Although it wasn't really over powered before...
I'll need to play a lot of new patch games before I can really comment, but it doesn't seem to ridiculous.
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Piy
Scotland3152 Posts
Although it wasn't really over powered before... I'll need to play a lot of new patch games before I can really comment, but it doesn't seem to ridiculous. | ||
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CubE.
Canada39 Posts
If roach are going to be 2 food then they need the 2 armor back that they previously had. I don't really understand how blizzard can throw out such a huge nerf and offer absolutely 0 in return. Not to mention the fact that zerg still has only 9 combat units where as the other races have far more. By absolutely slamming the roach zerg is blown an incredible blow to early game as well as any late game viability as a meat-shield of sorts. | ||
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Jyvblamo
Canada13788 Posts
On May 14 2010 03:21 Lollersauce wrote: Show nested quote + On May 14 2010 03:19 PREWTAHS wrote: As it was, roach hydra was arguably too versatile and potentially too easy to execute. waaa waaa waaa... you realize zerg has 9 combat units? exactly how much diversity do you expect? Hey dude, you forgot the infested terran. | ||
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Wi)nD
Canada719 Posts
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Kruxt
United States113 Posts
On May 14 2010 03:20 roemy wrote: Thor now slightly smaller than a siege tank/queen and slightly larger than an immortal... biggest ground units are now archon (*sigh*) , colossus and ultralisk with 1.00 unit radius does not compute... Ultralisk buffs are coming, perhaps unit size is one of them. | ||
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Destro
Netherlands1206 Posts
Zerg - zerglings now only spawn one - queens cant hit air - mutas cant fly - ultras..... NO CHANGE. Protoss -building times and costs have been completely changed, forget units. Terran - marauder damage increased from 123891823 to 198312983918239 - thors now have blink User was warned for this post | ||
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MattDamon
United States59 Posts
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Khalleb
Canada1909 Posts
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EGLzGaMeR
United States1867 Posts
/clap blizzard | ||
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IPS.Mardow.
Germany713 Posts
On May 14 2010 03:22 Destro wrote: Patch 13 notes: Zerg - zerglings now only spawn one - queens cant hit air - mutas cant fly - ultras..... NO CHANGE. Protoss -building times and costs have been completely changed, forget units. Terran - marauder damage increased from 123891823 to 198312983918239 - thors now have blink I like this patch!^^ | ||
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JreL209
United States78 Posts
No touch to voidray ?....UMMMMMMMMMMM OK... | ||
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Kletus
Canada580 Posts
Seriously guys, stop whining; it's not the end just because roaches are at 2 food now. I, for one, think that this is a positive change because roaches are boring and I'm looking forward to seeing them used less. | ||
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Bluerain
United States348 Posts
On May 14 2010 03:12 kickinhead wrote: Show nested quote + On May 14 2010 03:06 MaD.pYrO wrote: On May 14 2010 03:05 FrozenArbiter wrote: On May 14 2010 03:03 Jdanzi wrote: On May 14 2010 03:02 FrozenArbiter wrote: On May 14 2010 03:00 Jdanzi wrote: wow, some zergs will have to do more than make 200 roaches to win games, might even have to unit mix. This encourages zergs to use their tech switching versatility to win games as opposed to overwhelming with sheer numbers of roaches. Great, the race supposed to be all about overwhelming numbers will now have smaller armies than Terran. My bad I forgot zerglings now cost 2 supply. Because massing zerglings instead of massing roaches is just soooooooooo much better. To be fair i have seen many Zergs use Zerglings to great extent, i'm not sure why they're so underestimated by most players. I don't know why ppl whine about Zlings so much as well, IMHO, Speedlings is the scariest Zerg-Unit besides Broodlords. Maybe give them a better T3-Upgrade, but Speedlings in large Numbers can just rip through any Army that does not have heavy AoE-Units. Try to fight with Any Terran ground-force without Hellions or Tanks against Mass-Speedlings - NIGHTMARE! ^^' Also, if they catch you out of position with your tanks, they'll just rape you. I try not to go Hellions in TvZ, just to try out some new builds and with Mass-Marines Speedlings are sooo scary, until your siegetanks get out and even then you have to be very cautious when moving out to not get counterattacked or backstabbed when the Tanks aren't sieged yet. Just like I don't use Marauders as Terran (which works fine for me), I don't think going Roaches is that necessary as Zerg. I just think that Roaches now aren't as good anymore obviously, but they don't have a clear role in the game, so basically, you have no reason to build them anymore, right? ^^' except u CAN GET hellions which are quite strong with their range buff. so no point in ur argument | ||
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Cell.cell
United States46 Posts
On May 14 2010 03:14 Housta wrote: I know the roach nerf sucks but i think it was necessary, in the meta game you can wipe an entire zerg army and they can easily re mass roaches even with a gas shortage But they can still do this... | ||
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SeeDLiNg
United States690 Posts
On May 14 2010 03:19 KinosJourney2 wrote: This is such a kick in the face on Zerg, huge nerf on Roaches. Not needed at all IMO ![]() Also, forge nerf?! WHAT THE EFF?? Worst patch so far, and i was pretty positive about the patches so far. completely agreed... glad they fixed the logout freezing though... | ||
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Itsarabbit
Sweden58 Posts
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Piy
Scotland3152 Posts
On May 14 2010 03:23 Lz wrote: with this kinda change.. i think i can go mech ^_^ /clap blizzard You could always mech vs zerg lol. Their main counter is now just weaker. | ||
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Queequeg
Germany263 Posts
Why was this closed? At least copypaste Blizz's thoughts on the patch into the OP of this thread. Edit: Please. Thanks. ![]() | ||
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s2pid_loser
United States699 Posts
but the new supply for roaches is gonna be a big game changer | ||
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santoki
United States107 Posts
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