Make speedlings? lololol.
Patch 12 - Changes and Discussion - Page 14
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Lollersauce
United States357 Posts
Make speedlings? lololol. | ||
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Destro
Netherlands1206 Posts
i just don't see how this change makes the game more balanced. I could understand if roaches havent been getting nerfed since patch 1. They have been shit on to the point of losing their uses, (remember when they were a harassment unit?) Now they are that thing you put infront of your hydras to not die. (no, not ultras lol) Now the hydra's meat shield is cut in half. thats really all it is. Just get rid of the roach, and give hydras protoss shields they serve the same fucking purpose. | ||
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Kare
Norway786 Posts
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Wr3k
Canada2533 Posts
Yeah honestly I don't even use roaches that much anymore unless I'm getting psi stormed to death or need something to tank for my hydras... | ||
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somedumbgamer
United States46 Posts
Since the roach is so supply heavy now, it'll most likely force zerg players to use zerglings much more often. But zerglings are already pretty much worthless as they are now; unless you have a HUGE amount of them, they get dominated by zealots, marines, and hellions like nothing. And even by the time you get a huge amount of zerglings, the opponent will have massed up as well anyway. I'm not part of the beta so I can't say for sure how this roach nerf will affect the game, but still, 2 supply for a relatively cheap tier 1 unit seems like a pretty big deal. | ||
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Deathfate
Spain555 Posts
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finalboss
United States39 Posts
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asdfTT123
United States989 Posts
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Kruxt
United States113 Posts
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Wr3k
Canada2533 Posts
On May 14 2010 03:16 Kare wrote: Can blizzard please start focusing on things that actually needs a nerf? Like Fungal growth for example, I was happier going up against dark swarm as terran then to go up against mass fungal growth. Fungal growth isn't OP. | ||
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grog
Turkey37 Posts
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HeyheyLBJ
Sweden160 Posts
On May 14 2010 03:13 Code wrote: hmm good point...i guess this change has both pros and cons Umm, what are the cons? | ||
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mikejer
United States34 Posts
I'm looking forward to the upcoming Ultralisk changes too -- I'd love to see them used more. | ||
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teko
Canada1197 Posts
Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall. We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next. Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius. We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches. Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400. We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change. Mothership - Vortex now removes Force Fields within its area of effect. Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =) Roach - Supply count increased from 1 to 2. Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game. Source: http://forums.battle.net/thread.html?topicId=24702406287&sid=5000 | ||
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frequency
Australia1901 Posts
I'm still waiting on Blizzard to bring back Alt-Q-Q to quit game though ![]() | ||
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Augury
United States758 Posts
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NB
Netherlands12045 Posts
as a Toss, i think nerf forge is the most stupid thing on earth they could think of to reduce cannon rushes... let me guess, thor ship sniping forge => toss no upgrade => GG? and for T: + Show Spoiler + go F*CK urself (unless u r in team EG, love u guys ) | ||
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billyX333
United States1360 Posts
On May 14 2010 03:14 theqat wrote: Well you can only make 25 Roaches for the same food cost. Do you think before you post? No, do you? because you clearly misunderstood his hypothetical situation read the other 4 responses to his response as well gg | ||
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xajten
Sweden18 Posts
+ Show Spoiler + ![]() | ||
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NiiPPLES
United Kingdom201 Posts
Cons, zergs best unit vs mech has just been nurfed and its second best has also been indirectly nurfed. brb terran | ||
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)![[image loading]](http://img97.imageshack.us/img97/6535/roachsupply.jpg)