Patch 12 - Changes and Discussion - Page 13
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Tidesson
55 Posts
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Code
Canada634 Posts
On May 14 2010 03:11 baeracaed wrote: Probably worth noting that way less Zerglings will be able to surround Thors now. hmm good point...i guess this change has both pros and cons | ||
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theqat
United States2856 Posts
Well you can only make 25 Roaches for the same food cost. Do you think before you post? | ||
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Sensator
Australia377 Posts
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MrRey
183 Posts
On May 14 2010 03:11 iG.CatZ wrote: sigh, just give me chat channels or i quit this is so dumb Blizzard won't give us channels because there would be too much rage on it with those kind of patches ^^. I feel that the zergs can't be called "the Swarm" anymore. There're more units in a terran army now. It kills zerg spirit. I play random by the way. | ||
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StarcraftGuy4U
United States74 Posts
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Jdanzi
England78 Posts
On May 14 2010 03:13 Code wrote: hmm good point...i guess this change has both pros and cons yes pros for terran cons for zerg lol. Like we all knew when we read the patch notes. | ||
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Geo.Rion
7377 Posts
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general.snus
Norway60 Posts
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Housta
United States57 Posts
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YJ_
Canada36 Posts
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Slayer91
Ireland23335 Posts
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Zelniq
United States7166 Posts
On May 14 2010 03:11 FrozenArbiter wrote: Yes, this is probably true, but it's just so un-zerg for all their units to cost 2 supply (hydra and roach) =/ ya i dislike the hydra unit tbh..i prefer the weaker, faster, 1 supply low tech hydras from bw much much more. the harder hitting/expensive/slow hydra just does not fit with zerg..but perhaps if hydras were weaker and did less dmg but were cheaper/tier 1..it'd be just too overpowered i just wish melee was more viable vs force fields..then we have 2 tier 1, 1 supply units that would be useful | ||
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NonFactor
Sweden698 Posts
On May 14 2010 03:13 waxypants wrote: Why are people calling this a Terran buff? Now it seems like Thors will clump more for better AoE attacks/spells. Because of the maps. They have ridocolously small chokes etc, so the Thors when in big numbers have a hard time forming proper arcs, they also block other units. Ultralisks have the same issue, except since their melee they have it even worse. Now with this you can get alot more Thors attacking the same time. | ||
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Jyvblamo
Canada13788 Posts
I didn't mean to imply that it was changed haha. | ||
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Bluerain
United States348 Posts
On May 14 2010 03:05 Zelniq wrote: i'm confident the reason why there's almost no other changes to the game is just to see exactly how this single change effects the entire game..because they understand the gravity of it tbh, as a zerg player, i'm pleased with this change. people became a little too dependent on roaches, this is the single best change to 'diversify zerg' that i can see. however some changes to other units are probably in order, melee vs force field is a major issue for one, ultralisks are obviously another, etc diversify in as never use the roach? lol | ||
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Wr3k
Canada2533 Posts
On May 14 2010 03:12 Amestir wrote: Don't know about you, but I hardly ever reach 200/200 supply in any game. Most of my games are over way to quick for that to happen. I have to agree tough that the Zerg was able to generate an insane amount of Roaches very quickly. Except in the late game supply isn't as much of an issue as it is in the early game, imo this just nerfs zerg early game even more. | ||
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Simplification
United States33 Posts
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RawrAnOcean
United States359 Posts
I was a Z player in BW and I really wanted to play them in SC2. Nerf after Nerf I slowly drift away from the mighty Zerg race. | ||
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Syro
Germany113 Posts
I don't know why Z must nerfed every patch.. Gogo mass Hydras, f*ck of* Roach ![]() | ||
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