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Patch 12 - Changes and Discussion - Page 30

Forum Index > SC2 General
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Prev 1 28 29 30 31 32 79 Next
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-13 19:26:18
May 13 2010 19:26 GMT
#581
On May 14 2010 04:15 Zelniq wrote:
Show nested quote +
On May 14 2010 04:04 Lollersauce wrote:
NEW TVZ:

-Make a reaper or two to force Zerg into 2 supply roaches and/or spines that take a year to reroot.
-Transition into reactored hellions to keep him on the roach track while you go into mass mech ball.
-???
-Collect win.

wtf? queens + lings are more than enough to stop reapers man. queen stalls for ling speed to finish



Yup. But then the hellions rolls in.
As some terran player said, mariokart to victory.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
May 13 2010 19:26 GMT
#582
From an aesthetics standpoint, reducing the Thor's size is an excellent move. Hopefully they'll consider a similar change for the Colossus. I recognize that the Colossus model appearing tall is suitable for it being shot by anti-air stuff, but it looks so horrible.

The Roach nerf is probably okay but it's should be a single step in the process of revamping Zerg to make it more interesting.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-05-13 19:28:45
May 13 2010 19:26 GMT
#583
On May 14 2010 03:31 Xinliben wrote:
I would be ok with this roach nerf if burrow was made more desirable to get. If I have less roaches at least let me do cool things with them. Zerg should get burrow every game, it just seems...zerg like. With it, in the late game, these smaller amounts of roaches could turn into more of a special ops ambush unit, allowing good surrounds on blobs of units, while soon-to-be-buffed ultras are the main tanks.


Got to agree with this . Even if burrow is somewhat expensive i can't see myself using the roaches without burrow anymore . As Zelniq has mentioned i have to rethink my ZvP strategies , because Roach/infestor middle game was my strongest army composition against toss .
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
May 13 2010 19:26 GMT
#584
Switching to protoss.
Rantech
Profile Joined April 2010
Chile527 Posts
May 13 2010 19:26 GMT
#585
oh, this is gonna be huge, roach to 2 supplys, omg, i predict the rage nerd at the battle.net forums starting right now.

Anyway we'll have to wait and see how it turns, but i dont think that was really necessary.
Poor IdrA...
Shrine
Profile Blog Joined April 2010
Australia107 Posts
Last Edited: 2010-05-13 19:27:11
May 13 2010 19:26 GMT
#586
On May 14 2010 03:43 TSL-Lore wrote:
Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one.




Exactly the reason i LOVE protoss, meant to be the high cost but really good units ( advanced race after all ) and i always pictured the zerg as small cost large mass armies that reminded me of starship troppers 1 with the compound being overrun.
Hell is empty, All the devils are here.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
Last Edited: 2010-05-13 19:27:21
May 13 2010 19:26 GMT
#587
On May 14 2010 04:26 Lollersauce wrote:
Show nested quote +
On May 14 2010 04:15 Zelniq wrote:
On May 14 2010 04:04 Lollersauce wrote:
NEW TVZ:

-Make a reaper or two to force Zerg into 2 supply roaches and/or spines that take a year to reroot.
-Transition into reactored hellions to keep him on the roach track while you go into mass mech ball.
-???
-Collect win.

wtf? queens + lings are more than enough to stop reapers man. queen stalls for ling speed to finish



Yup. But then the hellions rolls in.
As some terran player said, mariokart to victory.


lol? Lings with speed are faster than hellions on creep (I think slightly faster off creep too). Hellions also can't kill Queens in any timely manner, so...
Everyone needs a nemesis.
CubE.
Profile Joined April 2010
Canada39 Posts
May 13 2010 19:27 GMT
#588
On May 14 2010 04:24 Azarkon wrote:
IdrA: well done Blizzard



More seriously:

There is a good chance that they put the roach change in to gauge how Zerg strategies would evolve before buffing ultralisks. They waited quite a while to do so - even though players were complaining about roaches being food 1 since day one of Beta - implying that they were holding out to see how the match-ups would evolve. Apparently, it has not evolved to their satisfaction, so they decided to go ahead and make a huge change and see which units come to fore now that Zerg don't have roaches to fall back on. This is Beta, after all, so they have every reason to use us as guinea pigs.

My predictions: hydralisks are a natural "replacement" for roaches and have been used successfully as a mainstay unit since the very beginning. Their weakness against units like colossi, high templars, and mass marines/tanks/thors, however, means that they will likely have to be supplemented by other units in order to stay competitive. Roaches are still a viable supplement - by no means a "trash" unit - but now ultras, zerglings, and banelings will probably get used a lot more, which I think is what Blizzard wanted to see as well. Another possibility is that people would switch to speedling/muta builds, which has already happened in high-level ZvZ,. This will likely lead to a phoenix response from Protoss and even more marine+thor+hellion usage from Terran. Either way, I don't think roaches will play as a big of a role in late-game Zerg armies as before due to the 2 food change, because with Zerg already losing 200/200 battles to well-composed Terran and Protoss armies, halving the number of roaches is probably going to lead to slaughter.


For the cost of 2 supply I feel that roach are a trash unit. They are simply not as good as a marauder, no where near an immortal and hell blink stalkers will now THRASH roaches. As it stands now regular stalkers probably will put up a pretty good fight.
zul
Profile Blog Joined February 2010
Germany5427 Posts
Last Edited: 2010-05-13 19:29:17
May 13 2010 19:27 GMT
#589
the supply change from 1 to 2 is not doing much when you reinforce your army after the initial attack started, BUT when you face a turteling enemy and the fight wont start before both are on 200/200 the zerg will have a significant disadvantage from now on. i am curious to see what this is going to change in the next days and weeks.
keep it deep! @zulison
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
May 13 2010 19:27 GMT
#590
On May 14 2010 04:22 orgon wrote:
Terrans are seriously are the toughest race now. I think I'll switch over the next reset.

Good luck with that. I switched from Terran to Zerg after I realized how powerful Zerg macro is and lo and behold, I went up two ranks! :D
#1 KawaiiRice fan :D
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
May 13 2010 19:27 GMT
#591
Dont forget people, that the race to be in the spotlight in the first game are the terrans. Should be plenty to justify why terrans need as much buffs as they can while zerg and tosses...well who needs em! Together we will fly on the wings of liberty *wink wink*. On another note, Browder just told me that the game will only really be balanced once the zerg and toss expansions come out. So no worries people, its just BETA.

+ Show Spoiler +
I hope you know im joking.
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 13 2010 19:27 GMT
#592
On May 14 2010 04:26 Lollersauce wrote:
Show nested quote +
On May 14 2010 04:15 Zelniq wrote:
On May 14 2010 04:04 Lollersauce wrote:
NEW TVZ:

-Make a reaper or two to force Zerg into 2 supply roaches and/or spines that take a year to reroot.
-Transition into reactored hellions to keep him on the roach track while you go into mass mech ball.
-???
-Collect win.

wtf? queens + lings are more than enough to stop reapers man. queen stalls for ling speed to finish



Yup. But then the hellions rolls in.
As some terran player said, mariokart to victory.


Micromanaged Speedlings annihilate Hellions unless you have some critical mass of Hellions, which is pretty rare
graphene
Profile Joined May 2010
Finland211 Posts
May 13 2010 19:27 GMT
#593
i wouldnt be surprised if idra went to blizzard entertainment and goes rambo, cauz i already couldnt beat mech + marauder and colosuus sentry. and this crap!!!!!!!
cloud computing is the future
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 19:27 GMT
#594
On May 14 2010 04:26 lynx.oblige wrote:
Show nested quote +
On May 14 2010 04:26 Lollersauce wrote:
On May 14 2010 04:15 Zelniq wrote:
On May 14 2010 04:04 Lollersauce wrote:
NEW TVZ:

-Make a reaper or two to force Zerg into 2 supply roaches and/or spines that take a year to reroot.
-Transition into reactored hellions to keep him on the roach track while you go into mass mech ball.
-???
-Collect win.

wtf? queens + lings are more than enough to stop reapers man. queen stalls for ling speed to finish



Yup. But then the hellions rolls in.
As some terran player said, mariokart to victory.


lol? Lings with speed are faster than hellions on creep (I think slightly faster off creep too). Hellions also can't kill Queens in any timely manner, so...


Yes, lings are a great counter to hellions. If there's just two of them.
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
May 13 2010 19:28 GMT
#595
Thors used to be badass, now they're this cute little robot . Pretty significant change for Zerg with the roaches there. Poor Zerg users, they get no love. I wasn't expecting the forge nerf, so I was a bit surprised. I guess it was the cannon rushes? I never really felt like they needed a change, but I guess I might be wrong.
Blah.
ghen
Profile Blog Joined March 2010
United States1356 Posts
May 13 2010 19:28 GMT
#596
btw, vortex forcefield was nerfed due to this:

NokCha
Profile Blog Joined January 2007
Korea (South)410 Posts
May 13 2010 19:28 GMT
#597
On May 14 2010 04:22 HeyheyLBJ wrote:
Show nested quote +
On May 14 2010 04:05 ShinSa.NokCha wrote:
The game is still in beta for christ sake~ Why is everyone screaming about imbalanced? Every game goes through changes in their beta stages to help balance the game before the OFFICIAL release.

Nothing is permanent why can't you guys just enjoy the game and discover lots of new build orders or strategies rather than hug roaches~ :\ I've encountered so many roach rushes, i don't even bother scouting zerg half the time. Its more fun when i actually have to read my opponent~


Yeah it's a beta so clearly we shouldn't be discussing anything that has to do with the game. I mean, that's what official releases are for!


I'm just saying that i see more whining rather than adapting :\ This encourages players to try new things.
TSL-Lore
Profile Joined January 2009
United States412 Posts
May 13 2010 19:28 GMT
#598
On May 14 2010 04:22 Jusciax wrote:
Show nested quote +
On May 14 2010 03:43 TSL-Lore wrote:
Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one.

Some people in this thread have voted to "increase the power of the roach to match its 2 psi requirement" but this is the wrong way about it as well. What kind of tier 1 zerg unit costs 2 food? It doesn't fit, damnit. the roach "vehicle design" was wrong to begin with. The entire point of the macro mechanics of the zerg race was to be able to produce weaker units, but at a much higher production rate than any other race. The hatchery/larvae injection mechanic is designed for this. The roach may or may not need a nerf, but the nerf should come in making the unit itself weaker and/or faster... not make it bulkier and cost more (that is the way of the protoss).

I hate this change, not because it is a nerf, but because it is not Zerg.

Very true, sir. Completely agree.


I'm pretty convinced that Blizzard is full of idiots now. They seem incapable of creative thinking. They're using quick bandage patch changes to address balance issues with blatant disregard to the philosophy of each race. This reminds me of the shit-mill that is world of warcraft arena, where they string along stupid, un-creative patches to fix something.

Blizzard, a company that I whole-heartedly stood behind, a company that I felt was the shining beacon, has now fallen in my eyes. Honestly, i think the problem is that after WoW, the company filled itself with money-grubbing fools who have gotten way too fat and filled their brains with too much lard to come up with creative ideas.
I want to become stronger. -Shindou Hikaru
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 19:28 GMT
#599
On May 14 2010 04:27 theqat wrote:
Show nested quote +
On May 14 2010 04:26 Lollersauce wrote:
On May 14 2010 04:15 Zelniq wrote:
On May 14 2010 04:04 Lollersauce wrote:
NEW TVZ:

-Make a reaper or two to force Zerg into 2 supply roaches and/or spines that take a year to reroot.
-Transition into reactored hellions to keep him on the roach track while you go into mass mech ball.
-???
-Collect win.

wtf? queens + lings are more than enough to stop reapers man. queen stalls for ling speed to finish



Yup. But then the hellions rolls in.
As some terran player said, mariokart to victory.


Micromanaged Speedlings annihilate Hellions unless you have some critical mass of Hellions, which is pretty rare


Gonna be a lot more common now that roaches cost extra minerals and larva.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-13 19:33:18
May 13 2010 19:29 GMT
#600
Wow. I like how flowers are knee high on the new thor :p

[image loading]
[image loading]




They really need to make the cockpit larger.


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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