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Unit Tester - Page 7

Forum Index > SC2 General
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EyeSeeEm
Profile Joined August 2010
Germany18 Posts
September 11 2010 21:46 GMT
#121
There is a new version of the map available. I fixed the trigger error messages and the costs that were being displayed incorrectly. There are a few other small fixes, check the notes for more.

You can download it over at it's sc2mapster.com development site, or the file page here.

The editor bug that keeps me from adding more areas seems to extend to everything that involves any sort of text changes, which stopped me from changing the back hotkey from Esc to F5 (as the text ingame would have still read "Hotkey: Escape". I think that means this is going to be the last update for the map, as I won't be able to make any more significant changes to the map.

Fixes / Notes:
+ Show Spoiler +
v0.8
Fixed:
- Corrected cost for various units, also including cost of morphing unit (thanks nailertn)
- Trigger error messages removed
- No longer possible to create more than one Leaderboard by pressing "back" key multiple times
- High Templars are now able to warp to Archons
- Pause before returning to menu reduced
muggleclutch
Profile Joined August 2010
United States6 Posts
September 15 2010 21:52 GMT
#122
I'm sorry, I don't have access to SC2 right now, otherwise I'd check myself, but can you control the units, or at the very least one side? It'd be a nice way to simultaneously include a unit tester and a unit micro map all in one nice little package.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 15 2010 21:57 GMT
#123
On September 16 2010 06:52 muggleclutch wrote:
I'm sorry, I don't have access to SC2 right now, otherwise I'd check myself, but can you control the units, or at the very least one side? It'd be a nice way to simultaneously include a unit tester and a unit micro map all in one nice little package.

Yes you can. You can control both sides- tell the sentry on one side to cast Guardian Shield, and the Marines on the other side to stim up, for instance.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
thegoodparts
Profile Joined September 2010
Denmark1 Post
September 27 2010 02:36 GMT
#124
Burrow would be nice to have as a research thing (I made a hatch etc, but you know).

Very nice work, and yes, a big large open expanse would be very nice as well (there's a button for it, but doesnt seem to do anything.)
Grond
Profile Blog Joined June 2010
599 Posts
September 27 2010 03:51 GMT
#125
There is also a good map called Unit_Test_Map by Superferret. You can do a lot more with it but Unit Tester is good if you want to run a lot of tests quickly.
Zefa
Profile Joined May 2010
United States297 Posts
September 27 2010 06:15 GMT
#126
One of my suggestions would be for a way to unupgrade stuff like weapons and armor. This way I can go back to testing basic stuff again without reloading the game.
EyeSeeEm
Profile Joined August 2010
Germany18 Posts
September 27 2010 13:26 GMT
#127
On September 27 2010 15:15 Zefa wrote:
+ Show Spoiler +
One of my suggestions would be for a way to unupgrade stuff like weapons and armor. This way I can go back to testing basic stuff again without reloading the game.


It's actually implemented and quite easy to use. Just click on the upgrade button on the left side of the screen (it's the top one during battles).

You can also mouse over the button to see the alternative uses, such as upgrading all weapons and armor +1/+2/+3 (ctrl+click) or activating all abilities with one click (shift+click).
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
September 28 2010 15:48 GMT
#128
On September 12 2010 06:46 EyeSeeEm wrote:
There is a new version of the map available. I fixed the trigger error messages and the costs that were being displayed incorrectly. There are a few other small fixes, check the notes for more.

You can download it over at it's sc2mapster.com development site, or the file page here.

The editor bug that keeps me from adding more areas seems to extend to everything that involves any sort of text changes, which stopped me from changing the back hotkey from Esc to F5 (as the text ingame would have still read "Hotkey: Escape". I think that means this is going to be the last update for the map, as I won't be able to make any more significant changes to the map.

Fixes / Notes:
+ Show Spoiler +
v0.8
Fixed:
- Corrected cost for various units, also including cost of morphing unit (thanks nailertn)
- Trigger error messages removed
- No longer possible to create more than one Leaderboard by pressing "back" key multiple times
- High Templars are now able to warp to Archons
- Pause before returning to menu reduced

Thank you for the new version!
I'd like to report that something is wrong with changing the terrain, it's been the same in the old version too iirc. I can't use all of the different terrains - Standard, Small Choke and Ramp work but all of the other don't, I can't switch to them :/
wwww
EyeSeeEm
Profile Joined August 2010
Germany18 Posts
September 29 2010 09:50 GMT
#129
@beetlelisk
The other terrain options were never implemented.

I have tried to add them, but because the map was originally created in beta it breaks as soon as I change anything.
EyeSeeEm
Profile Joined August 2010
Germany18 Posts
October 05 2010 09:48 GMT
#130
I only now noticed that burrow research for Zerg was actually broken.

Thanks thegoodparts and Tom for pointing this out!

The new version can be downloaded here as always.
Malminos
Profile Joined July 2010
United States321 Posts
November 02 2010 08:03 GMT
#131
On October 05 2010 18:48 EyeSeeEm wrote:
I only now noticed that burrow research for Zerg was actually broken.

Thanks thegoodparts and Tom for pointing this out!

The new version can be downloaded here as always.


Thanks again for keeping this alive! most useful map ever!
"To dream of because become happiness "
infringement153
Profile Joined August 2010
United States30 Posts
November 12 2010 01:46 GMT
#132
Could you make a way to place a planetary fortress? Every time I have to test one, I place the command center, but then I have to wait the full 50 seconds for it to build. Maybe just change the pf build time to like 5?
bobthemage
Profile Joined September 2010
Germany13 Posts
November 29 2010 19:02 GMT
#133
Are there plans to publish the map on Battle.Net? It would really be convenient to conduct some tests while being able to be logged on at the same time.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 29 2010 19:10 GMT
#134
Lets post fun/interesting findings here (don't think it deserves a thread):

20 stimmed marines beat 10 chargelots without micro (3-4 stay alive).
Its grack
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2011-03-10 07:01:33
December 10 2010 07:20 GMT
#135
Map has been updated again! Many improvements over the original and probably the cleanest, most feature complete unit tester out there. Much thanks to XGDragon, the original author, and EyeSeeEm, who fixed many bugs. I will continue to take requests for new features.

To use offline: Open file in Map Editor and press Ctrl+F9.
TheUnitTester_v0.92.SC2Map

To use online: Search "UnitTesterOnline" on NA server. Works with one or two players.

Changelog:

+ Show Spoiler +

0.92 (online 1.12)
-added "attack" button functions: shift+click orders only red, ctrl+click orders only blue
-added game timer: uses real time, resets upon start and respawn
-added option: enable or disable instant build and research
-reworked "back to unit creator" button: no longer destroys units and picks last player/race for you
-reworked "control of unit creator" option: players without control can no longer use hotkeys to control unit creator
-fixed: Xel'Naga tower now works properly under "no shared vision"
-fixed: pausing game will now always have "pause" message

Comments: The change to attack should allow you to position your units and defend against a wave of AI-controlled units. By disabling instant build, you can now also test timing and reinforcement.

0.91 (online 1.11)
http://rapidshare.com/files/444206047/TheUnitTester_v0.91.SC2Map
-added ready buttons to make multiplayer easier
-added text confirmation for controller change
-fixed zerg losing buildings during extended games

Comments: When both players have control of the UI, things may get disorganized. Communicate, allow one person at a time to build units, and use the new "ready" buttons to switch players. You could also use the option to disable control.

0.90 (online 1.10)
http://rapidshare.com/files/442664231/TheUnitTester_v0.90.SC2Map
-critical fix: some abilities were always researched during start
-critical fix: some abilities wouldn't research for blue player in single player mode
-critical fix: delete button wouldn't work for blue player in single player mode
-Protoss Builder can now build xel'naga tower
-Terran Builder can now instantly build orbital command and planetary fortress
-Zerg Builder can now instantly build lair, hive, greater spire, and nydus worm
-normally built nydus worm has normal speed
-upgrades rearranged for more intuitive feel
-removed flux vanes from all abilities

Comments: You now have access to instant buildings through the builder, which allows me to remove custom stats from most units. This should make the map resilient to patch changes.

0.89 (online 1.7)
http://rapidshare.com/files/442260183/TheUnitTester_v0.89.SC2Map
-fixed patch bug with SCV repair
-fixed menu bug

Comments: Damnit patch 1.2

0.88 (online 1.6)
http://rapidshare.com/files/442084424/TheUnitTester_v0.88.SC2Map
-creating units is faster
-removing units is faster
-energy button now also refreshes cooldown for corruptor, thor, and stalker
-respawn button now keeps created buildings
-respawn button + shift destroys created buildings
-new UI messages for most actions
-removed unnecessary actors and abilities
-removed unnecessary buildings
-removed many runtime threads
-fixed bug with mirror button destroying builders
-fixed bug with not enough supply
-fixed bug with hotkeys not responding
-fixed bug with nydus canal
-fixed bug with sentry creation

Comments: I have removed and optimized a good deal of triggers and data in the game. The general effect is that most actions are noticeably faster, but this may be at the cost of some stability. We'll wait and see.

0.87 (online 1.5)
http://rapidshare.com/files/440532134/TheUnitTester_v0.87.SC2Map
-replays are now disabled
-new options menu
-new option to choose only one player to control UI
-new option to set upgrades before start
-new option to set energy before start
-new button to switch places
-new button to mirror forces
-upgrades button no longer destroys remaining units
-attack button now works even if you own buildings
-zerg builders are easier to find after morphing
-removed some icons and replaced with text
-fix shift and ctrl keys messing up during lag
-fix spectator mode for players 3-8

Comment: These new features are probably the last ones that will be added, as I don't think the map needs anything else. The options menu is simply a more intuitive version of the attack panel.

0.86 (online 1.4)
http://rapidshare.com/files/439738619/TheUnitTester_v0.86.SC2Map
-new terrain "expansion" with mineral line on high ground
-new terrain "arena" has smaller area for quicker fights
-hotkeys for unit creation now use more SCII defaults
-added delete button, same function as backspace
-Unit Creator can now create motherships. I decided against using the one per player limit, since this is a unit tester after all.
-loading screen now includes some instructions
-camera actions added for second player
-cameras now pan to current spawn location
-terrain, points, and regions optimized
-add hotkey "+" for respawn
-add help button to attack options

0.85 (online 1.3)
http://rapidshare.com/files/439421219/TheUnitTester_v0.85.SC2Map
-various bug fixes
-code optimization


0.84 (online 1.1)
-UI is faster
-support for additional players
-redo button completely works
-escape is no longer a hotkey
-added clear button to unit creator
-added race logos
-added persistent race buttons
-added leaderboard icons
-cameras follow creator
-vastly reduced number of trigger calls
-larger fonts used
-sentry image fixed
-back button fixed
-help is more detailed

0.83 (online 1.0)
-Terrain is now perfectly sized and level
-Fixed builder rally points
-Builders will now return home only when unselected
-Fixed zerg builder to work consistently
-Changed planetary fortress morphing time to 10X speed.
-Carrier interceptors are maxed by "energy" button (implemented by original author)
-Fixed brood lord bugs
-Fixed interceptor bugs
-Fixed energy button to work much more rapidly.
-If using single player or Map Editor, you will always control both left and right
-If using two players on Battle.net, player 1 controls left and player 2 controls right
-Battle.net now properly sets up game for one player or two players
-Player on left now receives vision of entire field as well.

0.82
-Updated all descriptions
-Fixed unit labels that didn't fit
-Changed starting environment to large open field
-Changed terrain to something cleaner
-Removed terrain buttons that did nothing
-Removed all excess doodads
-Removed all excess terrain
-Removed pathing boundaries
-Resized map appropriately

known bugs (no plans to fix)
-resetting weapons/armor upgrades to zero won't reset their art
-you cannot join game with a party greater than 2; instead you must invite spectators
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2010-12-29 01:00:44
December 19 2010 20:26 GMT
#136
Map has been published under name Unit Tester Online. Search for "UnitTesterOnline" on North American servers. You can contribute by uploading on to other servers.

-For one player, map should work exactly like it does offline. Player can control either left or right armies and all functions work.

-For two players, first player can control only left and second player can control only right. Either player can use unit creator or battle options.

-Additional players are spectators.
impi07
Profile Joined January 2011
1 Post
January 12 2011 18:18 GMT
#137
Nice map.
My SCVs cannot repair, because there are no minerals. I think before the new SC2 patch this worked.
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
January 12 2011 18:25 GMT
#138
I put max immortals vs max everything else, and immortals always came out on top.
BF:BC2 ID: BisuStork//CJ Entusman #32
hunter3
Profile Blog Joined January 2008
United States155 Posts
January 12 2011 22:56 GMT
#139
On January 13 2011 03:18 impi07 wrote:
Nice map.
My SCVs cannot repair, because there are no minerals. I think before the new SC2 patch this worked.


Thanks. Map has been fixed.
Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
January 18 2011 12:59 GMT
#140
UnitTester is great, thx for your work. You really should keep http://www.sc2mapster.com/maps/unit-tester/ up to date. I was thinking that the version on that site is the current version. Lucky me stumbling upon this thread :-).
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