Patch 12 - Changes and Discussion - Page 28
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Lollersauce
United States357 Posts
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goswser
United States3548 Posts
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onmach
United States1241 Posts
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BlasiuS
United States2405 Posts
On May 14 2010 04:13 Quixoticism wrote: I'm all for changing the Roach as it just gives you way too much unit for what you pay for, but I think that lowering the HP to about 110 and maybe the damage to 12 with 1 food would be a better alternative for the Zerg. They are supposed to be the swarming race with lots of weaker units, but the zergling and drone are the only ones that use 1 food. zerglings are only .5 food, not 1 food. zerg now has no units that are 1 food (except drone). | ||
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RogerChillingworth
Chad3074 Posts
On May 14 2010 04:14 zak wrote: I don't understand. Did people honestly think roaches were overpowered? 1600 plat here, I was constantly steamrolled by marauders, blinking stalkers, immortals, etc. This nerf hurts and trust me, I have a feeling there will be more roach nerfs. Yes. Thank you. We're in the same boat. Fuck. Can I get a Fuck from the crowd. That's all I'm feeling right now. What a great word. I honestly expected more. I was like no way could there be another patch wherein Terran get's a blumpkin, Protoss get's some quirky change that means colored bubbles, and zerg get's Lexington Steele and a prison cell. | ||
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ZeGzoR
Sweden307 Posts
On May 14 2010 04:14 zak wrote: I don't understand. Did people honestly think roaches were overpowered? 1600 plat here, I was constantly steamrolled by marauders, blinking stalkers, immortals, etc. This nerf hurts and trust me, I have a feeling there will be more roach nerfs. Yep, Stalker with blink push will be stronger now. | ||
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Roniii
United States289 Posts
On May 14 2010 04:15 BlasiuS wrote: zerglings are only .5 food, not 1 food. zerg now has no units that are 1 food (except drone). drone? XD dang you edited before i got to post this ![]() | ||
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ModernAgeShaman
Norway484 Posts
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Jyvblamo
Canada13788 Posts
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shiftY803
200 Posts
I recently switched from toss to zerg, and I didn't really feel like the roach was imba when I played toss. Now that I play zerg, I feel like a very large number of roaches is the best answer to terran mech/rines/rauders. Now I honestly have no clue... half as many roaches in the same situations seems very scary. | ||
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Onean
United Kingdom38 Posts
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RogerChillingworth
Chad3074 Posts
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Kralic
Canada2628 Posts
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Chriamon
United States886 Posts
On May 14 2010 04:17 shiftY803 wrote: This has probably been said, but poor IdrA. I don't know how you cope with such a huge change right before an important tournament game like this. I recently switched from toss to zerg, and I didn't really feel like the roach was imba when I played toss. Now that I play zerg, I feel like a very large number of roaches is the best answer to terran mech/rines/rauders. Now I honestly have no clue... half as many roaches in the same situations seems very scary. LOL thats funny you bring that up. Its like blizz rushed to nerf Idra before his game on Friday. Blizz easily could have let this patch wait until they were ready to reset ladder, but they hastily put it together to nerf Idra. lol. | ||
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CtrLZerG
United States104 Posts
On May 14 2010 03:59 Bear4188 wrote: My guess is that the roach nerf is making way for a buff to the zergling/baneling/ultralisk lineup and a more balanced overall force for zerg, rather than than total range domination it currently is. Although I think at 2 supply roaches might need to be a little stronger, maybe their 2 armor back. I agree with this too an extent. I think that a speed upgrade should be added to the Hydralisks so that they can keep up with zerglings when you mass them together... same as ultra - speed up, make a bit smaller, and make it a well rounded user friendly flanking unit that can kill everything :D Ultras are already expensive... but although I think zerglings or hydras by themselves shouldn't be given an extraordinary buff as far as attack / range / armor etc.... i think zerglings and hydras together should be buffed by having the chance to keep them together in one army instead of lings running way ahead. | ||
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Lollersauce
United States357 Posts
On May 14 2010 04:18 Kralic wrote: Well the good news with 2 supply roaches is you will have more gas available for higher tech units. Uh.. no you won't. You'll have less minerals and larva from making OL's to support the same # of roaches. | ||
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Disastorm
United States922 Posts
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CubE.
Canada39 Posts
On May 14 2010 04:09 s.a.y wrote: i think they will buff ultralisks in the next patch and improve Zergs late game options. Zergs will need to relearn the timings on roach pushes. Forge build time will provide problems in 2vs2 2Z vs 2P matchup. It's hard to stop double 6 pool rush. Zerg tier 3 is just god awful. Broodlords in thought are amazing, but a viking or a couple of phoenixes will absolutely smash the broodlords with there reduced health. Timing pushes? What is there to timing push with? Roaches have been nerfed and hydras have been nerfed. Simply put I don't really know what to build anymore. Marauders melt roaches and hydras, zerglings counter that but get raped by tanks, same goes for banelings. Fungal growth is good but infestors cost a hell of a lot of gas. Not to mention how does a zerg defend a timing push when they will have half of the amount of roaches? | ||
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Glaven
Canada554 Posts
On May 14 2010 03:03 roemy wrote: it's a plot by the pharma industry to get rich on orb's prescriptions LOL. They should really boost roaches underground movement again while adding a mid game buff. | ||
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roemy
Germany432 Posts
take the "massive" attribute from the thor and give it to the siege tank (so it can't be stunned by marauders or lifted by phoenixes) who's with me o/ | ||
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