• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:12
CEST 08:12
KST 15:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [Megathread] Daily Proleagues [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1965 users

Unit Tester - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
[HalcyoN]
Profile Joined May 2010
United States163 Posts
May 28 2010 04:27 GMT
#81
I'm having trouble opening this on my mac?

I'm using MapCraft 1.4 since the mac client doesn't have a map editor, and I attempt to load the map but nothing happens. Any suggestions?
"I'm already dead"
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2010-05-28 11:48:41
May 28 2010 11:45 GMT
#82
This is by far the most useful map I've ever "played", more like studied. I not only get to find out how many X's I need to beat Y's, I not only find good army compositions to beat/defend XYZ, I also get practice microing any or all the units I want.

My only complaints is the Respawn (past units) button is buggy and you can only delete the last unit made on the team. Most of the time respawn will make something like 6 hydra 6 roach 12 ling into 6 hydra 5 roach 9 ling. And if you make a mistake adding units, or simply want to make some changes in the composition, you have to start from scratch.

Thanks for the time you've put into this! Very useful and I love it!

edit: BTW, when I downloaded this after work yesterday, I "played" it and took notes for nearly 4 hours straight concentrating on Z v T and Z v P armies/units.
Undefeated TL Tecmo Super Bowl League Champion
hunter3
Profile Blog Joined January 2008
United States155 Posts
June 01 2010 18:04 GMT
#83
Big thanks for the map! We're looking forward to when you publish the latest version, so that my team can use it as a micro arena.

Suggestions:
*Add much larger open field
*Remove "escape key" shortcut (for spell micro)
*Spawn all units with full energy (button too slow)
*Spawn carriers with full interceptors (don't decrease build time)
*Individuals each have own interface in multiplayer
Mathewep2010
Profile Blog Joined June 2010
United States63 Posts
June 28 2010 19:54 GMT
#84
Very very very awsome that you made this for everyone to learn from and enjoy, thanks XG Dragon!!!
quasit
Profile Joined July 2010
Sweden49 Posts
July 06 2010 17:17 GMT
#85
What's best for comparing units? Should you match only gas? What about units that only have minerals.
40 marines vs 14 siege tanks doesn't seem to be a fair comparison (even though you wouldn't attack that way). 2000 minerals vs 2100 minerals and 1750 gas. Though I don't really know how to "convert" the gas to minerals.

Too bad "open field" doesn't work (patch 16, map version 17 May).

dargul
Profile Joined May 2010
Russian Federation125 Posts
July 11 2010 11:37 GMT
#86
I fixed unit tester to work with latest patch.
There are some script errors but just ignore them, all main features are working and i also deleted some limitations so there are much more space for experiments,

Download link [url blocked]
In Stim We Trust
Kratisto
Profile Joined June 2008
United States199 Posts
Last Edited: 2010-07-11 11:51:06
July 11 2010 11:50 GMT
#87
This is awesome, thanks. I only just realized that Psi Storm needs to be cast UNDER air units ::SADFACE:: and I used this to get a hang of what that feels like. My only complaint is that Escape is a really inconvenient hotkey for killing everything and bringing up the menu since Escape is what I use to cancel spell casting.

As for comparing armies, I get the feeling from watching Day[9] Dailies that supply/food is a fairly accurate representation of army worth. Minerals and gas aren't really convertible in any meaningful way.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 13 2010 16:18 GMT
#88
On July 11 2010 20:37 dargul wrote:
I fixed unit tester to work with latest patch.
There are some script errors but just ignore them, all main features are working and i also deleted some limitations so there are much more space for experiments,

Download link [url blocked]

This doesn't seem to work for me... menus are messed up and the attack buttons doesn't work.

What to do??
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
XGDragon
Profile Joined September 2008
Netherlands61 Posts
July 25 2010 15:57 GMT
#89
Map wasn't localized. Anyone feel free to update my map, because it's unlikely I will.

A forward apology, because it is quite the mess for someone that's not me.
My current qq: TvT hellions are boring to watch :(
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 26 2010 00:38 GMT
#90
This is my favorite map by far. So useful. The updated one on megaupload works seemingly great for me (in the US)... very few bugs so far, and nothing permanent (restart level for one bug that popped up when I picked 2 races on one team, which prevented upgrades from working afterward).
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 26 2010 01:08 GMT
#91
This is my favorite map by far. So useful. The updated one on megaupload works seemingly great for me (in the US)... very few bugs so far, and nothing permanent (restart level for one bug that popped up when I picked 2 races on one team, which prevented upgrades from working afterward).
EyeSeeEm
Profile Joined August 2010
Germany18 Posts
August 07 2010 22:45 GMT
#92
Fantastic map! Great work XGDragon!

I created a hotfix for the May 17th build for anyone thats interested:

Links:
+ Show Spoiler +
hotfile.com
rapidshare

Fixes / Notes:
+ Show Spoiler +
Fixed:
- Zerg Air Tech
- Stim Pack Research
- Ultralisk Research
- Unit Construction Menu -> Build Sentry
- Initial Menu placement
dolpiff
Profile Joined June 2010
France300 Posts
August 09 2010 16:19 GMT
#93
thanks a lot EyeSeeEm, really usefull
Arcalious
Profile Joined March 2010
United States213 Posts
August 09 2010 19:54 GMT
#94
Be nice if someone picked this project back up. Lots of potential here.
EyeSeeEm
Profile Joined August 2010
Germany18 Posts
August 11 2010 14:06 GMT
#95
XGDragon just gave me the go-ahead to continue working on the map.

So what kind of features would you guys like to see in future versions?

Some suggestions:
+ Show Spoiler +
- Add big open area for large-scale battles
- Add circular area to practice kiting
- Add elongated area for skirmishes with reinforcements

Further suggestions (more difficult to implement):
- Add buildings
- Add switch between insta- and normal research, to observe research effects during battle
Seikhor
Profile Joined April 2010
Canada116 Posts
August 11 2010 14:34 GMT
#96
Add big open area would be very useful.
Peekaboo
Profile Joined May 2010
Canada219 Posts
August 11 2010 17:33 GMT
#97
A run x -times feature with summary stats would be good. Some results are highly variable.

An autocast ai and interface would be cool. Might be too hard unless you could use Blizzard's. For example, being able to put storm on auto for one side, or even stim. I have a hard time microing two sides at once, especially if I'm trying some serious micro on the other side.


thanks

You loved me as a loser but now you're worried that I just might win. -L. Cohen
Akipics
Profile Joined March 2010
United States45 Posts
August 11 2010 23:08 GMT
#98
thx, i was lookin foward for a update of this ums for a long time.
we dance, we fight, we ban, ban. ban
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2010-08-11 23:31:04
August 11 2010 23:25 GMT
#99
Here's my suggestions, LOVE the map by the way, it's fizzled out a lot of confusion and frustration after losing a game by helping me to find out what i should have done. But theres a few things in my option, which might make it that much better:



Larger Battle Field: It would be nice to maybe have an area to spawn units that is somewhat larger than the default "no choke/ramp/etc. area" just for testing bigger army compositions.


Improved "respawn units" - Sort of a tall suggestion, but would probably be the most helpful. It would be cool if instead of just having the options to "respawn units, or build new armies" if one could somehow not have to completely wipe the board when changing an army composition.
In other words, it would be great if i could open up the unit spawn panel, and edit what i have, or at the very least add some units to the armies, without losing everything i already have put down.

Oftentimes, i just want to see what happens when for example: "I add 2 more colossus' to this army" but i have to kill everything on the field, then go back in, remember exactly what i had on both sides, often times i mistakenly put the wrong race on the wrong team, and dont have all the upgrades, etc. etc. and it feels a bit inaccurate and tedious. It would just be so nice if there were a way to edit or add to my existing army compositon and have it remember it when i respawn units.


Upgrades: Obviously some of the bugs with upgrades. With Zerg in particular, sometimes i need to build a hatchery, then a spawning pool, then a roach warren, then something else to get to a particular upgrade that isn't on the few zerg buildings that im supposed to upgrade from. nothing big but could be improved.


Builders - it's kind of annoying when u are trying to build a base, especially with zerg and you have to keep grabbing the builder, running him back, building something, he runs back, build another, etc. etc.
i understand why he's doing it, to get out of your way, but i think i could manage that fine, the "auto- runback" is a bit annoying especially since buildings dont insta-respawn. Anything that could make "structure creation" easier would be very appreciated.

Bug: Respawn units doesn't always work right, im sure it's already been mentioned but i'll mention it again. i think it's related to the size of the terrain and the mass of units at one of the spawn points not having enough room to be placed, but im no expert, just guessing.


Bug: Infestors burrow and sometimes disappear? i dunno why, probably has to do with the fact that this was made during beta when infestor move-burrow had to be researched and it doesn't have to anymore.



"To dream of because become happiness "
EyeSeeEm
Profile Joined August 2010
Germany18 Posts
August 12 2010 07:42 GMT
#100
Larger Battle Field: It would be nice to maybe have an area to spawn units that is somewhat larger than the default "no choke/ramp/etc. area" just for testing bigger army compositions.
This will be my first todo for the map, as everyone and their dog seems to want this.

Improved "respawn units" - Sort of a tall suggestion, but would probably be the most helpful. It would be cool if instead of just having the options to "respawn units, or build new armies" if one could somehow not have to completely wipe the board when changing an army composition.
In other words, it would be great if i could open up the unit spawn panel, and edit what i have, or at the very least add some units to the armies, without losing everything i already have put down.
Honestly, this is probably beyond my abilities. It would require some sort of memory/data management so the unit list is stored, and then you'd need the UI elements to display and be able to edit it all efficiently. : /

Upgrades: Obviously some of the bugs with upgrades. With Zerg in particular, sometimes i need to build a hatchery, then a spawning pool, then a roach warren, then something else to get to a particular upgrade that isn't on the few zerg buildings that im supposed to upgrade from. nothing big but could be improved.
Which upgrades in particular? I thought I fixed all the upgrade bugs with the hotfix.

Builders - it's kind of annoying when u are trying to build a base, especially with zerg and you have to keep grabbing the builder, running him back, building something, he runs back, build another, etc. etc.
i understand why he's doing it, to get out of your way, but i think i could manage that fine, the "auto- runback" is a bit annoying especially since buildings dont insta-respawn. Anything that could make "structure creation" easier would be very appreciated.
I'll look into this.

Bug: Respawn units doesn't always work right, im sure it's already been mentioned but i'll mention it again. i think it's related to the size of the terrain and the mass of units at one of the spawn points not having enough room to be placed, but im no expert, just guessing.
Could you give me specific examples? If I can't test it and observe it myself it will be really hard to fix.

Bug: Infestors burrow and sometimes disappear? i dunno why, probably has to do with the fact that this was made during beta when infestor move-burrow had to be researched and it doesn't have to anymore.
I'll look into this.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 106
StarCraft: Brood War
Sea 2989
Horang2 533
Tasteless 218
ggaemo 205
PianO 155
Larva 155
Stork 61
Pusan 60
Icarus 11
Dota 2
NeuroSwarm76
Counter-Strike
m0e_tv1253
Stewie2K522
semphis_45
Super Smash Bros
Mew2King130
Other Games
summit1g9754
tarik_tv8054
WinterStarcraft478
singsing376
C9.Mang0324
SortOf65
Organizations
Other Games
gamesdonequick649
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH329
• Sammyuel 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1128
• Lourlo1053
• Stunt495
Other Games
• Scarra1017
Upcoming Events
Afreeca Starleague
3h 48m
hero vs Alone
Royal vs Barracks
Replay Cast
17h 48m
The PondCast
1d 3h
WardiTV Summer Champion…
1d 4h
Clem vs Classic
herO vs MaxPax
Replay Cast
1d 17h
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
[ Show More ]
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.