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Patch 12 - Changes and Discussion - Page 10

Forum Index > SC2 General
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ttlranger
Profile Joined April 2010
United States22 Posts
May 13 2010 18:06 GMT
#181
Here's hoping they buff Roaches in a later patch to compensate for the supply increase... really not the direction I was wanting to tweak roaches, but oh well. It'll all sort out.
one from many
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
May 13 2010 18:06 GMT
#182
On May 14 2010 03:05 FrozenArbiter wrote:
Show nested quote +
On May 14 2010 03:03 Jdanzi wrote:
On May 14 2010 03:02 FrozenArbiter wrote:
On May 14 2010 03:00 Jdanzi wrote:
wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches.

Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran.


My bad I forgot zerglings now cost 2 supply.

Because massing zerglings instead of massing roaches is just soooooooooo much better.


To be fair i have seen many Zergs use Zerglings to great extent, i'm not sure why they're so underestimated by most players.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-13 18:08:17
May 13 2010 18:06 GMT
#183
Oh come on its not that bad. How often do you hit 200 supply? It just means they cost more minerals (Overlords) to build the same number.

Instead of 700/200 for 8 Roaches, it costs 800/200. 14% increase.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 18:07 GMT
#184
On May 14 2010 03:01 HuskyTheHusky wrote:
11 nerfs in a row on protoss

Goin' strong


Umm? Yeah, if you don't count the patches they were buffed and pretend like they were nerfed in those as well, you're probably right.
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
Last Edited: 2010-05-13 18:08:48
May 13 2010 18:07 GMT
#185
I understand the nerfs, but how about doing something about maraduers? I'm not saying they need a "big" nerf, but they need to be changed slightly since roaches won't be as many in numbers as they used to any longer. And also because they totally own Stalkers.
Sputty
Profile Joined April 2010
Canada161 Posts
May 13 2010 18:07 GMT
#186
The thor thing is interesting because it doesn't allow thors to become the scv magnets they used to be but obviously make thors a lot better in a mixed army
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 18:07 GMT
#187
Woohoo now I can play zerg to overwhelm my enemy with... 2+ supply units.
Yeehaw.
Rice
Profile Blog Joined July 2007
United States1332 Posts
May 13 2010 18:07 GMT
#188
have they ever played zvp late game
Freedom will be defended at the cost of civil liberties.
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2010-05-13 18:08:32
May 13 2010 18:07 GMT
#189
FORGE NERF?!?!?!?!?

See, this is why I don't like these attempts at balance during a beta. The cannon rush was never nerfed in BW because everyone figured out how to stop one, eventually, and then it became another noob strategy that relied on the opponent being noobier. Instead this happens, casuals scream imba, and the developers have to please the casuals.
.

Forge has legitimate uses....Fast Expand, strong counter vs most cheese, 2v2 team play (only way to stop double 6-pool, for example). Cannons themselves are easy to counter with a little tech, so no one could really turtle.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 13 2010 18:08 GMT
#190
On May 14 2010 03:06 MindRush wrote:
Show nested quote +
On May 14 2010 02:51 MrRey wrote:
Where is the ultralisk change they talked about?
We need that ultralisk buff or the roach nerf is just too much


the roach WAS nerfed

romania T________T
ModeratorBlame yourself or God
Ighox
Profile Joined July 2009
Norway580 Posts
May 13 2010 18:08 GMT
#191
On May 14 2010 03:04 AssuredVacancy wrote:
Show nested quote +
On May 14 2010 03:03 Jdanzi wrote:
On May 14 2010 03:02 FrozenArbiter wrote:
On May 14 2010 03:00 Jdanzi wrote:
wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches.

Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran.


My bad I forgot zerglings now cost 2 supply.


My bad I forgot zerglings are now GOOD.

Roach nerf didn't make zerglings good, zerglings are still shit.
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
May 13 2010 18:08 GMT
#192
Roach

+ Supply count increased from 1 to 2.

:O:O:O i play terran but roaches were pretty weak so far. But now?:O
And
Thor

+ Radius decreased from 1.375 to 0.8125.
+ Model size reduced to match new radius.

HOLY CRAP!!! I thought terran is the best so far but now?? They are getting better with each patch :D but people will complain about race imbalance "sigh" (
"No, whine not! Play, or play not! There is no whine."
nullmind
Profile Blog Joined April 2003
1303 Posts
May 13 2010 18:08 GMT
#193
On May 14 2010 02:49 asdfTT123 wrote:
What is the point of the forge nerf? I suppose it makes a little bit of sense when the roach supply is increased. Perhaps also cause the lower-lever players were complaining about cannon rushes.

But serious, wtf??? Terran is easily the most powerful race right now.


Can I assume you are toss user?
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 13 2010 18:08 GMT
#194
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.


blizzard is balancing the game for players who encounter 200/200 supply roaches
thank you, this was a huge issue
bw's hydralisk was 1 supply, i'd much rather mass bw hydraling than sc2 roachling (esp. now)
T_T!
Konsume
Profile Joined February 2010
Canada466 Posts
May 13 2010 18:08 GMT
#195
humm...

Imo, terran was already the best race.... roaches nerf and thor buff was just too much...


bah guess it's time to learn Terran a bit!
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 13 2010 18:08 GMT
#196
On May 14 2010 03:06 MaD.pYrO wrote:
Show nested quote +
On May 14 2010 03:05 FrozenArbiter wrote:
On May 14 2010 03:03 Jdanzi wrote:
On May 14 2010 03:02 FrozenArbiter wrote:
On May 14 2010 03:00 Jdanzi wrote:
wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches.

Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran.


My bad I forgot zerglings now cost 2 supply.

Because massing zerglings instead of massing roaches is just soooooooooo much better.


To be fair i have seen many Zergs use Zerglings to great extent, i'm not sure why they're so underestimated by most players.

I meant that he's complaining about zergs massing hydra/roach but suddenly if roach start sucking massing hydra/ling would be a lot more "acceptable".
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Uriel_SVK
Profile Joined April 2010
Slovakia427 Posts
May 13 2010 18:09 GMT
#197
Looking forward to see mini thor And more nerf to zerg please!!!
begin
Profile Joined April 2010
United States21 Posts
May 13 2010 18:09 GMT
#198
On May 14 2010 02:58 Liquid`NonY wrote:
Roaches now, in a way, cost 12.5 more minerals. (Overlord is 100 minerals. 1 supply costs 1/8 of an Overlord. 2 supply costs 1/4 of an Overlord. So it changed from 12.5 to 25.) Zergs going Roaches will have more Overlords, for better or worse (worse if their Overlords are ever in danger, better if they're not in danger and are being used for something). Zergs will have to use one larva for an Overlord for every 4 Roaches they make rather than one for every 8. Some timings will change to push Roaches back an extra 100 or more minerals, depending on how many Roaches it involves. If income is low, that'll be significant. If it's high, it might be negligible. Max supply 200/200 army containing Roaches will be smaller.




get used to svrrrvrrr 650/150 which makes only 6 roches instead of srrrrrrrv 625/175 which makes 7 roaches. It's a nerf but it's not a gigantic nerf, especially if you're good at watching your food.
begin.testchamber
Megabyte
Profile Joined April 2010
United States29 Posts
Last Edited: 2010-05-13 18:15:19
May 13 2010 18:09 GMT
#199
Are you serious blizzard, are you f$*$ing serious? This shit is so frustrating, I think I'm going to just switch to Terran. Zerg Raaaaage.

So let's see. Thor gets a buff (versus light army units). Then gets another buff with easier micro. The two suitable counters to Thor, Neural Parasite, and now mass Roaches both get nerfed. WTF?!
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
May 13 2010 18:09 GMT
#200
nice, roaches are useless now =)
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