TvT's.....
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 13 2010 20:32 GMT
#736
wowww

So most roach builds ZvZ which already had to be very tight to not get rolled by speedlings are now obsolete, and Zerg will have huge troubles in 200/200 battles because they'll max out so quickly.

Sounds like Zerg will have to get hive much earlier now, and get to broodlords (or ultras once they buff them) asap.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 20:33 GMT
#737
On May 14 2010 05:31 titan55 wrote:
T_T now all the Z are gonna switch to T..


i hate TvT's.....


I will never abandon the "Swarm"!
vesicular
Profile Blog Joined March 2010
United States1310 Posts
May 13 2010 20:33 GMT
#738
On May 14 2010 04:48 KhAlleB wrote:
Tester is probably so upset now. lol

he just said terran is the stronger race in teh game and blizz buff them and nerf other

XD


What exactly did blizzard buff on Thors? Cuz the way I'm reading it it seems like a nerf to me.
STX Fighting!
Twilexia
Profile Joined May 2010
United States62 Posts
May 13 2010 20:34 GMT
#739
as a zerg player, I agree with most people (zergs). all of a sudden i have been loosing all day as zerg. before i was winning around 75%.

i guess it's time to think of a new strat.. lol
Hello, I am ready to eat.
gereth86
Profile Joined February 2010
United States26 Posts
Last Edited: 2010-05-13 20:34:59
May 13 2010 20:34 GMT
#740
On May 14 2010 05:12 Carnivorous Sheep wrote:
Show nested quote +
On May 14 2010 05:08 gereth86 wrote:
On May 14 2010 04:51 Carnivorous Sheep wrote:
On May 14 2010 04:50 Paperscraps wrote:
Roach nerf. It really only affects late game zerg, if you understand this then you probably aren't complaining in the first place. Good zerg players will still do well in ladder, bad zerg players will still do bad.


Yeah, cause an extra 100 minerals for an Overlord every 4 Roaches is totally cheap and irrelevant early game. No effect whatsoever!

Basically Zerg is gonna have no way to defend the first Protoss push except mass 100000 Spine Crawlers at the nat right now and ruining the economy.


A roach cost change (early game) from 75/25 to 100/25 is *not* a huge change. Roaches at 75/25 were the most cost effective unit in the game imo. Now they are much more average.

And defending against a 1 base push? Yea, it must be impossible now with 4-5 roaches instead of 5-6. Get 1 extra spine crawler to compensate the loss of a roach or two.


This is a late game change. It was broken for zerg to be able to mass so many roaches once the macro game was up and you were at 3-4 expos.


As someone who obviously doesn't play Zerg, you should go play Zerg and try it out right now.

It's not just 75/25 to 100/25, there's increased larva usage and increased wait time. IT's more like 4-5 Roaches instead of 8-9.


Do you really feel that the supply change brings 8-9 roaches down to 4-5 early game? to get to 8 roaches we are talking about spending an extra 100 minerals and 1 larvae on top of what it was previously. Thats what, maybe an extra 20 seconds for the time needed for extra mining.

So where previously you could get 9 roaches, now you get 8 in 15-20 seconds longer? (assuming your planning ahead on the overlord and not supply blocking yourself)

I'm not arguing that this is not a big change, I just feel that most are way over exaggerating the in-game effect of a supply nerf on the early game. Late game, yes this is a big change and will likely force zerg into a different standard mix of units from the roach/hydra. Not that roaches will go unused, they will just now be 1/3 of the army comp instead of 2/3.
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