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Unit Tester - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
dustdust
Profile Joined March 2010
Germany76 Posts
May 14 2010 07:12 GMT
#41
Already found something interesting:
Vikings vs equal amount of Mutas pretty much ends in a draw, while the Vikings cost more minerals and the Mutas more gas.

BUT as soon as upgrades for both sides kick in Vikings start to dominate Mutas.
funcraft
Profile Joined June 2009
United States5 Posts
May 14 2010 08:51 GMT
#42
Ok so how do I fight on the small choke? All I could get running was a fight on a small open area.
XGDragon
Profile Joined September 2008
Netherlands61 Posts
May 14 2010 12:50 GMT
#43
On May 14 2010 15:56 Traveler wrote:
Hmmm, I feel like this creates and unrealistic setting to test in. Because often you are never going to get a certain combination of units and against another combination in an actual game as compared to the tester, and thus your time would be spent more valuably playing them game...

Though I think it is a great tool to use if you wanted to know very small amounts of units against each other. Like vikings versus mutas? I have no real idea on the practicality of that either.



I understand your sentiment on the unrealistic settings, but it's still helpful in answering musings such as how many Mutalisks it takes to take out how many Marines without losing too much. Just an example of something I've been wondering (when I harass with Mutalisks, I'm never sure if I should engage his Marine army.)

funcraft: On the left of the unit creation panel is a small panel with 6 buttons. This is where you can pick terrains. Only the Small Choke is available, but I'm designing the Double Choke as we speak!
My current qq: TvT hellions are boring to watch :(
Arcalious
Profile Joined March 2010
United States213 Posts
May 14 2010 21:38 GMT
#44
I love it, great job.

Bugs:
Marines 150 vs 150. team 1(red) will always win due to either a bigger choke or closer starting position. Maps need to be perfectly symmetrical to properly test large groups of ground units.

Unit cost are doubled for marauder, reaper, ghost. Archon cost (already mentioned above)

Feature Request:
Include total build time.

Fun Discovery:
It takes a critical mass of 38+ Marines to win a fight against an equal amount (cost) of zergling in open area.



QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 14 2010 22:05 GMT
#45
Thanks for this. Will give it a download and a look

Will give feedback if I can see anything.
UbiNax
Profile Joined February 2010
Denmark381 Posts
May 14 2010 22:09 GMT
#46
pretty cool gonna try this one out later
XGDragon
Profile Joined September 2008
Netherlands61 Posts
May 15 2010 21:57 GMT
#47
Will update once more around Wednesday. Fixing bugs and adding two terrains (Double Choke and Ramp). Taking a short break from the 24/7 mapping I've been doing!
My current qq: TvT hellions are boring to watch :(
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
May 15 2010 22:05 GMT
#48
Amazing job!
Ty
I Can Fly...
Felicitous
Profile Joined April 2010
United States20 Posts
May 16 2010 00:20 GMT
#49
So yeah. This is basically the greatest thing ever, in history.

Couple of things:

Cost on the Ghost is wrong--it's 250/350. Should be 150/150.

Marauder is 100/50, should be 100/25.

Awesome, awesome. AWESOME map. I loves it. <3
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 16 2010 00:22 GMT
#50
On May 16 2010 09:20 Felicitous wrote:
So yeah. This is basically the greatest thing ever, in history.

Couple of things:

Cost on the Ghost is wrong--it's 250/350. Should be 150/150.

Marauder is 100/50, should be 100/25.

Awesome, awesome. AWESOME map. I loves it. <3


125/25
Felicitous
Profile Joined April 2010
United States20 Posts
Last Edited: 2010-05-16 01:31:50
May 16 2010 01:17 GMT
#51
On May 16 2010 09:22 Wr3k wrote:
Show nested quote +
On May 16 2010 09:20 Felicitous wrote:
So yeah. This is basically the greatest thing ever, in history.

Couple of things:

Cost on the Ghost is wrong--it's 250/350. Should be 150/150.

Marauder is 100/50, should be 100/25.

Awesome, awesome. AWESOME map. I loves it. <3


125/25


Wr3k's Tagline:

"The power of accurate observation is frequently called cynicism by those who don't have it."


Is making me giggle. I wonder if this means he'd call me a cynic.

Also, the Void Ray is currently showing 200/150. Should be 250/150.
And the Viking is showing 125/100. Should be 125/75.

God, I love this map.
PcChip
Profile Joined May 2010
United States50 Posts
Last Edited: 2010-05-16 03:35:05
May 16 2010 01:51 GMT
#52
Awesome UMS map!!


I created an account 2 days ago so I could share this unit damage chart with Team Liquid, but apparently I can't create a new thread for 3 days so I guess I'll share it here!

I found an awesome excel file created by Shurafa, fixed some mistakes, TOTALLY re-worked most parts of it, and updated it to patch 11!

Please let me know if you like it or it is helpful to you at all!
(original file by Shurafa @ starcraft.shurafa.com and http://bit.ly/cehKXA)

UNIT DAMAGE CHART!!
http://mikedawson.us/sc2/sc2.html
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-05-16 05:33:21
May 16 2010 05:20 GMT
#53
On May 16 2010 10:17 Felicitous wrote:
Show nested quote +
On May 16 2010 09:22 Wr3k wrote:
On May 16 2010 09:20 Felicitous wrote:
So yeah. This is basically the greatest thing ever, in history.

Couple of things:

Cost on the Ghost is wrong--it's 250/350. Should be 150/150.

Marauder is 100/50, should be 100/25.

Awesome, awesome. AWESOME map. I loves it. <3


125/25


Wr3k's Tagline:

Show nested quote +
"The power of accurate observation is frequently called cynicism by those who don't have it."


Is making me giggle. I wonder if this means he'd call me a cynic.

Also, the Void Ray is currently showing 200/150. Should be 250/150.
And the Viking is showing 125/100. Should be 125/75.

God, I love this map.


Fair enough, could have sworn they were 125. You definitely are twisting the meaning of the quote though
Felicitous
Profile Joined April 2010
United States20 Posts
May 16 2010 06:59 GMT
#54
On May 16 2010 14:20 Wr3k wrote:
Show nested quote +
On May 16 2010 10:17 Felicitous wrote:
On May 16 2010 09:22 Wr3k wrote:
On May 16 2010 09:20 Felicitous wrote:
So yeah. This is basically the greatest thing ever, in history.

Couple of things:

Cost on the Ghost is wrong--it's 250/350. Should be 150/150.

Marauder is 100/50, should be 100/25.

Awesome, awesome. AWESOME map. I loves it. <3


125/25


Wr3k's Tagline:

"The power of accurate observation is frequently called cynicism by those who don't have it."


Is making me giggle. I wonder if this means he'd call me a cynic.

Also, the Void Ray is currently showing 200/150. Should be 250/150.
And the Viking is showing 125/100. Should be 125/75.

God, I love this map.


Fair enough, could have sworn they were 125. You definitely are twisting the meaning of the quote though


Haha! Only playing, sir. I do like the quote. There was a guy who posted a thread on QualiaSoup's stuff, open mindedness, and the like, that your quote reminded me of.

I've been playing the map for like the last 4 hours. I could just keep doing this.
XGDragon
Profile Joined September 2008
Netherlands61 Posts
Last Edited: 2010-05-17 00:09:14
May 16 2010 23:54 GMT
#55
Updated; 17 may.

Many minor bug fixes (such as upgrades not working correctly and some resources counts being displayed incorrectly)

Added a pause button, will pause units but you may still issue orders.

Added a new terrain, 'Ramp', in addition to the standard and the small choke.

Added a visibility button, where you can switch between only seeing what Red can see, Blue can see or both can see.

Made some modifications to the base code so creating large numbers of units will not cause error reports anymore.

Hotdamn. Totally forgot about the broodling bug. I'll fix that next update.

+ Show Spoiler +
Psst, what do you think of the new terrain in terms of quality?
My current qq: TvT hellions are boring to watch :(
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
May 17 2010 00:37 GMT
#56
Nice map will help me greatly in testing some things

Anyways if someone is willing, he can test this map out :

Demented Fantasy
ヽ(´ー`)┌
Dex4
Profile Joined February 2010
Germany19 Posts
May 18 2010 00:26 GMT
#57
i cant control the mothership for any side, is it a bug or intended?

Anyway, you are a lifesaver!
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-05-18 00:41:39
May 18 2010 00:39 GMT
#58
Suggestion: A choice of arena which is a large open area.

Maybe something with a LOS blocker in the middle.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 18 2010 01:44 GMT
#59
Hahah, interesting to note, 10 Queens with no upgrades, max energy kill any equivalent 20 supply army with good transfusion micro.
On my way...
asdfiprod
Profile Joined February 2005
United States34 Posts
May 18 2010 02:34 GMT
#60
On May 18 2010 10:44 ryanAnger wrote:
Hahah, interesting to note, 10 Queens with no upgrades, max energy kill any equivalent 20 supply army with good transfusion micro.

And you continue making drones
Prev 1 2 3 4 5 6 7 8 Next All
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