|
On May 14 2010 03:10 Jyvblamo wrote:Show nested quote +On May 14 2010 03:08 billyX333 wrote:Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. blizzard is balancing the game for players who encounter 200/200 supply roaches thank you, this was a huge issue bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now) T_T! Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.
Assuming the zerg's overlords are all still alive, the patch didn't fix this problem. Cost is the same so the zerg can still just mass as many roaches as he has larvae.
|
Incoming Terran bandwagon
|
On May 14 2010 03:10 Jyvblamo wrote:Show nested quote +On May 14 2010 03:08 billyX333 wrote:Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. blizzard is balancing the game for players who encounter 200/200 supply roaches thank you, this was a huge issue bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now) T_T! Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.
Don't know about you, but I hardly ever reach 200/200 supply in any game. Most of my games are over way to quick for that to happen.
I have to agree tough that the Zerg was able to generate an insane amount of Roaches very quickly.
|
On May 14 2010 03:09 Sohma wrote: Roach pwned....Yeah why not :/(as a toss player, couldn't care less, anyway I just don't lose to mass roach just like most players....). But the forge nerf, wtf oO.Not gonna change much imo....
I moderated ur post so it makes more sense now,
Roach pwned....Yeah why not :/(as a toss player, couldn't care less, anyway I just don't lose to mass roach just like most players....). But the forge nerf, wtf oO
^^
|
Well, terran did have an over 50% loss rate to protoss and zerg. I think it was 52% to Zerg and over 55% to Protoss. Considering the matchmaking system it should all be 50% even if some players are better an some worse. I'm sorry to say it but the answer has to be balance.
|
Was forge expand really so strong that they had to nerf it? Or was the nerf in response to forge+pylon at an opponent's ramp and offensive cannoning? I hope Blizzard explains why they did this change like with the last patch.
|
On May 14 2010 03:06 MaD.pYrO wrote:Show nested quote +On May 14 2010 03:05 FrozenArbiter wrote:On May 14 2010 03:03 Jdanzi wrote:On May 14 2010 03:02 FrozenArbiter wrote:On May 14 2010 03:00 Jdanzi wrote: wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches. Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran. My bad I forgot zerglings now cost 2 supply. Because massing zerglings instead of massing roaches is just soooooooooo much better. To be fair i have seen many Zergs use Zerglings to great extent, i'm not sure why they're so underestimated by most players.
I don't know why ppl whine about Zlings so much as well, IMHO, Speedlings is the scariest Zerg-Unit besides Broodlords. Maybe give them a better T3-Upgrade, but Speedlings in large Numbers can just rip through any Army that does not have heavy AoE-Units.
Try to fight with Any Terran ground-force without Hellions or Tanks against Mass-Speedlings - NIGHTMARE! ^^' Also, if they catch you out of position with your tanks, they'll just rape you.
I try not to go Hellions in TvZ, just to try out some new builds and with Mass-Marines Speedlings are sooo scary, until your siegetanks get out and even then you have to be very cautious when moving out to not get counterattacked or backstabbed when the Tanks aren't sieged yet.
Just like I don't use Marauders as Terran (which works fine for me), I don't think going Roaches is that necessary as Zerg. I just think that Roaches now aren't as good anymore obviously, but they don't have a clear role in the game, so basically, you have no reason to build them anymore, right? ^^'
|
United Kingdom12023 Posts
I love thors, going to be weird seeing them smaller, but hopefully it means more of them shoot at the same time rather than one shooting once. Still got a big place in my heart for the thor.
|
NOOOOOOOOOOOOO. my poor roach has been nerfed. im gonna cry. i love using the roach!!!
|
Instead of reading this thread I should have just slammed my dick in a door, would've been equally painful but saved me some time.
Decent changes, well done Blizzard.
|
On May 14 2010 03:10 Jyvblamo wrote:Show nested quote +On May 14 2010 03:08 billyX333 wrote:Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. blizzard is balancing the game for players who encounter 200/200 supply roaches thank you, this was a huge issue bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now) T_T! Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.
and how has this been changed?
|
Why are people calling this a Terran buff? Now it seems like Thors will clump more for better AoE attacks/spells.
|
On May 14 2010 03:01 StarBrift wrote: Roaches are still going to be a viable 2 base tank unit that takes the brunt of the damage. The only change is that you actually ahve to pop an overlord or two extra when massing them. Anyone who made roaches early game was going all in anyway.
How does this change affect ZvT at all? Speedling / spines into lair is what the standard build is. Going roaches early against terran has allways been a huge gamble because of the posibility of a marauder counter before your lair tech hits.
The roach is now fixed in its roll as a tanking unit.
It does affect it. I don't know at what league you play or what points you play, but going Lings into Lair isn't that viable.
Terrans now know that Mech opening is the best way to go, and you NEED Roaches early game to fight against Hellions. Otherwise you will take 1. too much damage 2. need to overspend on cost-inefficient zerglings. 3. Make numerous Spine Crawlers, which also have now decrease efficiency because of the nerf to their rooting time.
These things lead to delayed tech or worse economy. While the Terran has numerous options depending what the Zerg does. (Going expand, switching to marauder / hellion, going Banshee, going Thor or going for Siege tank push, which for example is extremely strong on Steppes of War.)
Roaches on the other hand are extremely cost efficient against Hellions, but even they have problems on open maps with wide naturals etc. Now with this nerf, it will be harder to deal with.
|
On May 14 2010 03:10 Jyvblamo wrote:Show nested quote +On May 14 2010 03:08 billyX333 wrote:Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. blizzard is balancing the game for players who encounter 200/200 supply roaches thank you, this was a huge issue bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now) T_T! Being able to flood with ~50 roaches after a huge late game battle was actually a big issue in high level play.
And is not solved with this change cause by then you have already enough overlords to support that after your army has died.
Why can't the roach has a role it's good at? Every other unit is allowed to, but not the roach for some reason?
|
I never even head of the "block off ramp with a pylon and forge in order to cannon rush with pylon under the cliff" strategy. Apparently it was abusive enough to warrant a nerf that makes FE and +1 timing pushes harder?
And i guess 200 supply of roaches beat 200 supply of any other non air army, so they nerfed it. Too bad it couldnt take 1.5 supply.
Thor change seems reasonable
|
On May 14 2010 03:06 MaD.pYrO wrote:Show nested quote +On May 14 2010 03:05 FrozenArbiter wrote:On May 14 2010 03:03 Jdanzi wrote:On May 14 2010 03:02 FrozenArbiter wrote:On May 14 2010 03:00 Jdanzi wrote: wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches. Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran. My bad I forgot zerglings now cost 2 supply. Because massing zerglings instead of massing roaches is just soooooooooo much better. To be fair i have seen many Zergs use Zerglings to great extent, i'm not sure why they're so underestimated by most players.
cuz they are so easy to counter.. zerglings are not viable in mid-lategame.. armies becomes too big.. tanks/helions/rines rapes zerglings, shit helions rape zergings early too
colosus , ff and zealots rape zerglings.. , sure its decent unit early, but thats about it.. you would still have 40 zergling stoped by 7+ marauders/zealots at any ramp.. even if zerglings are supposed to counter both of them in open field..
|
i'm seriously thinking about switching to terran. Do the blue guys even think about zvt match up? Or may be pvt match up? Or may be anything versus terran? First I was like "LOLOLOLOL" After that i got angry cause of those changes... Well.. ANGRY LOL haha
|
On May 14 2010 02:49 Kennigit wrote: + Radius decreased from 1.375 to 0.8125. + Model size reduced to match new radius.
FINALLY
edit: Also I don't think that the roach change is as big of a deal as it may seem. It is really only going to have a huge impact on late game when you are maxing out on supply.
|
ZERG
o Roach
+ Supply count increased from 1 to 2.
Oh my god. I am not the one to act dramatically about patch changes... but wow. This is huge.
Also: Thank God the Thor's size was reduced. It was a cool unit... but simply out of hand haha.
|
On May 14 2010 03:12 kickinhead wrote:
I don't know why ppl whine about Zlings so much as well, IMHO, Speedlings is the scariest Zerg-Unit besides Broodlords.
this
User was warned for this post
User was temp banned for this post - History of 1 liners and shit posts.
|
|
|
|
|
|