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Patch 12 - Changes and Discussion - Page 12

Forum Index > SC2 General
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HydroXy
Profile Joined May 2010
United States513 Posts
May 13 2010 18:11 GMT
#221
On May 14 2010 03:10 Jyvblamo wrote:
Show nested quote +
On May 14 2010 03:08 billyX333 wrote:
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.


blizzard is balancing the game for players who encounter 200/200 supply roaches
thank you, this was a huge issue
bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now)
T_T!

Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.


Assuming the zerg's overlords are all still alive, the patch didn't fix this problem. Cost is the same so the zerg can still just mass as many roaches as he has larvae.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
May 13 2010 18:11 GMT
#222
Incoming Terran bandwagon
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
May 13 2010 18:12 GMT
#223
On May 14 2010 03:10 Jyvblamo wrote:
Show nested quote +
On May 14 2010 03:08 billyX333 wrote:
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.


blizzard is balancing the game for players who encounter 200/200 supply roaches
thank you, this was a huge issue
bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now)
T_T!

Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.


Don't know about you, but I hardly ever reach 200/200 supply in any game. Most of my games are over way to quick for that to happen.

I have to agree tough that the Zerg was able to generate an insane amount of Roaches very quickly.
We know nothing.
Cuber
Profile Joined August 2006
Poland48 Posts
May 13 2010 18:12 GMT
#224
On May 14 2010 03:09 Sohma wrote:
Roach pwned....Yeah why not :/(as a toss player, couldn't care less, anyway I just don't lose to mass roach just like most players....).
But the forge nerf, wtf oO.Not gonna change much imo....



I moderated ur post so it makes more sense now,

Roach pwned....Yeah why not :/(as a toss player, couldn't care less, anyway I just don't lose to mass roach just like most players....).
But the forge nerf, wtf oO



^^
Gomas
Profile Blog Joined March 2010
Poland312 Posts
May 13 2010 18:12 GMT
#225
Well, terran did have an over 50% loss rate to protoss and zerg. I think it was 52% to Zerg and over 55% to Protoss. Considering the matchmaking system it should all be 50% even if some players are better an some worse. I'm sorry to say it but the answer has to be balance.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2010 18:12 GMT
#226
Was forge expand really so strong that they had to nerf it? Or was the nerf in response to forge+pylon at an opponent's ramp and offensive cannoning? I hope Blizzard explains why they did this change like with the last patch.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 13 2010 18:12 GMT
#227
On May 14 2010 03:06 MaD.pYrO wrote:
Show nested quote +
On May 14 2010 03:05 FrozenArbiter wrote:
On May 14 2010 03:03 Jdanzi wrote:
On May 14 2010 03:02 FrozenArbiter wrote:
On May 14 2010 03:00 Jdanzi wrote:
wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches.

Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran.


My bad I forgot zerglings now cost 2 supply.

Because massing zerglings instead of massing roaches is just soooooooooo much better.


To be fair i have seen many Zergs use Zerglings to great extent, i'm not sure why they're so underestimated by most players.


I don't know why ppl whine about Zlings so much as well, IMHO, Speedlings is the scariest Zerg-Unit besides Broodlords. Maybe give them a better T3-Upgrade, but Speedlings in large Numbers can just rip through any Army that does not have heavy AoE-Units.

Try to fight with Any Terran ground-force without Hellions or Tanks against Mass-Speedlings - NIGHTMARE! ^^'
Also, if they catch you out of position with your tanks, they'll just rape you.

I try not to go Hellions in TvZ, just to try out some new builds and with Mass-Marines Speedlings are sooo scary, until your siegetanks get out and even then you have to be very cautious when moving out to not get counterattacked or backstabbed when the Tanks aren't sieged yet.

Just like I don't use Marauders as Terran (which works fine for me), I don't think going Roaches is that necessary as Zerg. I just think that Roaches now aren't as good anymore obviously, but they don't have a clear role in the game, so basically, you have no reason to build them anymore, right? ^^'
https://soundcloud.com/thesamplethief
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2010-05-13 18:13:27
May 13 2010 18:12 GMT
#228
I love thors, going to be weird seeing them smaller, but hopefully it means more of them shoot at the same time rather than one shooting once. Still got a big place in my heart for the thor.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Twilexia
Profile Joined May 2010
United States62 Posts
May 13 2010 18:12 GMT
#229
NOOOOOOOOOOOOO. my poor roach has been nerfed. im gonna cry. i love using the roach!!!
Hello, I am ready to eat.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 13 2010 18:12 GMT
#230
Instead of reading this thread I should have just slammed my dick in a door, would've been equally painful but saved me some time.

Decent changes, well done Blizzard.
Don't hate the player - Hate the game
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 13 2010 18:12 GMT
#231
On May 14 2010 03:10 Jyvblamo wrote:
Show nested quote +
On May 14 2010 03:08 billyX333 wrote:
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.


blizzard is balancing the game for players who encounter 200/200 supply roaches
thank you, this was a huge issue
bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now)
T_T!

Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.


and how has this been changed?
waxypants
Profile Blog Joined September 2009
United States479 Posts
May 13 2010 18:13 GMT
#232
Why are people calling this a Terran buff? Now it seems like Thors will clump more for better AoE attacks/spells.
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
May 13 2010 18:13 GMT
#233
On May 14 2010 03:01 StarBrift wrote:
Roaches are still going to be a viable 2 base tank unit that takes the brunt of the damage. The only change is that you actually ahve to pop an overlord or two extra when massing them. Anyone who made roaches early game was going all in anyway.

How does this change affect ZvT at all? Speedling / spines into lair is what the standard build is. Going roaches early against terran has allways been a huge gamble because of the posibility of a marauder counter before your lair tech hits.

The roach is now fixed in its roll as a tanking unit.


It does affect it. I don't know at what league you play or what points you play, but going Lings into Lair isn't that viable.

Terrans now know that Mech opening is the best way to go, and you NEED Roaches early game to fight against Hellions. Otherwise you will take 1. too much damage 2. need to overspend on cost-inefficient zerglings. 3. Make numerous Spine Crawlers, which also have now decrease efficiency because of the nerf to their rooting time.

These things lead to delayed tech or worse economy. While the Terran has numerous options depending what the Zerg does. (Going expand, switching to marauder / hellion, going Banshee, going Thor or going for Siege tank push, which for example is extremely strong on Steppes of War.)

Roaches on the other hand are extremely cost efficient against Hellions, but even they have problems on open maps with wide naturals etc. Now with this nerf, it will be harder to deal with.

HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 18:13 GMT
#234
On May 14 2010 03:10 Jyvblamo wrote:
Show nested quote +
On May 14 2010 03:08 billyX333 wrote:
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.


blizzard is balancing the game for players who encounter 200/200 supply roaches
thank you, this was a huge issue
bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now)
T_T!

Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.


And is not solved with this change cause by then you have already enough overlords to support that after your army has died.

Why can't the roach has a role it's good at? Every other unit is allowed to, but not the roach for some reason?
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
May 13 2010 18:13 GMT
#235
I never even head of the "block off ramp with a pylon and forge in order to cannon rush with pylon under the cliff" strategy. Apparently it was abusive enough to warrant a nerf that makes FE and +1 timing pushes harder?

And i guess 200 supply of roaches beat 200 supply of any other non air army, so they nerfed it. Too bad it couldnt take 1.5 supply.

Thor change seems reasonable
Smikis
Profile Joined April 2010
Lithuania117 Posts
May 13 2010 18:13 GMT
#236
On May 14 2010 03:06 MaD.pYrO wrote:
Show nested quote +
On May 14 2010 03:05 FrozenArbiter wrote:
On May 14 2010 03:03 Jdanzi wrote:
On May 14 2010 03:02 FrozenArbiter wrote:
On May 14 2010 03:00 Jdanzi wrote:
wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches.

Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran.


My bad I forgot zerglings now cost 2 supply.

Because massing zerglings instead of massing roaches is just soooooooooo much better.


To be fair i have seen many Zergs use Zerglings to great extent, i'm not sure why they're so underestimated by most players.



cuz they are so easy to counter.. zerglings are not viable in mid-lategame.. armies becomes too big.. tanks/helions/rines rapes zerglings, shit helions rape zergings early too

colosus , ff and zealots rape zerglings.. , sure its decent unit early, but thats about it.. you would still have 40 zergling stoped by 7+ marauders/zealots at any ramp.. even if zerglings are supposed to counter both of them in open field..
BlueStar
Profile Blog Joined August 2005
Bulgaria1186 Posts
May 13 2010 18:13 GMT
#237
i'm seriously thinking about switching to terran. Do the blue guys even think about zvt match up?
Or may be pvt match up? Or may be anything versus terran?
First I was like "LOLOLOLOL"
After that i got angry cause of those changes...
Well.. ANGRY LOL haha
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
ymirheim
Profile Joined April 2010
Sweden300 Posts
Last Edited: 2010-05-13 18:14:49
May 13 2010 18:13 GMT
#238
On May 14 2010 02:49 Kennigit wrote:
+ Radius decreased from 1.375 to 0.8125.
+ Model size reduced to match new radius.


FINALLY


edit: Also I don't think that the roach change is as big of a deal as it may seem. It is really only going to have a huge impact on late game when you are maxing out on supply.
The only thing you should feel when you shoot someone... is the recoil
University
Profile Blog Joined July 2009
United States263 Posts
Last Edited: 2010-05-13 18:15:15
May 13 2010 18:13 GMT
#239
ZERG

o Roach

+ Supply count increased from 1 to 2.

Oh my god. I am not the one to act dramatically about patch changes... but wow. This is huge.

Also: Thank God the Thor's size was reduced. It was a cool unit... but simply out of hand haha.
Jdanzi
Profile Joined March 2010
England78 Posts
Last Edited: 2010-05-13 18:16:21
May 13 2010 18:13 GMT
#240
On May 14 2010 03:12 kickinhead wrote:

I don't know why ppl whine about Zlings so much as well, IMHO, Speedlings is the scariest Zerg-Unit besides Broodlords.


this

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