Patch 12 - Changes and Discussion - Page 32
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Lollersauce
United States357 Posts
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Dr.Frost
United States389 Posts
On May 14 2010 03:05 StriverzG wrote: they nerfed forge bc of cannon rush in pvp, very hard to stop I would also say it was for PvZ cannon rushes... I mean yeah i can make a spine crawler which takes 100 years to make and now 12 seconds to move, but lings don't do crap vs cannons anymore... | ||
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YuMSc2
Switzerland104 Posts
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knyttym
United States5797 Posts
Diversifying late game armies is nice so I guess it isn't too big a deal. | ||
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ModernAgeShaman
Norway484 Posts
On May 14 2010 04:35 okrane wrote: I'm sad to say, I feel like Zerg needs a major rework. Twinkering with the numbers is not what the race needs at the moment. A major overhaul is needed. Sadly this late in the beta, I doubt it will be the case. as much as i hate to say this, I think you're right and that zerg will be in a similar state in the released game. | ||
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WizEye
United States9 Posts
On May 14 2010 04:22 On_Slaught wrote: The vortex change seems both useless and random... who's going to use this massive ability to remove a spammable ability. I believe it was done so you couldn't one shot a huge army by casting vortex and then applying a force-field on top of it. | ||
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JitnikoVi
Russian Federation396 Posts
On May 14 2010 02:52 Kruxt wrote: I have been saying Roach should be 2 food for a long time. +1 User was warned for this post | ||
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Bluerain
United States348 Posts
On May 14 2010 03:59 Chronopolis wrote: Forge debuff (it's not a nerf, no one goes forge first in PvZ) is very welcome, as the forge rush previously was extremly difficult to defend. Compare gateway's build time of 55, to the forge's which was 35 (is now 45). Thor + Radius decreased from 1.375 to 0.8125. Thor model scale should be a good thing, but maybe they went a tad over board. That's like a 50% reduction, Terrans can now stuff more Thors in a given area, again making the terran ball most effecient at firing (The units are small and they have decent range). Roach + Supply count increased from 1 to 2. Not exactly sure how much of an impact this will have on zerg, but for sure, it will reduce the stregnth of the zerg's 200/200 army. Roaches are now supply whores, like zealots. As a biased protoss favour, I support this change, seeing as how a roach wins 1:1 against a zealot, and how cheap they are. Also, this increase in supply will probably strengthen the protoss FE build in PvZ, as the protoss can get away with less cannons. make roach not require a roach warren if ur complaining aobut it beating a zlot | ||
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TeWy
France714 Posts
It would simplify the game and gives a more precise role to the roach. | ||
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poor newb
United States1879 Posts
On May 14 2010 04:35 SichuanPanda wrote: People complain about the Thor being to big. They make it smaller, now its too small?..... Really? still too big imo, they still look way bigger than ultras, unrealistic | ||
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YuMSc2
Switzerland104 Posts
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Lollersauce
United States357 Posts
It's now small enough to be massable. ... | ||
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Arbalest
Canada25 Posts
User was temp banned for this post. | ||
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kRow
Canada22 Posts
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Carnivorous Sheep
Baa?21244 Posts
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Azarkon
United States21060 Posts
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TrzystaDrzew
Poland72 Posts
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Mios
United States686 Posts
they will still be used, they are still the best hp/resources unit in the game (besides overlords and ultras i think), and are therefore necessary for tanking for hydras/mutas/infestors in fights. you just gotta build a few more ovies and your 200 food army will be weaker so you'll have to fight earlier. | ||
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XXXSmOke
United States1333 Posts
but still feel bad for Zergs. | ||
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Krikkitone
United States1451 Posts
On May 14 2010 04:39 TeWy wrote: The roach change is fine, but now I believe that it is weak enough to make either the "Organic Carapace" (more regen) or the "Tunneling Claws" (moving burrowed) upgrade inherent to the unit. It would simplify the game and gives a more precise role to the roach. Tunneling Claws would make sense because the roach would still need Burrow to be researched. (ie it would stay a Lair level upgrade) probably restore Organic Carapace's boost to unburrowed regen (making roaches still viable late game.... perhaps make it an Ultralisk upgrade as well) | ||
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![[image loading]](http://www.sc2blog.com/wp-content/uploads/2007/11/teh-thor.jpg)
![[image loading]](http://sclegacy.com/images/uploaded/starcraftiinews/patch_12_thor.jpg)
but still feel bad for Zergs.