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Unit Tester - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Onea
Profile Joined April 2010
United States35 Posts
May 13 2010 01:17 GMT
#21
Awesome tool man, just got done fiddling with it for like an hour. Good Job
Born to fast expand...
jimbobdwayne
Profile Joined March 2010
United States53 Posts
May 13 2010 01:27 GMT
#22
Thanks I love this!

Bug: Spore and Spine Crawlers should be 150 cost to include the drone.
Make it as simple as possible but not simpler.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 13 2010 01:29 GMT
#23
You should add a creep-toggle that covers the battle areas like ORLY's unit tester
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Eeeegor
Profile Joined April 2005
Australia809 Posts
May 13 2010 02:01 GMT
#24
Awesome tool, love it!
Day9 Made Me Do It
Enfold
Profile Joined March 2010
United States110 Posts
May 13 2010 02:07 GMT
#25
awesome map. first the multitask map and now this.. sweet!
metaldragon
Profile Joined October 2009
United States251 Posts
May 13 2010 02:20 GMT
#26
How can i siege the tanks or upgrade the hellion?
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 13 2010 03:05 GMT
#27
On May 13 2010 11:20 metaldragon wrote:
How can i siege the tanks or upgrade the hellion?

You upgrade those on the right side buildings, there's one of each building for each colour.
Bad manners are better than no manners at all.
yomi
Profile Blog Joined June 2004
United States773 Posts
Last Edited: 2010-05-13 04:44:48
May 13 2010 04:43 GMT
#28
Okay I spent a few hours with it, this is the overall best UMS map I have ever played. Congratulations.

One issue I found is respawning the units when there are still units on the field, they will not start exactly where they would normally. I think you need about a quarter second delay between removing the current units on the field and spawning the new ones.

Also I would just move the whole thing to a much larger map so you can have multiple battlefields to choose from. This would also make it easier if you left some blank space for people to create their own terrain. As for suggestions for battlefields, just copy important areas from the current maps. Have all the chokepoints from all the maps, the middle area of LT, etc. Maybe you can just write a quick guide on how to port these triggers on to different maps so I could run these tests on ladder maps and create any combination of units and have them fight in different areas.

If you can implement intentional lag that would be nice, it feels weird microing with zero latency.

Tip if you want to test certain micro scenarios, turn the game speed down to slowest and you can micro both armies well.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-05-13 05:40:01
May 13 2010 05:22 GMT
#29
Bug: Medivacs can heal units in the start area after they die. (As if invisible medivacs are healing your units).
voltik
Profile Joined April 2010
United States42 Posts
May 13 2010 05:51 GMT
#30
This is great!! Awesome tool man. Thanks so much. BTW, how do you remove the upgrades researched from the buildings?
XGDragon
Profile Joined September 2008
Netherlands61 Posts
May 13 2010 07:16 GMT
#31
Hey guys, I'll be updating this with in an hour for the current bugs before I continue creating more terrain and swapping all those buildings for just a couple.
My current qq: TvT hellions are boring to watch :(
XGDragon
Profile Joined September 2008
Netherlands61 Posts
May 13 2010 14:18 GMT
#32
Updated! New terrain: Small Choke
My current qq: TvT hellions are boring to watch :(
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 13 2010 14:33 GMT
#33
nice, but I guess it's not only important to see how the Units work against each other, but also the way you get to the Unit-composition. But just for trying out the one aspect of that it's a nice Idea.

Question: Are the SC1-Units in there as well? i've seen them in the campaign-trailers n' stuff and I'd really like to see them in action in a competetive game, cuz we'll surely see some nice custom-maps with all the Units I guess.
https://soundcloud.com/thesamplethief
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 13 2010 14:55 GMT
#34
I haven't actually had a chance to play it, but judging from the comments it sounds sick. I'll be trying this out when I get home.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 13 2010 15:00 GMT
#35
--- Nuked ---
2ndFoundation
Profile Joined April 2003
Germany212 Posts
May 13 2010 15:11 GMT
#36
really nice, appreciate it man
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
Last Edited: 2010-05-13 17:47:23
May 13 2010 16:39 GMT
#37
really awesome and helpful tool, good job

I hope that you keep it up-to-date with future patches.

edit: i played around with it some and heres a few fun facts i learned:
Neural parasite can take control over point defense drones, but not auto-turrets. You can also mc raven and use his abilities, but i guess its not something that you haven't known, still it would be awesome to see such thing happen in real game

Ghosts sniper round says that it can target only bio units, but you cant use it on zerg structures, even though they are classified as biological.
funcraft
Profile Joined June 2009
United States5 Posts
May 14 2010 03:02 GMT
#38
How do I use the terrain features?
XGDragon
Profile Joined September 2008
Netherlands61 Posts
May 14 2010 06:45 GMT
#39
Terrain Features? Only the Small Choke is available at this moment.
My current qq: TvT hellions are boring to watch :(
Traveler
Profile Blog Joined September 2009
United States451 Posts
May 14 2010 06:56 GMT
#40
Hmmm, I feel like this creates and unrealistic setting to test in. Because often you are never going to get a certain combination of units and against another combination in an actual game as compared to the tester, and thus your time would be spent more valuably playing them game...

Though I think it is a great tool to use if you wanted to know very small amounts of units against each other. Like vikings versus mutas? I have no real idea on the practicality of that either.
Can you ever argue in favor of something without first proving it?
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