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Patch 12 - Changes and Discussion - Page 14

Forum Index > SC2 General
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Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 18:15 GMT
#261
So what does Zerg do against Terran mech?
Make speedlings? lololol.
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 13 2010 18:15 GMT
#262
i think the worst part about this, is the fact that from this point forward, roaches will always be 2 food now... blizzard is too stubborn and full of themselves to ever undo a patch.

i just don't see how this change makes the game more balanced. I could understand if roaches havent been getting nerfed since patch 1. They have been shit on to the point of losing their uses, (remember when they were a harassment unit?) Now they are that thing you put infront of your hydras to not die. (no, not ultras lol)

Now the hydra's meat shield is cut in half. thats really all it is. Just get rid of the roach, and give hydras protoss shields they serve the same fucking purpose.
bring back weapon of choice for hots!
Kare
Profile Joined March 2009
Norway786 Posts
May 13 2010 18:16 GMT
#263
Can blizzard please start focusing on things that actually needs a nerf? Like Fungal growth for example, I was happier going up against dark swarm as terran then to go up against mass fungal growth.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 13 2010 18:16 GMT
#264
On May 14 2010 03:15 Bluerain wrote:
Show nested quote +
On May 14 2010 03:05 Zelniq wrote:
i'm confident the reason why there's almost no other changes to the game is just to see exactly how this single change effects the entire game..because they understand the gravity of it

tbh, as a zerg player, i'm pleased with this change. people became a little too dependent on roaches, this is the single best change to 'diversify zerg' that i can see.

however some changes to other units are probably in order, melee vs force field is a major issue for one, ultralisks are obviously another, etc


diversify in as never use the roach? lol


Yeah honestly I don't even use roaches that much anymore unless I'm getting psi stormed to death or need something to tank for my hydras...
somedumbgamer
Profile Joined May 2010
United States46 Posts
May 13 2010 18:16 GMT
#265
The roach nerf is pretty bad, I think. It's not that it'll "just cost 100 more minerals" to make more roaches; you also have to take into account the fact that you'll have to be producing TWICE as many overlords if you want to get the same amount of roaches pre-patch, not to mention it'll cost more larva and time. So that's twice as many larva and minerals spent on getting overlords.

Since the roach is so supply heavy now, it'll most likely force zerg players to use zerglings much more often. But zerglings are already pretty much worthless as they are now; unless you have a HUGE amount of them, they get dominated by zealots, marines, and hellions like nothing. And even by the time you get a huge amount of zerglings, the opponent will have massed up as well anyway.

I'm not part of the beta so I can't say for sure how this roach nerf will affect the game, but still, 2 supply for a relatively cheap tier 1 unit seems like a pretty big deal.
Deathfate
Profile Joined November 2008
Spain555 Posts
May 13 2010 18:16 GMT
#266
Im tired of constant terran buff and zerg nerfs, they made the infestor useless vs mech, now the roach, how in the hell am i supposed to beat terran mech now? i hate even more every patch they release...
Feel the power of the zerg swarm.
finalboss
Profile Joined May 2010
United States39 Posts
May 13 2010 18:16 GMT
#267
for what its worth this changes Zerg a lot.....less roaches means more gas to throw around at other units.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 13 2010 18:16 GMT
#268
According to Blizz's explanation, forge nerf was due to cannon rushes (nerf for lower level players). FFE is now nerfed, which I usually opted for against Z. Probably a lot more 1 base play now.
n.Die_Jaedong <3
Kruxt
Profile Joined April 2010
United States113 Posts
May 13 2010 18:16 GMT
#269
Zerg will still be very strong. Perhaps the developers are making players look for alternatives for late game other then a huge wall of Roaches. (They are still further tweaking Ultralisks)

Protect Ya Neck
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 13 2010 18:16 GMT
#270
On May 14 2010 03:16 Kare wrote:
Can blizzard please start focusing on things that actually needs a nerf? Like Fungal growth for example, I was happier going up against dark swarm as terran then to go up against mass fungal growth.


Fungal growth isn't OP.
grog
Profile Joined May 2010
Turkey37 Posts
May 13 2010 18:16 GMT
#271
make roaches 1.4 supply thats what they worth
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 18:16 GMT
#272
On May 14 2010 03:13 Code wrote:
Show nested quote +
On May 14 2010 03:11 baeracaed wrote:
Probably worth noting that way less Zerglings will be able to surround Thors now.

hmm good point...i guess this change has both pros and cons


Umm, what are the cons?
mikejer
Profile Joined April 2010
United States34 Posts
May 13 2010 18:17 GMT
#273
Love these changes. The Forge nerf is a little questionable, but PC rushes in PvP were pretty rough to stop (although I probably just suck, lol). To balance this out the roach change, though, I still strongly feel that Marauders need a good nerf -- maybe something like reducing the impact stim has on them, or eliminating stim altogether for them.

I'm looking forward to the upcoming Ultralisk changes too -- I'd love to see them used more.
Remember, always be yourself. Unless you suck.
teko
Profile Joined March 2010
Canada1197 Posts
May 13 2010 18:17 GMT
#274
Situation Report: Patch 12 (blue post)

Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall.

We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next.

Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius.

We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches.

Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400.

We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change.

Mothership - Vortex now removes Force Fields within its area of effect.

Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =)

Roach - Supply count increased from 1 to 2.

Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.

Source: http://forums.battle.net/thread.html?topicId=24702406287&sid=5000

frequency
Profile Blog Joined February 2010
Australia1901 Posts
May 13 2010 18:17 GMT
#275
Thors are so cute now ^ o ^

I'm still waiting on Blizzard to bring back Alt-Q-Q to quit game though
www.twitter.com/marconofrio | marconofrio.tumblr.com
Augury
Profile Blog Joined September 2008
United States758 Posts
May 13 2010 18:17 GMT
#276
That Thor change makes me soooo happy
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 13 2010 18:17 GMT
#277
i feel sorry for all the Z out there, the last thing that i would think of they doing if nerf by supply count... imagine 200/200 roaches from 200 -> 100... such a pain T__T

as a Toss, i think nerf forge is the most stupid thing on earth they could think of to reduce cannon rushes... let me guess, thor ship sniping forge => toss no upgrade => GG?

and for T:
+ Show Spoiler +
go F*CK urself (unless u r in team EG, love u guys )
Im daed. Follow me @TL_NB
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 13 2010 18:17 GMT
#278
On May 14 2010 03:14 theqat wrote:
Show nested quote +
On May 14 2010 03:12 billyX333 wrote:
On May 14 2010 03:10 Jyvblamo wrote:
On May 14 2010 03:08 billyX333 wrote:
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.


blizzard is balancing the game for players who encounter 200/200 supply roaches
thank you, this was a huge issue
bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now)
T_T!

Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.


and how has this been changed?


Well you can only make 25 Roaches for the same food cost. Do you think before you post?


No, do you?
because you clearly misunderstood his hypothetical situation
read the other 4 responses to his response as well
gg
xajten
Profile Joined June 2009
Sweden18 Posts
May 13 2010 18:17 GMT
#279
Quite a big hit to Zerg. :S

+ Show Spoiler +
[image loading]
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 13 2010 18:17 GMT
#280
On May 14 2010 03:16 HeyheyLBJ wrote:
Show nested quote +
On May 14 2010 03:13 Code wrote:
On May 14 2010 03:11 baeracaed wrote:
Probably worth noting that way less Zerglings will be able to surround Thors now.

hmm good point...i guess this change has both pros and cons


Umm, what are the cons?


Cons, zergs best unit vs mech has just been nurfed and its second best has also been indirectly nurfed.

brb terran
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