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Patch 12 - Changes and Discussion - Page 17

Forum Index > SC2 General
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baconbits
Profile Joined April 2010
United States419 Posts
May 13 2010 18:26 GMT
#321
On May 14 2010 03:24 JreL209 wrote:
Thor nerf?... They are not even good atm, why keep nerfing them I don't understand....

No touch to voidray ?....UMMMMMMMMMMM OK...




made smaller, less units can attack it at once, less of your own get stuck on it--- and you're calling it a nerf?

Much less not good?

lol.


Tank + thor + marine and/or hellion is going to be devastating to zerg now. What we're supposed to rush tech to hive for brood now to deal with t2 armies? /sigh
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 13 2010 18:26 GMT
#322
--- Nuked ---
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 13 2010 18:26 GMT
#323
On May 14 2010 03:24 JreL209 wrote:
Thor nerf?... They are not even good atm, why keep nerfing them I don't understand....

No touch to voidray ?....UMMMMMMMMMMM OK...



Dude, the Thor did NOT get a nerf.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 18:26 GMT
#324
On May 14 2010 03:17 NiiPPLES wrote:
Show nested quote +
On May 14 2010 03:16 HeyheyLBJ wrote:
On May 14 2010 03:13 Code wrote:
On May 14 2010 03:11 baeracaed wrote:
Probably worth noting that way less Zerglings will be able to surround Thors now.

hmm good point...i guess this change has both pros and cons


Umm, what are the cons?


Cons, zergs best unit vs mech has just been nurfed and its second best has also been indirectly nurfed.

brb terran


Those are pros.
Gaxton
Profile Joined April 2010
Sweden2328 Posts
May 13 2010 18:26 GMT
#325
Fun to see some people almost ready to end their lifes cause of the Roach-nerf.
Its still just beta stage and they are suppose to trying out/tweaking some units, they have all the data collected from all the matches. So its not like they are blindy doing these changes are some of you are making it seem.
Lylat
Profile Joined August 2009
France8575 Posts
May 13 2010 18:26 GMT
#326
On May 14 2010 03:24 JreL209 wrote:
Thor nerf?... They are not even good atm, why keep nerfing them I don't understand....

No touch to voidray ?....UMMMMMMMMMMM OK...


Lol that was not a nerf .. And I don't understant why they nerfed roaches that way rather than lowering hps.. also forge nerf : wtf ? :p
red_b
Profile Joined April 2010
United States1267 Posts
May 13 2010 18:26 GMT
#327
I think now is a good time to suggest that hydralisk den be moved to tier 1 and made to be like they were in BW, and move roach warren to tier 2 and make them a stronger unit?

I was playing zerg every once and a while for fun; this is exactly why I dont main them.
Those small maps were like a boxing match in a phone booth.
Motion
Profile Joined January 2010
Germany183 Posts
May 13 2010 18:27 GMT
#328
in the early game Zerg is no much likely helpless against an 4 gate Protoss ... omg can't believe this, but we have to wait and see, as always.
http://www.gentle-nerds.com
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-05-13 18:28:54
May 13 2010 18:27 GMT
#329
The Roach nerf was needed. There was simply no way a unit with those kind of stats was gonna stay 1 supply forever. The only issue is that Blizzard didn't rebuff all the burrow and regen mechanics that the Roach used to have. The Roach stats needed a nerf, but its abilities were what made it unique. Now it's probably the most generic unit in the game.

On the plus side, the Unholy Trinity is finally starting to crumble. Now we just have to wait for the Marauder to get their turn.
CubE.
Profile Joined April 2010
Canada39 Posts
May 13 2010 18:27 GMT
#330
On May 14 2010 03:24 Kletus wrote:
Wow, what an indirect marauder nerf!

Seriously guys, stop whining; it's not the end just because roaches are at 2 food now. I, for one, think that this is a positive change because roaches are boring and I'm looking forward to seeing them used less.


What other unit can zerg build? By jacking up the roach to 2 food you actually blunt unit diversity for zerg. The only other unit to build now is the hydra. Roaches are now not cost effective like they used to be they are simply too much for not enough return.

Zerg diversity actually took a hit via this patch.
Code
Profile Blog Joined June 2009
Canada634 Posts
Last Edited: 2010-05-13 18:30:18
May 13 2010 18:27 GMT
#331
On May 14 2010 03:16 HeyheyLBJ wrote:
Show nested quote +
On May 14 2010 03:13 Code wrote:
On May 14 2010 03:11 baeracaed wrote:
Probably worth noting that way less Zerglings will be able to surround Thors now.

hmm good point...i guess this change has both pros and cons


Umm, what are the cons?

i guess my post was petty vague lol...obviously this is a buff but i guess the fact that it takes less enemy units to surround the Thor now, less SCV's can repair it at the same time, and possibly more AOE dmg, can be seen as the cons
Johoseph
Profile Joined April 2010
United States49 Posts
May 13 2010 18:27 GMT
#332
So zerg officially have ONE fighting unit that costs 1 supply(2 if you count blings). How awesomely UNzerg-like. I just feel like they're going in the wrong direction somewhere.
santoki
Profile Blog Joined April 2010
United States107 Posts
May 13 2010 18:27 GMT
#333
Honestly, I think roaches are one of the most dynamic and fun units for the zerg...I dont get people who say theyre boring. Especially with the burrowed roach play in the HDH people are starting to use them a lot more in different ways.
JreL209
Profile Joined April 2010
United States78 Posts
May 13 2010 18:27 GMT
#334
On May 14 2010 03:17 NiiPPLES wrote:
Show nested quote +
On May 14 2010 03:16 HeyheyLBJ wrote:
On May 14 2010 03:13 Code wrote:
On May 14 2010 03:11 baeracaed wrote:
Probably worth noting that way less Zerglings will be able to surround Thors now.

hmm good point...i guess this change has both pros and cons


Umm, what are the cons?


Cons, zergs best unit vs mech has just been nurfed and its second best has also been indirectly nurfed.

brb terran


Your best unit in general versus terran should be infestors.....Fungal Growth Rapes almost everything Terran has.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 13 2010 18:28 GMT
#335
Looks like now godly infestor control is absolutely required lategame. Playing protoss I allways felt like a ball of gateway units and colossi was incredible hard for zerg to deal with. Protoss could even aford ~ 6 phoenixes to deal with any broodlords/infestors.
Now imagine a lategame army. Zerg only can have half the roaches at once, this is really bad. I don't see how they are supposed to get anything done.
Chriamon
Profile Joined April 2010
United States886 Posts
May 13 2010 18:28 GMT
#336
smaller thors... just rename them to goliath. Also, thinking about changing race to terran, they are the new ez mode after all (from zerg).

And seriously, wtf, roaches 2 supply? Everyone say hello to mass speedlings, its all you are gonna see early game now (banes too).
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
CheAse
Profile Blog Joined July 2009
Canada919 Posts
May 13 2010 18:28 GMT
#337
On May 14 2010 03:23 Lz wrote:
with this kinda change.. i think i can go mech ^_^
/clap blizzard


I am so excite
SCV good to go sir
MoMaN-
Profile Joined July 2009
France202 Posts
May 13 2010 18:28 GMT
#338
really bad patch, now the zerg will be so behind vs all race!
vs terran MASS MECA? what we will do? oh +2 supply roach nice 200vs200 ?_? so really bad
vs protoss Happy push? ? roach? no sorry
its really funny to see some protoss "omg my forge bla bla"
LOL
?_?
solistus
Profile Joined April 2010
United States172 Posts
Last Edited: 2010-05-13 18:34:26
May 13 2010 18:28 GMT
#339
Maybe I'm just bad, but I really don't get the Roach change. I thought Roaches were pretty well balanced after the armor nerf from way back when. ZvZ had a nice, healthy early game, with both speedlings and roaches being viable... Somehow I doubt the Roach transition against mass Speedlings is gonna work nearly as well now. You can still make a couple Roaches for a meatshield if you're going mass Hydra, I guess, but massing Roach as a core part of your unit mix just seems suicidal now. Early on, you can't afford to waste minerals and larvae on a stupid number of ovies to support your bloated supply cost. Later on, the strength per supply point of a Roach just won't hold up at all. Maybe 200 supply armies with heavy Roaches were a problem before (I don't see this as a problem - their DPS is lackluster, hard counters like Immos and Marauders eat them for lunch, and Zerg is *supposed* to be the best at the out-macro, war of attrition style of play, and having a low supply and resource cost meatshield was pretty crucial to that). Now, they're a waste of supply. The only time I can really see pumping a significant number of Roaches not being a bad idea is if you just lost a bunch of troops and need to rebuild quickly and on the cheap.

edit: it doesn't help that the Situation Report gives us much more detail on each of the other changes - why they shrunk the model of Thor, fixed a Vortex exploit and why they nerfed Forge rush builds - than the massive nerf to a T1.5 unit which they explained with a vague "they were too good so we made them worse" and a nonsensical claim that they're hard to counter even with the appropriate unit mix (sure coulda fooled me... Then again, I mostly play Toss, maybe it's harder for Terran?). Ugh.

edit2: as a Toss player I fully support the Forge nerf, although I think a nerf to cannons' warp-in time would make more sense if the concern is PC rush cheesing. That build lives and dies by the exact ratio of warp-in time to hp/shields on pylons and PCs; if the ratio were just a bit less favorable it would be a lot easier to shut down with workers. Maybe make Shields stop 'warping in' while the building is being attacked, just like they would stop regenerating if the building were complete? This would make it easier to stop proxy-based cheese *if you catch it early enough*.
Units don't counter units. Strategies counter strategies.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 13 2010 18:29 GMT
#340
On May 14 2010 03:24 JreL209 wrote:
Thor nerf?... They are not even good atm, why keep nerfing them I don't understand....

No touch to voidray ?....UMMMMMMMMMMM OK...



Where do people see this thor nerf?

People still say Void Rays were nerfed a few patches ago. Hilarious.
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