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[D] Feeding. - Page 12

Forum Index > SC2 General
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Kinslayer
Profile Joined April 2010
United States129 Posts
July 12 2010 18:03 GMT
#221
On July 13 2010 02:28 ultratorr wrote:
So I played a few 2v2 games where my team was feeding on shared base maps.

We won every game.

We're actually not sure what to do when the other team is feeding.

What's a good counter to feeding?


You have to rush the the guy with the production buildings, not the feeder. The obvious counter is to attack the feeder, but no, they have nothing but money (i.e. no threat vs other guy with units coming out). Both of you attack the guy that's being fed and take out his production making buildings.

It all depends on you scouting it properly though which is kinda hard in SC2 as was pointed out already.

Feeding is a very strong strategy but very boring to use if your aim is to have fun. If your aim is to win in whatever way that works, then it's a very effective strat.
Corvuus
Profile Joined April 2010
United States9 Posts
July 12 2010 18:05 GMT
#222
I've played 2vs2 as terran and my ally leaves early, then I have a very early 2-3 tank w/ siegeupgrade/bioball and my opponents have a very hard time stopping me unless they all-in, cheesed rush/cheesed shared resource.

It isn't that I *want* to cheese them (i wouldn't share resources in 2vs2 unless need it to rebuild or it is a small amount like 100 gas) but in a 1vs2 i have to finish it immediately or I get outmacroed/outmicroed by two players.

-----

This does make 'practicing' shared resource cheese do-able.

Play a 2vs2 with friends, have your ally start his harvest production/harvesting (up to building first gas harvest) and then have him quit.

You get all the resources (continually from his harvest) and can figure out what is the right amount of resources/gas that he needs to give you to get the right imba early tech/push out until it is polished. Then turn on shared control and your ally can feed you and help micro/macro with you.

Corv

areyoucrazy?
ultratorr
Profile Joined June 2010
Canada332 Posts
July 12 2010 20:45 GMT
#223
On July 13 2010 03:03 Kinslayer wrote:
Show nested quote +
On July 13 2010 02:28 ultratorr wrote:
So I played a few 2v2 games where my team was feeding on shared base maps.

We won every game.

We're actually not sure what to do when the other team is feeding.

What's a good counter to feeding?


You have to rush the the guy with the production buildings, not the feeder. The obvious counter is to attack the feeder, but no, they have nothing but money (i.e. no threat vs other guy with units coming out). Both of you attack the guy that's being fed and take out his production making buildings.

It all depends on you scouting it properly though which is kinda hard in SC2 as was pointed out already.

Feeding is a very strong strategy but very boring to use if your aim is to have fun. If your aim is to win in whatever way that works, then it's a very effective strat.


That sounds like the right thing to do. In a few of our games, the opponent scouted that we were feeding. They started to attack me, the feeder. I did lose a base, but I still have 2 more bases, and in the end, we still won.

Thanks for the insight.

On another note, I do believe implementing a tax is the right way to go.
quasit
Profile Joined July 2010
Sweden49 Posts
July 13 2010 02:41 GMT
#224
Lol, I just played a game where all the the terran did was feeding the prot. Nothing else. How is that 2vs2? You can multibox that. Though who knows, maybe that's what he did. I dunno, this and many other things will probably make me cancel my preorder. I don't only wanna have fun playing 1vs1.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
July 13 2010 02:50 GMT
#225
I dunno, this and many other things will probably make me cancel my preorder. I don't only wanna have fun playing 1vs1.


Whaaaat?
The campaign alone is more than a reason to buy the game!

Don't give up on a potentially great game yet! Get a buddy of yours to play with you and kick some fed protoss buttocks and you will see how much fun 2on2 can be (Even FFA makes for some fun games)! If you are playing on EU i would even give you my I.D. and play some games on release just to keep a fellow gamer interested in such an awesome game.



Zerg - because Browders sons hate 'em
xbayrockx
Profile Joined May 2010
Australia4 Posts
July 13 2010 03:01 GMT
#226
On July 13 2010 11:41 quasit wrote:
Lol, I just played a game where all the the terran did was feeding the prot. Nothing else. How is that 2vs2? You can multibox that. Though who knows, maybe that's what he did. I dunno, this and many other things will probably make me cancel my preorder. I don't only wanna have fun playing 1vs1.


Pretty sure the game is balanced around competitive 1v1... not some campaign noob.
-
Kanil
Profile Joined April 2010
United States1713 Posts
July 13 2010 03:04 GMT
#227
On July 13 2010 12:01 xbayrockx wrote:
Show nested quote +
On July 13 2010 11:41 quasit wrote:
Lol, I just played a game where all the the terran did was feeding the prot. Nothing else. How is that 2vs2? You can multibox that. Though who knows, maybe that's what he did. I dunno, this and many other things will probably make me cancel my preorder. I don't only wanna have fun playing 1vs1.


Pretty sure the game is balanced around competitive 1v1... not some campaign noob.

Then why even have resource trading? What are you going to use that for in 1v1?
I used to have an Oz icon over here ---->
quasit
Profile Joined July 2010
Sweden49 Posts
Last Edited: 2010-07-13 03:11:53
July 13 2010 03:08 GMT
#228
Meh, playing against AI (campaigns) is boring. Sure, I guess you could win against a fed prot. I'm in bronze though.
Still, how is it 2vs2 when one of them just press SSSSSS then 5 minutes later transfer-transfer-SSSSSS. Why not then allow one player to control two races in 2vs2 with one account? It wouldn't be any different, would it?
Maes
Profile Joined July 2010
Denmark18 Posts
Last Edited: 2010-07-13 03:24:27
July 13 2010 03:15 GMT
#229
From the perspective of someone who played competitive 2v2 at the highest level in wc3(wc3l and similar) Feeding strats are part of the game, but they are by no means uncounterable, they were popular for a while but people found ways to overcome and they mostly evolved into a gimick sort of play that could give you an advantage - but mainly because of the unexpected nature of the strategy.

Resource trading was however used a lot early game to transfer little amounts of resources to allow for more lean builds, which I felt was exactley how it was supposed to work.

(sorry if all of this has been mentioned before, didnt make it through the entire thread)
TexSC
Profile Joined June 2010
United States195 Posts
August 09 2010 18:41 GMT
#230
How is feeding affecting the game after launch? Are people still having problems with this (or, if you are using it, having success with it)?
Who is dayvie aka David Kim? find out -> http://wiki.teamliquid.net/starcraft2/David_Kim
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-08-09 18:46:14
August 09 2010 18:45 GMT
#231
duh!!! 1vs1 is real starcraft, 2vs2 is for fun stop crying, on a side note, feeding is the most viable 2s strat i had in beta.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
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