Vikings vs equal amount of Mutas pretty much ends in a draw, while the Vikings cost more minerals and the Mutas more gas.
BUT as soon as upgrades for both sides kick in Vikings start to dominate Mutas.
Forum Index > SC2 General |
dustdust
Germany76 Posts
Vikings vs equal amount of Mutas pretty much ends in a draw, while the Vikings cost more minerals and the Mutas more gas. BUT as soon as upgrades for both sides kick in Vikings start to dominate Mutas. | ||
funcraft
United States5 Posts
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XGDragon
Netherlands61 Posts
On May 14 2010 15:56 Traveler wrote: Hmmm, I feel like this creates and unrealistic setting to test in. Because often you are never going to get a certain combination of units and against another combination in an actual game as compared to the tester, and thus your time would be spent more valuably playing them game... Though I think it is a great tool to use if you wanted to know very small amounts of units against each other. Like vikings versus mutas? I have no real idea on the practicality of that either. I understand your sentiment on the unrealistic settings, but it's still helpful in answering musings such as how many Mutalisks it takes to take out how many Marines without losing too much. Just an example of something I've been wondering (when I harass with Mutalisks, I'm never sure if I should engage his Marine army.) funcraft: On the left of the unit creation panel is a small panel with 6 buttons. This is where you can pick terrains. Only the Small Choke is available, but I'm designing the Double Choke as we speak! | ||
Arcalious
United States213 Posts
Bugs: Marines 150 vs 150. team 1(red) will always win due to either a bigger choke or closer starting position. Maps need to be perfectly symmetrical to properly test large groups of ground units. Unit cost are doubled for marauder, reaper, ghost. Archon cost (already mentioned above) Feature Request: Include total build time. Fun Discovery: It takes a critical mass of 38+ Marines to win a fight against an equal amount (cost) of zergling in open area. | ||
QueueQueue
Canada1000 Posts
Will give feedback if I can see anything. | ||
UbiNax
Denmark381 Posts
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XGDragon
Netherlands61 Posts
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SoL[9]
Portugal1370 Posts
Ty | ||
Felicitous
United States20 Posts
Couple of things: Cost on the Ghost is wrong--it's 250/350. Should be 150/150. Marauder is 100/50, should be 100/25. Awesome, awesome. AWESOME map. I loves it. <3 | ||
Wr3k
Canada2533 Posts
On May 16 2010 09:20 Felicitous wrote: So yeah. This is basically the greatest thing ever, in history. Couple of things: Cost on the Ghost is wrong--it's 250/350. Should be 150/150. Marauder is 100/50, should be 100/25. Awesome, awesome. AWESOME map. I loves it. <3 125/25 | ||
Felicitous
United States20 Posts
On May 16 2010 09:22 Wr3k wrote: Show nested quote + On May 16 2010 09:20 Felicitous wrote: So yeah. This is basically the greatest thing ever, in history. Couple of things: Cost on the Ghost is wrong--it's 250/350. Should be 150/150. Marauder is 100/50, should be 100/25. Awesome, awesome. AWESOME map. I loves it. <3 125/25 Wr3k's Tagline: "The power of accurate observation is frequently called cynicism by those who don't have it." Is making me giggle. I wonder if this means he'd call me a cynic. Also, the Void Ray is currently showing 200/150. Should be 250/150. And the Viking is showing 125/100. Should be 125/75. God, I love this map. | ||
PcChip
United States50 Posts
I created an account 2 days ago so I could share this unit damage chart with Team Liquid, but apparently I can't create a new thread for 3 days so I guess I'll share it here! I found an awesome excel file created by Shurafa, fixed some mistakes, TOTALLY re-worked most parts of it, and updated it to patch 11! Please let me know if you like it or it is helpful to you at all! (original file by Shurafa @ starcraft.shurafa.com and http://bit.ly/cehKXA) UNIT DAMAGE CHART!! http://mikedawson.us/sc2/sc2.html | ||
Wr3k
Canada2533 Posts
On May 16 2010 10:17 Felicitous wrote: Show nested quote + On May 16 2010 09:22 Wr3k wrote: On May 16 2010 09:20 Felicitous wrote: So yeah. This is basically the greatest thing ever, in history. Couple of things: Cost on the Ghost is wrong--it's 250/350. Should be 150/150. Marauder is 100/50, should be 100/25. Awesome, awesome. AWESOME map. I loves it. <3 125/25 Wr3k's Tagline: Show nested quote + "The power of accurate observation is frequently called cynicism by those who don't have it." Is making me giggle. I wonder if this means he'd call me a cynic. Also, the Void Ray is currently showing 200/150. Should be 250/150. And the Viking is showing 125/100. Should be 125/75. God, I love this map. Fair enough, could have sworn they were 125. You definitely are twisting the meaning of the quote though | ||
Felicitous
United States20 Posts
On May 16 2010 14:20 Wr3k wrote: Show nested quote + On May 16 2010 10:17 Felicitous wrote: On May 16 2010 09:22 Wr3k wrote: On May 16 2010 09:20 Felicitous wrote: So yeah. This is basically the greatest thing ever, in history. Couple of things: Cost on the Ghost is wrong--it's 250/350. Should be 150/150. Marauder is 100/50, should be 100/25. Awesome, awesome. AWESOME map. I loves it. <3 125/25 Wr3k's Tagline: "The power of accurate observation is frequently called cynicism by those who don't have it." Is making me giggle. I wonder if this means he'd call me a cynic. Also, the Void Ray is currently showing 200/150. Should be 250/150. And the Viking is showing 125/100. Should be 125/75. God, I love this map. Fair enough, could have sworn they were 125. You definitely are twisting the meaning of the quote though Haha! Only playing, sir. I do like the quote. There was a guy who posted a thread on QualiaSoup's stuff, open mindedness, and the like, that your quote reminded me of. I've been playing the map for like the last 4 hours. I could just keep doing this. | ||
XGDragon
Netherlands61 Posts
Many minor bug fixes (such as upgrades not working correctly and some resources counts being displayed incorrectly) Added a pause button, will pause units but you may still issue orders. Added a new terrain, 'Ramp', in addition to the standard and the small choke. Added a visibility button, where you can switch between only seeing what Red can see, Blue can see or both can see. Made some modifications to the base code so creating large numbers of units will not cause error reports anymore. Hotdamn. Totally forgot about the broodling bug. I'll fix that next update. + Show Spoiler + Psst, what do you think of the new terrain in terms of quality? | ||
Tears.Of.The.Moon
Slovenia715 Posts
Anyways if someone is willing, he can test this map out : Demented Fantasy | ||
Dex4
Germany19 Posts
Anyway, you are a lifesaver! | ||
Wr3k
Canada2533 Posts
Maybe something with a LOS blocker in the middle. | ||
ryanAnger
United States838 Posts
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asdfiprod
United States34 Posts
On May 18 2010 10:44 ryanAnger wrote: Hahah, interesting to note, 10 Queens with no upgrades, max energy kill any equivalent 20 supply army with good transfusion micro. And you continue making drones | ||
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