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Unit Tester - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 18 2010 02:43 GMT
#61
Haha, seriously, I'm going to try this in a custom game. Build only drones from Larva, FE, make 10 Queens and put down a bunch of Spines at my choke.

The Queens can keep the Spines alive long enough to kill any opposing force (8 queens w/ full energy = 32 transfusions = 3200 hp) and not only that, if he tries to come at you with Air... Well. You've got that covered.
On my way...
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 18 2010 14:02 GMT
#62
3 Ultralisks beat 9 Marauders without stim. Stim is the deciding factor in that fight.
On my way...
Holder
Profile Joined May 2010
United States13 Posts
May 19 2010 09:38 GMT
#63
Let me guess, you can't play custom maps on the mac version?
"We're surrounded. That simplifies our problem." -Chesty Puller
VereZ
Profile Joined April 2010
France34 Posts
May 19 2010 10:12 GMT
#64
This is a very nice UMS thanks a lot. The interface is awesome and very clear. Everything I needed :p
Will.
Profile Joined April 2010
Sweden28 Posts
May 19 2010 10:19 GMT
#65
I love you for this, so awesome! Great work man
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 21 2010 18:35 GMT
#66
Using this as a micro map works wonders. I just did 8 immortals vs 60 roaches and with attack move there were 20-24 roaches left. Added a warp prism with speed upgrade and managed to win with the immortals since I got the ones without shield in the back and after that the ones in the red.
Bad manners are better than no manners at all.
SleepSheep
Profile Blog Joined December 2009
Canada344 Posts
Last Edited: 2010-05-21 19:47:45
May 21 2010 19:44 GMT
#67
awesome idea, thanks.
could you add a way to see how much each army is worth? kind of like the army feature in replays

also it would be nice to see how much each unit costs individual as well a a reminder

edit: okay so apparently u already have that in there hehe
Chriamon
Profile Joined April 2010
United States886 Posts
May 21 2010 19:46 GMT
#68
On May 22 2010 04:44 Daimon wrote:
awesome idea, thanks.
could you add a way to see how much each army is worth? kind of like the army feature in replays

Pretty sure this is already in there...
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2010-05-21 19:48:41
May 21 2010 19:48 GMT
#69
amazing!

been wanting to test my units!

going to have alot of work tonight
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
LooseMoose
Profile Blog Joined April 2010
United States184 Posts
May 21 2010 19:53 GMT
#70
On May 19 2010 18:38 Holder wrote:
Let me guess, you can't play custom maps on the mac version?



That's what I'm thinking. But since map publishing has been enabled for patch 13 we should be able to mess around with it now.

Didn't blizz say mac version would get their galaxy editor during beta?
NATO
Profile Joined April 2010
United States459 Posts
May 21 2010 22:10 GMT
#71
Patch is live, publishing is enabled. What should I look for to find this on bnet?
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 21 2010 22:25 GMT
#72
wow this is such an amazing tool.

the design is very simple and you still have lots of possibilities. the only problem is: the place to fight is a bit narrow. as soon as you test things out with critical masses, then your units become stuck. but hey its still very good.

thx for sharing.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-05-22 01:17:14
May 22 2010 01:07 GMT
#73
Great map, I have a few suggestions:

I think when switching sides, it should show the race menu instead of the last side's race's units.

My upgrades wont work they always get to like 99% and get stuck.

Also, the battlefields need to be a tad bigger =\.

Great work!

On May 18 2010 23:02 ryanAnger wrote:
3 Ultralisks beat 9 Marauders without stim. Stim is the deciding factor in that fight.

Too bad 9 marauders are much cheaper than 3 ultralisks. The gas difference dwarfs the 100 mineral difference.

Not to mention usually there's medivacs......
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
greycubed
Profile Joined May 2010
United States615 Posts
Last Edited: 2010-05-22 01:34:46
May 22 2010 01:34 GMT
#74
On May 22 2010 10:07 zomgzergrush wrote:
Too bad 9 marauders are much cheaper than 3 ultralisks. The gas difference dwarfs the 100 mineral difference.

Not to mention usually there's medivacs......
Bad on multiple levels. First, you're comparing apples to oranges in a few ways. Second, you can't mention medivacs if you don't include their cost.
http://i.imgur.com/N3ujB.png
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-05-22 01:53:53
May 22 2010 01:40 GMT
#75
On May 22 2010 10:34 wrgrbl wrote:
Show nested quote +
On May 22 2010 10:07 zomgzergrush wrote:
Too bad 9 marauders are much cheaper than 3 ultralisks. The gas difference dwarfs the 100 mineral difference.

Not to mention usually there's medivacs......
Bad on multiple levels. First, you're comparing apples to oranges in a few ways. Second, you can't mention medivacs if you don't include their cost.

Apples to oranges in a few ways as in....you never said any ways? Do you not have medivacs in your late game TvZ? Do you only have 9 un-upgraded marauders with no stim and no medivacs? Do you not kite your marauders utilizing their range?

I did factor in two medivacs, and the ultralisk side is still heavier on the gas. I didn't even mention stim. Pretty much just one marauder dies with stim usage. Hell, we don't even need medivacs in the picture with stim; stim alone makes it one sided already.

This is not counting running away either, just flat out shitty micro with only focus fire.

With 12+ marauders ultras die to 2 volleys each and it's just depressing to watch. By late game, i dunno what games Blizz is playing but my games tend to have more than enough marauders to insta-kill ultras before that stage of the game to begin with.

How bout first play the beta? Perhaps also this UMS as well? Which is what this thread is about in the first place.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
XGDragon
Profile Joined September 2008
Netherlands61 Posts
Last Edited: 2010-05-22 21:21:44
May 22 2010 14:02 GMT
#76
Hey guys,

I can't publish the map, B.net is giving me errors. But I'll publish an updated version when the big beta pause is over!

EDIT: Published a crappy version. Next update is when SC2 gets released.
My current qq: TvT hellions are boring to watch :(
XGDragon
Profile Joined September 2008
Netherlands61 Posts
May 25 2010 17:06 GMT
#77
Reworking the whole interface, update will take much longer.
My current qq: TvT hellions are boring to watch :(
blackodd
Profile Joined April 2010
Sweden451 Posts
May 27 2010 14:16 GMT
#78
Great map!
For I am the Queen of Blades. And none shall ever dispute my rule, again...
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 27 2010 17:17 GMT
#79
ty this is great! I messed around with this for about an hour last night and was surprised with what I found for certain matchups. I was doing it wrong before but this opened my eyes and saved me a lot time suiciding my army on ladder because I think I can win but I'm not totally sure exactly how many units to make. I have a much better feel for it now.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
tarsier
Profile Joined May 2010
United Kingdom223 Posts
May 27 2010 18:36 GMT
#80
i found out that roaches can actually be good!

too bad i'm major suck at zerg because i don't know when to make drones and when to make units.
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