When you upgrade to Lair Tech, it automatically increased the Roach supply requirement from 1 to 2. This would be unavoidable and permanent once Lair was build one time (even if Lair was eventually destroyed). Ta da! Roaches late game are 2 Supply and the 200 Supply Zerg army is not too strong, and early game Roach play is still just as viable as pre-patch 12.
Patch 12 - Changes and Discussion - Page 15
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Crisium
United States1618 Posts
When you upgrade to Lair Tech, it automatically increased the Roach supply requirement from 1 to 2. This would be unavoidable and permanent once Lair was build one time (even if Lair was eventually destroyed). Ta da! Roaches late game are 2 Supply and the 200 Supply Zerg army is not too strong, and early game Roach play is still just as viable as pre-patch 12. | ||
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TakeUrChance
Brazil1 Post
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beetlelisk
Poland2276 Posts
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pshych0
274 Posts
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Bibdy
United States3481 Posts
On May 14 2010 03:13 HeyheyLBJ wrote: And is not solved with this change cause by then you have already enough overlords to support that after your army has died. Why can't the roach has a role it's good at? Every other unit is allowed to, but not the roach for some reason? Wait what? The damn things have AMAZING health for their cost, are awesome tanks and tear up Marines and Zealots like nuts. What are you smoking? I will laugh my ass off if Zerg start building full Zergling/Hydra armies and expect their army to live more than 2 seconds. | ||
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KinosJourney2
Sweden1811 Posts
![]() Also, forge nerf?! WHAT THE EFF?? Worst patch so far, and i was pretty positive about the patches so far. | ||
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Knap4life
Slovenia333 Posts
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PREWTAHS
Armenia24 Posts
As it was, roach hydra was arguably too versatile and potentially too easy to execute. I think it's great blizzard is still trying to find ways to diversify the zerg army. I think they have a long way to go, and I'd also like to see less marauders and slightly less void rays. It's pretty clear Blizz is balancing the game so there are as many "viable" (dislike that term) tech paths as possible, which will hopefully make for a multitude of variety in unit composition and timings. I do hope the balance patches slow down in frequency after release though. I really don't think Blizzard has given players enough time between patches to warrant many of their balance changes with some rare exceptions (i.e. PVP proxy warpgate). I'd like to have the same patch for a good 6 months or so, just to see all of the crazy and innovative play that players are forced into due to alleged imbalances. | ||
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finalboss
United States39 Posts
you have officially killed the meme. the lack of funny and the fact that you have been probably waiting for a long time to use it have lead to its death. | ||
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Prixm
Sweden145 Posts
User was temp banned for this post. | ||
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Mr.Pyro
Denmark959 Posts
On May 14 2010 03:11 FrozenArbiter wrote: Yes, this is probably true, but it's just so un-zerg for all their units to cost 2 supply (hydra and roach) =/ Well, Zerg being about swaming was dead since SC2 [beta] release, all their units are so expensive, and are as powerful as their expense. Just bring Hydra back to being a cheap massable unit resulting in huge fuckin' armies again, i miss the huge hydra armies :p | ||
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selboN
United States2523 Posts
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roemy
Germany432 Posts
biggest ground units are now archon (*sigh*) , colossus and ultralisk with 1.00 unit radius does not compute... | ||
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Lollersauce
United States357 Posts
On May 14 2010 03:19 PREWTAHS wrote: As it was, roach hydra was arguably too versatile and potentially too easy to execute. waaa waaa waaa... you realize zerg has 9 combat units? exactly how much diversity do you expect? | ||
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CheAse
Canada919 Posts
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kefka0
United States10 Posts
On May 14 2010 03:16 somedumbgamer wrote: The roach nerf is pretty bad, I think. It's not that it'll "just cost 100 more minerals" to make more roaches. How does this make sense? They didn't change the production cost. You are right about overlords, though. | ||
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ggrrg
Bulgaria2716 Posts
Forge slightly nerfed, but I couldn't care less. Thor slightly buffed I guess, but I don't see a problem with that. It actually seems to be good. I have built a mothership excatly once so far... | ||
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Two_DoWn
United States13684 Posts
@ The roach late game. There is a good chance this is phase 2 of blizzards "hey lets make the ultra good again" plan. Remove the possibility to go another unit because of the supply cap, so players go ultra, then fill the rest in with lings. Just a thought thou. | ||
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ymirheim
Sweden300 Posts
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KinosJourney2
Sweden1811 Posts
On May 14 2010 03:20 roemy wrote: Thor now slightly smaller than a siege tank/queen and slightly larger than an immortal... biggest ground units are now archon (*sigh*) , colossus and ultralisk with 1.00 unit radius does not compute... Soon the thor will be the new goliath, with AoE air-attack ![]() | ||
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![[image loading]](http://img97.imageshack.us/img97/6535/roachsupply.jpg)
